I did think about sun droplet. Goes positive life in multiples! But pyromancer and swiftspear deal far more than 3 dmg a turn, which is where sun droplet shines, giving you 2 life per turn each.
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Did some rounds of testing with this list against UWr Patriot (with Treasure Cruise and Wasteland) today. About ten games and only three wins :-/ Opponent often prevented me from resolving a Titan by wasting Cloudpost (and sometimes forcing Crop) or forcing the Titan. Elephant Gras is great in early and midgame state! Buys a lot of time. Still missed SDT often, especially when finding two fetchlands and a Crop while pondering. Chain of Vapor is sweet, especially when Gras is in play, opponent wastes a land, no crop in hand : bounce gras, sac targeted land to copy chain and bounce fliped Delver feels like boss [emoji28] Will do some more testing soon, considering Sundroplet as well...
Did some rounds of testing with this list against UWr Patriot (with Treasure Cruise and Wasteland) today. About ten games and only three wins :-/ Opponent often prevented me from resolving a Titan by wasting Cloudpost (and sometimes forcing Crop) or forcing the Titan. Elephant Gras is great in early and midgame state! Buys a lot of time. Still missed SDT often, especially when finding two fetchlands and a Crop while pondering. Chain of Vapor is sweet, especially when Gras is in play, opponent wastes a land, no crop in hand : bounce gras, sac targeted land to copy chain and bounce fliped Delver feels like boss [emoji28] Will do some more testing soon, considering Sundroplet as well...
I thnk sun droplet would be to slow in the way drop of honey is to slow
I know. I post in that thread semi-regular. What I've learned from MUD-Post is that against Delve(r) though is how the deck runs out of steam the longer it has to fight out a game, and the more it has to pay to do what it wants to do. The more I read about bounce, the more time I understand Turbo Eldrazi can buy time. The reason I talk taxes though and life gain on bodies is because they provide solutions that last more than one turn... and life gain from creatures throws off damage from Price of Progress more efficiently than Glimmerpost.
Yeah, I could see that. I sometimes forget that Sol lands and Grim Monolith add significant speed to consistently drop Trinisphere and Lodestone Golem... and Chalice is often a double edged sword in UG 12-Post. I'm not innovating for innovation's sake, but this is definitely me musing more than I should about how pervasive Delve(r). What I'm trying to do is see how many of the tricks and goodies that I use to survive with MUD-Post would also work here. The one I'm truthfully the most optimistic about is Thragtusk. I would also wish Trinisphere would work, but like I said, my MUD mindset is tilting the realistic expectations because I sometimes forget that MUD-Post has fundamental differences to 12-Post.
Rock, what's a good substitute for 2 flusterstorms? I only own two and don't want to pick up two more at the moment.
I'm intrigued by your latest list. :-)
I understand the ponder and grass which I have been advocating since way back when. There are a few things I hope you can enlighten me on:
1. No Bog main? I thought reanimator was tough for this. Also, I find it slows other decks like ones with goose or cruise.
2. 1 Vesuva?! Just Cray
3. No force in the side? ... OK, I guess ...
4. Have you decided that 3 Cruise is the right number, for certain?
5. I'm cutting a chain for a third show, I don't care what anyone says. But could the chains be Exploration? Prolly not but it'd make me happy.
P.S. do you bring the surgicals in against combo/recurring waste? I would
Oracle of Mul Daya > Exploration after about turn 3, which is a nice way of saying that Exploration does not have long game potential. But even so... while it accelerates mana, it does not provide any real defensive measure, which Vapor does.
http://media-dominaria.cursecdn.com/...2268418232.png
This guy looks like he could be interesting. Living the dream: Play him, return fetch, fetch for trop, crop rotate for fetch... profit?
The way Titania is costed (five is pushing playability in most of legacy), I'd argue that she could create a UG Control or play well in Nic Fit or Lands. Cloudpost feels like a hinderance because comes into play tapped is relevant for the kind of speed you describe. And also Wasteland is on the list of cards that I'd want to revive with her, which 12-Post doesn't have room for at the moment.
I look at Titania in terms of what she could bring to the table for us and I sort of question her value. Don't get me wrong, putting in 5/3 beatsticks off fetchlands or Crop Rotation is neat and all, but I can't help but feel that the matches she would be strong in are matches where we'd already be strong. She also is sort of muscling in on Primeval Titan mana and, well...he's probably better by a lot. She might be a little bit better against BUG due to being able to gum up the ground (barring True-Name Nemesis), but even then the tokens are still vulnerable to Abrupt Decay. You also have to care about keeping her alive, whereas (usually) you can just swing Prime Time into anything since all you usually care about is getting more land.
Still, I'll probably give her a shot at some point.
Is the blue/green Turbo Drazi and the Mono Green Drazi the same thread? Like this one:
http://www.tcdecks.net/deck.php?id=14008&iddeck=103075
How do you guys think is the MU against the UR Delver? I think it's kind of favorable, they don't run Stifle and Wasteland, although they have a blistering fast clock, many burn spells and Blood Moon, but it's still a good matchup because we have Repeal for their Delver and they will lose so much time due to it.
It generally goes by the name Snow-Post here because of its sub-strategy of Dark Depths via Into the North. It's decent, but sans Tabernacle, the most important reason to play it is because budget is a real issue for players. That's not to say its not worth play time... but the reason UG still dominates the discussion is because it tends to play stronger and more flexible against a wider metagame.
It's pretty fun though.
It's favorable because stall them and victory ensues. It's not a coincidence this is also why Miracles is surging again right now because they have the same plan... our's is just bigger. So far, MVP for me has been Glimmerpost. Whether it's Delve(r) or straight UR Burn, the biggest threat they can throw at us is if they are playing Price of Progress.
Creatures [14]
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
1 Oracle of Mul Daya
1 Ulamog, the Infinite Gyre
2 Dryad Arbor
4 Primeval Titan
4 Cursor of Kruphix
Instants [5]
1 Moment's Peace
4 Crop Rotation
Sorceries [6]
2 Into the North
4 Green Sun's Zenith
Artifacts [11]
3 Pithing Needle
4 Expedition Map
4 Sensei's Divining Top
Lands [24]
1 Bojuka Bog
1 Cavern of Souls
1 Dark Depths
1 Eye of Ugin
1 Karakas
1 Thespian's Stage
1 Windswept Heath
2 Wooded Foothills
3 Snow-Covered Forest
4 Cloudpost
4 Glimmerpost
4 Vesuva
This is pretty close to list I'm working on building. Cursor seems like a legit answer in the current heavy red meta.
Most of the SB cards for the latest cruise build are self explainatory. I do have a couple questions.
1.) Are there any non-obvious matchups where Surgical Extraction shines? Obviously its good against graveyard strategies! Do you also bring in the set against wasteland strategies? What about combo strategies? I personally love this card in game 2 against anything if you won game 1, just so you can see what they have boarded in.
2.) Snapcaster Mage x1 Beat down? Is this just brought in as the 5th of any spell? Snap, flashback treasure cruise for infinite value!
3.) Most of the previous versions had Force of Will somewhere in the 75. Is the reason why it's gone is because it is card disadvantage?
4.) What happens if our opponent goes chalice for 1 on turn 1. I would assume that you just jam all the spells and try to treasure cruise to victory.
So the full Commander 2014 lists are out, and here's cards I think we got that we could potentially use:
Song of the Dryads We don't have to splash white for Banishing Light.
Well of Ideas/Loreseeker's Stone We have the mana to play this, and we get an immediate return on it if it resolves. This isn't on the list to play it though. This is on the list to ponder if/when Treasure Cruise leaves the Legacy format... although Dig Through Time will likely have to follow behind it as well because that card's awesome as well.
Unstable Obelisk Mana rock that can come around to murder a threat down the line. While I wouldn't like more than Ulamog, it's colorless destruction and a mana rock. It's improvement over Oblivion Stone is that I don't have to play around the fact I have things (like Candelabra) that I don't want to explode.
Reef Worm It's cute. We can play it, probably shouldn't, but it's something in terms of Mid-Range options.
Masterwork of Ingenuity Eh, everyone gets a sideboard card for Batterskull.
In all seriousness, Song of the Dryads has the most potential I could see out of the set.
Things we have to worry about:
Dualcaster Mage Five words: We play blue delve cards. Beyond that, this also gives them shenanigans with Crop Rotation, our none Hydroblast Counters, and can steal the draw from Repeal (I would totally copy Repeal targeting the same permanent to draw a card then have yours countered without a target... if the copy also copies X... if not, I still have rules things to learn). Upside is three mana (thank goodness Wizards isn't interested in completing the broke 2 mana cycle) means that this guys shenanigans are not for everyone... It'll probably see fringe play at least though because giving instants/Sorceries legs is always an upgrade.
Containment Priest It's not a big deal, but if Show and Tell, Sneak Attack, Reanimator, and/or Dredge kicks up, I could see this card being annoying. It exists, I wouldn't be surprised if it shows up somewhere, sometime, for some reason.
And that's really it as far as I know. Beyond Songs of the Dryads, I see some shake up, but nothing really of too much... you know, unless I'm wrong.
Containment Priest shouldn't be a problem at all for us. Show and Tell is not the priority wincon for us. Even if it was, they have to put the Priest down in response to the Show for it to do anything, in which case you just elect not to put a creature onto the battlefield, turning the Priest into a hugely situational kinda-counterspell-but-not-really that also would disable Aether Vial in DnT.
As far as Priest is concerned, we should be more worried at the prospect of it making Delver decks stronger (or even more omnipresent than they already are) by virtue of what decks it can (potentially) keep down. Maybe the real home of Priest is in UWR Delver? Just a thought.
I'm expecting things from Song of the Dryads. Green has always been a color that has to splash for opposing answers (most notable is black for Abrupt Decay and Maelstrom Pulse), so a flexible green card that neutralizes a threat (even temporary) is something that Legacy players playing non-BG or BGX I believe should give a shot. And we fall right in that caveat. Also, it stops Goblin Piledriver... corner case, but worth mentioning if Goblins pick up.
Containment Priest is only a threat in the same way that Chalice of the Void for 1 is a threat to us: it cuts down options. Unlike Chalice though, it only stops 2-4 cards (maybe more if Green Sun picks up again), so it is a corner case. I mentioned it only because interacts with us in a threatening way. Not a MAJOR threatening way, but significant enough to mention. Although as a Preboarding option for American Delve(r), I could see it growing more troublesome.
Titania will completely change ramp strategies forevermore. By far the best legacy ramp focus. Enables crazy strategies like scapeshift, or small advantages such as crop/fetch/chasm tricks.
She does seem good, but my worry was more that she seems like she's strongest in matches where we're already strong. Then again, the more I think about it, I tend to be very, very defensive with Crop Rotation...knowing I could get a 5/3 dork even if the Crop gets countered doesn't seem like the worst thing in the world. Also, she's like, 2 dollars and I've spent 2 dollars on far worse. No real harm in giving her a whirl.
I see Titania taking on a life of her own (I knew I forgot a card in my card breakdown). I don't really see her fitting in a 12-post shell or even the Turbo Eldrazi archetype. She seems to me that she would fit stronger in a new archetype free of Cloudpost, a lands/control hybrid (meaning miracles minus miracles + green or just Lands.dec built around her). That's not to say I disagree with the notion she can play in this deck, but she has stiff competition at five mana.
I've been mulling over Songs of the Dryads some more, and I've come to the conclusion I cannot think of any other card I'd rather put in off an opposing Show and Tell in print because of some of the sly rulings cheating auras entails. However, I'm not completely familiar with them, so I have two questions:
First and most important, does cheating auras use the stack to attach to the permanent?
Second, does cheating an aura bypass Emrakul's pro colored spells?
The main issue I see with Titania in our shell is that in spots where I can resolve her, I'd almost always prefer a Titan or an Oracle. I haven't even properly adjusted to the recent drastic changes to our strategy fully, so there's a chance there is a deck that wants both titan and titania, but I'm lukewarm on here in a cloudpost deck. She might be the final excuse I need to put some actual testing into a Veteran Explorer Landstill shell I've been having in mind for a while.
Am uncertain right now if Song of the Dryads actually works against SnT and the timing of how things resolve. Gotta look up those comprehensive rules first to be sure. It might not actually be able to be attached to a permanent that enters the battlefield at the same time.
Edit: 303.4f If an Aura is entering the battlefield under a player’s control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn’t specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura’s enchant ability and any other applicable effects.
They key part is "as the Aura enters the battlefield", which is before any of the permanents put in by SnT have actually entered the battlefield, so you can't choose whatever your opponent cheats in. This is the same reason Phantasmal Image/Phyrexian Metamorph didn't work with the old legend rule. Bummer, I liked the idea of having a catch all SnT answer that is playable, but not spectacular on its own.
*Sigh*
Legacy was *this* close to finally having a catch-all for any card Show and Tell could cheat into play. Well... that's good knowing before I get a judge called on me for trying.
I'm still going to see if I can find room to test it, but with this information, I'm not going to have a full playset split between the main and the side anymore.
Has anybody been playing against UR Delver much? Even with 4 BEB I'm having a difficult time against Price of Progress + Pyroblast/Force of Will backup and I'm something like 30-70 post board against it right now. Suggestions?
I don't think we're talking about the same card here: Song of the Dryads does not have have flash.
That's... significantly more expensive than Elephant Grass and the most color intense card this deck has played to date. I thought your latest venture back on the last page was working out well for you in this warping meta. What's happened?
Blood Moon doesn't hit you for 14-20. U/R Delver is moving away from Blood Moon and toward Price of Progress. And unlike Burn, they can protect it.
Yesterday I top 8'd a gpt with a similar list to what I won with previous week. Today we'll see what I can shake up.
Elderscale Wurm seems like it could be sweet, though with it I'd want more Show and Tells. If only it stopped Deathrite from putting you below 7 :/
On a semi-related note, I've improved the Delver MU considerably by cutting lands to get to 2 Vesuva, 2 Basic Island, 2 Basic Forest. I also have been unhappy with Chain of Vapor without as many targets and have changed the list to -3 Chain, +1 Repeal, +1 Show and Tell, +1 Crop Rotation. I have been much happier with this configuration and haven't really felt like I've sacrificed anywhere else outside of Delver.