Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
paeng4983
Same issue here that I am having with strangleroot.
Anyways, here's what I currently have for this deck:
When I hammer out my list I'll post in back here. In regards to Geist, I feel like he's a really good pick up, and I do agree without invig Kavu IS just a 2 mana 2/2 trample. Geist is more fit for a GSZ style deck, where as Kavu feels better set for the classic low cost version.
In regards to your list paeng, I don't feel GSZ is necessary, I'd rather pick up 4 more creatures. I'd boost the Inkmoth count to 4 on principle. Crop Rotation is a fun idea, though I'm not sure how it will play. I replaced Sylvan Library with Gitaxian Probe, these two compete for the spot IMO, one cantrips and gives me insight for the next 2ish turns (depends on when it gets dropped), where as Sylvan is more expensive but lets me suicide on notice.
I'm a fan of Heritage Druid in any infect iteration. She adds a little bit of mana excel that can boost stompy through the roof, and also makes infect silly, your simple swings become truly threatening.
Everything I have towards infect berserk is mainly theoretical right now though. I'm intending to re-make with 3 of rangers guile and 3 of vines of vastwood.
Re: [Deck] Berserk Stompy
How have you guys found Tarmogoyf in lists? A store here has 10 proxy events, so I could potentially have him.
Or maybe I could try a super-loose 2 color infect build proxying the duals and 6 fetches.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
boneclub24
How have you guys found Tarmogoyf in lists? A store here has 10 proxy events, so I could potentially have him.
Or maybe I could try a super-loose 2 color infect build proxying the duals and 6 fetches.
Well, tarmogoyf is not that strong, as for me, at least for this deck.
This deck utilize power, muscle and speed.
If you'll look back at the original list of Caezar, he had two tarmogoyfs in it. but eventually was cut down because in reality, yes at turn two or three its a 3/4 or if you're lucky its a 4/5, but really, its not that a threat. In my list I replaced it with scryb rangers. And even though there are no more merfolks in the meta, there are still other U creatures out there like delver, the 3/4 lifelink rhino monk, vendillion clique, snapcaster etc.
Re: [Deck] Berserk Stompy
Seen the preview card Revenge of the Hunted ? Anyone playing a list with Sylvan Library? (and something like Ranger's Guile / Vines of Vastwood, of course?)
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
neoryujin
http://forums.mtgsalvation.com/attac...2&d=1334247412
uhhmmm.. you'll need the help from brainstorm and sylvan here if we would like to abuse miracle.
Re: [Deck] Berserk Stompy
There's absolutely 0% chance to use it without blue.
OTOH, Delver, unblockable silhana, 2 flying guys for :u: and now this, blue has good cards for Zerk atm.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
Gui
There's absolutely 0% chance to use it without blue.
OTOH, Delver, unblockable silhana, 2 flying guys for :u: and now this, blue has good cards for Zerk atm.
Im not even interested when I 1st saw it.
Re: [Deck] Berserk Stompy
Yeah, the card is interesting, but I doubt we would get there even with Brainstorm.
Re: [Deck] Berserk Stompy
While that card is certainly strong, it puts our creatures at an awkward point. The extra damage you might gain from the +6 could very well be negated by creatures being forced to block it. This of coarse applys to everything except Silhana Ledgewalker, because she's a god.
I'm personally looking towards Red/Green Berserk Sligh atm with vexing demon / kiln fiend.
Currently going to stick with MonoGreen Infect Stompy until I decide to spend all my money =P
The point has pretty much been stated already, but goyf is a less than optimal choice for us. On turn 3/4 you can only really hope for a fetch, an instant, and MAYBE a sorcery/creature if your really lucky. Given that he has no inherent trample / boosting effect, Kavu Predator gets the spot IMO, if for nothing other than the invigorate interaction.
Re: [Deck] Berserk Stompy
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
Heresy
Not really. At casting cost 3, you're not seeing her utilize her effectiveness until turn 4+ and by then you've already run your creatures out.
This deck doesn't really care about blockers, it berserks through them.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
Gui
There's absolutely 0% chance to use it without blue.
Well, you can always pitch it to Bounty of the Hunt. :tongue:
Cheers,
jares
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
jares
Don't forget Vine Dryad!
Re: [Deck] Berserk Stompy
New Spoiler cards. Nothing outstanding but...
~Awesome Presence G1 (2 CMC)
Instant
Prevent all damage that would be dealt this turn by creatures other than target creature.
~Nature's Blessing 4G (5 CMC)
Sorcery
Distribute four +1+1 counters among any number of target creatures.
Miracle G
Protective Chant G1 (2 CMC)
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature’s toughness.
Life gain on Chant is nice but the other two Hexproof cards (Vines & Rangers Guile) are better. Blessing is at least a permanent pump but like the Miracle Berserk it is not much use in your opening hand.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
lyracian
New Spoiler cards. Nothing outstanding but...
~Awesome Presence G1 (2 CMC)
Instant
Prevent all damage that would be dealt this turn by creatures other than target creature.
~Nature's Blessing 4G (5 CMC)
Sorcery
Distribute four +1+1 counters among any number of target creatures.
Miracle G
Protective Chant G1 (2 CMC)
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature’s toughness.
Life gain on Chant is nice but the other two Hexproof cards (Vines & Rangers Guile) are better. Blessing is at least a permanent pump but like the Miracle Berserk it is not much use in your opening hand.
It will be interesting to test the Miracle cards that are relevant to this deck. By design, these cards offer great value for their Miracle costs, but also induce inconsistencies by being virtually unplayable when drawn in the opening hand. Now that I think of it, Miracle cards were somewhat designed like anti-Leylines. Bounty of the Hunt is the only card I can think of that can somewhat ease the disadvantage of drawing into a Miracle card in the opening hand, but this card alone might not be enough to make these the Miracle cards worth playing in this deck (unfortunately, Vine Dryad doesn't look too attractive).
Could you guys think of any other cards that might be able to help? I don't expect this exploration to be too fruitful for the deck though, as this is being done more out of curiosity rather than for optimization/innovation.
Cheers,
jares
Re: [Deck] Berserk Stompy
Does anyone think this could work in modern? I'm tempted to port it over and start a thread.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
Pltnmngl
Does anyone think this could work in modern? I'm tempted to port it over and start a thread.
The fact that the deck's namesake card isn't legal in modern is a bit of an issue, as well as Invigorate and Seal of Strength.
If you do try, Assault Strobe could function as a Zerk.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
boneclub24
The fact that the deck's namesake card isn't legal in modern is a bit of an issue, as well as Invigorate and Seal of Strength.
If you do try,
Assault Strobe could function as a Zerk.
Is Modern legality simply having a modern bordered version of the card? Because I think Invigorate got reprinted in a theme deck with the modern border. I don't know anything about Modern rules however.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
Pltnmngl
Does anyone think this could work in modern? I'm tempted to port it over and start a thread.
You lose Berserk and Invigorate so not going to be so hot in Modern. The new Miricle 'zerk is an option but I do not think there is anything for Invigorate...
Quote:
Originally Posted by
KBH
Is Modern legality simply having a modern bordered version of the card? Because I think Invigorate got reprinted in a theme deck with the modern border. I don't know anything about Modern rules however.
No, it has to be in a modern set (8th Edtion+)
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
Pltnmngl
Does anyone think this could work in modern? I'm tempted to port it over and start a thread.
I used to have an Extend version of the deck with Fatal Frenzy which worked pretty nicely. It could work a lot better with Assault Strobe. PM me if you want my list ;-)