How does Submerge have a nice synergy with Standstill? If you pay nothing for playing a spell, you're still playing it ...
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How does Submerge have a nice synergy with Standstill? If you pay nothing for playing a spell, you're still playing it ...
I think he means that he can bounce opposing critter (goyf?) and then play Standstill without having to EOT Truth it. Also, submerge must be nice when your opponent cracks Standstill.
Word. Also, your Alien 3 sig is amazing.
Thank you :D I'm a huge fan of Aliens (and in some lesser extent Predators). My favorite movie off all time is the first Alien movie so I guess it's not a big surprise that I used to play Slivers. And when I deceided that the manabase was to expensive for it, merfolks was the closest blue tribal deck :)
@Topic: I'm going to play a single elimination tournament now, well keep you updated on each game. Wish me luck! (I will post decklist after, don't want to give away anything here before ;))
Hi guys, I play some other decks and I'm interested in playing merfolk. Seems so powerful atm. Pardon my ignorance, but, what hurts this deck?!
Really, what are the problematic matches ?
Aggroloam, Survival, basically decks that doesnt run islands, since is a meta-deck
I actually played the format for pretty much the first time in over a year on Saturday, and ended up splitting 1st/2nd with Merfolk. Pretty standard list, although the SB is a little different.
4x Cursecatcher
4x Lord of Atlantis
4x Merrow Reejery
4x Silvergill Adept
4x Wake Thrasher
4x Daze
4x Force of Will
4x Standstill
4x Aether Vial
2x Umezawa's Jitte
4x Mutavault
3x Wasteland
2x Mishra's Factory
13x Island
SB:
4x Annul
3x Hydroblast
3x Stifle
3x Relic of Progenitus
1x Sower of Temptation
1x Tormod's Crypt
A quick recap:
Round 1--Solidarity
I win both games due to Cursecatcher + Daze stopping High Tide from being relevant, with Vial powering out my dudes.
1-0
Round 2--B/R discard
I get hit with some early beats by Nantuko Shade and eventually trade with one of my guys. He keeps burning my threats, and we stall into the midgame where I get Jitte + random dork. He drops 3 Tombstalkers, but they all die in combat before I finally swing for the win. Game 2 he has less removal, but when we're both out of cards in hand he drops Engineered Plague, killing my Jitte-equipped Cursecatcher and leaving me with nothing. I eventually get Lord/Reejery and a Mutavault and dispatch him in short order.
2-0
Round 3--Counterbalance Painter
Game 1 I draw a Daze and no other disruption, and I get comboed out on turn 4. Game 2, I mulligan and have to keep an average hand with Daze again being the only disruption; this game is better, because I get comboed out on turn 5.
2-1
Round 4--UG Thresh
Nothing interesting here. Vial resolves both games, so I win. Nice deck.
3-1
Top 8--Thresh w/Progenitus combo
Same as above: Vial resolves and he has no answers to a flow of dudes. I find out after game 2 that he brought in 4x Pyroclasm from the SB and I had set myself up to be blown out, but he never saw one.
Top 4--Ichorid
Game 1 is dumb. He hits an Ichorid and triple Narcomoeba but never sees a Bridge and I am able to race with my army of guys + Jitte. Game 2 I keep a hand of triple Force, Daze, Cursecatcher, Silvergill, and Mutavault; I figure iof I can stop his early enablers, I can keep him off the gameplan and draw into good stuff. It almost works, but I don't draw an Island until the turn after he rips Breakthrough (for 0 off of his one land) after I spent my Forces on 2x Careful Study and a Breakthrough. I put up a fight but get overwhelmed. Game 3 is awk, as I get into decent position to race, but he has a Bridge + Ichorid and a couple of black creatures, with Stinky in hand and Troll in the 'yard. He looks at his graveyard, completely misses seeing the Troll, and scoops. I ask afterwards why he didn't dredge the Troll, and he facepalms. I'm pretty sure I win that game anyway, as his dredge would have been Narcomoeba + 5 irrelevant cards, and my next draw yielded Jitte, which would have done the job.
Finals--Counterbalance Painter
He wants to split so he can do get drunk, so I agree. Yay.
All in all, I was satisfied with the deck, as the only games I lost were to pretty much nuts draws by my opponents.
Just thought I would share.
Okey, the online tournament didn't go well. It was single elimination and first round pair up against Goyf sligh list from Chicago. Game one he plays Grim (I FoW), Kird Ape, Rift Bolt, Magma Jet, Grim, scoop.
Second game I win thanks to skill, relic and jitte.
Third game he drops t1 Nactal, t2 Nactal+Ape, t3 bolts, and finish me off with Fireblast+Pyroblast. gg.
So now I'm testing the faeriefolk list from Chicago. I really like Riptide Laboratory altough it gets wasted all the time :/ Any suggestions to the deck?
4x Cursecatcher
4x Lord of Atlantis
4x Merrow Reejery
4x Silvergill Adept
4x Spellstutter Sprite
4x Daze
4x Force of Will
4x Standstill
4x Aether Vial
2x Umezawa's Jitte
4x Mutavault
3x Wasteland
3x Riptide Laboratory
12x Island
*cough* since when is Survival a bad matchup? It is just the opposite. You just have to be fast and and don't let survival resolve or try to shut it down with Needle Game 2. You have GY hate main to shut down Goblin recursion. My matches against Survival have always been positiv although there are matches where they just manage to luck themselves into the lategame and then of course you stand no chance. Bad matchups simply put and as has been stated before are of the green/red typ.
@elof: GoyfSligh ... my dearest deck to test again :cry: BUT what seems relevant to me is that a lot of successful lists run main deck Jitte lately. I think that IS a point to notice.
As have I noticed. I'm thinking about cutting main Relics for Jitte. But they are terribly slow sometimes and I don't like that. I want to play and equip the turn I play it other then when I have Vial turn 1 and jitte turn 2.
I am undecided about Relics or Stifle. Although these build tend to play 20 Lands rather then 19. So -3 Relics +2 Jitte + 1 Land (maybe the 4th Mutavault). Ahhh I am not sure .... let's do a short analysis.
Relics helps against:
Dredge, Thres, Loam, TA and in general against Decks with heavy GY dependency or Goyf/Stalker usage. It helps quite fast but if you have to blow it (which happens often) you are pretty fast in now good shape anymore (so I tend to NOT blow it but sometimes you just have to). OK Jitte on the other side is much slower but if it sticks and you had the chance to attack just once your are in good shape because Goyf and Stalker can be shrinked in your favor and maybe chumpblocked. You can do the trick all over again. In addition Jitte is good in any creature heavy matchup plus it is good in the mirror.
Mh well I think this does not help much :( Guess I have to start playtesting again :)
what about that card?
Arctic Merfolk
Creature - Merfolk 1/1, 1U (2)
Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you play this spell.)
If the kicker cost was paid, Arctic Merfolk comes into play with a +1/+1 counter on it.
with vial you can save a dying merfolk and it comes in play 2/2, if the bounced merfolk is the adept you also can draw playing again the adept.
That's a nice trick--->your turn...merrow reejery and vial(2 counters) in play--->tap vial, play Adept+show Arctic Merfolk+draw a card.....tap 2 mana play Arctic Merfolk+Kicker on Adept, reejery trigger=stap vial--->tap vial play adept+show any merfolk+draw a card.
mmm you're right...my bad...
Btw about stifle...i think i'll use that list on my next test
20 Creatures
4x Cursecatcher
4x Silvergil Adept
4x LoA
4x Merrow Reejerey
2x Tidal Warrior
2x Wake Trasher/ or Kira MD
21 Spells
4x Vial
4x FoW
4x Standstill
3x Stifle if i play Kira MD or Divert if i play Wake Trasher MD
3x Daze
2x Echoing Truth
1x Relic
19 Lands
4x Wasteland
3x Mutavault
12x Island
S.B.
3x BeB
2x Back to Basic
2x Propaganda
3x Pithing Needle
3x Divert/Stifle
2x Relic/Tormod's
Actually i really don't know if playng 19 Lands is too much risk..i'll test on Saturday.....also i never played against Goblin so i don't know if 3BeB+2Propaganda+2/3 Needle(Lackey/Siege-gang and such) are enough to give me a chance....we'll see :)
Why has no one tried Waterfront Bouncer? And isn't btb just better in the main over stifle?
I split in the top 4 for an 18 person tournament last night. Here's my list.
4 Mutavault
3 Riptide Lab
13 Island
4 Cursecatcher
4 Spellstutter Sprite
4 LoA
4 Reejery
2 Vendillion Clique
2 Jitte
4 Daze
4 Force
4 Vial
4 Standstill
Sideboard:
4 Back to Basics
2 Jitte
4 Hydroblast
4 Relic
1 Echoing Truth
I went 2-1-1 and beat a team america player in the top 8. Have the Sprites been good for anybody? They were useless for me except for the fact that they fly with a Jitte. The Cliques were very good.
@ luckymartyr, nice job at the gp. Could you post your list? I apologize if it has already been posted.
Part 1 has been answered a couple of times, please check the history. Regarding Part 2 BtB and Stifle do different things. Whereas Stifle has always the potential to screw an opponent early on together with Wastelands BtB is much slower and probably does nothing if the opponent fetches basics. BtB is just for very special matchups like Loam. In the later game Stifle is you swiss knife for a variety of situations.
What about that trick that was hyped bouncing the Sprites with the Laboratory to counter endlessly? Didn't it work out?
@EgoKaite: I never had problems with 19 lands. Vial helps. Occasionally also Rejeerey.
Im currently testing a list with 2-3 Jitte main and full Mutavault playset (to support Jitte better). I also try out nounce mein (ET) instead of Stifle and a 2-Off Tidal Warrior as creature No 19,20 that I can switch with two Selkies when playing against U opponents. Just wanted to share my initial thoughts and experiences on it with you.
Jitte:
So far I can say that Jitte is doing very well. It gives the deck a minimum of creature control and much more options against creature/creature-heavy decks. 2 Jitte have been not enough and it often came too late so I play 3 right now. I found basically 3 situation how to play it: 1) Turn 2: I usually do that only if I have a Vial so I do not loose to much tempo or if I have a hand rather low on creatures (but with counterspells) so I can pump up my lonely critter. Turn 4,5: If I can play and equip with a reasonable amount of beaters out thats a good time. Never play it: Especially with Mutavault out and eventually a Lord you do not have the mana to pay for it because I 'd rather attack with Vaults than play Jitte.
4th Mutavault: Has been great except that I had to play with a proxy ;) Mutavault often is the biggest beater. Only Thresher is better.
Tidal Warrior: I know the complete Merfolk thread, so I know his strength and weaknesses BUT on the other hand I want to play 20 creatures at best 20 Merfolks. At lot of suggestions have been made, especially Kira is very valuable, but finding that she improves the Control matchup most, which is already in our favour, I have chosen Tidal Warrior for a second test round. This little guy is pretty useless against decks playing U, so I had this idea with 2 Selkies SB, that I can bring in when playing against U decks. Selkies with main Jitte can be great fun (like walking over and drawing 5 cards)! Selkies against non blue just sucks so they are SB material in my opinion. But back to Tidal Warrior. My experience so far is that he can impact games against Non U opponents if you have a damage race going. I once managed to race B Sui / Eva Green because my opponent didn't draw any removal. What he is bad at is screwing opponents. There was not even 1 game out of about 25 I have played so far with the new deck twists where I wanted to use him to screw an opponent because simply the situation didnt happen. Which reminds me of...
Stifle vs. Bounce: .... why I put off Stifle. It just does not stifle Fetchlands often enough. I like this card a lot but I wanted to have better creature/thread control. Stifle is great sometimes but often enough it was not. EE, Deed ...? I havent seen Deed a lot and EE which is more often played in DTB could also be countered. It also does not effect Mutavault, so you still have beaters and of course you should not overextend to loose to much permanenets to EE. So having that thoughts I put 2 ETs in the remaining slots and tell you what. They also suck right now. The just do not enough. Either you want to bounce nothing in particular or more then just one threat, or you can deal with the threat with Jitte or tap it with Rejeerey. Against Combo it might be cool to have it main but then it is also OK in the SB. Due to lack of better options it stays for the time being but maybe they just go back into the SB and Stifle comes back because stifling a fetch every 10th game is at least a very strong play.
BTW: With Jitte, Relic, Vial I am also thinking if Rootwater Diver could be a valuable inclusion.
Starting from bottom to top:
@Diver: Could be, also nice to bounce Needles from SB if they get put in there for some reason.
@Stifle: I have come to doubt that card more and more, especially since everyone seems to be playing around it and the fact that I most often after SB want Needels instead.
@Tidal: Don't know what to say really. With jitte in main, you don't really need to islandwalk win that much anymore. And to colorsrew an opponent.. not a big fan...
@Mutavault: I like to play 4.
@Jitte: Trying 2 i maindeck, I also like to play the way you play them.
@Faerie list: I been tinkering with that list for some time now. Managed to get the lock in at some points to. The hole problem with the list is the lack of synergi, either your playing folk's with splash for 1/1s or your playing faeries with a random (sometimes useless) wincon. I'm not really sure. I love Riptide Lab (however, it is sooo mana expensive that you need an early vial to get it to go smooth, and even then you find yourself with tons of cards because all you do is vial in Adepts and bounce and vial in again. If you get to this point, you win) and I love Spellstutter. Clique is awesome. Adept is the only reason why we need to play millions of folks really...
@Stifle: Totally my experience as well. Ppl also tend to play around Daze but still it finds valuable targets more often.
@Tidal: I guess you are right, so maybe Kira or Clique then. Both can be sideboarded against Selkie still. This guy pretty much rocks against U based decks especially with Jitte main. I just had to repeat that ;) Mh second throught ... well better not Kira. It sucks with Jitte. ;) So Clique it will be.