Originally Posted by
Jeff
@Goddik: I beat Landstill last night by breaking the Standstill as soon as possible. The worst thing you can do against that deck, I think, is wait out the Standstill, because eventually if you wait long enough they'll get a better control hand than you, and they CAN eventually just drop Factories and kill you, in which case you'll have to break it anyway, and you'll just have let them sculpt the perfect hand first.
I was running 2 Spell Snare last night, not sure if thats the right call or not, but it does counter Standstill, which is relevant if they don't have a Misstep back.
re: Sower vs. Threads: I can see Sower working, but every 4 drop we cram into the deck makes the manabase that much trickier. Its hard to spend all yoru wastelands keeping your opponent at 1 or 2 lands when your hand is all Sowers and Jaces. Not that 3 is much better than threads, but at some point we have to stop adding big mana spells, or we have to start adding lands. I'm not sure how that really fits.
re: Beating landstill: If it looks like Landstill is going to be really popular in Providence, I'm thinking 2 Thrun in the 75 might not be a bad idea. The only answer they have to him is double blocking with Factory. Seems pretty good.
J