Re: [DTB] Vial Goblins - Is card advantage better than speed?
Quote:
Originally Posted by
Eldariel
Because he's affected by Plague. He dies to literally any Darkblast, Lava Dart, Plague or any other removal and he can do NOTHING against double Plague. Even multiple Kings tend to just die to Bolts or such (not to mention, it's hard to get multiples into play in due schedule in the first place; generally you could and should kill your opponent with that amount of mana and cards, provided that the slots were well-spent). Pyromancer is better anti-Plague tech too since he can end the game very effectively with one Plague in game. Patron does that too, but isn't tutorable. Still, tutors tend to be too slow against Plague anyways, which is why Patron is so good especially as it's so random meaning that it'll win you games both due to not showing up when opponent prepares for it, and due to showing up when opponent doesn't. If you must have a Goblin-answer to Plague, fit 4 Goblin Goons in between MD and SB. They'll be big even after 2 Plagues and enable all your Goblin-effects like Gempalm, Matron, Ringleader and company even with 2 Plagues in play.
I don't believe Goblin King is meant to be an answer to Engineered Plague at all, though a pre-emptive one can on rare occasions fill this role. Goblin King is meant to grant evasion. Mostly in the mirror or against decks splashing red for burn, like Red Death or Zoo variants.
Re: [DTB] Vial Goblins - Is card advantage better than speed?
Quote:
Originally Posted by
Tacosnape
I don't believe Goblin King is meant to be an answer to Engineered Plague at all, though a pre-emptive one can on rare occasions fill this role. Goblin King is meant to grant evasion. Mostly in the mirror or against decks splashing red for burn, like Red Death or Zoo variants.
I know, but we were talking about specifically his role against Engineered Plague, where he isn't very impressive. He does have some merit, but I'd rather just overwhelm than evade, and the slots are tight as it stands.