Originally Posted by
Mental
Everyone says that Goblins needs to play 22 lands. I've built my list around this mentality too, but once, for the sake of messing around, I changed my mana base to this:
4 Foothills
3 Wasteland
4 Badlands
7 Mountains
=18 Lands
And I ran 2 Blood Moon, 1 Goblin King and 1 SGC in the open slots.
The thing is, it wasn't awful. Sure, normal Goblins was better, but this build was faster and drew more threats, however, its late game was much worse. You actually got colorscrewed about as rarely as you do in 22 land Gobs, but often you'd have trouble hitting your 4th Land Drop, and we know how essential that is.
That leads me to ask a strange questions: If not running the full number of ports/wastes, or none, what is the lowest number of lands Goblins can go down to? 18 seemed to low, but 20 might be acceptable.