what are the targets on which you will usually use the stifle?
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what are the targets on which you will usually use the stifle?
Main targets are probably still fetches to maximize Daze.
That is why this version runs Wasteland instead of Price.
It is impossible to play around Daze against this deck.
In the meantime, the "power 5" member is churning tokens.
M14 was so kind to my legacy needs, I got Tidebinder for merfolks and YP for this.
It's hard to find enough torunaments to play both decks :cool:.
There are two legacy tournaments near me in a month: BOM Paris and a smaller one in my country.
I now have to clear my schedule and find some money lying around :wink:
I'd be really scared to play this against a stoneforge deck, only 4 bolts. And this list looks really confused. It is giving up a lot of the reach to play a similar gameplan like RUG while still playing worse cards like Goblin Guide. I think if you want to play this kind of strategy you need to dip in to green or black. Probably green. I played grixis at the last open in ATL, I enjoyed it but I just felt behind in the RUG matchup.
Imo 7 removal spells +3 Grims to me is the absolute minimum. Since the best 4 are bolts, Dismember, Chain and Forked Bolt are fighting for the other slots.
Imo Price of Progress and Fireblast are finishers and should not eat into the removal space above. I personally run 4 bolts, 3 Forked bolt, 3 dismember and 1 rushing river. I max out the removal but had to sacrifice probes.
To be honest I hate probes in this deck. Yes it's good with YP and gives you information but it has its problems.
1. It floods you with lands. I flood way more often with probes because unlike other cantrips, I don't choose what I draw.
2. The pain limits other pain cards like dismember. Playing dismember and probe in the same deck is a nightmare. I find that dismember is >>> probe in terms or importance.
3. Probes info is irrelevant in stifleless builds. Since we don't run stifles, the information from probe doesn't help us decide if we should tap out for a threat or not. This deck is balls to the wall aggro and we are tapping out everyturn for dudes or burn.
Yp is good with Probe but other than him, probe does not combo with much else in the deck. I'm currently back to zero probes and am much happier.
Still can't deny his finish from 400 players. I dislike his sideboard though, too many REB effects
What do you guys think about playing flame rift?
Sorcery speed burn is kind of meh in my opinion.
It has a big problem of being 4 mana to cast this with Snapcaster too. If we want to play instants/sorceries with cmc>1 then the land cannot function so well with the low land count. It might be worth trying but I think it changes the aim of the deck.
i see some of andrew's list that runs only 2 dazes. how good is daze when you have guide to give them so many lands.
there's got to be another card that adds fuel to the burn or counters.
I am planning to test a UR delver deck with 2-3 thunderous wraths supported by Portent. I like wraths as burn and portent is timing the draw nicely for miracle. Also you can mini-fate seal the opponent if you need to. Of course Portent will not replace Ponder completely.
I played two thunderous wraths in G-Guide version. I hated to see them in my opening seven without brainstorm, more so if grip was otherways fine. It gave some explosive reach, but making you use your mana when it came up from top of the deck didn't feel good and like Andrew has written in his UR primer, you don't want to make brainstorm work too much for you, since it already is doing huge work helping you not dying to flood.
But yeah, not to say that feeling when you put two thunderous wraths on top with brainstorm isn't pretty nice. You just feel that everything is going to be okay... Test them for yourself and see if they suit your playstyle.
Cheers,
Jani
UR brother from another mother
So syfilix did you try a UR Nivmagus deck with Young Pyromancer yet?
Haven't actually. I feel bad about playing Gitaxian probes and such and I do not have slots for 4 pyros as it is and 2 snapcasters feel like better lategame draws.
But I must test them in some playtest session and see if the list needs lots of adapting to them
I know the different oppinions of Vexing Devil, but do anyone think that making a build of VD + unearth (grixis mana base) would lead anywhere?
No matter what, the Vexing Devil fits either the burn plan or the fast-beater role, so would it make sense to try and put VD back into play with unearth so opponent have to lose another 4 life or face the devil after all?
In a midrange fest yes I would play my 3 Dismember UR list (with 4 Submerge in the board). Either that or maybe some type of combo (Storm) or control (Miracles).
Cutting probes really hasn't hurt me, my lines of play still remain similar with or without probes. Since you want to drop all your creatures ASAP and burn stuff up. I get less explosives Pyromancer hands, but having 1/2 tokens less does not really matter as much as staring at a Tarmogoyf/KOTR (no dismember) I can't kill or flooding.
My friend Kendrick got a deck tech with a U/R delver splashing niv magus & flusterstorm today. Thought you guys might be interested.
http://www.youtube.com/watch?v=UC0Jjt-99z4