@K1w1: I'll be at GP Ghent. Not sure wheter to play Dredge yet. Will decide at the griders. ;) Always up for discussions.
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@K1w1: I'll be at GP Ghent. Not sure wheter to play Dredge yet. Will decide at the griders. ;) Always up for discussions.
Nice.
You will definitely see me. I'm wearing a T-Shirt in black: Ever played against a fruit and in the backyard my name "K1w1"
I really feel like having a multilateral tool to improve the consistency of the deck is incredibly important in game one, in addition to shoring up and improving some percentages against graveyard-based strategies, like Reanimator. Memory's Journey was incredibly effective when it came up and I'm quite certain it would have changed the dynamic of certain other match-ups had I run into them.
It is also incredibly effective at recycling Narcomoebas, something I experienced a few times in this event. Sometimes you'll open-hand a Narcomoeba or draw into another on your first draw for the turn (on the draw), and while you might have a nutty start, you're going to be losing access to at least two of your Narcomoebas and making it slightly harder for you to dredge deep enough to hit the other one or two, which in turn negates more Zombies the active turn. It's a nice tool to have and I feel as though having some answers to opposing graveyard strategies right now is incredibly important.
Perfect. I like having a good split between these two cards, which are arguably the most important sideboard cards in the entire deck. They were huge when they needed to be.Quote:
How was the split of Chain and Claims?
Tribe was nice when he popped up, but unfortunately I didn't get to play against RUG to try him out, which is one of the decks I have been testing him against to some level of success. He's not only really good against Extraction-based strategies, he blocks and stays alive. I think that's really important to be able to have in game two's when you're trying to grind out wins. RUG has been shifting over to Crypt recently, but Tribe is really good here because it takes more than a Bolt to kill him, in addition to blocking Mongoose and Goyf and giving you a controlled discard outlet. That can be incredibly annoying to a RUG player trying to push in as much damage as possible, as early as possible.Quote:
How was Tireless Tribes?
Unless I know for certain my opponent is on the Cage plan I would never intentionally bring in Ashen Ghoul from the sideboard. In my report (where I cleaned up some wording; it was late), I mentioned Cage and Surgical were the primary choices of hate for the day. I would bring in Ghoul obviously against Extraction. Against Cage I prefer Chain of Vapor, Claims and the Chewer.Quote:
You mentioned the inclusion of Ashen Ghoul against Cage, why is that exactly? o.0
If an opponent is running both Surgical AND Cage, then I'm going to try and circumvent the hate by bringing in most of my relevant other sideboard options to grind it out and fight through it all.
Hope this helps.
Congrats on the finish! Love reading your tournament reports
Earlier in the thread you were advocating going down to 2 Breakhtroughs and adding 2 Street Wraith. Why did you abandon this idea for the tournament?
He was suggesting not so much advocating. He "abandoned" it because it was experimental and probably wanted something more proven and/or tested for the tourney.
@Hollywood: Using Chains of Vapors and Nature's Claims in your sideboard. Noob move. :tongue:
But seriously your list looks a lot like the Spanish dredge lists that have been winning. My list has been moving in that direction too.
Have you tested enough with the list to determine if the 2nd Dread Return(in the SB) is needed or not?
@Hollywood: Thanks a lot, your answers were very helpful.
First post - Hi, I'm John.
I haven't played Legacy seriously since 2005. I sold all my staples 6 months before the first Legacy GP( 4 of every staple + 40 WB duels & 40 FBB) :/
Anyways, I plan on attending GP ATL was going to play dredge(GerryT list) but I really don't want to play games 2 and 3 against all the hate round after round. It seems like games 2 and 3 can be miserable.
Is this a valid concern or is it not as "bad" I'm thinking it will be?
Back up decks being Burn(not much hate atm) and Merfolk.
You don't really need to worry too much about hate. The more you are familiar with dredge, the more you will be able to beat the hate. Most people play surgical extractions right now...so cabal therapy is your best friend.
Merfolk is not a bad choice right now with so many griselbrand decks. Just watch out for maverick.
Dont' play burn.
John,
If you're serious about playing Dredge at an event like the GP, you need to pick up the deck and goldfish it a few hundred times and proxy-test against some of the format's most current, prolific threats like Reanimator and Sneak and Show. Once Griselbrand 'fever' dies down, then we should be okay. This event will test those decks' mettle and will ultimately decide (in a general sense) what direction the format could be taking.
But you need to practice with it. A lot.
I do have the deck already and goldfish it daily. I do have some pro tour experience so I'm not that bad at this game. I just don't want to play the deck if game 2 and 3's are just to hard. I would play burn because of the hate is at a low and it allows me to turn my brain off some what..
Next GPT:
Too bad -.-
Went 3:2
0:2 Maverick
2:1 Dredge ( NecroYawgmoth )
0:2 Maverick/r
2:1 Deadguy Planeswalker
2:0 Affinity
I did a bad Sideboard choice. Necro was right with Firestorms in the board, due to there were 6 Maverick decks out of 21 Players.
But i lost to Maverick, because they topdecked the Ooze/Zenith .. and i kept bad hands.
Happens. Still have the chance to get 3 Byes at Friday in Ghent.
K1w1
Yes, I do. I would only bring one of the two in against certain match-ups and at worst one of them can be exiled to Ichorid. Those are nice catch-all slots that give you flexibility post-board. You can run an additional one if you want to, but because there are only two, it might not be necessary.
Dread Return is nice to have, but not entirely necessary. However, giving the deck a combo finish is pretty strong and helps in some circumstances.
@DR: Anyone else trying not to pull the trigger on Llawan? Merfolk's new toy could put them back on the map for sure. I know DR is kind of a liability against them with 8 counters and Cursecatcher, but it might be a valid response to the assuredly rise in popularity.
If you're resolving Dread Return against them, you probably don't need a dedicated target. It was always a pretty good matchup. They're weaker to a resolved Troll than Zoo and have a harder time handling Bridge from Below and Firestorm. If you want a dedicated target against them, #1 is probably Elesh Norn, #2 is Griselbrand, and #3 is Thunder Dragon or Crater Hellion.
Merfolk is like a bye for Dredge.
They can't landwalk us, they can't block stupid amounts of Zombies and they can't remove our Bridges from Below or Ichorids.
Merfolk can remove Bridges with Cursecatcher.
Or Wasteland on Mutavault but that's slower.