Re: [Deck] Food Chain Combo
First time playing Food Chain for the weekly MTGO Legacy. Here is my list:
4 Baleful Strix
1 Bayou
4 Brainstorm
4 Deathrite Shaman
1 Eternal Scourge
2 Fatal Push
4 Food Chain
4 Force of Will
1 Forest
2 Island
2 Leovold, Emissary of Trest
3 Manipulate Fate
3 Misthollow Griffin
4 Misty Rainforest
2 Polluted Delta
4 Ponder
1 Swamp
2 Thoughtseize
2 Tropical Island
2 Underground Sea
4 Verdant Catacombs
4 Walking Ballista
Sideboard:
2 Abrupt Decay
1 Collective Brutality
2 Diabolic Edict
2 Duress
1 Engineered Plague
2 Flusterstorm
2 Golgari Charm
2 Surgical Extraction
1 Vendilion Clique
(pretty standard i think)
Overall: 3-4
Round 1: Loss agains't burn
Round 2: Win agaisn't burn
Round 3: Win agaisn't U/R As Foretold
Round 4: Loss agains't ANT
Round 5: Loss agains't Grixis Delver (pretty sure)
Round 6: Win agains't TES
Round 7: Loss agains't 4c Leovold
Should have beat ANT but screwed up how flusterstorm targets on MTGO. Also, struggling with some sideboard options agaisn't 4c Leovold. I essentially felt they just out valued me the entire game. Really enjoying the deck but trying to find recent content seems a little difficult. Anyone have a post miracle sideboard guide?
Re: [Deck] Food Chain Combo
Quote:
Originally Posted by
JackaBo
I like SB #1 a lot more. I think both 2 blue blasts and 2 mindbreak trap is bad. Better run a couple of flusters and gcharm. If you want to counter specificly sneak attack and blood moon you can run spell pierce or swan song. In not sure about 2x edicts. Testing will show if it's worth it.
I ended up going with sideboard #1.
The event was 5 rounds @ 40 players
R1 elves -lost
This was a terrible way to start the day. Game 1 he just went off on turn 3.
Game 2 I had all the removal, pushed, snap-push. Ballista for 2, ballista for 2, push...lost to progentitus lol
R2 bye
R3 infect- lost
Typical infect matchup, they are just way to fast.
R4 4 color deathblade- won
My opponent wasn't familiar with food chain and just kept letting manipulate fate resolve lol
R5 GW enchantress- won
This matchup was alot of fun. Griffin beats + golgari charm got there.
The meta was all over the place so it was hard to be prepared for everything but, I was happy with the main deck and sideboard. Just unfortunately played 2 really bad matchups. The top8 was super soft to food chain which was the ball buster, all control midrange decks that we grind down. Snapcaster and fatal push in the main is amazing and will stick with .dk list for the foreseeable future.
Re: [Deck] Food Chain Combo
Quote:
Originally Posted by
Rancor85
I ended up going with sideboard #1.
The event was 5 rounds @ 40 players
R1 elves -lost
This was a terrible way to start the day. Game 1 he just went off on turn 3.
Game 2 I had all the removal, pushed, snap-push. Ballista for 2, ballista for 2, push...lost to progentitus lol
R2 bye
R3 infect- lost
Typical infect matchup, they are just way to fast.
R4 4 color deathblade- won
My opponent wasn't familiar with food chain and just kept letting manipulate fate resolve lol
R5 GW enchantress- won
This matchup was alot of fun. Griffin beats + golgari charm got there.
The meta was all over the place so it was hard to be prepared for everything but, I was happy with the main deck and sideboard. Just unfortunately played 2 really bad matchups. The top8 was super soft to food chain which was the ball buster, all control midrange decks that we grind down. Snapcaster and fatal push in the main is amazing and will stick with .dk list for the foreseeable future.
Sad to hear about the results. I actually haven't lost to infect in ages. Between strix, removals, balista and fow i think it's a good match up, not to mention that half-combo is a lock more or less. Maybe you're unfamiliar with the match up. You need to use removal on your turn, you should always block even if you could get blown out by a pump spell and your FOWs should go on creatures rather than pumpspells. A Ballista on 2 is gg.
Better luck next time!
Re: [Deck] Food Chain Combo
Quote:
Originally Posted by
JackaBo
If by 4c Leo you mean czech-pile i boarded out a total of 4 strix and decay for 2x flusterstorm and 2x thoughtseize. Basically disregard their creatures and win the counterwar over your combo.
I guess the same logic should be applied to new Miracle. Take the role of combo and fight through the counters on your fundamental turn. Keep only one guy in play to make terminus worse until you can go off. Clique is good here as it can take away counters on your opponents endstep and pressure Jace if needed. I always run two in my 75.
Awesome, ty. Yea I meant Czech Pile, afte GP Vegas it seemed like the name was changed to 4 Color Leovold so.... Anyways much appreciated.
Re: [Deck] Food Chain Combo
Dear Community, yesterday evening I played against Dark Bant and Infect with this list:
4 Walking Ballista
4 Deathrite Shaman
4 Baleful Strix
3 Misthollow Griffin
1 Leovold, Emissary of Trest
1 Eternal Scourge
1 Gurmag Angler
1 Vendillion Clique
4 Food Chain
4 Brainstorm
4 Force of Will
2 Abrupt Decay
1 Fatal Push
3 Manipulate Fate
2 Ponder
2 Thoughtseize
3 Verdant Catacombs
3 Misty Rainforest
4 Polluted Delta
2 Tropical Island
2 Underground Sea
1 Bayou
2 Island
1 Forest
1 Swamp
Sideboard:
1 Surgical Extraction
2 Chill
1 Toxic Deluge
1 Hydroblast
2 Engineered Plague
2 Golgari Charm
1 Abrupt Decay
1 Grafdigger's Cage
1 Pithing Needle
1 Thoughtseize
2 Leyline of the Void
Against Dark Bant: 1-2
Won the first round and lose the others cause I think wrong side-in/side-out:
Side-out: 2 Thoughtseize, 1 Gurmag Angler, 2 Baleful Strix
Side-in: 2 Engineered Plague, 2 Golgari Charm, 1 Abrupt Decay
Against Infect: 2-0
Won easy with Ballista and Clique that block his Inkmoth and remove his Berserk
Side-out: 4 Food Chain, 3 Force of Will
Side-in: 2 Engineered Plague, 2 Golgari Charm, 1 Abrupt Decay, 1 Pithing Needle, 1 Thoughtseize
I'm not sure about Leovold in both matchups. Should I side-out it?
Thanks and have fun with this wonderful deck!
EDIT:
I had the same problems against DARK BANT and I lost 1-2 because never found an answer to SOFI equipped on Nemesi.
Than I tested against D&T with Magus of the moon and I won 2-1 almost easily
Last match was against Maverick and I lost 1-2 but only because last round I risked a terrible hand with only 2 lands (underground sea and forest) and 2 brainstorm without found the 3rd land
Re: [Deck] Food Chain Combo
I was wondering if anyone has any guidance on building my sideboard to get a little more mileage out of the grixis delver and sneak and show matchups. I know they aren't the greatest of matchups, but I was hoping to make them a little less bad since they seem to be getting more and more popular locally. I have a couple open slots right now and I had been thinking about testing Golgari Charms in place of the Engineered Plagues and the Hymn is probably a little too cute at this point.
4 Walking Ballista
4 Deathrite Shaman
4 Baleful Strix
3 Misthollow Griffin
2 Leovold, Emissary of Trest
1 Eternal Scourge
4 Food Chain
4 Brainstorm
4 Force of Will
3 Abrupt Decay
3 Manipulate Fate
3 Ponder
2 Thoughtseize
3 Verdant Catacombs
3 Misty Rainforest
4 Polluted Delta
2 Tropical Island
2 Underground Sea
1 Bayou
2 Island
1 Forest
1 Swamp
Sideboard:
2 Surgical Extraction
1 Toxic Deluge
2 Engineered Plague
1 Grafdigger's Cage
1 Pithing Needle
1 Thoughtseize
1 Relic of Progenitus
1 Hymn to Taurach
1 Flusterstorm
1 Spell Pierce
1 Vendilion Clique
Re: [Deck] Food Chain Combo
Quote:
Originally Posted by
Holmen
I've been toying around with BANT recently – I've played BUG Food Chain a lot in the past, and the Abrupt Decays have just felt worse and worse in the main. Since we are already switching over to more Fatal Pushes – why not look into white for Swords to Plowshares?
This build has a much higher chance of comboing turn 3, and even has the possibility of a turn 2 Griselbrand.
(T1 Mana Dork, T2 Chain > Wall/Mana Dork > Recruiter > Recruiter > Recruiter > Recruiter > Empath > Griselbrand)
This is a first draft, needing to be tuned.
Upsides:
Faster combo (better matchup against elves, storm)
Better removal
We can play Karakas and Gaddock Teeg
Recruiter is good card economy and can fetch silverbullits (making the sideboard a bit more consistent also)
Downsides:
No Baleful Strix
No Leovold
Slightly lower individual powerlevel – such as Fierce Empath and Recruiter of the Guard
DRS is worse at removing spells from yards
I've been thinking about if white could offer the deck anything, but some of the choices you made are quite different than what I was aiming for. So my thoughts on your list:
- Why not 4 StP?
- I could be wrong, but I don't think missing force is going to help (I realize teeg doesn't let you play it currently). So is teeg actually that good to make up for no forces?
- If you are going to with disruptive dudes, should Thalia be in here?
- I don't think that recruiter is good since it doesn't let you find griffin or scourge.
- On the thought of griffin and scourge I don't like the 2/2 split. I would probably still want the 3/1 like the normal list uses.
- I think that your mana dorks might not be right, I think I would rather have noble instead of BoP.
- I see what you are thinking with wall, but my gut says it isn't good but I would have to try that one.
- I just don't think that Griselbrand is the best finisher here.
Re: [Deck] Food Chain Combo
Why would you do this? Just play Aluren!
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Re: [Deck] Food Chain Combo
My thoughts:
This combo is a lot faster than regular chain, therefore 4 Plowshares are not needed in main. (Speculation)
Agreed on Force, think we should manage to squeeze them in again IF possible. (Lacking blue cards atm)
At that point, Thalia is ofcourse out. In the current build, Thalia is interesting for the board.
With recruiter, you dont need scourge. Food chain + recruiter = chain to griselbrand, draw 14. In this build, we have two ways of going big. We can also board in Elesh Norn etc, which was awesome back in the empath days against elves.
Since we are lacking fow in this build, scourge seems better since it's faster (combo from Wall of blossoms)
One of the original issues with comboing fast in the BUG build is the double color on strix, which Wall gets around.
Noble is definitly better than bird :)
As some background, i have played the bug version a lot. I was playing this deck to a top 8 finish in the Scandinavian open, a tour where I top8ed multiple bigger tournaments (for being in sweden). I have thought and tried a loot of combinations to the original build is what im trying to say :)
Im not sure IF this version is worth digging more into, but i will try it at my local store and see how it flies.
Quote:
Originally Posted by
u-579
I've been thinking about if white could offer the deck anything, but som of the choices you made are quite different than what I was aiming for. So my thoughts on your list:
- Why not 4 StP?
- I could be wrong, but I don't think missing force is going to help (I realize teeg doesn't let you play it currently). So is teeg actually that good to make up for no forces?
- If you are going to with disruptive dudes, should Thalia be in here?
- I don't think that recruiter is good since it doesn't let you find griffin or scourge.
- On the thought of griffin and scourge I don't like the 2/2 split. I would probably still want the 3/1 like the normal list uses.
- I think that your mana dorks might not be right, I think I would rather have noble instead of BoP.
- I see what you are thinking with wall, but my gut says it isn't good but I would have to try that one.
- I just don't think that Griselbrand is the best finisher here.
Re: [Deck] Food Chain Combo
Quote:
Originally Posted by
Holmen
My thoughts:
This combo is a lot faster than regular chain, therefore 4 Plowshares are not needed in main. (Speculation)
Agreed on Force, think we should manage to squeeze them in again IF possible. (Lacking blue cards atm)
At that point, Thalia is ofcourse out. In the current build, Thalia is interesting for the board.
With recruiter, you dont need scourge. Food chain + recruiter = chain to griselbrand, draw 14. In this build, we have two ways of going big. We can also board in Elesh Norn etc, which was awesome back in the empath days against elves.
Since we are lacking fow in this build, scourge seems better since it's faster (combo from Wall of blossoms)
One of the original issues with comboing fast in the BUG build is the double color on strix, which Wall gets around.
Noble is definitly better than bird :)
As some background, i have played the bug version a lot. I was playing this deck to a top 8 finish in the Scandinavian open, a tour where I top8ed multiple bigger tournaments (for being in sweden). I have thought and tried a loot of combinations to the original build is what im trying to say :)
Im not sure IF this version is worth digging more into, but i will try it at my local store and see how it flies.
I believe the new "stock" BUG list is as good as food chain has ever been. Ballista added a dimension that the deck didn't have. It is a great card on it's own, but not many non-stompy decks can find place for it. To me food chain is a "Ballista deck" now and I wouldnt go home without 4 (or 3 plus a trinket mage).
If I were to add white, which I have considered, i would probably add SFM and a couple of equips to further push the grind plan rather than go heavier into combo. And also I would play a bunch of meddling mage in the SB.
But in my mind one of the strongest aspects of this deck is the 3-4 basics (if you read in other threads what they say about this deck, the stable mana base is usually mentioned as a problem) so I wouldnt want to venture into four colors. Removing black would say no to arguably the best two creatures in legacy (DRS and Leo), green obviously can't be cut and blue... is blue :)
Thus, I feel the white splash would make the deck worse rather than good as it is now. But trying out other configurations is always a good idea, if only to be able to say that it wasn't an improvement. Some people have been running a couple of sol lands and maybe that's a better way to speed up the deck, if that's what you're after. Although perhabs strix and Leo might be hard to cast then and burn would go from bad to even worse.
Re: [Deck] Food Chain Combo
Quote:
Originally Posted by
Holmen
My thoughts:
This combo is a lot faster than regular chain, therefore 4 Plowshares are not needed in main. (Speculation)
Agreed on Force, think we should manage to squeeze them in again IF possible. (Lacking blue cards atm)
At that point, Thalia is ofcourse out. In the current build, Thalia is interesting for the board.
With recruiter, you dont need scourge. Food chain + recruiter = chain to griselbrand, draw 14. In this build, we have two ways of going big. We can also board in Elesh Norn etc, which was awesome back in the empath days against elves.
Since we are lacking fow in this build, scourge seems better since it's faster (combo from Wall of blossoms)
One of the original issues with comboing fast in the BUG build is the double color on strix, which Wall gets around.
Noble is definitly better than bird :)
As some background, i have played the bug version a lot. I was playing this deck to a top 8 finish in the Scandinavian open, a tour where I top8ed multiple bigger tournaments (for being in sweden). I have thought and tried a loot of combinations to the original build is what im trying to say :)
Im not sure IF this version is worth digging more into, but i will try it at my local store and see how it flies.
While this combo can potentially be a lot faster than the BUG version my concern is with the extra slots that it takes up that don't necessarily interact well with the rest of the deck. Now you are right, its kind of a Thalia or maybe force question. But if anything I think that Thalia would help the deck both deal with aggressive matchups and be more of one itself. While I had originally thought of adding white more in the style of Bant deathblade, I'm now wondering if a food and taxes could be possible(though good is probably a different matter...).
Re: [Deck] Food Chain Combo
Hey all, got 1st at a small Saturday Legacy event here in town. Wanted to report in. I don't have time to post my decklist at the moment (gg work), but it's similar to a mash-up of the highest placing decks of late (the 1st of 137 and 3rd of 430ish ones). My only tweaks are only 1x Leovold and 2x mainboard Thoughtseize.
Match 1 - Goblins (2-0) (1-0)
Game 1: He played 2 threats early (Lackey and Mogg War Marshal) which I removed and then he kept drawing lands, so no pressure. I had an easy win with safe combo (infinite mana plus Walking Ballista for infinite damage).
Game 2: I played DRS, Fatal Push, Engineered Plague, Leovold, then a few Baleful Strix drew me into more gas for an easy win. He was hoping to lock me out with Rishadan Port but with Leovold in play he could not (every time he tries to tap down I get to draw a card, heh).
Match 2 - Turbo Depths (2-0) (2-0)
Game 1: I win the dice roll; he mulligans. He has the nut 6-card hand (Lotus Petal, Lotus Petal, Hexmage, Elvish Spirit Guide, Crop Rotate, Wooded Foothills) but I led off with a Thoughtseize removing the Crop Rotate, he doesn't draw any threats for a while, and meanwhile I safely swing with Misthollow beats and hold up countermagic.
Game 2: With DRS, another Thoughtseize, and Pithing Needle naming Thespian's Stage I lock him out early and throughout. I again get there with easy Misthollow beats and holding up both AD and FOW.
Match 3 - D&T (1-2) (2-1)
Game 1: Double Decay takes care of his Vial and Thalia. I don't care about his Mother of Runes on board after that, Manipulate Fate into Misthollow beats and easily blow him out through the air.
Game 2: He locks me out hard with multiple Revokers on DRS and Food Chain. I don't draw any removal and eventually a SoFI pushes through and kills me. I nearly came back with a hard-casted Ballista at 4 but he had just enough creatures on board to survive and re-equip SoFI.
Game 3: This is the single biggest mistake I have ever made in Magic. We had a close game in which he was slightly ahead on board state until I get the absolute nut of Food Chain in play, cast Misthollow from exile, proceed to then play another Misthollow Griffin from exile, Eternal Scourge from exile, Baleful Strix into play drawing into another Strix into play into a Leovold, cast Ballista in my hand for infinity. Unfortunately he has a Revoker in play on Ballista so I cannot kill him on the spot. We start trading attacks by blocking my infinite power Ballista with crappy creatures and swinging back with Jitte. On the last turn, all he has left is a Mother of Runes and a Revoker with a Jitte and 4 counters, and I am at 10 life with a zillion creatures in play. He goes to give Revoker pro-blue (my Ballista was tapped from attacking, so it was not available to block), I respond by, for God knows what reason, Decaying the Jitte. He responds by removing all 4 counters and attacking for exactly 10 damage with the Revoker to kill me (all my creatures in play were blue so I could not block). If I would have just Decayed the Revoker instead of the Jitte I would have won. Everyone around us (we were the last match playing) basically was like "oooooooooh" when I made that mistake. Live and learn, I guess.
Match 4 - BUG Loam/Control (2-0) (3-1)
Game 1: He starts using the Loam engine to search for lands but he has problems putting them into his bin from the deck. By the time he starts getting the cards he needs I already have a DRS on board and Misthollow with backup.
Game 2: He has a brutal opening hand with Leovold, FOW, Fatal Push, Wasteland, LftL, UG Sea, and Wasteland. Things are not looking good early when he Pushes my DRS and Wastes my non-basic. However, I am able to fetch for 2 basics, Brainstorm into a DRS which locks out his engine, and when he tries to Snapcast into Fatal Push we get into a big counter war which I win, keeping my DRS alive. With DRS on board I am able to turn the tide, lock him out, and on one turn I double Manipulate Fate to load up my exile pile, eventually stick a Food Chain and blow him out from there.
Thoughts: The deck feels pretty good these days, and obviously I was happy with how the deck performed (could have been a 4-0 but for my horrible misplay, ha). Interestingly, the one deck that just kills me is Team America, which my brother plays. They are just so hyper efficient with cheap discard, cheap creatures, more counterspells, and their tempo outraces us. What have you guys been doing for that matchup? The one spicy SB card for that MU is Misdirection since it affects pretty much anything they play outside of creatures.
Re: [Deck] Food Chain Combo
Hey guys,
after not playing a tournament for 3 months now because of work I have time again and will play more events again...My last three tourneys went great all in all (5-0, 5-0, 3-2) but the meta shifted after the top ban and I think we could make some changes here and there especially in the SB.
The rise of 4c Czech Pile, Topless Miracles and Grixis Control makes me wonder if we maybe should replace 2 discard spells + 2 Flusterstorm in the SB for the full set of 4 Hymn to Tourach...It would be great vs combo as well but also strong vs the grindy decks I mentioned.
I´m not entirely sure about this change and here are my thoughts about it:
- We lose some percentage vs Reanimator because Hymn sucks vs them
- If we fetch up Sea+ Bayou vs decks like Sneak & Show we could run into Blood Moon out of there SB which sucks even if Hymn is good in the MU...Normally we dont give a fuck about moon because we´re playing 4 Basics + DS but we have to give up the basics fetching in the early game if we want to cast Hymn on time.
- We make our deck more slow and can lose some games especially OTD vs some good fast draws of our combo oponents.
- We improve our grindy MU´s which rise atm because TS+Flusterstorm are just mediocre here, Hymn just can hurt them more and make card advantage
- We also get more SB stuff vs Eldrazi for example which doesnt seem bad to me because the MU can be really swingy and Hymn on T2 is brutal especially if we keep FoW in our deck for sideboarding games...(FoW´ing a T2 TKS then Hymn them...)
What do you guys think about that change? Is it really worth to give up some percentage vs fast combo decks to gain some advantage vs the grindy ones? Would be interesting to hear what to experienced chainers think about that because I had no time testing vs those decks.
Another thing I wanted to talk about is how we should sideboard vs Eldrazi with the new changes. After playing the MU in my last two events I think it´s right to leave in the full 4 FoW just because we normally only lose to those fast openings especially to a T2 TKS and FoW is really important to not getting runned over. Sure, they have 4 Cavern of Souls but if they go the uncountable cavern route they are not able to play there threats on curve which means they lose tempo and thats very good for us and will raise our win percentage anyways, and we still can counter things like Chalice, Dismember, Warping Wail on Strix or whatever.
The thing is, if we cut the FoW´s were getting a really slow deck and are not able to do anything till our T2 which is very slow especially OTD and a fast opening of them. FoW there T2 play and then Hymn them + Strix or whatever afterwards sound very strong to me.
Sadly we have to make cuts for this strategy and I´m really not sure if it´s right to cut the 4 Ballista because we lose the combo kill and the "Oops, I win button" but everything else is also to important :rolleyes:
I thought about cutting some numbers of Ponder or whatever but I dont want to have a bad blue count for FoW...I´m just fearing that we´re to clunky and slow without the FoW´s. What do you think?
My new plan would be:
+4 Hymn to Tourach
+2 Vendilion Clique
+2 Diabolic Edict
-4 Walking Ballista
-2 Leovold, Emissary of Trest
-2 Thoughtseize
This is my current list:
Food Chain
18 Creatures
4 Deathrite Shaman
4 Baleful Strix
4 Walking Ballista
3 Misthollow Griffin
2 Leovold, Emissary of Trest
1 Eternal Scourge
23 Spells
4 Force of Will
2 Thoughtseize
4 Brainstorm
3 Ponder
3 Manipulate Fate
4 Food Chain
3 Abrupt Decay
19 Lands
2 Underground Sea
2 Tropical Island
1 Bayou
4 Polluted Delta
3 Verdant Catacombs
3 Misty Rainforest
2 Island
1 Swamp
1 Forest
Sideboard:
4 Hymn to Tourach (Normally 2 Thoughtseize + 2 Flusterstorm)
3 Surgical Extraction
2 Vendilion Clique
2 Toxic Deluge
2 Golgari Charm
2 Diabolic Edict/Fatal Push
Re: [Deck] Food Chain Combo
Picked up this deck a few weeks ago and have a few questions. Do you guys like to board out all the forces for fair matchups or like keeping a few in as its insane value with Griffin?
List for Reference.
4 Misty Rainforest
4 Polluted Delta
2 Verdant Catacombs
2 Underground Sea
2 Tropical ISland
1 Bayou
2 Island
1 Forest
1 Swamp
3 Misthollow Griffin
1 Eternal Scourge
4 Deathrite Shaman
3 Baleful Strix
1 Snapcaster Mage
3 Walking Ballista
2 Leovold, Emissary of Trest
1 Gurmag Angler
4 Brainstorm
3 Ponder
1 Fatal Push
3 Abrupt Decay
3 Manipulate Fate
4 Food Chain
4 Force of Will
1 Murderous Cut
SB:
2 Flusterstorm
1 Invasive Surgery
2 Surgical Extraction
2 Duress
1 Fatal Push
1 Thoughtseize
2 Diabolic Edict
1 Engineered Plague
1 Toxic Deluge
1 Golgari Charm
1 Pithing Needle.
Thanks guys. Been winning vs a lot vs anything not named Grixis Delver and Sneak and Show
Re: [Deck] Food Chain Combo
Quote:
Originally Posted by
solnox
Picked up this deck a few weeks ago and have a few questions. Do you guys like to board out all the forces for fair matchups or like keeping a few in as its insane value with Griffin?
Thanks guys. Been winning vs a lot vs anything not named Grixis Delver and Sneak and Show
I think it's correct keep a number of FOWs in almost any match-up. I cut some in the fair match ups but countering a T1 delver saves a lot of time and between strix, Leo and MF you will make up for the card disadvantage, even if you can't pitch griffin.
If you want to beat sneak you might wanna run maindeck discard.