If this is the true order you played it, your rotation should have been countered by chalice. Anywho, congrats on the win!
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Building a Fortress #59
Enjoy.
If you're just interested in RG Lands, start at the beginning, or mix and match, or whatever. Some of my side comments might need to be heard in linear time to be understood, but mostly not.
If you're interested in learning the basics of the deck, and how it is supposed to function, you could choose the fair creature matchups like the Delver decks, Shardless Bug, Merfolk, or otherwise. These probably give the best glimpse at the plan A of the deck, which is to prison the opponent out of the game with mana denial and creature destruction.
We have to take other roles in other matchups, though. Against Miracles, for instance, we probably need to play like a fast combo deck game one and hope that it's good enough, since we could get locked out at any time. Games two and three we can take a more reactive role, but comboing out very quickly is still one of the most reasonable approaches to winning. You can check out those matches if you're specifically interested in how to approach Miracles.
Against combo decks, we have to have an entirely different prison strategy that still lets us combo efficiently. Check out the Storm matches (and the one Reanimator match) for that stuff.
Elves is another combo matchup, but I'd say we have fantastic odds against them. We can combo faster than they can usually, and if we have Grove-Fire on the back of Exploration we'll almost always win. We also have the single best trump card against them, The Tabernacle at Pendrell Vale, which just keeps them from doing anything but putting more creatures onto the battlefield to keep paying for their Tabernacle triggers. In conjunction with Wasteland recursion to keep them off Cradle mana, Tabernacle just seals the deal. Check out the Elves matches to see some epic shenanigans.
If I've said more than I needed to about the deck, I apologize. In any case, watch them however you like.
SCG premium has a lands vs death & taxes video up today. I haven't watched it yet. I assume that the Lands player will crush.
edit:
http://www.starcitygames.com/article...And-Taxes.html
oops totally goofed and forgot to post the link
I'm searching for a sideboard card to bring in against Miracles cause in my opinion we need a different way to deal with the game...what about Worm Harvest? Could be a good choice? In what other MU it can be side-in?
I see a recent list running Helm of Obedience in sideboard and bring it in against RIP to make the surprise effect on opponent and win on the spot, but I do not like it a lot cause it relies too much on RIP...can Worm the correct choice??
I run portal in main deck (list very similar to your of GP)...but I have some difficulties dealing with Miracles, usually the game ends with a draw or just after one game...so I'm thinking about something to help with this MU and can be used in other matches, so I thought about Worm Harvest
Your best bet is to early witch with a way to loop it, or port them off of red mana if you fear blood moon. Miracles is really good at the long game. I've been experimenting with aura fracture with excellent results. If you are running maindeck riftstone, give it a try.
On the Lands Vs. Taxes premium vid:
Just wanted to add that (though I'm certainly guilty of making lots of mistakes for everyone to see), Anderson did make a lot of suboptimal plays, and while he did win the first game, he almost lost it, and it should have been a blow out. Had he known that Lands needs to take the control role versus Taxes, he could have opted to play P-Fire earlier instead of assuming he could just go for the combo win. While I don't think the Death and Taxes match up is highly, highly favored (say something like 60-40 or 65-35), I do think it is better than the video shows.
Do you have ever problems to cast Aura Fracture? It needs a Mox or Portal in grave to cast it, it can't be loamed away and discard it due to gamble in quite bad in my opinion...if it enters the game could change lot of things, but I'm not convinced about it...worth a test obviously
I have not had problems.
Just as bad as grip in terms of loam and gamble. Mox diamond, riftstone, karakas, thespians stage. Stays on the BF. Do you like loaming grip away? A 5th out to problematic enchantments. Grip 9x out of ten destroys an enchantment in my miracles matchup. Although, I do like blowing up some senseis d top. :8
[QUOTE=meso94;918214]And a part from Miracles and I suppose Painter, in which other MU could be sided in the Aura Fracture?[/QUOTE
One slot for miracles. Against painter I would bring it in. I don't imagine seeing enchantress in my meta. I'm OK with one slot to hate miracles. I'd bring it in against uwr blade too