I feel as if Guile is underwhelming as a one-of. It gains its most power when dropped first turn, when playing only one, that will almost never happen.
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I feel as if Guile is underwhelming as a one-of. It gains its most power when dropped first turn, when playing only one, that will almost never happen.
The same could be said of Library. If not dropped early enough it's just a cantrip. In both cases Guile is better - in the early game it is faster and can be dropped turn 1 and when it's effect is not relevant anymore (because you are already drawing tons of cards per turn), it is a cheaper draw.
I ran 2 Guile's and 1 Library and they worked well.But Library can't stack your deck when you have Confinement out, which sucks late game sometimes. I see both as just alternate card drawing early game and drawing cards late game with Enchantress out. Some good players know the potential for Guile and Library, so they won't let you have it.
Hey sourcers, been awhile since I posted (nearly two years, check out page 3 of this thread) because (if you care) I took a hiatus from the game due to a college related stop-all-gaming crackdown. However, now it is summer time and I have the time to bullshit around with magic again. When I stopped playing magic, this is what my deck looked like, and what it looks like today:
land
6 Forest
2 Plains
4 Savannah
2 Tropical Island
4 Windswept Heath
2 Serra's Sanctum
Creatures
4 Argothian Enchantress
Enchantments
4 Enchantres'ss Prescence
4 Utopia Sprawl
4 Exploration
4 Solitary Confinement
4 Sterling Grove
3 Elephant Grass
2 Seal of Removal
2 Sylvan Library
1 Moat
1 Holistic Wisdom
1 Parallax Wave
1 Aura of Silence
1 Ghostly Prison
1 Words of Wind
1 Sacred Mesa
1 Seal of Primordium
1 Words of Wilding
Sideboard: Sucks, bad. It has Rule of Law and Null Chamber (last played this deck during GP Flash) in it....
After reading pages 50-64 in this thread, some things have come to my attention: Runed Halo and Oblivion Ring have been made, and they are swell. Also, Sigil of the Empty Throne has been printed, which is cool. Replenish has been unbanned. I can also see that Opalescence decks aren't ruining the format :) Finally I am probably still the only Enchantress player in the US running G/W/U. The latter changes soon.
I think I have finally come around to the G/W/R side of things (even though spatula cannot convince me to use ESG, as Tartell cannot convince me to use FotD). I Would like to update this deck using current "technology", as I live in Indiana and GenCon is only around an hour away. This is what I think so far:
-2 tropical island
-2 Seal of Removal
-1 Holistic Wisdom
-1 Parallax Wave
-1 Aura of Silence
-1 Ghostly Prison
-1 Words of Wind
-1 Seal of Primordium
-1 Words of Wilding
-1 Sterling Grove
+1 Taiga
+1 Plains
+2 Runed Halo
+2 Oblivion Ring
+2 Replenish
+2 Ground Seal
+1 Karmic Justice
+1 Sigil of the Empty Throne
+1 Words of War
I need a completely new sideboard (just have a big tournament in mind, but right now im thinking of stuff like another replenish, compost)
What is the concensus on the deck the way it is without the changes (I was thinking about perhaps staying U and getting some In The Eye of Chaos-es)? What about the changes I presented? Are 3 different x1 win conditions a sound idea? The vote on whether or not Sigil is good seems to be up for debate, also what in the hell is with people opting to use both Wild growth AND Utopia Sprawl in the same list, usually at the expense of Exploration? I don't know who the big Enchantress hot shots are around here anymore, but I know Spatulaoftheages and Zack were always around to give sound advice years ago. Thanks for any input!
Glad you started Magic again^^
Spatula, Zack, GreenOne and me are pretty active on this thread and there have been loads of card choice discussion here. some of them just leading nowhere...
GWr is definitely the right way to go. Two win conditions are enough. There is no debate about Sigil; it is clearly on par with Words of War and is the best replacement for Sacred Mesa. Just like you, I played a playset Exploration in my old list some years ago - now, it hinders your acceleration in the early game compared to wild growth effects. Exploration is an awesome card for the late game and lets you drop sanctum and go crazy, but more than 2 are not worth the slots. In addition to Utopia Sprawls I like to play either 2 growth and 2 exploration or 1 exploration and 3 chrome mox which lets you get to three mana more quicker and being more reliable.
Nowadays, a lot of people play 2 enlightened tutor main. I always played them in my decks and never wanted to play without.
Your changes are pretty good, but I would leave an Aura main and play 1 maindeck answer to control or merfolk (your most difficult match-ups).
Here's my list I'm currently running. I tested Runed Halo a lot, but dismissed it due to more important slots.
// Lands
1 [U] Savannah
3 [ST] Plains (4)
8 [US] Forest (3)
1 [B] Taiga
2 [US] Serra's Sanctum
4 [ON] Windswept Heath
1 [MR] Tree of Tales
// Creatures
4 [US] Argothian Enchantress
// Spells
4 [VI] Elephant Grass
4 [DIS] Utopia Sprawl
4 [IN] Sterling Grove
4 [ON] Enchantress's Presence
2 [LRW] Oblivion Ring
2 [JU] Solitary Confinement
1 [LG] Moat
2 [UD] Replenish
2 [US] Exploration
2 [B] Wild Growth
1 [CFX] Sigil of the Empty Throne
1 [ON] Words of War
1 [OD] Karmic Justice
2 [OD] Ground Seal
1 [FNM] Aura of Silence
2 [ARE] Enlightened Tutor
1 [TE] Choke
// Sideboard
SB: 1 [UD] Replenish
SB: 1 [JU] Solitary Confinement
SB: 2 [OD] Karmic Justice
SB: 2 [FNM] Aura of Silence
SB: 2 [SH] Sacred Ground
SB: 2 [OD] Ground Seal
SB: 2 [TE] Choke
SB: 2 [VI] City of Solitude
SB: 1 [DIS] Dovescape
This is a very solid list and I learned / changed a couple of things since my latest success at the GP Hannover, Germany where I finished Top 8 with 6-0-1 and not a single game lost. =)
Test it. It's fun.
I don't have much time to write right now, but here's what I'm playing:
// Lands
4 [ON] Windswept Heath
1 [B] Savannah
2 [US] Serra's Sanctum
3 [MM] Plains (1)
10 [ON] Forest (1)
1 [U] Taiga
// Creatures
4 [US] Argothian Enchantress
// Spells
4 [VI] Elephant Grass
4 [DIS] Utopia Sprawl
4 [IN] Sterling Grove
4 [ON] Enchantress's Presence
2 [LRW] Oblivion Ring
2 [JU] Solitary Confinement
1 [LG] Moat
3 [UD] Replenish
2 [US] Exploration
3 [IA] Wild Growth
1 [CFX] Sigil of the Empty Throne
1 [ON] Words of War
1 [OD] Karmic Justice
2 [OD] Ground Seal
1 [PLC] Seal of Primordium
// Sideboard
SB: 1 [LRW] Oblivion Ring
SB: 2 [OD] Karmic Justice
SB: 1 [PLC] Seal of Primordium
SB: 1 [SHM] Runed Halo
SB: 1 [WL] Aura of Silence
SB: 2 [7E] Sacred Ground
SB: 1 [DIS] Dovescape
SB: 1 [4E] Circle of Protection: Red
SB: 3 [TE] Choke
SB: 2 [8E] Blood Moon
It's a pleasure to see Dr.AgOn share the same feelings I have for many things, in particular:
- 2 Explorations are enough and quite good
- 1 Savannah is enough. We don't really want to have matches screwed by wasteland.
I'm not playing enlightened tutor cause I do believe that Replenish's power is much higher. The deck needs to run lots of enchantments, and for the non-enchantress slots I believe that Replenish is just stronger. The deck already has tutors in form of sterling grove.
The slots that are constantly in flux in my list are the maindeck Seal of Primordium (easier on the manabase than Aura of Silence) and the SB Blood Moons, especially cause they don't work too well with Choke.
Our lists are quite similar (great minds think alike), so that should be a good start t catch on with the deck.
@ GreenOne
Thx for the positive feedback. I edited and ordered the cards in my decklist the way you did, so it's easier to compare and hell yeah those decklists do look alike. But sometimes these small differences determine the outcome of a game.
While I compared the lists though I realized you only listed 59 cards main!
I went 5-3 with this list at the May 31st Binghampton tourney;
8x Enchantresses
4x Sprawl
4x Grass
4x Ground Seal
3x Sterling Grove
3x Replenish
2x Solitary Confinement
2x Exploration
2x Gaea's Touch
2x Kirtar's Desire
1x Words of War
1x Seal of Primordium
1x Aura of Silence
1x Sylvan Library
3x ESG
4x Heath
2x Sanctum
1x Taiga
3x Savannah
9x Forest
My SB was weak, except for the obligatory 2x Choke
I have actually been playing a similiar list for a while now, and have recently taken to enlightened tutors. I would play the following in an unkown environment:
8 enchantress
4 grove
2 enlightened tutor
2 replenish
1 moat
3 solitary confinement
4 elephant grass
2 ground seal
1 runed halo
1 choke
1 oblivion ring
1 karmic justice
1 sigil
1 words of war
4 fetches
1 taiga
1 tree of tales
2 sanctum
2 savanah
3 plains
7 forest
4 utopia sprawl
3 wild growth
1 exploration
sb:
3 choke
2 runed halo
2 karmic justice
1 sacred ground
2 ground seal
1 sphere of law
2 aura of silence
1 gaea's blessing
The only real questionable card has been runed halo for me. It seems so damn good in theory, but it has never worked out for me. Also, the matchups you want it in (thresh, loam, coatl, TA, stifle-naught) you also want choke/city (or justice/ground seal) and there just isnt room for both.
@spatula: how did Kirtar's Desire do for you? seems pretty decent.
Eh, it was all right. I rarely wished it were O. Ring or Halo.
To be honest, a second Library should take at least one of those slots.
I'm not sure about the remaining slot.
How exactly is kirtar's desire better than lignify (which I'm sad to see doesn't get much love)? It doesn't take care of pesky creatures such as MM or confidant.
Well to be honest, I didn't know that card existed. Desire costs only one, but I'm not sure whether that's worth it for being in a secondary color or not.
Either way, I'm not too sold on any of the control options for that spot.
I had at some point tried the Enchantress shell in a silly combo deck with either Auratog or Phantatog, and the card I used in the combo was Temporal Isolation. I think if you guys want an enchantment to deal with certain critters, that is it. It plays at instant speed and prevents the creature from entering combat, seeing that almost no one runs shadow ANYTHING.
How come nobody runs lignify or temporal isolation if they're such amazing cards? Because Oblivion Ring is the card you should be running instead.
It is much more flexible, because it doesn't only remove big critters. It can target Elspeth, Counterbalance and many more, too.
Run more Rings! Two are the absolute minimum. Ring shines where Halo or Creature-based-spot-removal fails.
runed halo is amazing in this deck,
it really is a allround card against every matchup.
Especially if your metagame contains lots of decks like thresh/dreadnaught/Team america. since they are very low on creatures. It is also a extra anti combo card. In all my games, i have never been dissapointed when i drew a halo, since it is always good.
What do you want the enchantment to do, make it possible for them to swing with and 0/4 then jack it's power up and Berserk it? The Isolation removes the creature as being a possible threat and a possible wall. But neither work on Progentius, and the only other creature that could possibly give Enchantress a bad time is Dreadnought. Most likely if they are playing that, they are playing Stifle, and they will also have counter magic and maybe bounce, which makes Lignify, poop. Doesn't say much for Isolation, but you can play it at insant speed, so it could catch them of guard.
Frankly, I'd rather not play with any of them, and leave the creature control to the Grass, O-Ring, and Confinement.