Originally Posted by
k2thej
@TheInfamousBearAssassin- Just test it homie. You'll see what I mean. You can hypothesize all you want but I've done it a million times and I've never died to it. I've even pulled it off against zoo a few times. The likelihood that they have double removal is actually pretty low. On top of that, they will use a removal spell on heritage as soon as they see that you have it and 3 guys out, so you won't even have cast pact yet. If they have EE out, you'll obviously see it, and won't pact.
So that takes care of all your scenarios right? It's VERY easy to play around. Trust me, you'll love it. GSZ is just summoner's pact with training wheels until you figure out how to play pact. Once you figure out how to not die, you'll never go back.
@Absolutflipz- VV only needs 6 slots, 3 VV, 3 buried alive. The prog plan is great, but prog dies to both perish and wrath. And in elves, VV effectively only dies to swords/path because he is sooo easy to recur. VV also offers more than one blocker against aggro decks, which is huge, not to mention recurring blockers. Prog is great but all prog is is a clock. VV is a clock, recurring attackers, and recurring blockers, with haste. So the main advantages over Prog is multiple blockers and haste.
Also, the likliehood that they counter wish, you don't have another one, AND they will still survive your army of elves the following turn is so low that it's not even worth addressing. And if somehow does become a real problem in the first game, just put him main in G2.