Re: [Deck] Deadguy Ale (B/w Confidant)
I'm very interested in the variant Tacosnape posted that plays The Rack a few pages ago. I haven't really tried it much, though, but it seems fun(though im unsure how good it would be)...
But definitely, one thing I think should be for sure: Play Tombstalker. He's that good.
Re: [Deck] Deadguy Ale (B/w Confidant)
*bounce*
The creatures in B/W confidant were kind of stapled for a long time... did any of you guys tried Oona's Prowler though?
Personally I cutted 1 hypnotic specter and a shade for it and it's doing okay (2 hypnotic, 2 shades, 2 Oona's Prowler)
Whenever my opponent dump his cards to the Oona's Prowler, it's already generating major card advantage for me... moreever with the introduction of thoughtseize and my remaining discard spells, I could rape his hand for a long time...
Re: [Deck] Deadguy Ale (B/w Confidant)
if i would play prowler i think cut my withered wretch in my list and keep the 3 shades and 3 hippies.
here is wat the list looks like that im gonnan test:
4xconfidant
3xshade
3xhyppie
3xgrunt
2xprowler/explosives/wretch/stalker, now im gonna test prowler
4xritual
4xstp
4xsinkhole
4xvindicate
4xhymn to tourach
4xthougthseize, never played 4 because of tombstalker but now im testing without.
4xfetch
4xscrub
4xwasteland
1xgodless shrine
1xtomb of urami
7xswamp
very standart build and i think thatsa the songest build, only the 2-off slot can be debatable in my list i think.
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
electrolyze
if i would play prowler i think cut my withered wretch in my list and keep the 3 shades and 3 hippies.
here is wat the list looks like that im gonnan test:
4xconfidant
3xshade
3xhyppie
3xgrunt
2xprowler/explosives/wretch/stalker, now im gonna test prowler
4xritual
4xstp
4xsinkhole
4xvindicate
4xhymn to tourach
4xthougthseize, never played 4 because of tombstalker but now im testing without.
4xfetch
4xscrub
4xwasteland
1xgodless shrine
1xtomb of urami
7xswamp
very standart build and i think thatsa the songest build, only the 2-off slot can be debatable in my list i think.
Prowler isn't that good loam has infinate fodder as does dredge decks horrible vs goblins. it may have application vs thresh but then again it gives them ability to get thresh quicker too. So I suggest tombstalker or up the hyppie shade counts. possible even diabolic edict.
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
electrolyze
if i would play prowler i think cut my withered wretch in my list and keep the 3 shades and 3 hippies.
here is wat the list looks like that im gonnan test:
4xconfidant
3xshade
3xhyppie
3xgrunt
2xprowler/explosives/wretch/stalker, now im gonna test prowler
4xritual
4xstp
4xsinkhole
4xvindicate
4xhymn to tourach
4xthougthseize, never played 4 because of tombstalker but now im testing without.
4xfetch
4xscrub
4xwasteland
1xgodless shrine
1xtomb of urami
7xswamp
very standart build and i think thatsa the songest build, only the 2-off slot can be debatable in my list i think.
How did your build with the Descendant of Kiyomaro turn out actually? I've always liked this creature and I'm thinking of running and/or tweaking your previous list.
Re: [Deck] Deadguy Ale (B/w Confidant)
i didnt play the descendant build in real life cause i havent finished the deck and i miss too much cards for it to lend.
i tested it on mws and it worked out really good but i dont like to play that much aggro-ish so i didnt wanted to play it on a big tourney. maybe i had to play it on my last tourney cause there were many aggro decks:laugh:
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Jeroen64
How did your build with the Descendant of Kiyomaro turn out actually? I've always liked this creature and I'm thinking of running and/or tweaking your previous list.
Descendant usually rocks because of hymm keeps him big and they have to dump guys in front of him. The only bad times is when you get sinkhole vindicate wasteland smallpox, because he stays small with all their spells trapped in han dbut even then any creature can walk in the red zone. Also anyone still foolish enough to run prowler will never seen him hit bonus size.
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
JDunkin00
Also anyone still foolish enough to run prowler will never seen him hit bonus size.
Huh? Doesn't Prowler make them dump cards?
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Hummingbird TG
Huh? Doesn't Prowler make them dump cards?
That's what I thought as well. Another concern I have is how to deal with wastelands, in order to get the double white and double black, isn't it hard? I'll find out soon though, because I have all the cards now and will test it thoroughly. I've also toyed this the idea of combining it with green for Doran, but this doesn't really concern this thread I suppose :cool:
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
rsaunder
Which 0-2 exactly? I looked back like 3 pages.
This was my personal result against the deck, so there obviously wasn't any advantage.
However, I will definitely test tombstalker. :)
Re: [Deck] Deadguy Ale (B/w Confidant)
I have recently returned to trying a land destruction build(i.e. 4 Sinkhole, Vindicate and Wasteland). I would liek to find everyone's opinion, though, on how much LD should go into such a build, and how many Sensei's Divining Tops should be run? (currently running 3 Tops, to support 3 MD Tombstalkers.)
List as follows:
4 Scrubland
4 Bloodstained Mire
4 Polluted Delta
4 Wasteland
1 Volrath's Stronghold
6 Swamp
4 Dark Ritual
4 Dark Confidant
3 Nantuko Shade
3 Hypnotic Specter
3 Tombstalker
3 Sensei's Divining Top
4 Sinkhole
4 Vindicate
4 Thoughtseize
4 Hymn to Tourach
1 Cursed Scroll
SB
4 Engineered Plague
4 Extirpate
3 Umezawa's Jitte
2 Engineered Explosives
2 Swords to Plowshares
Re: [Deck] Deadguy Ale (B/w Confidant)
That is exactly what I wanted to do. Well, except for Shade.
Say what you want but I don't like him in this deck. I'll definitely go for Grunt or Lynx instead.
Re: [Deck] Deadguy Ale (B/w Confidant)
You want to wrap up the game *fast*. Lynx is a 2/1. It takes 10 turns to kill. Maybe if you played Jitte main, it could be useful(standing up to Tarmogoyf to grab counters every turn sounds nice)...But I don't, so its not much of a question.
I personally see Specter as the real necessary evil; playing it, however, greatly increases our Landstill or other Control matchups, which may probably be the only reason to play this deck right now...
On Grunt, however, he is good against Threshold, that I won't deny, but he's easy to counter/remove too, and takes many turns to be effective(i.e., he can get removed before he even stands a chance against Tarmogoyf in combat.). Past the first turn, Shade is constantly equally effective, and constantly can combat goyf if they just survive to a combat phase.
Besides, if Jotun Grunt is your lone threat, it's slightly hard to get through to 20 itself. Shade has it much easier.
Re: [Deck] Deadguy Ale (B/w Confidant)
*bump*
Are you guys still developing this deck? Keep the discussion and improvements going! :tongue:
On another note, how do you guys find/or have tested Bitter Blossom?
And will cards like Mauralen of the Mornsong find a slot in our deck?
Re: [Deck] Deadguy Ale (B/w Confidant)
maralen is in my opinion one of the worst designed cards ever. it will give the opponent acess to the exact card they need next turn, before it even benefits you, or it just gives them a removal spell so you won't get to benefit from it at all
if it only affected you it would probably be a house. but this way it's just stupid
and nantuko shade is very much necessary here IMO, it's the best creature bar tarmogoyf to run in a black disruption deck
Re: [Deck] Deadguy Ale (B/w Confidant)
i'm still playing it and trying to improve but i think the classic list(not the first one but the one with grunts, hippies, sinkhole, etc.) is the best one to play.
here's the list:
4xconfidant
3xhippie
3xshade
3xgrunt
4xstp
4xritual
4xhymn
4xthougthseize
4xvindicate
4xsinkhole
2xopen slot(i'm testing engineered explosives right now but you can play tombstalker or wretch in it too. if you play 2 stalker i would run 2 thougthseize less for 2 duress cause you dont know when you reveal a stalker with bob. you can play top too but then you have too look to hummingbird's list casue hes always running top and stalker).
4xscrubland
1xgodless shrine
4xwasteland
4xbloodstained mire
1xtomb of urami
7xswamp
sb:
depends on your meta but i would reccomend extirpate casue its very good.
i think this kind of list works the best on a tourney and has a good mu against everything.
in the 2 open slots you can play extirpate too, whatever you want:cool:
Re: [Deck] Deadguy Ale (B/w Confidant)
I'd recommend EE or at least something that can deal with counterbalance. This deck runs such a narrow curve that if you run up against VA thresh and they get going, you're fairly screwed. Blood moon is also a problem, perhaps a dedicated disenchant effect? I don't know, at least EE eats goyfs fairly efficently.
Re: [DTW] Deadguy Ale (B/w Confidant)
what do you people think about the dragonstompy mu?
i test it very much and t1 moon effect can be very nasty, but when i have a hippie and a shade i can win very hard(even with the moon effect).
i've had many games that he had a t1 moon and i t1 hippie, and i won because of the discard i did from hippie and other spells. when the deck is in topdeck mode it is very bad i think.
the other thing is, there were too many games he get a t1 moon effect and i had only duals en fetch in my hand, my question now is: should i play something like smother against magus or would a basic plains and a heath or something better against this mu?
there are way too many people here that wants too play dragonstompy suddenly because its cheap and very strong. that's the reaon i want to discus how to improve this mu.
Re: [DTW] Deadguy Ale (B/w Confidant)
WOOT! A DTW! I can't believe I'd see the day!
Anyway. Moon isn't that bad, except when turn 1. And even then I have basic Swamps, and can try(though sometimes, to no avail) to Top for them. But I think the matchup comes down to who has the more explosive start, and for this matchup I think it goes down to who wins the coin flip. (Oh, and BTW, I believe turn 1 Thoughtseize is a good way to cripple or seriously slow down any DS hand.)
Re: [DTW] Deadguy Ale (B/w Confidant)
woot, that's good to see such a deck back on the stage.
about the LD root, it's been more than a month that i'm back to it, and i must say that i've never regret this. I can sometime be a pain cause Threshold deck can work with 2/3 land but generally it's ok, cause we compliment it with discard.
i play 3 stalker/3top with a shell of 10 creature (4 bob, 3 stalker/hyppies).
i've only few finisher but i like to control the game and to win in 3/4 turn with stalker.
i also play two smallpox and i really low them, they compliment well the LD pack and act as removal/discard/stalker food.
i'll post my list later, don't have the time now.
regard,
Holo.