Originally Posted by
hungryboi
chalice at 1 shuts down swords, birds, discard, top (if your playing them). This can be played around. But, if they draw a trinisphere, then your out for 3 turns allowing them to do whatever they want. A moon effect with chalice at 1 usually means GG. What are you going to fetch with when you get survival? A bunch of 2/3 goyfs that you'll be able to play every other turn because you don't have enough green? Dragon stompy is hard because it finishes you fast before you find a solution. Stax is slow so survival is able to play around it. Stax and other stompy decks can't lock your mana down either. If you have flametongue or wickerbough in deck, you might be able to win in these tough situations. I'm currently testing 1 plains MD in my deck to see how effective it will be. You keep telling me that survival beats DS easily, yet you have made no arguments or shown any examples besides just stating that I am playing the deck wrong. I am saying the matchup is not terrible, but that it's near 50% or worse.
Bant is tough because survival has a hard time dealing with progenitus when there are a bunch of creatures on the opposing side. I admit that survival should beat cb/top decks but Progenitus is much harder to deal with than any threats that normal CB/top decks have.
If survival has so many strong matchups as you make it seem, then tell me why it isn't play more? It's not like goblins is running rampant. Survival doesn't roll over to zoo, merfolk, or landstill (DTB).