Re: [Deck] Solitaire (Enchantress)
I took a rabid wombat variant to GP flash/Columbus. I never realized how close it was to enchantress. Green for card draw, white for POWER
Tree of Tales, I I have to say I'm not sure about this. I love the idea for it though. We really need a Enchantment land. They have a creature and artifact land. I think it's fair.
Re: [Deck] Solitaire (Enchantress)
I've been testing against Eva Green recently and I have concluded that it is a terribad matchup. Heavy LD coupled with heavy discard is something that I cannot handle. Any suggestions for this match-up? Or is it just one of our worst?
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Guevera59
I've been testing against Eva Green recently and I have concluded that it is a terribad matchup. Heavy LD coupled with heavy discard is something that I cannot handle. Any suggestions for this match-up? Or is it just one of our worst?
I'm playing a build with 3 MD disrupts and they're golden in the black disruption matchup and against combo. I strongly suggest running them if your meta features more black and less CB.
Re: [Deck] Solitaire (Enchantress)
? Disrupt?
U
Instant
Counter target instant or sorcery spell unless they pay 1.
Draw a card.
Seems hard to play in GWr Enchantress...
Re: [Deck] Solitaire (Enchantress)
Sry, wrong thread. I thought it was the Solidarity one.
Re: [Deck] Solitaire (Enchantress)
I beat Eva, but I must say the MU really depends on opening draw and dice roll. Eva has an amazing opening, so you just have to pray you have the nuts more than they do. Elephant Grass can seriously stall you out though. My boarding plan against Eva is to board in more Karmic Justice and aim at their Goyfs. Karmic Justice kills Wastelands + Sinkhole + Grips/Seals to a certain degree, and you just have to rely on Elephant Grass to stall out.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Dr.AgOn
whoever runs the "toolbox builds" or the "tutor package" or whatever you call it with enlightened tutor, here's a great tip!!
Sometimes, I hesitated playing enlightened tutor, because I needed a land more than an enchantment and especially one-land-hands with utopia sprawl (which I love to keep when I'm on the draw) get ruined if you're stuck with enlightened tutor and a presence in hand, but just can't manage to draw the third mana... My solution: Tree of Tales as a one-of.
I'm still in the testing phase, but maybe some of you might try it and afterwards post some experiences.
Here's my mana base as of now:
8 Forest
2 Serra's Sanctum
2 Plains
4 Windswept Heath
1 Savannah
1 Taiga
1 Horizon Canopy
1 Tree of Tales
I'm still not sure about the Canopy, but it's just a bomb against Control, cause you can draw faster into your threats and thus play more than one a turn, if they've countered your draw effects.
Seems like a liability against wasteland and the hate they will board in games 2 and 3, considering most enchantment hate also destroys artifacts. Let me know if it's been worth the extra liability. I'm considering building this deck so I can take something different to my Legacy tournaments every now and then.
Re: [Deck] Solitaire (Enchantress)
It's worked for me so far. To be honest, I can't think of a mana base without tree of tales anymore. The ability to search a land is nuts!! It helps with Exploration, helps with this decks consistency and especially helps you not to get stuck at 1 or 2 lands. It just doesn't happen anymore. Awesome after mulligans, because you can keep those precious 1 land + enlightened tutor hands and still get 3 mana on turn 2 without any problems.
I still have to get used to the single savannah, but you really don't need more. I'm now playing
8 Forest
2 Serra's Sanctum
3 Plains
4 Windswept Heath
1 Savannah
1 Taiga
1 Tree of Tales
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Julian23
I recently dropped 1 Sanctum in favor of another basicland. Maybe it's just me but more than often I found myself stuck with a Sanctum early on where I would much rather just drop a Forest and develop my board. When having to rely on Sanctum on say turn 2-5 more than often the amount of green mana is limiting your progress although you have access to enough white mana via Sanctum.
Just my 2 cents but I feel much more stable right now.
I also upped my Ground Seal count to 3 again and try 4 Sprawl + 3 Wild Growth with no further acceleration (playing 20 lands).
Could you please post your current list??? :smile:
I want to start testing with this deck, can someone give me some information about the zoo/merfolk matchup? Those 2 decks get played alot in my meta.
thanks, Maarten
Re: [Deck] Solitaire (Enchantress)
Zoo you should win, just don't get too cocky and try to get under Confinement ASAP. Also avoid fetching too many duals, or PoP will wreck you.
Merfolk seemed to me to be about 50-50. I think this match-up will come down to SB a lot. This is probably the one deck where Oblivion Ring becomes really good.
Re: [Deck] Solitaire (Enchantress)
Zoo has become a little worse now, with the printing of Qasali Pridemage.
Re: [Deck] Solitaire (Enchantress)
Well in general you have to be smarter these days about protecting yourself, since more people are running MD disenchant effects.
Just try not to rely on an unprotected Grass/Confinement/Moat if you don't have to.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
SpatulaOfTheAges
Zoo you should win [...] Also avoid fetching too many duals, or PoP will wreck you.
I don't think Zoo runs PoP. That's Goyf Sligh. But it's true Zoo is still very fast and also capable of doing 10+ dmg in one turn with Tribal Flames, Creatures and more Burn. and Zoo hasn't become worse with Pridemage - on the contrary, I believe it helps their blue MUs (CB, Standstill, Shakles) alot and they don't scoop game 1 to Chalice or Trinisphere anymore.
Spatula is so right, I've seen more and more Sligh lists running 2 Grips main mostly for CB but you will have to try to play Confinement and Grove/multiple Groves in one turn when they're tapped out and before they manage to kill you^^
@ Guevera59
Sacred Ground helps against Eva a bunch.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Dr.AgOn
Zoo hasn't become worse with Pridemage - on the contrary, I believe it helps their blue MUs (CB, Standstill, Shakles) alot and they don't scoop game 1 to Chalice or Trinisphere anymore.
I know. I meant to say that zoo has become a worse matchup for Enchantress, with the printing of Pridemage.
Re: [Deck] Solitaire (Enchantress)
Hi all, i am new to this thread, but i would like to post the list my team (The Sunglass Goblins) was working on:
2#Replenish
1#Sigil of the Empty Throne
1#Sacred Mesa
2#Serra’s Sanctum
3#Savannah
4#Windswept Heath
7#Plains
2#Oblivion Ring
4#Runed Halo
4#Sterling Grove
1#Moat
3#Elephant Grass
3#Aura of Silence
3#Solitary Confinement
4#Argothian Enchantress
4#Enchantress’s Presence
4#Utopia Sprawl
2#Wild Growth
7#Forest
// sideboard
3#Karmic Justice
2#Choke
3#City of Solitude
2#Ground Seal
2#Wheel of Sun and Moon
1#Gigapede
1#Humility
1#Words of Worship
Big differences are the 4 halo and 3 aura maindeck. Halo is a very very strong card that deserves to be maindecked. Atleast in my current meta, there are alot of decks only packing a few threads (eg: thresh has goyf+coatl+tygon predator, dreadstill has goyf+dreadnaught, combo has tendrills). Meaning a resolved runed halo takes out alot of kills, and stops combo. (it can also stop cards like gifts ungiven) Thus, it is a usefull card in any matchup.
The aura is very importand too. Almost all decks are playing artifacts/enchantments. Most dangerous one would probally be pernicious deed. Aura makes sure deed costs 5 mana to be played, and have enough mana left to activate it. It also stops counterbalance, slows down combo, helps against staxx etc..
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Pienterekaak
The aura is very importand too. Almost all decks are playing artifacts/enchantments. Most dangerous one would probally be pernicious deed. Aura makes sure deed costs 5 mana to be played, and have enough mana left to activate it. It also stops counterbalance, slows down combo, helps against staxx etc..
With the threat of Deed, and main deck enchantment removal, wouldn't running a Karmic Justice main be a good thing? Being able to zap their Goyf or Dreadnought, or even a land is fun, protects your Sanctum, and they think twice about popping the Deed or EE. I'd suggest taking out a Halo for Justice. I would also suggest a Mirri's Guile or a Sylvan Library.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Gibbie_X
With the threat of Deed, and main deck enchantment removal, wouldn't running a Karmic Justice main be a good thing? Being able to zap their Goyf or Dreadnought, or even a land is fun, protects your Sanctum, and they think twice about popping the Deed or EE. I'd suggest taking out a Halo for Justice. I would also suggest a Mirri's Guile or a Sylvan Library.
That brings uo an interesting question: Mirri's Guile or Sylvan Library? I've played some of both on MWS but I haven't decided which I like better.
Re: [Deck] Solitaire (Enchantress)
Enlightened Tutor is a good alternative.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Patrunkenphat7
That brings uo an interesting question: Mirri's Guile or Sylvan Library? I've played some of both on MWS but I haven't decided which I like better.
In my opinion, G is much better than 1G. The extra effects of Library are not used that often to make it worth.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Gibbie_X
With the threat of Deed, and main deck enchantment removal, wouldn't running a Karmic Justice main be a good thing? Being able to zap their Goyf or Dreadnought, or even a land is fun, protects your Sanctum, and they think twice about popping the Deed or EE. I'd suggest taking out a Halo for Justice. I would also suggest a Mirri's Guile or a Sylvan Library.
it is not only deed, aura is also good vs:
dreadnaught
ANT (plays lots of artifacts)
Counter top (hurts just top alot too)
mirror match
staxx
survival of the fittest
destroying your own card draw when your decking yourself
random other enchantments/artifacts (vial, jitte, scepter?)
about halo, this card is good against any deck. it should be played in the main.