Warmth is better if you're just worried about burn. Not spending mana > spending mana.
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I think it is necessary to move away from the land destruction aspects of this deck because of the fact that goyf costs 2. Which is very easy to recover to. So I decided to switch it to more of a creature destruction type of deck.
4 Dark Confidant
4 Hypnotic Spectre
4 Spectral Lynx
2 Nantuko Shade
4 Duress/ Thoughtseize
4 Hymn to Tourach
4 Dark Ritual
4 Vindicate
3 Swords To Plowshars
3 Smother
3 Sensei's Divining Top
4 Wasteland
5 Swamp
3 Plains
4 Scrubland
3 Bloodstained Mire
1 Volrath's Stronghold
1 Tomb Of Urami
The creatures are pretty obvious with advantage, progreen, and a big beater in the form of Nantuko Shade.
For the spells, I prefer duress over thoughtseize due to the large amount of creature distruction.
Smother is able to hit many of the main creatures in this format.
Side Deck
3 Disenchant
3 Engineered Plague
4 True Believer
4 Planar Void
1 Random Slot
if you run top, why dont you run tombstalker then?
and do you prefer lynx over grunt? i prefer grunt more but maybe its just me.
i would cut 4 lynx and 1 hippie for 3 grunt and 2 stalkers. the rest looks quite god to me(a 3th shade would be good:laugh: ) and i think you should cut one smother to 4 stp cause its better spot removal than smother i think.
here's mine bw list if i was still running it above bgw:
2xtombstalker
3xgrunt
4xconfidant
3xshade
4xsinkhole
4xvindicate
4xthougthseize
4xhymn
4xswords to plowshares
2xengineered explosives
3xsensei's divining top
4xwasteland
4xscrubland
4xbloodstained mire
1xtomb of urami
1xstronghold
1xgodless shrine
7xswamp
now i have one main slot over, somebody has a tip wat the best option for this is? i was thinking about maybe a 3th stalker, 3th eplosive, a smother as '5th' spot removal in it or an random extra creature.
i wanted to test mirror entity in the deck cause its sort of a shade for all your creatures and its cool against meathooks:p
my bgw list which i'm running at the moment looks like this:
3xdoran
4xgoyf
3xgrunt(maybe stalker, dont know yet)
4xconfidant
4xstp
4xvindicate
4xthougthseize
4xhymn
3xdeed
2xexplosives
3xtop
3xbayou
3xsrubland
4xheath
4xmire
1xstronghold
1xforest
1xplains
5xswamp
my sideboards of both build its always different so thats why i havent got one.
i think in the bgw version i will always put gaddok teeg in it.
the lynxes are somewhat good against goyf but albeit being a solid creature, they're still weak. you want more significant clocks in there, like 4 shades, and any combination of grunts or tombstalkers. beating down with a 2/2 just leaves you vulnerable to topdecks. you want to end it as soon as possible after you disrupt their game
This may sound a little off the wall, but what would someone think about Necravolver or Degavolver?
Necravolver could be a 3/3 life link creature, while degavolver could be a 3/3 regenerating creature.
Also, i think that is I added in Necravolver I would take out the sensei's because I can afford the life loss.
I'm wondering what everyone thinks of Beseech the Queen. Ignoring the fact that it's CMC 6, I'm wondering if the effect of Tutoring a Card with CMC less than the number of lands you have in play is worth BBB......
For reference,
http://www.wizards.com/magic/images/...l31_l0isup.jpg
almost diabolic tutor. except it can cost BBB, the same, or a lot more. I say, meh
Grim Tutor seems like it'll always be better. And I don't think that this deck really needs a tutor anyways, since it's pretty redundant already (threats, removal, discard).
Why is nobody even talking about Fulminator Mage in this deck? He might be undersized, but Wasteland on a stick seems pretty hot for this deck, especially when you can throw him at a moment's notice if he's about to die.
Well, he dies to Goyf, Mongoose, Goyf, random Goblins, Goyf, Mishra's Factory, Goyf, and a million other creatures in the format, thus essentially a Wasteland for 1BB. Well, if we don't even play Sinkhole I doubt Fulminator Mage would see play...
Just to Necro this thread, how would Bitterblossom do here? It provides free Goyf chumpers, free Chump-Blockers, and 1/1 Flying Critters at the very least, if nothing else. And, if we play both, Cabal Therapy becomes hot. And, it seems to be all the rage in Standard at the moment...Too slow? Useless? Clunky? Or worth Testing?
Tried it but it doesn't impress me much... :frown:
the 2cc hinders with most of our spells too... which I believe most of us will priortize casting disruption effects over this in the first 3 turns at least...
But bitterblossom + contamination seems interesting though...
What are your thoughts on this build? It's been fantastic for me...
1 Urborg, Tomb of Yawgmoth
4 Swamp
4 Polluted Delta
4 Bloodstained Mire
4 Scrubland
4 Wasteland
4 Dark Ritual
4 Thoughtseize
4 Hymn to Tourach
4 Sinkhole
3 Vindicate
3 Snuff Out
3 Swords to Plowshares
3 Nantuko Shade
4 Tombstalker
4 Phyrexian Negator
4 Hypnotic Spectar
Between the games you win by not letting your opponent keep a single land on the table and the ones you win by seperating them from every single relevent threat, the deck feels absolutely broken in half to me every time I play it.
yes, but this isnt deadguy ale you posted clark. deadguy ale runs confidant and youre list not:laugh:
youre list is probably an white version of eva green wich is a suicide variant.
So I modified my list a little due to some of your comments and it performed nicely. 3-0-2.
But I did discover a few things.
Sinkhole cannot be played right now.
After playing this deck and pox for a while after the inclusion of tarm in pretty much every deck, it doesn't really do much, because the main kill condition can still be played. It is possible to keep a player of 3 lands for the longest time, but two is a very difficult feat. Therefore, I think wasteland is okay due to its ability to cause a great tempo swing. But I think that that spot is better reserved for some other form of disruption.
As for Bitter Blossom, I love it. Though I think it is a much better inclusion in a sui build, if it can be fit in the deck, it should. It is great damage and great defense. And can lead to the inclusion of negator and contamination.
electrolyze, I agree. But I have yet to see a typical deadguy build top 8 at any major tourney in many many months.
I thought the deck could use a reboot with cards that are more powerful and faster than Cursed Scroll/Confidant/Lynx.
You say faster? But you play a 4-off called Sinkhole, and the last time I checked it cost 2 more mana than what it was supposed to destroy...And Hypnotic Specter, which, at best, forces an opponent to discard a card on turn 2. And not even a card of your choice, so while you may land a nice hit, you may get crap, too...AND it's only fast enough for Control. Consider Smallpox, perhaps, in Sinkhole's slot, btw?Quote:
Originally Posted by Clark Kant
BTW, how's 4 Tombstalker doing? Won't the second one be a dead card or something?
Beseech the Queen: We don't use Grim/Rhystic/Infernal Tutor so why now? Why this one?
Bitterblossom: Alone this card doesn't suit here imo. Maybe in some crazy version of suicide deck (without Dark Confidant) with Braids/Contamination/Jitte.
About Sinkhole and lacking of presence in top8: I've searched deckcheck.net in order to find black decks in top8 ( 1st march - today ). 1x Bw Pox, 1x Mono Black Pox, 1x Suicide Black, 2x Bgw Deadguy. They all have 4x Sinkhole inside. Results prove they are useful.
Decklist from Saturday 4th / 32 by Sylvain Durand (from deckcheck.net):
1 Forest
1 Plains
2 Bloodstained Mire
2 Windswept Heath
3 Bayou
3 Polluted Delta
3 Scrubland
3 Swamp
4 Wasteland
2 Tombstalker
3 Nantuko Shade
4 Dark Confidant
4 Tarmogoyf
3 Pernicious Deed
3 Smother
3 Swords to Plowshares
4 Hymn to Tourach
4 Sinkhole
4 Thoughtseize
4 Vindicate
Sideboard:
4 Extirpate
4 Planar Void
4 Engineered Plague
3 Krosan Grip
Nice list but I still prefer Hypnotic in Tarmogoyfs place (lack of aggro in my metagame). I would definitely include 1x Urborg, Tomb of Yawgmoth to smooth the manabase. 0x SDT, 2x Tombstalker. I'm curious how ofter he revealed Tombstalker using Dark Confidant... Discuss !
If Confidant lives long enough to flip multiple cards, either you're already winning or you're in bad shape enough that Confidant's existance doesn't matter to your opponent. Therefore, an extra 8 damage to your head won't do much to tip the situation eitherway(unless against burn, but, who plays that, right?). I've flipped Tombstalker with Bob before, and still won pretty easily, on the back of the insanity of Tombstalker beatz.
Question, though. Is Pernicious Deed really that effective here? I question the need for a sweeper when we play the best creatures in the format, and hardly want to sweep them off the board (though it is possible that we are dead on the board but topdeck deed, confessedly, but how often does this turn up for you? (not rhetoric, but I'm geniunely curious) ).
Also, no accel? In a 3-color build I don't think it really makes much sense to me to not play Mox Diamond(of course, theres that Pernicious Deed thing again, but the mana here looks pretty wonky...) Also, is the deck fast enough without accel?
Which brings me to the next issue, that of mana. The manabase doesn't look very stable to me, personally. How often are you able to produce all three colors? And how often when still safe from Wasteland? Also, are the basic non-Swamps necessary, with only 2 ways to fetch them? (Also noting that those things don't produce B, and he runs Shade) Mox Diamond, being immune to Waste, seems to solve all of these problems(but of course, there's the Pernicious Deed thing, as always).