Yeah, go back a few pages.
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Yeah, go back a few pages.
Would you play Firespout over Pyroclasm in the Classic UR-Build?
@Wasteland: Hell yes Firespout over Pyroclasm. It's better against Slivers and Merfolk and Zoo.
Plus it get's thresholded mongeese, crusher, etc.
Skeggi - could you please give us a list of your build with Kira? In my opinion this subject wasn't really analysed here. Yes there was a list by Rodmistah, but this subject "died" :smile: soon after
Unfortunately I can't run Kira as I run Uwg list beacouse of her/his double U cost. The way I see it's to risky. The other thing is, I really don't have enough space for it.
My Merfolk list was the one in this post: http://www.mtgthesource.com/forums/s...postcount=1349
Why the lack of posts lately? I've been playing dreadstill for almost a year now and I constantly make good finishes.
This past event I got 2nd due to 4 Krosan Grip. I was thinking of going U/W or U/W/G dreadstill for meddling mage. What do you guys think?
I might go U/G/W just because the new mage is so f*cking sexy. Plus, running swords/path would just be really cool. But then I lose Fire//Ice and Firespout, both of which have been utterly huge for me.
I posted my UGW list in post #1325, after advice from HammafistRoob I added 1 EE cutting 1 Standstill from the main. For sideboard I cut 1 BEB and 1 Mage to add 2 Crucibles.
I could use some more advice guys, byt as raptorcardz already mentioned there seems to be lack of comments lately..
I've just been reading the last few pages of the thread since I've been pretty inactive lately... and I was reading about the transformational boards... I think the best Transformation is to turn into a NLU of sorts I've been siding Sower of Temptations and pulling out nought for them in the matches where a K-Grip and such is an issue.
For reference my current board looks like this:
3 Pyroblast
3 Sower of Temptation
3 Krosan Grip
3 Firespout
1 Tormod's Crypt
1 Relic of Progenitus
1 Pithing Needle
So, after months of experience and gaming, what do you think is the best color splash and why?
I know there has already been this discussion, but months have past..
I actually am playing green atm and think it's great. Also played with black, and am going to try red.. White is great on paper, but I think green can do almost the same things, but a bit better..
Btw, I am trying Berserk Sb, it's quite nice on dreadnought, but it's awsome on goyf!! :laugh:
So, this is the deck I would like to play atm, but it has 63 cards. Which 3 should I cut and why?
3 Island
3 Wasteland
4 Mishra's Factory
3 Tropical Island
2 Volcanic Island
3 Polluted Delta
3 Flooded Strand
4 Phyrexian Dreadnought
4 Tarmogoyf
3 Trinket Mage
4 Stifle
2 Trickbind
4 Force of Will
4 Brainstorm
3 Spell Snare
3 Daze
4 Standtill
3 Counterbalance
2 Sensei's Divining Top
2 Engineered Explosives
SB
3 Krosan Grip
3 Firespout
2 Tormod's Crypt
1 Relic of Progenitus
3 Red Elemental Blast
3 Berserk
I thought of cutting 1 EE and I think it's the first cut. I would also cut a land, but I'm afraid of weakening the mana base. Trinket mage? 2 are really a few.. 1 trickbind? Always wish to have more! Phyrexian Dreadnought? It's the main ending card and 4 help more to cast it early against aggro decks..
What do you think of the sideboard? Probably many of you won't like berserk.. Correct? Is the mana base ok, or should I ad a 7th fetch?
Thanks!!
Btw I will cut something in the side for 1 Pithing Needle
Well...really, there's three or four slots that you can play with. Do you want to run 3 Spell Snares and a Relic of Progenitus? 4 Goyf? 3 Swords and a Relic? Fitting two of those three into the deck is tight.
To make matters worse, it's probably right to go +1 Counterbalance, +1 Top. 4/3 is better than 3/2, even with Trinket Mages.
I've ended up choosing between Goyf, Spell Snare, Bob, and Swords-I just can't figure out how to do more than one in the deck at a time. All four versions are strong. In a more developed metagame (CB, Bob, Goyf everywhere) Spell Snare may be the best choice. In a more random metagame, Goyf or Swords is better.
What do you think of going down to 3 Standstill?
And in a Ugr build what is the correct number of Phyrexian Dreadnought, Tarmogoyf and Trinket Mage? I was thinking of 3-4-3, but some friends told me to play just 2 Trinket Mage..
If your deck is jam packed and you need the slot then 3 SS is fine.
I think that 2 Trinket Mage is perfect fine and have been running a 4/2 dreadnought/trinket mix to decent success. For Tarmogoyf I say at least 3 if youre going to run it, and the 4th is a good idea if you have the room.Quote:
And in a Ugr build what is the correct number of Phyrexian Dreadnought, Tarmogoyf and Trinket Mage? I was thinking of 3-4-3, but some friends told me to play just 2 Trinket Mage..
-1 FactoryQuote:
3 Island
3 Wasteland
4 Mishra's Factory
3 Tropical Island
2 Volcanic Island
3 Polluted Delta
3 Flooded Strand
4 Phyrexian Dreadnought
4 Tarmogoyf
3 Trinket Mage
4 Stifle
2 Trickbind
4 Force of Will
4 Brainstorm
3 Spell Snare
3 Daze
4 Standtill
3 Counterbalance
2 Sensei's Divining Top
2 Engineered Explosives
-1 EE
-1 Trinket Mage
or
-3 Counterbalance moving it to the board. Seriously, its not as good here as it is in other decks packing decent curves and smaller concerns for tempo.
From the list posted above I was thinking of cutting:
-1 Trinket Mage
-1 EE
-1 Standstill
Is it optimal?
Actually I don't like the idea of going down to 2 Trinket Mage Alot, but probably Tarmogoyf and Dreadnought are stronger..
This is the list I played yesterday at a tournement here in holland. 40 people showed up and I went top8:
3 island
2 volcanic island
2 tropical island
4 mishra''s factory
3 polluted delta
4 wasteland
3 flooded strand
3 phyrexian dreadnought
3 tarmogoyf
2trinket mage
4 stifle
2 enigneered explosives
2 sensei''s divining top
1 trickbind
3 counterbalance
3 daze
4 brainstorm
3 standstill
3 spell snare
4 force of will
SB
1 pithing needle
3 firespout
1 tormod''s crypt
2 red elemental blast
3 krosan grip
2 relic of progenitus
3 blue elemental blast
Round1, Rock: A bad match-up, and it was. He has to much removal game1 and two tombstalkers don't play nice. Game2 i go in to beat down mode with balance/top and two goyf's. Playing a dreadnought without the stifle just to make my goyf's +2+2. I had a relic in play to keep him from tombstalkers. Game3 he goes insane with his opening hand and tidehollow skullers/hymn/wasteland/thoughtseize kill me.
0-1
Round2 Ichorid; the player has made a new list of the deck, playing fetch and brainstorm. Game1 I daze a LED and force a breakthrough, afterwards I go for the kill with a dreadnought. Game2 is the same.
1-1
Round3 Merfolk; Game1 is for me because he doubles forces my standstill! I play it, he forces, i force the daze, he forces my daze. Ok, I already had dreadnought stifle at hand which i play the next turn, killing him. Game2 i have to mulligan down to 5:S...and well, merfolk can go really fast.
Game3 goyf;s and factory beatdown. He makes a mistake by attacking with his lord which did not have Islandwalk, so i block the Lord dead, giving me breathing space so i can kill him.
2-1
Round4; UWB Landstill; a bad match up, but Dreadstill goes in to overdrive. Game1 i play 3 wasteland and 1 stifle blocking him from Mana and giving me the time to kill him with dreadnought trickbind (he had a force for the stifle).
Game2 again a lot of wasteland and he goes manascrew because of it. Tarmogoyf goes home.
3-1
Round5; Zoo. Game1 was sick. I open with tropical, and say go. He plays heath, which i stifle. On my turn i play dreadnought stifle and he picks up his cards and says game2. Game 2 he runs in to a EE on 1 and i win the game.
4-1
Round6 I ID so i reach the top8.
In the top8 I have to play against the rock player i played the first game against. Dreadstill is so *** against that much removal and skullers are annoying:S
I win a DCI foil Decree of Justice:-) The winner gets a delta, 2 dci vindicate, a tropical and a italian Tabernacle, good price support anyway.
Was really happy about the list, especially the green splash. Although I'm still in doubt about the SB. Not once did i want to board in sower of temptation. The EE and goyfs MB where brilliant.
Just finished a local tourney (~ 22 ppl showed up) as 3rd with the following list.
Creatures
3 Phyrexian Dreadnought
4 Tarmogoyf
3 Trinket Mage
Spells
4 Counterbalance
4 Standstill
4 Brainstorm
4 Force of Will
4 Daze
3 Sensei's Divining Top
1 Trickbind
4 Stifle
1 Engineered Explosives
Lands
5 Island
3 Polluted Delta
3 Flooded Strand
3 Tropical Island
3 Wasteland
4 Mishra's Factory
SB:
1 Engineered Explosives
3 Krosan Grip
2 Pithing Needle
3 Blue Elemental Blast
1 Tormod's Crypt
2 Kira, Great Glass-Spinner
3 Spell Snare
The maindeck was really great, but you might notice the SB seems to be lacking GY hate and mass removal, which both were meta choices.
I still think that Ug has a slightly better maindeck than Ur, which in turn has the better sb options in Firespout / Clasm, Moon and Red Blast. I hesitate to splash both, because i enjoy playing a decent manabase. I also have lots of Dragon Stompy and other Chalice / Wasteland decks in my meta.
FYI difference to my Ur list are:
-4 Goyf
-3 Tropical Island
+1 Island
+2 Volcanic Island
+2 Fire/ Ice
+1 Trickbind
+1 Nought
Spell Snare was a good cut from the maindeck, because it makes the curve to cmc 1 heavy. I kept it in the sb for this event for the games were i draw.
I played against:
- Uw Dreadstill: 2-1
- Berzerk Stompy: 2-1
- Ugr Tempo ThreshThreshThreshThreshThresh: 1-2
- Gbw Loam: 2-1
- Aggro Loam: 2-1
If you want some matchup details / remarks, just ask.
My newest creation, featuring the standart maindeck from the UR builds, with a sideboard against swarmdecks and all Grow-variants: (maybe weaker vs. Controldecks, cause of the missing red blasts / blood moons)
Duckhunt:
//Lands (21):
3x flooded strand
3x polluted delta
3x underground sea
5x island
4x mishra's factory
3x wasteland
//Creatures (7):
4x phyrexian dreadnought
3x trinket mage
//Other Spells (32):
4x brainstorm
3x spell snare
4x stifle
4x daze
2x trickbind
4x force of will
4x standstill
3x counterbalance
2x sensei's divining top
1x engineered explosives
1x crucible of worlds
//Sideboard:
3x blue elemental blast
4x engineered plague
3x perish
1x engineered explosives
1x tormod's crypt
2x relic of progenitus
1x crucible of worlds
Greetz,
Marius Hausmann