I am not even using a toolbox SB, so this Leonin will be MUCH easier to fit in.
I went 3-1 in the last Legacy tourney, making 3rd place. It was fun, and I really liked Sword of Body and Mind. It just does good things.
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I am not even using a toolbox SB, so this Leonin will be MUCH easier to fit in.
I went 3-1 in the last Legacy tourney, making 3rd place. It was fun, and I really liked Sword of Body and Mind. It just does good things.
would it be worth to play ghost quarter instead of rishadan port with this new aven mindcensor guy from scars of mirrodin? or it would be overkill?
Could you tell me which matchups are best and worst for this deck?
Is there any card that opponent could side in and which completely ruin this deck?
Bad Matchups:
Storm Combo. Fuck Storm.
Countertop tends to also be pretty bad if you can't resolve a vial.
Those are horrible matchups based on my personal experiences.
Ok:
Merfolk is 50-50 based on my experience. It really depends on what you resolve and how many lords you shoot down.
Zoo is either ok or bad. I don't have much experience with it though.
Lands: Jötun Grunt and the toolbox can seriously hurt Lands' grave recursion. It can go either way.
Good:
Dreadnough based decks, at least from experience. While this sounds silly, they largely run 4 dreads and a few smaller things as wincons. We have 4 STP, 3x Mangara, 3x Oblivion ring and 4x Flickerwisp at the very least. I also personally have Harrier and Basilisk collar that also help. Each time I've managed to just force removal through their counters.
Those are the ones that popped to my head.
Also, Dystopia, EE and Deed can be pretty painful.
I think 4 Wasteland+3 Quarter would be good. Quarter is bad if they happen to have the removal spell for it.
Hey guy's it's still a 2/2 (that's why it doesn't cost 4). I could see it replacing Ports at least as much as Wasteland just because Ghost Quarter just isn't that good when the 2/2's NOT in play. Perhaps a split of 3 Waste 2-3 Ports and 2-3 Quarters if you want to up the number of colorless land you run, and/or slightly increase the amount of land destruction.
Anyone consider PTE with this?
Shrug, same argument applies against it. PTE is better with Arbiter in play and worse without, especially if we're trying to attack the manabase. It seems more important to me to ensure that we never give them extra land rather than ensure that we never give them extra life. Would you disagree?
I have honestly been debating that myself. Half of the time I would rather give them land than the extra life. And these proposed changes might be the time to test out some new decklists.
I agree. I think it's time to try some weird shit. I'm curious to see how these 4x Arbiter lists work. I probably will just be slotting him into the current normal build with some SB tweaks.
Maybe we could just reverse engineer the deck to one of it's older incarnations thus playng hokori dusk drinker and mana tithe again and play more like a tempo deck. This could work pretty good with the new hatebear....
Going back to Hokori and Mana Tithe? It might do well with Cataclysm.
I think that's a bit too much to be honest. It might possible even be it's own distinct variant though. I don't really think it'll work that well though.
Yeah, Belcher kinda laughs at the Hokori......
I just think it's too slow. I think that Ghost Quarter could be interesting though. That's something I believe is worth looking into. It also means we have more manabase hate. Wasteland, Arbiter and Quarter should seriously hinder more fragile manabases.
Mana denial to mana denial doesn't seem like a bad trade. Port is one of those cards that I've never been a massive fan of though.
The good thing about port is that it's manadenial without putting yourself back in development as well.
The reason many players dislike it is that it's strength is mainly noticed by your opponent not being able to cast anything relevant turn after turn becouse the one land he is needing is tapped all the time. And if another land becomes more relevant, you can even change your mind.