guys please......
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guys please......
today i 5-0'ed with a small adjustment -1 urborg + 1 wasteland. I was really fed up with drawing both vs miracles. MODO has to much miracles. You cant afford drawing blank eyes AND a blank urborg. I dont see too much burn lately, i think i will stick with this.
Hey all, been playing Eldrazi in various configs for a while now. Love the deck and have followed the thread for a few months now. Thanks to everyone who has contributed. I tried out a new build and went 4-1 in the first try. I think there is a lot of potential power somewhere in this mix and would love to hear others' thoughts.
2-1 vs. Reanimator
1-2 vs. Shardless
2-0 vs. Infect
2-0 vs. Sneak and Show
2-1 vs. Grixis Delver
Decklist:
4x Adarkar Wastes
4x Ancient Tomb
4x Cavern of Souls
4x Eldrazi Temple
4x Eye of Ugin
2x Karakas
3x Tundra
3x Lotus Petal
3x Stoneforge Mystic
3x Thalia, Guardian of Thraben
1x Umezawa's Jitte
3x Eldrazi Displacer
3x Thalia, Heretic Cathar
4x Eldrazi Skyspawner
4x Thought-Knot Seer
4x Reality Smasher
1x Batterskull
2x Elder Deep-Fiend
4x Chalice of the Void
Sideboard:
1x Karakas
4x Spatial Contortion
2x Dismember
4x Mindbreak Trap
4x Endbringer
My Thoughts: New Thalia was great and had more interactions than I had originally envisioned. She's great against Sneak Attack, as their creature enters tapped and can't attack :) Stops Ichorid from attacking and makes zombies come in tapped. The heavier white allows for more Karakas which can help shore up Reanimator and SnT. Displacer didn't impress me much. Stoneforge was okay, but not super exciting either. Old Thalia was solid. Deep Fiend only appear in hand once or twice during, but it did lock down infect when they had lethal and allowed me to swing back for the win which was sweet! Mindbreak Trap didn't come in at all, and I realized during the first game of round 1 I hadn't put in any graveyard hate...got there though!
I think there are a lot of ways to tweak and adjust the above list (especially sideboard, which is really rough atm). The deck felt powerful and strong, especially against the matchups I had previously struggled with (SnT and Infect have been troublesome for my colorless build). I definitely want to find room for some Rest in Peace in SB. The deck definitely needs more test runs and tuning, and I would love to hear others' thoughts. Cheers!
Recently won a 2k legacy tournament in the Bay Area called Versus Games State Champ.
6 rounds swiss, then top 8
Running a modified list of white eldrazi
Swiss
R1 Death n taxes - Standard DnT matchup. Don't remember much except I thot knotted his jitte over swords to plowshares one game. Let him eat the removal so that I could just flood board. Dropped displacer and it met a revoker. Followed up with endbringer and got the scoop. New thalia was annoying but luckily I had karakas in play. Repeated bouncing forced him to use up his precious vial activations. 2-0
R2 12 post - Won game 1 by dropping chalice on 1. Locked out his candles, rotations, and maps and thot knotted his prime time away. G2 he punted. I dropped eye 2 mimics. T2 matter reshaper. He played show n tell on his t3 and dropped prime time. I put world breaker in. He got greedy and took 2 cloudposts with 1 already in play instead of getting a chasm or maze. My t3 I play tomb smasher and swung for lethal. 2-0
R3 Loam Pox - Such a hard fought game. Hardest opponent of swiss. Don't remember much about it but it was drawn out. Reality smashers killing Liliana is pretty good. Wasteland is so mvp here. Won 2-1 but barely.
R4 Colorless Eldrazi - I went first game 1. I dropped thought knot t2 and hit his smasher. He ends up powering a 7/7 endless one. I follow his turn with my own 7/7 endless one. He swings I don't block. Go to 5. Play jitte onto thought knot and swing. Win game off counters after that. G2 I drop an endbringer at some point and start drawing tons of cards. I sandbag a displacer until he starts playing endless ones late game and just win from there. 2-0
R5 ID
R6 ID
Went 4-0 in Swiss with tiebreakers over everyone, so I drew my final 2 rounds to get into top 8. Competition was pretty fierce so nobody else went 5-0 or better. The 1 seed ended up having 5-1 so I went in as 2 seed into the top 8
Top 8
R1 - Show n tell Luckily he wasn't playing the omni tell variant. Lost game 1 when he show n telled emrakul. I got endbringer into play so I slowed him down, except my only land That i drew was a tomb all game. Ended up killing myself by using the can't atk ability. G2 I luckily drew karakas, warping wail, and displacer in my opener. G3 Was thought knot doing thought knot things. 2-1
Semi - Turbo Depths - He had a godlike opener. My t1 was mimic. His t1 was urborg into needle naming wasteland. I followed up with a t2 thought knot hitting a hexmage. He had a t2 hexmage + marit ready for his t2. Thank god for thot knot. G2 I got the ol god hand of t1 mimic t2 thought knot t3 smasher. Had a karakas in play as well. Not much he could do with Karakas ready to bounce marit lage at all times..
Finals - Loam Pox - Another game 1 loss. Same opponent from swiss. G1 I don't even remember much of, but I scooped cuz he waste land tabernacle locked me. Left me my eye. How nice. G2 was more of the same. I opened with leyline of the void to shut off his loam and drop a t1 chalice. He wastelanded my tomb and temple and left eye up later. Abrupt decayed my chalice. Followed up with an eot crop rotation into tabernacle at some point and cleared my entire board. We play draw go for about 10 turn with him having a sensei top on board and i sandbag lands, even discarding thought knot and an endbringer to go down to 7. I never played my lands out immediately during this time because I wanted him to prioritize finding business and shuffle away wastelands when he thinks Ive been locked out. I finally draw into a wasteland to hit his tabernacle before he could maelstorm pulse away my leyline away. Luckily I played mimic + thought knot after to hit his loam in hand. He was low on life at this point so he chose to crack 2 fetches and play a gurmag angler out to get blocks. Luckily, I kept 2 dismembers in hand cuz I knew he had anglers and was able to go for the win with a second wasteland on his maze of ith + dismember. Couldn't believe I won that game. G3 I kept a slow opener, but it had a wasteland and a sol land. I think I played a chalice for 1 and he played maze of ith. I just slowly built up my board and held back my wasteland until I was ready to kill him. Luckily he mostly drew mana lands so I was able to get the win in. I had displacer ready for any marit lages.
sounds great guys! keep me posted
The biggest change Ive noted is that I removed all spirit guides from my deck. Going forward into more fair metas, powering out a threat or chalice gives you the occasional blowout, but fair metas involve decks with more counterspells or better attrition that will wear you out. Spirit guiding or petaling is great unless the card you play gets countered or the creature gets removed. If you are lucky enough to draw them in your opener that is. The other half is that they are incredibly dead topdecks and leave you with a board state where you cannot close games out. Spirit guides are good in a daze/delver heavy meta. The eldrazi taxes and even the heavier mid range version Anton played in BoM is indicative of the change necessary going forward moving from explosiveness to consistency of having a higher threat density.
On another note, the new thalia would be amazing in an Eldrazi build if we can somehow work it in. Eldrazi taxes can slot it in reliably. Not sure if white eldrazi somehow can. new thalia means that you get an extra turn to free swing and go for their face anytime they play a creature, which helps this deck sneak through and close out crucial games before they stabilize. It gets around the age old issues of baleful strix, ramped out creatures, and 5/6 gofys.
4x Endless One
4x Eldrazi Mimic
3x Eldrazi Displacer
4x Matter Reshaper
4x Thought Knot Seer
4x Reality Smasher
2x Endbringer
4x Chalice of the Void
1x Thorn of Amethyst
2x Umezawa's Jitte
1x Dismember
2x Warping Wail
2x Brushland
2x Karakas
1x Urborg Tomb of Yawgmoth
2x Wasteland
2x City of Traitors
4x Eye of Ugin
4x Eldrazi Temple
4x Ancient Tomb
4x Cavern of Souls
Sideboard
4x Leyline of the Void
2x All is Dust
2x Ratchet Bomb <--------------------- If we ever see a colorless artifact or enchantment removal be it in creature or artifact form and costs 4 or less, this is where it will go
2x Thorn of Amethyst
1x Dismember
1x Warping Wail
1x Basilisk Collar
1x Endbringer
1x Worldbreaker
Eldrazi is extremely mana hungry so I didn't casually use wasteland. I pretty much saved them to hit problem lands like maze, chasm, and tabernacle and used it like a regular land otherwise vs most decks. Only after I established a strong board position or had a creature + chalice on 1 or thorn would I blow up mana lands.
Split the top 8 in a 59-player 5K last weekend, my list was identical to this one:
http://www.tcdecks.net/deck.php?id=21156&iddeck=161856
R1 Esper Mentor 2-1 - G1 His deck looked like miracles, he didn't let on he was playing swamps. He played tops and closed out the game with mentor. I boarded out wrong and boarded out spatial contortions and warping wails for dismembers. G2 we traded and I had the better long game through eye of ugined smashers. I put back in the warping wails and spatial contortions. G3 I had the early chalice on 1 and he didn't have the counter.
R2 Miracles 2-0 - G1 I had chalice on 1 and he declined to force the eventual chalice on 3, and regretted it later when he drew his mentor. G2 He eventually had both back to basics and moat out, but I had endbringer out and he was at 3. I actually forgot to untap the endbringer during his turn once, but it didn't matter as he failed to draw any removal.
R3 Merfolk 2-0 - G1 I was at 10 life when I passed the turn, he had 2 TNNs and a phantasmal image on TNN. He played a lord and swung for 12, but I had the spatial contortion and won on the crack back. G2 he built up an army of TNNs, but didn't have the counter for the all is dust.
R4 BUG depths 2-0 - G1 he mulled to 4 and had no gas after he was thought-knotted. G2 He T1 duressed my chalice, but I was able to pick apart his hand with T2 thought-knot. I was able to warping wail a hexmage and overran him.
R5 Post 1-2 - I was paired down and had to play. G1 he had too much gas despite me wasting his first 2 lands. He was able to stick a propaganda and sylvan library, overloaded a cyclonic rift, and emrakuled me out. G2 I had a mid-game chalice on 2 and was able to dodge any propagandas. G3 I mulled to 4 and he had an early pithing needle when I had 1 wasteland in hand and drew another one. He had turn 4 ulamog.
R6 ID - I later learned he was on sneak, whew!
T8 split
i have no clue why people still play the metamorphs. i see no universe, where you whould prefer those over endbringer. Endbringer is just so ridiculous
I might give it a spin soonish (except for the MD Thorn, I would rather have a second Dismember), but I'm kinda busy with moving into my new apartment for the next few weeks.
Even while running only 3 Displacers, only 8 white sources seems kinda low. How did it work out for you? I'm tempted to replace the 4th Eye with a 3rd Brushland. And how did the Collar perform for you?
I actually never ran into a problem with white sources on only 3 displacers. I ran into it the issue more often when I ran 4 displacers however. In an unknown meta or in later rounds when I expect delver/miracles/counter heavy decks, I prioritize keeping a hand with a sol land + cavern as much as a dual sol land hand, which naturally means anytime I draw into a displacer I would be able to play it. The few times I have had displacer in an opener I kept without the colored sources to be able to cast it (maybe like 3% of the time), it didn't matter anyway cuz the hand was strong enough that it didn't matter (such as with t2 thought knots).
Basilisk collar has been incredible in the matchups I bring it in. I bring it in vs all delver variants because it allows me to completely ignore delvers in the air because I can just outrace people with it. I usually cast it either after they have countered my chalice on 1 or on t1 if I do not have a better t1 play such as a mimic. If chalice gets countered, I can play this later and just outrace them. It makes matter reshapers into incredible value machines when they have to bolt it to slow down the life gain. I also bring it in vs decks that tend to wall us off with big gofys like shardless or late game creature grind fair decks with KOTR. It turns every single creature of ours into a threat that they cant just run over. People usually save their abrupt decays for endless ones and displacers, which means the collar gets to put in more work. The big payoff is with endbringer though, which also happens to be great in those mid range grindy fair decks where collar already makes your creatures trade well in. Getting both in play has pretty much won every game it happened in. Collar has also been great in the mirror. It means their reality smasher and thot knots cant freely attack into my weaker board, while I can stabilize and draw into my own big threats. The life gain is also great for trading.
I don't know about running two though. I know Anton ran 2 when he recently won a BoM. Drawing it in multiples feels extremely clunky, even moreso than drawing into two jittes because at least you know one of the jitte will eventually eat a decay.
Having 4 eyes feels absolutely mandatory. If you have two in your opener with another sol land, it means you can drop an eye t1 without fearing wasteland. It either eats a wasteland from your other sol lands or you know you can go into a t2 thought knot, double reshaper or t3 reality smasher. I also run a single urborg just to get more use out of it.
Im back on colorless, but for a while i was doing the white splash with 8 land sources and 3 lotus petal. Like yourself, i only ran 3 displacer, as the second didnt do anything and the chances of drawing 2 and not being able to cast one was less. I felt like 11-12 sources was good, but have seen people run less and get away with it, so i guess its up to preference. Nowadays im running a couple of crystal veins to up the sol count and relying on endbringer to deal with creatures instead; the initial investment is higher, but it has a similar effect for only one mana (or zero if using the ping), and i can run more wastelands in the slot of koilos/brushland/what have you. I am eager to try the new thalia though.
Oh, missed some of the details. Makes more sense.
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do you guys have any idea about how to board against grixis delver? i discussed this issue with riehu. but i still keep losing to much. What do you board out and what do you bring in?
The only thing I can say about the matchup playing it a lot online is that we can go over the top if we can have consistent mana. I've recently been playing with 26 mana and 3 grim monolith and my win percentage is much improved. All is Dust is still back breaking for them as it answers all of their threats. The biggest way that I was losing the MU was by them dropping early threats and keeping me off mana with wastelands. I am also playing a white version of the deck and board into two stoneforge, batterskull, jitte and collar so I usually have some decent life gain to keep in the game until I take over.
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I bring in ratchet bomb to kill flipped delvers exclusively, warping wail to kill whatever I can, and basilisk collar to race them with life gain. I personally bring in thorn of amethyst (though I know some ppl disagree with that). They can counter or daze it all they want, but that just means they cant free counter spell our shit or make a billion tokens with young pyromancer anymore.
On the draw, I dont prioritize keeping chalice hands. They either counter it too easily or even worse, play delver then counter. Even landing a chalice on 1 isnt a blowout vs grixis like the other delvers since they can win on the backs of young pyro through chalice and wasteland.