Running 2 Dream Stalker over Stalker / Man o' War seems bad ... you have no outs to Revoker on Harpy in that list and MoW is obviously decent vs, Show. Mow, DS, Image is actually what you want access to.
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Running 2 Dream Stalker over Stalker / Man o' War seems bad ... you have no outs to Revoker on Harpy in that list and MoW is obviously decent vs, Show. Mow, DS, Image is actually what you want access to.
How good is Weird Harvest? When I used to play Aluren, a long time ago, I thought it was pretty nice, since it gets you all your combo pieces at once.
And Eladamri's Vineyard to speed into a turn two Aluren?
I'm in the process of gathering the cards to build Aluren. I'm gonna test both Weird Harvest and Eladamri's Vineyard and post my findings here. The Vineyard may not be that good since you have to pass the turn, and your opponent can take advantage of it first, but Weird Harvest wins the game when you play is under an ALuren.
I'll report back later with my findings ;-).
So does Imperial Rercruiter...
Also, I played in 16m tourney yesterday and I will never talk about that experience EVER again. 1-3 (were only 4 rounds).
R1 against dredge.
He fails to dredge both games, 2:0
R2 against budget burn
Two games I fail to make a run for it. 1:2
R3 against Team america
0:2
R4 against counterbalance
0:2
Rounds 2 and 3 I won "casual" third games easily. Couldn't draw a good hand if my match depended upon it
Played with 4 DRM. I might be taking Therapies out, kinda hate them. Was fun
Aluren got a Deck Tech at SCG Seattle:
http://www.starcitygames.com/events/..._alex_led.html
I'm not convinced about the Shardless Agents. They don't cascade into Recruiter, Aluren or Intuition. Most cases they'll give you a Baleful Strix, a bounce creature or a discard spell, which isn't bad at all but I don't really think that they help in your primal game plan, which is finding and resolving an Aluren.
Shardless Agent is better in games when your Aluren is shutdown (via Surgical Extraction, multiple counters, etc.). While it's certainly not the ideal angle the deck wants to take, Agent enables enough advantage when hardcast/bounced repeatedly to win attrition wars.
Shardless Agent is better primarily because it has a larger impact on the battlefield. When people nowadays are spending three mana on Knight of the Reliquary, Snapcaster Mage into some 1cc spell, GSZ into Gaddock Teeg, Liliana of the Veil, or TNN, casting a flying 1/2 that will probably die on its own at the next upkeep simply doesn't stand up to the rest; I mean, it's not a matter of threats, we don't play that kind of deck, but we need something to at least defend ourselves a little before we assemble the pieces. Shardless Agent provides two different creatures (with triggered abilities included) more often than not, and when it doesn't hit a creature it hits a relevant spell, like removal or a tutor, forcing the opponent to deal with it now instead of X turns later, and that in itself is a giant step forward compared to simply getting 75% of an Impulse. Couple Shardless Agent with Sensei's Divining Top to control what ends up on the bottom and what not, and you have both a better defense mechanism and a more efficient method of library manipulation.
Note that I'm talking about the cards in themselves and with no particular decklist in mind.
I like the build very much.
It shows a "control - mid game" build with strix over the "ramp it up baby" build with oracles.
Both nett you a card, but oracle chumps and ramps you up while strix gets you a gard but while chumping and flying kills those shitty shits that usually kill you.
Next week theres a BOM trial at my place, but i kinda have to work sundays, not me winning the tourney thats for sure. I'd play this version though
Great thread!
I'm just now getting into Legacy. I've been a competitive limited player for a few years now, but I really love watching Legacy.
I've finally amassed the cards online to make this deck, based on the latest SCG Seattle build. I really like not running the FoW main. I'm gonna try that out (mainly because I haven't bought the FoWs yet). The first step to me building this deck irl is buying the Recruiters, but I guess I wanted to get some work online with it before I really spend some cash.
I'm planning on taking some detailed notes, and I plan on really getting destroyed until I learn the format better, but I'm excited about the deck. I hope I can contribute to the thread in the comming weeks, months, years. I love how legacy is a format of "pet decks". I really want to make this deck competitive...I'm also building Death & Taxes.... as a hedge :/
Good luck and welcome to the game of Aluren.
One advice: don't make too big of a thing with overthinking the deck. There's not a single idea that hasn't been touched in past years. From recuriterless versions to no FoW's.
It just doesn't add up competitively.
play the best version and just tune it up slightly.
Thanks for the advice.
I guess the first step is to really learn how to sideboard against the stalwart decks and to learn what cards to name with Cabal Therapy on turns 1 or 2. This is where I really need to focus, learning the other decks of the format. I appreciate that the deck is very straight forward otherwise.
First step is to learn to play the deck. Second is to learn how to tune it to your playstyle, then the meta.
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Nice.... Aluren got some camera time this weekend in Milwaukee. I'm confused as to why he doesn't flashback therapy for the jitte in game 1 when he had the chance. I thought it was a mistake, any opinions? Jitte with 4 counters is a huge problem. I learned that quick. I understand not taking it in game 2 after side-boarding in decay and sliver...He just missed top 8.
http://www.twitch.tv/scglive/b/517571946
Around 11:30
I plan on testing this myself, but what are the drawbacks to running Diabolic Intent over Intuition? It seems to me that if you're playing Shardless agent, you have another cascade target. I'm not currently ruinning FoW in main either so I can live without the blue card. Here's how I see it:
Intuition
Pros: It's blue, instant, can put cabal therapy in the yard, thins deck (I guess)
Cons: exposes target to extraction, gives up information, doesn't combo with Agent, can only search for a three of (or a two of and Eternal Witness, & I guess that's all it really needs to do anyway)
Diabolic Intent
Pros: Combo's with Agent, searches for any one thing, restricts information
Con's: Isn't blue, Sorcery speed, needs a sac target
What am I missing?
I think if you did this you would really want to have something like veteran explorer to get value from sacrificing a creature. If you play veteran explorer I think it is hard to also play deathrite shaman, which makes it hard to play four colors and thus not playing imperial recruiter. I do believe that there is likely a good BUG list out there that forgoes the imperial recruiter plan for a more consistent mana base and veteran explorer. What the contents of that list are, I am not sure.