@ Esper
Thanks for sharing! I bet the Pyroclasm packs a nice little surprise factor as well.
Keep us posted on Defense Grid :)
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@ Esper
Thanks for sharing! I bet the Pyroclasm packs a nice little surprise factor as well.
Keep us posted on Defense Grid :)
I'm really not understanding where this thread is going; Needle, Prog, Top, MD Moon.....Defence Grid..
Maverick is only beating you game one with an aggressive Thalia/Teeg draw while you keep a U-durdle hand, or, with a pressured Kinght/Karakas draw/show.
Simply playing tight by countering key spells, and relying on Sneak with double R, makes this match a good one. I have seen so many instances in testing and at events where people get a magic hard on when they have a turn one or two Show (and knowing they were playing Maverick) and want to bust that nut right away without thinking.
Post board, the Moon/Pyroclasm/Breach package, wrecks them.
Where as, Needle does not stop their board development, they dont care about Needle, they care about having their mana shut off and losing board position.
Prog is another pro/con option, sure he dodges Karakas... but so what? He is horrible with Sneak/Breach, and against every other match up. In addition he takes up valuable SB slots. He is also strictly inferior to Em/Grisel in the main.
Moreover, it's Emrakul that is great against Maverick, unless your gameplan is impatiently running out a Show ASAP. I will say this, Daze is very good in this match up, and should probably be run if your meta is Mav heavy.
As for RUG, this match up is favorable as well. Our counter suite is more effective, and theirs is predictable. If you can't play around Daze and Pierce, I'm not sure what to say. Their cards are low impact, and timing becomes critical in this match; your only losing to a nut Delver Goyf double hard counter draw. Post board Moon and REB make things especially tricky for them, as they now have 11 must counter spells to contend with.
Cards I think have the most diverse SB impact:
-Blood Moon
-Pyroclasm
-REB
-Cage/Relic
-Breach
-Echoing Truth
P.S
Ponder is the best card in the deck, yes.
Regarding Maverick: If you're playing G1, you can't always count on having Sneak Attack. A lot of times, you get a hand that's say Show & Tell, FoW, lands, cantrips. Those types of hands can be pretty bad against Maverick if they're holding the Knight (which they always have).
Post board, I still contend that Through the Breach is pretty bad. Much of their deck (Thalia, Teeg) makes it difficult for us to cast as well as by that point, a Through the Breach is not a guarantee win (they often have enough permanents to survive an Emrakul hit or your life is low enough that a Grisselbrand activation can kill you on their turn).
To me, the matchup revolves first around Karakas and second around Thalia + Teeg. Whether you play Blood Moon or Pithing Needle, both of those cards are ones we play to be geared at fighting Karakas and making our Show & Tells live. Pyroclasm is to buy us time against the Thalia + Teeg swarm.
Regarding RUG: I disagree that our counter suite is more effective. Playing against the maximally (in theory) boarded RUG deck last night (which became essentially a deck of just countermagic and creatures), RUG will oftentimes drop a T1 creature or T2 Goyf and sit on countermagic for the rest of the game. The heavy Stifle builds are actually problematic because hurting our manabase makes their Dazes & Spell Pierces live. Spell Pierce in particular effectively becomes a hard counter unless we can find multiple Sol lands without getting Wastelanded.
I actually find our countermagic suite much less efficient than theirs - ours almost always 2 for 1's ourselves while they pretty much 1 for 1 us due to the disruption on our manabase.
I've actually liked Clique more than Blood Moon in this matchup because it's essentially a must-counter for them. If they don't, you're probably going to pop it in, strip them of a counterspell / Gilded Drake and trade with a Delver.
I didnt even know why u plople are still plaing pyroclasm over volcanic fallout, when fallout is even better...
i have been plaing fallout in side for mere than a year, it wrecks merfolks, goblins, gw, pacekeeper, and delver+vendion and can kill a planeswalker like i did 2 times already (liliana and jace).
killing pacekkeper at instant spell and dont being able to be countered makes the card a lot worth.
Because we're bringing it in against decks that tend not to run countermagic? Having it be more playable under Thalia as well as not costing RR against decks that run Wasteland is also a reason too...
yes, but against merfolks and goblins its worser, becuase they can still kill u with lands+lords and with goblins+haste.
and merfolks can counter it, from my experience its faaaaar better than pyroclasm.^^
in a meta with merfolk and goblins Sneak should be doing fine. I have only had problems with goblins when they get to 'go off' faster than me. for the most part elves and gobs are easy matchups
Defense Grid, in theory, should only come in against decks that are doing a combination of molesting your mana base backed up with cheap countermagic (ie, tempo decks).
Against something like pure control, you shouldn't need it because you should be able to develop your mana and play through Spell Pierce.
Honestly, I think most of the time we simply can't wait around and try to play around Gilded Drake unless you're expecting like 4x from the board. Statistically, they won't have it most of the time and if you wait too long, that increases their odds of drawing it / more countermagic.
I think Through the Breach is way too slow against tempo decks (RUG) to really be considered. First you have to get to 5 mana and then you have to hope they don't have a Daze or Spell Pierce. Pretty unlikely for that to happen, imo.
Went 4-0, 8-2 for games tonight. Nothing to to brag about just burn, MBC heavy discard, affinity prison deck, and punishing mav.
Troll? 3 mana is infinite more than 2, and 2 damage doesn't even kills the folks. Actually not even Firespout hits them unless something seriously goes wrong on the merfolk side. Pulling of RR vs. wasteland decks also sounds unlikely and then we even deal 2 damage to ourself. So I can just ask again, are you a troll? Or an incarnation of the WORSTCLAW?
I did what the deck does and dropped bombs early, the deck was very kind to me last night except for one game where I lost with 2 S&T and 3 SA in hand without ever seeing a beast. I actually lost one games with a Griselbrand out to a really aggressive Affinity draw backed with spheres and Jitte. The MBC list I got to see very little of cause I dropped Ema turn 2 both games.
Good Luck to those playing in the Gp. I want to see Griselbrand smash face.
I know this is more or less a noob question in regards to the stack but here it is:
Q: after activating griselbrands draw ability your opponent response with a path to exile, for this scenario say you only have 10 life and no answers in hand. would you still get the 7 cards even though path exiled griselbrand?
I have searched for this answer and all I can find if someone swords/path you can respond by drawing 7-14 cards pull a answer and deal with it, but if you was to activate the ability and then they sword/path would you get the cards?
this came up at a friends house and we searched for ever online for a answer came out empty handed.
if I am correct griselbrands trigger would go on the stack you would loose 7 life, then Path to exile would be placed on the stack.
path to exile would resolve exiling griselbrand and you would draw 7 cards. just because they exiled/killed griselbrand his ability would still be on the stack correct? or am I wrong...
I hate asking these questions... >.<
thanks for your help, if anything this will be quick reference should the issue come up again.
The StP/PtE doesn't have to resolve after drawing your cards, you can counter their spell if you draw into something relevant.
thanks guys, I was about 90% I was correct but its always good to be 100%
Not to beat a dead horse, but your only option in that situation is to draw 7 more cards or let Griselbrand exile.
So that stack is:
(top)
Path to Exile
draw 7 activated ability
(bottom)
You are at 10 life and you do not have an answer in hand. As mentioned above, you can either let the PtE resolve (Griselbrand is exiled and you fetch your basic land), or you can pay another 7 life and put another draw 7 on the stack. If you choose the latter option, you would be at 3 life and that stack would look like this:
(top)
draw 7
PtE
draw 7
(bottom)
Assuming you go with the 2nd route, after your 2nd draw 7, your opponent would get a chance to respond. Assuming no responses, you would draw your 7 and then be able to respond to the PtE on the stack.
The correct decision is game-state dependent. Did you win your match?
Also, in deciding whether to re-activate Grisel, it's important to remember that Force of Will costs life, as does Ancient Tomb and fetchlands.