A little late on this reply but my burn package includes
4xLB/4xCL/2xPoP/2xFireblast
Also you say you don't have sylvan library. imo this is one of my favorite cards to have against this matchup.
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A little late on this reply but my burn package includes
4xLB/4xCL/2xPoP/2xFireblast
Also you say you don't have sylvan library. imo this is one of my favorite cards to have against this matchup.
Steppe Lynx
Creature - Cat
Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
0/1
Turn 2 play a fetch and a Pridemage, attack for 5?
I'm guessing it's too random.
It dies to lava dart and requires you to make a land drop each turn to make it effective. Its a good concept but not for this deck.
Wow, I havn't heard an arguement about that for over 4 years. Lava Dart? since when has that ever been played? Hell, I havn't seen it since 1.5 changed over to Legacy.
-2 Kird Ape
-3 Chain Lightning
-4 Lightning Bolt
+2 Vexing Shusher
+3 Grip
+2 Choke
+2 Reb
You can also bring in 2x Swords as well, and what you would take out depends on the decks makeup. If you have to bring in PoP, your looking at a difficult decision, Fireblast is a good card against them, but you can consider cutting some number for PoPs out of the board.
I'm pretty sure 'dies to lava dart' is a figure of speech. As in: dies to anything since it has 1 toughness.
Cards like Kird Ape die to most everything as well, or at least most creatures and removal spells comonly played in legacy.
I agree that it doesn't belong, however the arguement is flawed. All that needs to be said is that it is a conditional threat and a very mediocre top deck.
Point taken, but you're talking to a heathen who doesn't run kird apes. It's kinda sad that a 2/3 for 1 is the worst creature in the deck. :O
That seems better than what I was doing. I think I would like the Swords in because he plays a lot of creatures that are problematic. In my meta, I'm not sure PoP is that great. The Counter/Top deck plays a ton of basics and most of the other decks I could use it for don't seem to require it.
Thanks though.
However almost all of our creature threats are 'conditional'. Nacatl requires some land manipulation, Goyf needs a full yard, Lavamancer needs something in the yard, etc. etc. The question is whether or not this particular condition is too rigid. On the one hand, it requires a land drop each turn, which runs against the mana-light philosophy of Zoo (insert Horizon Canopy discussion here). On the other hand, we're running a high density of fetches, perhaps even more so with the new R/W fetch, meaning that most of the land drops are going to = +4/+4.
I'm not sold on this guy, but I think he's worth looking into a bit closer.
Correction. SOME landdrops are going to be +4/+4. I'd say at most people are running 10 fetches. That means that occasionally this guy will be a 4/5. Otherwise he'll be a 2/3 with a regular land drop, or just nothing with no land drops. Now, we have to ask ourselves if the times when he's a 4/5 is going to outweigh the times that he'll be a 0/1. In my opinion? He's going to be a 0/1 way more than a 4/5. It's simple math. You have 10% fetches or you have about 40/60 or 66% nonlands.
In short, this guy is roughly:
2/3 a 0/1
1/6 a 2/3
1/6 a 4/5
Average of 1/2
With no advantages on defense. I don't think we need to consider him with those numbers.
Don't forget KotR. He can possibly be an 8/9 if you play a fetch then search for a fetch ;).
While I agree that the Lynx is dead in WGR Zoo due to inconsistent land drops, it could have fun in 4 color. Splash for Confidant and that should give the boost needed.
...or we could just, like, add Ghost Town and be like, +2+2 every turn. Whoa!
hello guys,
I've been interested by this deck. But I was wondering about some play, which I didn't know how I would handle it, and that's why I'm telling you.
I've mostly having hard decisions to take while fetching.
Exemple ;
If I have Windswepth Heat + taiga in hand, and I have like quasali Pridemage, wild nacatl and some burn.
How would you play your land if you are on the draw vs :
A deck with wasteland as his only mana denial
A canadian ThreshThreshThreshThreshThresh
An unkown deck
And how would you play your hand on the play vs the same guys.
I've always difficutlies choosing what to fetch.
Is the Waste in play? I'd play the Taiga and force his/her decision. You can fetch up Plateau and smack for three if the Taiga gets wasted. Keep in mind that you're seeing 2 more cards before then anyway so you're probability of pulling another land is good.
Lead with the Taiga. Stifle gains them more tempo than Waste and they prolly opened with a Fetch or a blue source.
Did they miss their land drop or did you fail to figure it out? Either way I'd lead with Taiga.
Fetch out Savannah and drop the cat. You're broadcasting the fact that you have access to red but that's fine. You're on the play and in the drivers seat.
Edit: This is assuming it's your first turn.
On the draw:
vs wasteland in play: recklessly play taiga then nacatl. waste is some tempo loss and boots on the ground get to turn sideways.
vs wasteland in deck: taiga, play nacatl. If they drop a waste and pop it, I have a draw and a fetch to decide what to get.
vs canadian thresh w/ waste in play: fetch forest, play nacatl.
vs canadian thresh w/ dual in play: taiga, pass turn. Don't wanna walk into a daze, nor get a fetch stifled. Next turn it'll be stifled, though. And the Nacatl will get bolted. Regardless, the tempo thresh guy will draw everything he ever needs against you while wearing a shit-eating grin and mumbling about how luck he is after every draw step. He will see 3 goyfs per game and he will cast more bolts than you do, somehow. (I'm not bitter)
unknown deck: taiga, nacatl.
On the play:
I agree with Umbowta. Fetch savannah, play kitty.
Good question! got the 'old gears turnin'.
Lotus Cobra has been way too overhyped, but can it possibly fit in some Zoo decks?
I don't think it's a gamebreaker, but as I've said, I'm not really happy with the creatures available to RGW Zoo beyond Wild Nacatl, Tarmogoyf, Qasali Pridemage, and to a lesser extent, Grim Lavamancer. I think Cobra can possibly fit in as a slightly weaker creature and enable Zoo to move into other options.
Consider the following:
- With Lotus Cobra (and possibly a few optional Knights of the Reliquary to increase synergy), you can start playing Figure of Destiny and reliably pump it to 4/4 almost every game (and even 8/8 reasonably frequently in longer games).
- It would also allow you to splash black for Dark Confidant, as many people have, while not being totally screwed over when your Badlands or Bayou gets Wasted. And of course, the card advantage from Dark Confidant would allow you to do something with the mana you produce from the Cobra.
- On that note, you're more resilient to Wasteland effects as well as Blood Moon or Back to Basics, if nothing else.
- Because Cobra *might* make FoD and Confidant viable, you'd have higher creature density than normal. This means you can more reliably run Jitte (which I generally have not used in Zoo to date), and with Cobra, you'd have the mana to keep the Jitte active very easily.
None of these are especially compelling reasons by themselves to play Cobra, but you don't really have to change the deck significantly to take advantage of the snake. If your Cobra doesn't land on the board, you still have a bunch of cheap beaters. If he becomes a lightning rod for removal, that means your opponent isn't hitting your Goyfs, Pridemages, or Confidants, plus you can always time it so that you get a Landfall trigger or two out of your Cobra (by not passing priority).
If you're looking for the next Goyf or Pridemage, sure, the Cobra doesn't live up to the comparison. But if you're just looking for creatures #17-20 (arguably #13-16), I'd definitely much rather play him than Kird Ape.
I think he means overhyped for use in legacy, but not necessarily in general. I think a lot of people were expecting a better legacy card.
I think a good comparison for this guy is Aether vial, which most people don't run anyway, which tells us that we probably don't need mana cheating much (even on a 2/1). Now, you'd think that lotus cobra helps you against wastes and such, but it really doesn't. Why? Well, first you need to get to 2 land first, which getting wasted first turn is one of the most devastating things for us. Wastes late game don't hurt us that much since we have plenty lands/have been able to get basics. The next thing is that this guy only is useful when we start to have 3 lands. Wait a second. Do we really need help if we're at three lands? Probably not, since everything is so cheap. Yeah, that extra one/two mana could be a pretty nice boost on turn 3, but that's assuming we can make that landdrop. I'd say there's plenty of games that that's not the case. And then, when we do get on three mana, an extra 1/2 mana is not going to help us much at that point because our curve is so low. Same thing for 4 mana, only the issue is exaggerated. The extra mana for jitte/figure is not a huge consideration in my opinion, because this card only makes them marginally better, and they're already (pretty) good, so it's not really necessary.
Now, that was just taking into account the mana acceleration. So, if we looked at it solely for that, we wouldn't want to play it. We likewise don't need it for the fixing, since if we're on three mana we could have probably fetched for anything we needed, even if we have 4c. So, if we don't need that, we're left with a 2/1 for :1::g:, which seems too inefficient for us.