Originally Posted by
BantFTW
@Deady
this list does it quite good:
7 fetch
1 island
1 forest
1 plains
3 tropical island
3 tundra
1 savannah
1 dryad arbor
18
The manabase: I like all of the basics one time because of wasteland and against aggro
(like gobbs & merfolk) it's good if you can have 1 plains to PTE/STP.
The only problem I allways have and still have is the one forest, I don't really want to play it allways...
You can also go with firespouts, then the manabase goes as I think -1 tundra + volcanic and then one volcanic island side,
but I really prefer Dueling Grounds because it wins your games against aggro and
Normally I always play 19 lands (what's also better) but because I play 4 ponder and 2brainstorm 18 is enough^^
Okay, then the rest:
4 noble hierarch (mana)
4 tarmogoyf (beater)
4 rhox war monk (I play it 4x because we got alot of aggro in Belgium, you can also go for 3 RWM and 1 kitchen finks)
1 progenitus (I like the NOPRO package more because it lets you win games that you not always win)
2 trygon predator (Why not qasali: qasali let's you win races when have goyf vs goyf but you'll already have enough exalted, also ask yourself how many times that you sec qasali? Like one time a tournement. Also predator does damage and qasali doesn't attack alone normally^^
Against merfolk you just can win with a predator)
15
2 ponder (in the old days I've played 2 qasali in this spot but ponder gives you even more cardadventage so)
4 brainstorm
3 daze (4 ain't needed because it's a bad card lategame also)
3 natural order
4 force of will
4 swords to plowshares (removal)
4 counterbalance
4 sensei's divining top
28
Yes, I play one card extra because I do think that 2 predator is beter than only one, but that's my choice.
Then the sideboard:
1 empyrial archangel (it let's you win games against ANT & gobbs, and many people think that we can't loose against ANT but it's quite a hard matchup. gobblins is one of the hardest matchups that we have so this one is also good for it, also against merfolks it does help)
1 wheel of sun and moon (so a good card against reanimator and dredge)
1 tormod's crypt
1 reliic of progenitus
2 PTE (extra removal for matchups where it's needed)
2 krosan grip
2 dueling grounds (best thing ever :P, against merfolk, dredge, gobblins, zoo, just decks with much creatures it just let's you win a harder game^^)
3 ethersworn canonist (against ANT, I would never play Gaddock Teeg because it counters you're own spells, force-NO)
2 spell pierce (extra counter against alot of decks, maybe I go 2 canonist and 3 spell pierce)
So the matchups (that are presented much here in Belgium): I'm not going to do it with % because idk them really..
@Zoo: normally a win if you gor progenitus and you can also win with a goyf and counter shit they have with cb-top
@gobblins: before sideboard bad matchup because they go so fast, after sideboard it's like 50/50. If you can make it to mid-lategame you'll probably can win with cb-top and NO but it stays hard.
@reanimator: if you can counter their key-cards you'll probably win or with cb-top. After sideboard is a wheel of sun enough to make them die :P
@dredge: hard game before sideboard after if you got some graveyard removal it's probably a win or a dueling grounds
@merfolk: this is a dying deck in Belgium but still some people play it. It's a hard matchup but I think still 50/50. the main problem is the LOA that needs to die or countered otherwise we are death^^
@bant: just who gets the better cards or plays better... It's really all much of the same lists
@ANT: not bad matchup but they can go fast and then you'll have it hard. And a cb-top on the field is not enough, they can play true it easy..
@Rock: not a bad matchup but they can go hard and remove alot and get a fatty on the board so
against other decks I didn't really tested I think because you don't really see them at tournements...
If you want to know something els let me know