I know ItIsUnfair didn't try mentors because he sold his mtgo ones, and the story is that this deck has existed for two days. Try everything! I have been trying mentor myself and I think it's amazing still.
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Ladies you can thank me later: Riptide Laboratory.
Even if the thing get's hit by a Wasteland it is at-least bouncing a Snapcaster back to your hand once. And if it doesn't get Wasted, good luck to your opponent dealing with recurring Snapcasters and Cliques.
Jace and Karakas are both just better
I agree. Not sure where Riptide is gonna put us, the fact it doesn't provide any colours is horrible in a world where we are trying to play both Absent and Counterspell.
Yep. As much as I love Riptide Lab it's not where this deck wants to be.
I like this main board a lot! I think 2 Cliques seems like a good concession to combo matchups while never really being a dead card (it can even activate Terminus for you in a pinch), and a couple Swords can't possibly be wrong... right?
I'm still undecided on the red splash. REB/BEB and Pyro/Hydroblast were some of my favorite cards when I first 'played' the game as a kid, and still seem good against Delver (extra removal), TNN/Leovold (fight on the stack), etc. And Blood Moon is a little more of a 'game over' than Back to Basics against a lot of decks. But being able to play even more basics and fit in a Karakas does seem pretty nice.
This is just level 1! Splashes can be explored once we figure out what the core needs to look like! Remember that Miracles was UW with no splash for a long time, until it came more and more in focus by the rest of the metagame, and then the Red splash began seeing play. Once we focus down the core, it might start being more competitive and the mirror might be being seen, so we might want to splash later!
On the B2B / Blood Moon match-up : Blood Moon is often stronger as it will lock your opponent out of the game, but it is way easier to play around Blood Moon, while B2B won't stop your opponent to draw active lands but the effect is inevitable. Your opponent will slowly get locked and won't be able to play around it.
Volcanic Island in the mainboard has always been a concession, let's look if we still need it.
I agree that Blood Moon would be better in the deck than B2B, especially now that we don't rely on the fetches with SDT. But I don't think it's worth splashing for at the moment. One of the most powerful things about the deck has been the smooth manabase. Now I'm on 5 Island, 2 Plains, 1 Karakas, 4 Strand, 4 Delta, 1 Mesa, 3 Tundra.
Part 1 of 2 5-0's from Whitefaces:
http://magic.wizards.com/en/articles...gue-2017-05-20
I played this list in an 8 man at a shop in my area. It was primarily to test if the shell was good but I still managed to split in the final.
After the tournament I made some changes to the list. If I had to play tomorrow this is what I would play:
3 snapcaster
2 monastery mentor
3 jtms
4 terminus
3 stp
2 unexpected absent
4 predict
4 brainstorm
4 ponder
3 Counterspell
4 fow
2 flusterstorm(a bit of a meta call ATM)
2 preordain/portent (still not sold on portent
4 flooded
3 scalding
2 mesa
3 tundra
4 island
2 plains
2 volcanic
Sideboard
2 surgical
2 bmoon
2 cannonist
2 containment priest
3 reb effect
1 mountain
I'm still playing the red splash as the bloodmoon are alot better now without being forced to be conservative with our fetchlands and because reb effect are still good. The first draft had vendilion in the maindeck but i found it to be too fragile and slow as a clock so I swapped to mentor that helped me win from bad situations without having all my wincons weak to burn spells or reb effects.
Back to basics imo is not really good as it get blasted and doesn't shut down lands.dec.
I know I can sound a bit biased about mentor as I really like the card but it won me so many matches that I would never go outside without him in my 75.
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Is disenchant or wear//tear just not a thing any more? Feel like these lists lean on UA a lot, and Flicker in resp to UA could be a blow-out.
We're no longer red for W/T and we no longer run Counterbalance, and Disenchant can't set up the Predict tricks like Unexpectedly Absent can. If you are seeing a lot of artifacts/enchantments (Sneak, Aluren, Chalice) in your meta I think Disenchant could still be a solid SB option.
This has to be the worst kept secret prior to the GP ever.
https://www.channelfireball.com/arti...iracles-legacy
REALLY close 4-1 miss with the counterbalance variant above. Boys, I think we are in action.
Here is my sideboard
* 2 Faerie Macabre (surgical is expensive)
* 2 Ethersworn
* 2 Vclique
* 2 Back to basics
* 2 Flusterstorm
* 2 Disenchant
* 1 Swords to Plowshares
* 2 Monastery Mentor
God speed. I am a longtime High Tide player and nothing, I mean nothing, would make me happier than a UWx Control variant taking over that doesn't hard lock me CB-Top. I also can get behind this deck, at is doesn't run that obstrutive combo and is as fair as the next deck.
I think Terminus as always is the bees knees, especially in this format where Leovold can prevent you from drawing. You need to find CA in different ways, and this deck is very, very good at that.
Lastly, I get not wanting to try to splash a colorless land in Riptide Laboratory in the UWr lists running 0 Portent, 20 lands, and a 3rd color. If that can find consistency though, I think so can too a Riptide Lab in a UW list running a full suite 4/4/4 Ponder/Portent/BS and 20 lands. Karakas does something similiar, but it can't be used to abuse SCM, and I don't want to be ticking down Jace to -1 my SCM when I can just have a land out doing the same. It might suck (I really don't know as it was just theorycrafting) but at least try it before you knock it.
I'd rather run the old legend combo with Vclique/Venser + Karakas.
Note to everyone - What are your thoughts on using the counterbalance lock out of the sideboard? It's not particularly good vs certain matchups G1 (Anything with Abrupt decay), but absolutely can crush decks like Grixis Delver/Storm out of the board.
Glad this deck is still viable. I jammed some games today and the deck felt great. I played a list similar to the recent UW modo ones with a slightly random sideboard:
8 fetch
3 tundra
6 island
2 plains
1 karakas
3 snapcaster
2 clique
3 jace
1 entreat
4 portent
4 ponder
4 brainstorm
4 predict
4 force
3 counterspell
1 flusterstorm
3 unexpectedly
4 terminus
SB
3 canonist
2 containment
3 surgical
2 B2B
1 blast
2 plowshares
2 flusterstorm
I played some preboard games against D&T; it was sort of similar to the matchup before, with the benefit that UA deals with equipment really nicely. I found that UA+Predict on Batterskull and SoFaI made the games pretty straightforward.
Next I played a bunch of preboard and postboard games against storm. Preboard was interesting since without CB, it was really important to get a clock on the table and then dig for redundant countermagic. Clique was predictably invaluable. It seemed like a bit of a coinflip matchup since the tempo of the extra land drop makes such a big difference. Having a stable manabase and lots of cantrips helped with consistency though. Postboard felt a bit one-sided - I boarded in the 3 canonists, 2 flusterstorms, the 2 StPs (for xantid) and 2 of the surgicals for my 3 UAs, 3 terminus, 1 predict and 1 jace. I found that my postboard games just saw my deck having overwhelming answers - it is very difficult with current storm sideboards to fight through force, counterspell and flusterstorm AND play around surgical AND dig for answers to canonist at the same time. One game in particular I got to karakas, three other lands and clique and the game just felt over.
I would like to try jamming some more games with mentors in the 75 somewhere, and also see if there's a configuration that lets me run some number of StP maindeck. One of the canonists in my board could maybe be a Meddling Mage (though I like canonist since it is a must-answer card against Storm, Food Chain, Elves, Aluren, etc) and I think the 3rd Surgical might be better served as something else (do we want Rest in Peace?). Anyway, I'm rambling now.
tl;dr - deck feels p good
I don't think you need Disenchants if you have UAs. But if you're not running them, then they're definitely needed. In this specific scenario involving a flickerwisp, UA and Disenchant both get blown out?
I've seen you naysaying about a lot of choices here and on Reddit (StP, SfM package etc)...we're just trying things out! Just because a list 5-0s doesn't mean something is set in stone.
No StP was an idea from ItIsUnfair, I tried it and it ran well the first league. The Stoneforge package in the sb isn't specifically for fair decks, but aggro decks. Since we no longer have CB to lock up the end game, we're more susceptible to bolts and things. I think we need something in that place to stabilize. The next league I ran two StP in the main with another in the sb, and two Mentors in the sb which managed to 5-0 too. I've been trying lots of different things out, even Baneslayer Angel. So before you bash stuff, please realise that we're just trying to understand what's working and what's not, there's a lot of work to be done.
I think Venser is even worse now that the mirror has gone tbh, but Clique and Karakas has been great so far!
Potentially. I played with a few CB in the deck to begin with and was really underwhelmed by them, I could see a couple doing work though. I'll give them a try some time!
Glad to hear it's going well!
I've played against DnT a couple of times online now, and yeah it feels pretty easy with UA + Predict on their equipment!
I'm happy to hear Storm is feeling positive too. It's obviously one of the best decks at the moment, and everywhere online, so wanted to overload on things for it if possible as game one is pretty bad (though you can definitely steal some if they have a slow hand). I'm now running 3 Canonists too. They've been worth their weight in gold as you can simply clock them and counter any removal on it.
I've played a few leagues with two Mentors in the sb, they were very good.