And....your actual list is...??
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My current list is private. I won't be releasing it until after the GP.
Looking forward to see it. It's really hard to make the storm count without the Ad Nauseam on the posted build.
The list that is "released" now uses ADN..
Agreed, even pre-ADN the deck still had many ways of making storm, you just had to take the time to learn how.
ADN just made the deck better, and makes storm count easier to achieve.
For my purposes, Ad Nauseam replaced Diminishing Returns as a 1-of. I don't see why you would/should rely on it. It is good but having more than 1 is scary. I like flipping cards when I'm at 5 life with confidence. 1 more card can make the difference some times. I just got 2nd (first loser) in the GPT Chicago yesterday losing to CBT in the final. I mulliganed to 5 for the first time in the tournament and still had a suboptimal hand but good enough if i drew a land. It just got worse from there. Back to my point, I fetch AdN about 1 in 10 times. I generally just play it safe with the single Ill-Gotten Gains loop and tendrils is the 10th spell. If you can cast Infernal Tutor after IGG, then you only 6 spells before it. If you can cast IGG as the 6th spell and a tutor in the graveyard, you've won. Going back a spell: if you can tutor for IGG as your 5th spell, you've won. In some cases if you can produce absurd amounts of mana, you can go Infernal Tutor -> IT -> IT -> Tendrils to get in those last few spells. I personally don't understand the dependence on AdN. It is a great spell but it is just a better diminishing returns in my eyes and should be played that way. Am i the only one using Ad Nauseam as a tool instead of a crutch/centerpiece?
More about my almost win:
Goblins (x2): 2-0 (my only loss was because i didn't de-sideboard from the previous match) [games 4-1]
Enchantress: Draw [games 1-1-1]
Monoblack control: 1-1 (same guy, lost in swiss, beat on 1st and 2nd turns in top8. this is the only time i used AdN in the tournament and only for one of the games. maindeck thoughtseize, duress, sinkhole, hymn, specter) [games 2-2]
Solidarity: 1-0 [games 2-0]
Welder survival: 1-0 [games 2-0]
Counterbalance-Top: 0-1 (finals, my luck ran out. game 1 i didn't miss a land drop. game 2 i mull to 5 for the first time and have a __if i draw card X, i win__ hand. i get that one card and combo for 14 tokens and he topdecks Engineered Explosives. C'est la vie.) [games 0-2]
[Side note: On the way home I realize that my parents are flying into town the weekend of the GP so I wouldn't have been able to go if I had won.]
Deck list:
4 Burning Wish
4 Infernal Tutor
4 Brainstorm
2 Ponder
2 Mystical Tutor (used once all tournament)
4 Orim's Chant
2 Duress
4 Dark Ritual
4 Lion's Eye Diamond
4 Chrome Mox
4 Lotus Petal
4 Rite of Flame
2 Cabal Ritual
2 Simian Spirit Guide (fewer to maximize Ad Nauseam)
1 Tendrils of Agony
1 Ad Nauseam
1 Ill-Gotten Gains
1 Empty the Warrens
4 City of Brass
4 Gemstone Mine
1 Forbidden Orchard (tokens never got close to killing me)
1 Undiscovered Paradise
Sideboard (completely not ready for prime time. haven't played legacy against real players over 6+ months):
1 Tendrils of Agony
1 Ad Nauseam (I have been burning wishing for this for a long time. It stopped during the tournament. Ability_to_read--; That's what I get for only playing with casual legacy players.)
1 Ill-Gotten Gains
1 Empty the Warrens
1 Pact of Negation
3 Red Elemental Blast
2 Shattering Spree (untouched
1 Hull Breach (will be tranquility/cleanfall more than likely)
1 Diminishing Returns
1 Grapeshot
1 Echoing Truth (wanted Rushing River but couldn't acquire it)
1 Duress
I won and/or combo'd for tokens on turns 1-3 over 80% of the time. Some of the times where I didn't, I was being overly safe and waiting until I had to win (goblins). My notes look like 5 turn 1s of my 17 games.
Silence
Instant W
Your Opponents can't play spells this turn
Thoughts?
It's not play, it's cast. Really:
http://www.wizards.com/mtg/images/da...ence_9ljam.jpg
It's an orim's chant that's worse against aggro and slightly better against some form of control: it doesn't target so it's better against runed halo, true believer, etc.
I don't believe the deck needs orim 5-8, unless your meta features 0 counterbalance and other permanent based hate. If it's so you can have 4 additional orims in the SB in place of Blasts.
True its a worse chant, but there is something to be said for diversifying your protection. If they try and Mage Chant you still have 2 more if you split this and chant 2/2
Silence more or less replaces Xantid Swarm, I'd rather have more imprintable W sources than imprintable G sources, and Silence is immune to odd removal like Pernicious Deed and Engineered Explosives etc. Splitting Orim's Chant and Silence vs Meddling Mage is also a pretty good point, since Orim's Chant is usually Meddling Mage's number 1 target.
It's not the end all be all, but I'd say it's a welcome contribution.
If Orim's Chant did not have kicker, Silence would be better.
However it does.
The Kicker on Orim's Chant doesn't make it better than Silence, personally I never use the Kicker, while not targeting the opponent is kind of awesome because it circumvents some hate like Runed Halo, True Believer and funky shit like Misdirection and Divert.
@Above poster
You use Pyroblast in metas with Counterbalance, if tempo decks are more common than Counterbalance decks then you adjust your disruption to suit. I think a MD split of 3 Orim's Chant and 3 Silence in Bryant's list would be fairly solid, considering 2xDuress isn't really addressing Counterbalance anyway.