6 Fetch, 8 Duals, 4 Wastes.
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Your right that Threads of Disloyalty is a better choice in the sideboard than Control Magic, but I found in the Syracuse Metagame that actually prefer to have the choice to steal any creature.
I have never found hitting 4 mana to be a problem since its a late game card if anything, plus the ability to dodge counterbalance is also a plus.
If I did expect to see quite a number of Ichorid decks, I would put the crypts back in and this first card I would cut is the control magic for sure. Again, the sideboard is largly dependent on what kind of decks you have to face week in and week out.
Whats your current board look like?
Sorry, I wanted to say 6 fetches + 8 duals + 4 wastelands.
I know that 20 lands are too much for threshold.
In an MTGSal Legacy tournament #4 I placed 2nd with this deck:
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
4 [ON] Polluted Delta
2 [ON] Wooded Foothills
4 [TE] Wasteland
3 [b] Volcanic Island
4 [A] Tropical Island
1 [UNH] Island
// Creatures
4 [FUT] Tarmogoyf
4 [OD] Nimble Mongoose
3 [GP] Burning-Tree Shaman
// Spells
4 [AL] Force of Will
4 [NE] Daze
4 [A] Lightning Bolt
2 [AP] Fire/Ice
4 [MM] Brainstorm
4 [LRW] Ponder
1 [PS] Rushing River
1 [TSP] Wipe Away
3 [DIS] Spell Snare
4 [SC] Stifle
//Sideboard
SB: 3 [TSB] Tormod's Crypt
SB: 3 [TSP] Krosan Grip
SB: 4 [IA] Pyroclasm
SB: 3 [DIS] Trygon Predator
SB: 2 [NE] Submerge
I won 2-0 against B/W Pox, 2-1 UGb Threshold, 1-2 AggroLoam, 2-0 vs UG Thresh, ID with Wombat, top8 2-1 UGr Thrash, 2-0 FaerieStompy, 1-2 AggroLoam.
The Clasms were useless, as I didn't encounter any aggro decks. Submerge played a good role, but I think I would want Control Magics there, as dealing with Terravore and Tombstalker was hard.
Any hints how to defeat AggroLoam? He was playing a Wish-less version.
Mind Harness is also a very solid choice against AggroLoam. You can steal all their creatures for only U... A few turns should be enough with a big terravore or a crusher.
Those matchups were pretty favorable for the most part with the exception of Aggro Loam. This matchup is one that I never won playing Canadian Threshold as there creatures are just too big to handle most of the time. You simply don't have enough counters for everything relevant that they play against you.
Against these types of decks is were I like control magic better because they steal any creature in the format. I never had a hard time hitting for mana with this style deck.
I was just wondering on how useful you found Burning-Tree Shaman to be in the course of that tournament?
Not that much. However, I don't like Fledgling Dragon in Thrash, and I can't think of any other creature right now, with the possible exception of Quirion Dryad. OR that Predator from the Sb. I expected to face Landstill, and BTS is good against them. To think of it, maybe maindeck Control Magics/Vedalken Shackles/Sower of Temptation would do the trick. Mind Harness is not bad, but it kinda sucks when I'm getting my Trops and Volcs wasted. Although I never had enough mana for Control Magic in those lost games anyway.
I lost against AggroLoam mostly due to excessive Wasteland abuse on his part.
You ever tried Werebear? 2 for a 4/4 is really nice.
I wouldn't play werebear now or ever. Well, maybe if they ban Tarmogoyf I would. :)
The next best choice is Fledging Dragon in Red Thresh. I would recommend him as a 2 of because he does win games, similar to Mystic Enforcer for white thresh.
Aggro-Loam is just rough, try to avoid it if at all possible. I think the deck is much bigger in Europe than it is at least around here in the states.
There are some bad matchups for Threshold and this is certainly one of them.
If you find 8 creatures are insufficient, werebear is a fine choice. I would not play a 4 cc creature in trash and I sure find the bear superior to, say quirion dryad. Maindecking two werebear instead of bounce is a reasonable thing to do. Why do you dislike it that much??
BTS + Shackles = oldschool european Threshold:
http://www.deckcheck.net/deck.php?id=10203
-4 Portent, +4 Ponder obv.
This was the tempostyle played here for some time. Burning Tree Shaman was a good meta-call for some time since there were a lot of Cephalid Breakfast, Landstill and Counterbalance-Thresh.
He could hardly be hit by Counterbalance due to his CC3, as well as Vedalken Shackles and Repeal.
This deck rather tries to use Shackles, Repeal and Fire/Ice to generate speedadvantage instead of Wasteland and Stifle. But goobafish's build abuses bounce as well. I somehow like goobafish's build better since it's more effective against mirrormatches than the old build.
I think the 8 creature base is just fine. I found the bounce very useful in many of my matches. They have won me a lot of games where another creature would not of. A lot of versions run the 8 burn spells, so in addtion to the creatures you should have more than enough threats to win the game.
Quririon Dryad is only good if you play a lot of spells that can chain one another to increase his size quickly. If you run Dryad, then I think it has to be a 4 of. Running any less would not make too much sense.
The bounce spells also gives you solutions to a lot of cards you can't deal with if they resolve. Examples would be Counterbalance, Moat, Ruined Halo, Curcible, Humility. Cards like that.
Also, they can be used to save your Goyf from dying in one form or another.
This is very true in more ways than one. I play 8 creatures in my build and have found them to be more than enough. In my build I run 1 rushing river and 1 wipe away which has helped me win many games just by bouncing that lone goyf which is in my way to ruined halo, humility etc. It improves the first game against random things that could harm you.
Hi, I have been playing "Canadian Thresh" for quite a long time, in weekly tournaments with pretty good results (I played Magic through Revised-Masques, and Mirrodin-Kamigawa and came back with the release of Lorwyn (damn, I missed the launch of the time spiral block, with all that nostalgia... well, lets get on topic).
But last tournament I faced a matchup that seemed impossible to beat. It was UGB ThreshThreshThreshThreshThresh. He was good player, but it looked like, at least, in the "mirror" he always had the upper hand. We played some games after our match, and I improved a bit, but he won all of them.
He didnt play CB/Top, and "only" had black for dark confidant and thoughtseize (and bitterblossom from SB).
Not many people play ThreshThreshThreshThreshThresh here (usually just me), so Im not used to play the mirror ie, I got some spells Dazed, and I know that shouldnt happen...
My current SB is:
4 Trygon Predator (good vs landstill/DStompy/FStompy/Affinity, common in my meta)
4 Pyroclasm (always 2 goblins players, and some random aggro also)
3 Mind Harness (just trying them out, added only for last tournament, never used them)
2 Ancient Grudge (again, lots of D/FStompy played here)
2 Hydroblast
He played first, and I think that its really important due to Stifle/Daze advantage. How would you sideboard? Do you think I have to make changes to the SB?
Any advice other than "play around daze/stifle" is welcome!
I don't know how his build looks like, but as soon as he can resolve and protect Dark Confidant, he has got the upper hand. The mirrormatch is either decided by who makes more pressure or who generates more CA to utilize more resources against you.
Thoughtseize is pretty useful against you because you only run 8 creatures, if he can hit one with thoughtseize by chance, he will have a advantage.
This was pretty much the weakness of Canadian Thresh, I played it here in January. Sometimes it can be broken: It handles everything, burns away every threat and screw the oppponent. But nearly every time I managed to do that, we were sitting around draw-going until I finally draw a Goyf or a Nimble Mongoose.
But actually I can't really imagine that you are losing to the simple black variant. Just make sure to handle Dark Confidant, he is often the gamewinner in the mirrormatch. But I guess you would have bigger problems if he plays Counterbalance. In that case, you should board out the bounce and maybe the Lightning Bolts for Threads of Disloyalty and Trygons (I have not tested Mind Harness yet, but Threads would be safer because of CC3).
Just watch out for Daze. :tongue:
But stealing a Goyf or a Confidant will already give you an advantage.
edit:
If there's Landstill, I would play Krosan Grips in the SB.
My Sb for the canadian thresh look like this atm:
// Sideboard
SB: 2 [SOK] Pithing Needle
SB: 3 [TSP] Krosan Grip
SB: 3 [10E] Pyroclasm
SB: 2 [FD] Engineered Explosives
SB: 2 [DIS] Trygon Predator
SB: 3 [BOK] Threads of Disloyalty
Next Saturday, Im going to particpate in a tournet, I wait a metagame with landstill, Threshold, Painters, Goblins,Aggroloam and dreadstill.
I think that this kind of moonthres can be a good option, I have seen a Spanish boy doing 2 top 8 in 2 tourneys (with +40 people in both tourneis) in the same weekend
// Lands
4 [ON] Polluted Delta
4 [ON] Wooded Foothills
3 [R] Tropical Island
3 [R] Volcanic Island
1 [TSP] Forest (1)
2 [TSP] Island (1)
// Creatures
4 [OD] Nimble Mongoose
4 [FUT] Tarmogoyf
3 [FUT] Magus of the Moon
// Spells
4 [AL] Force of Will
4 [NE] Daze
3 [SC] Stifle
3 [CS] Counterbalance
3 [CHK] Sensei's Divining Top
4 [LRW] Ponder
3 [AP] Fire/Ice
4 [IA] Brainstorm
4 [B] Lightning Bolt
// Sideboard
SB: 1 [5E] Pyroblast
SB: 3 [TSP] Krosan Grip
SB: 2 [9E] Pyroclasm
SB: 1 [9E] Blood Moon
SB: 3 [TSB] Tormod's Crypt
SB: 3 [MI] Mind Harness
SB: 2 [TSP] Ancient Grudge
Any Advice about this deck ?
Both of you are missing one of the most, if not the most important card in the sideboard. REB. This is probably what my board would like like right now.
4 Tormod's Crypt
2 Red Elemental Blast
2 Pyroblast
2 Pyroclasm (or EE)
3 Trygon Predator
2 Pithing Needle
I've also had trouble beating UGB Thresh, mainly because I'm forced into being the aggro deck, and they can usually stop me. If I try to be control, they just do it better than me and I lose.
It's not like UGB has trouble playing through Stifle. It sets them back a bit, but in general they play through it fairly easily. And once counterbalance hits, things are ugly.