If that were followed, this thread would have 34 posts and not 34 pages.
By the way, I'm leet.
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Time to take advantage of Matt's increased opportunity cost for responding*
UWT IS BAD LOLOLOLOLOLOL. OMG HAO CUM IT HAS 1/1? OBV ONLY 5/6 FOR 1G IS GOOD. L0L!!!111 ALSO, LERN 2 BILD D3CK. U FORGOT PATH TO EXILE, SINCE LANDS ARE USELESS IT'S BETTER THAN SWORDS. RUN 4 NAO! BUT IT DOESN'T MATTER CAUSE UWT IS BAD. I DUN LIZEN TO D4T4!!!!!!
*Also, your girlfriend has infinitely smooth curves. ** I embedded her into Riemannian space yesterday, and took her Lie (in bed) derivative.
** I would know: I'm a math major.
Sarcasm aside, that still seems to be the general belief. Despite performance. Despite results. Despite anything. People just don't believe in the deck and treat it like an "easy match". I was feared when I was 1650 and played Landstill. Now that UWT pushed me over 1800 I seem to be playing against "bad match ups" everywhere. Or so they claim. Oh, and always outluck them out. Better for me. Though some are already looking to buy Dread of Nights and Massacres. Hahaha.
I'm a math major too xD
While I can deffinately agree that UWT is a match-up most people find as a joke because the logistics of it seem so terrible the reality is this. Many players are attempting to be so aggresive that they cannot handle that this arch-type can play defense, and flip a threat relatively easy with a stall. This is why I see most players losing what they would call a favorable match-up.Quote:
Sarcasm aside, that still seems to be the general belief. Despite performance. Despite results. Despite anything. People just don't believe in the deck and treat it like an "easy match". I was feared when I was 1650 and played Landstill. Now that UWT pushed me over 1800 I seem to be playing against "bad match ups" everywhere. Or so they claim. Oh, and always outluck them out. Better for me. Though some are already looking to buy Dread of Nights and Massacres. Hahaha.
I'm a math major too xD
What I don't understand is why anyone trying to hate our UWT would play the cards named instead of just EE or Shackles. Both cards end the game against UWT and honestly i'm not sure what your opponent IRL are thinking.
Also you'll have to explain to me what you mean by "feared in Landstill" because for much of that thread I recall the exact opposite. Maybe your refering to IRL.
I tried this deck (the mainboard version) for the first time against a friend's monowhite casual angel deck. His deck consisted of Prismatic Angel, Exalted Angel, Dawn Elemental, Quicksilver Amulet, Preacher, Wrath of God, Balance, Karakas, and Iona.
Unfortunately, I did not win, but I dragged out the game to an hour. At one point, using a Mom + Serra Avenger + Jitte, I was able to generate enough Jitte counters to waste two Exalted Angels. He wrathed and balanced in the mid and late game taking out two Moms, and I was not able to draw any more Moms to protect my last two Serra Avengers. I ran out of steam.
One problem was that I did not have any counters when my opponent cast Quicksilver Amulet, so he was cheating all his angels in. He cheated Iona in, but made a mistake by naming blue, allowing me to StP it.
U/W Tempo is definitely a deceptively interesting deck. I was amazed by the synergy of all these "small" cards. Good stuff.
Thanks for sharing your flash of insight. They're just doing it wrong! I would've never guessed.
I've missed the new errata? These cards now say "UW Tempo loses the game"? Guess not. Note that I could write a full paragraph about how these cards are not even close to stop UWT, and how I've faced them numerous times, but I just won't. Arguing with you is a waste of time, since all you can offer is plain contradiction and groundless claims. Like the above two. Why bother feeding the troll?Quote:
What I don't understand is why anyone trying to hate our UWT would play the cards named instead of just EE or Shackles. Both cards end the game against UWT and honestly i'm not sure what your opponent IRL are thinking.
Maybe you should try to read what I said. What I can recall from that thread, is you propaganding some sub optimal wish build (much like that "tempo" bant), never winning anything with it, except for when you wildly boasted about stomping through that really huge tournament where you happened to win 3 or 4 matches (3 wins, id, win in top4 and split or something). And posting nothing constructive.Quote:
Also you'll have to explain to me what you mean by "feared in Landstill" because for much of that thread I recall the exact opposite. Maybe your refering to IRL.
In the meanwhile, I've went 3-1-1 today, losing to some C/B Top insanity 0-2, drawing on time with BGW HelmLine, and winning SA, Stasis, and Reanimator 2-0. Finished 5th.
Yes, there are always cards that are great against certain decks. Is EE good against UWT? Sure. Is it game breaking? Possibly. But its just as strong a piece of hate as FoW is against ANT.
At Knightware, I watched a game where Jeff was playing virtual white weenie beatdown against an Aggro Loam(?) player after he mana screwed him. Jeff's opponent dropped EE and blew the board, hitting Mom, Vial, and Wayfarer, only to see a new team next turn. Its not always a game breaking play, especially when UWT is already ahead of the game in board position, in this case, due to Wayfarer.
Excuse the good troll opportunity. That part of his post made no sense. :P
I agree though. This thread sometimes reminds me of reading the saturday morning cartoons.
I probably wouldn't resign until it was like: shackles+EE+ wog in hand or something.
Mom+avenger+anything is a solution to shackles. As is having sufficiently many creatures.
EE needs no solution. The best it ever does is like 2:1, maybe 3:1, and probably in any case only hitting creatures that had CIP effects. (Or else I wouldn't overextend them.)
How come I don't see you in the zoo thread saying: omg loses to mass removal?
Mass removal is pretty good, but it's only game-breaking if the UWT pilot is retarded.
It's the first time I've piloted this deck, and also the first time I tried out a competitive deck. I'm a bit of a newbie here. Please cut me some slack here. If you come down too hard on new players, you will only drive them away.
I thought cards like Fanthom Seer were bad. After I used them in this deck, I began to see the insights the deck's creators saw. All I'm saying is that I'm a believer of this deck now.
This is what I meant. You can sometimes lose to EE, but it isn't the ultimate piece of hate like, say Energy Flux against Affinity. Not even close. UWT naturally has at least some (I'd even say quite a bit) of resilency against hate, since it runs the counterspells. Moreover, even resolved EE doesn't nearly spell GG, for apparent reasons - you might've gained some CA and can afford this, you don't overextend into it.
Also, playing EE is tricky in most decks, since more often than not it would hit their permanents too. And if they hold onto playing their permanents, they cripple their development.
I would conclude that EE vs UWT is weaker than FoW against ANT.
Another useful trick against Shackles is Jitt'ed Avenger. Unless they have a metric ton of islands (and who does? Mono U control is not that serious of a contender), they're not going to steal it. Won the games on account of that.
I went 3-1 with the deck today.
R1, Milan, Zoo
g1 He Bolted away my creatures and finished me with some cat
g2 He Bolted away my creatures and finished me with some cat
R2, Bye /insert random bye joke here/
R3, Martin, Painter
I won when he mistapped his Stone before Grunt's trigger
I won when I wasted his Tomb and he failed to draw a land in reasonable time
R4, Jiri (?), Reaminator
He put Iona and Archon into play, but it was Leviathan that killed me, because I was unable to Mom-Avenger-Jitte infinetly blovk it. Reanimatro is so storng deck, it can kill on turn ten with nineteen power!
I somehow won with some crappy dudes, no 7/11 emerged, so this was easy.
I Karakased away his Iona and somehow won with crappy dudes.
This deck is stupid.
I was being a grammarian bro. For something to be interesting you have to know why. Deception implies that you do not know why so it was just a bad sentence.
Anyway, Fathom Seer is one of those perceived janky cards. Its good when you know what to do with it. Watch some of the UW Tempo vids and you will see why its good.
Saying it's always GG is exagerating. But those are 2 card I REALLY don't wanna see on the other side of the table. I can't count how many games I thought I had won woth Jitte + Mom + Avenger that simply get turned upside down by an Explosives for... "Sure it's just a 2 for 1", but you have to remember your opponent is always doing more stuff. Land wayfarer gets not always can be cashed in for gas and depeding on the trade Explosives can just ruin your game.
The deck is designed so that wayfarer always indirectly gets gas, because we computed its land contribution in deciding to run more gas. We've never really wandered away from 17-19 lands.
I mean I'm a bit disappointed when shackles comes into play, but I don't even think anything of EE. Like the worst kind of EE is the surprise EE, where someone just threw it into a deck that doesn't usually have it, and if that happens they might score the best score possible which is like: avenger+jitte+maybe SFM. And even that you recover from by just playing a fathom seer. (Actually you come out +1) But most of the time it's just like: k, he plays EE. I guess I'll just make him use it on my jitte'd SFM unless he'd rather take 5 a turn/let me charge up.
Yet another tournament report:
R1. Enchantress.
Game1. I pierced his Presence, Dazed Worship and then all he had were just ''stalling' tools like elephant grass, Moat, 2x Confinement, Replenish (I've grunted away Presence already). Avenger flew in for a win.
Game2. I start with Vial, FoWed his Enchantress and then 2x Avenger joined by Grunt do it quick, while he struggles to topdeck some gas. Didn't even draw Aura.
R2. BGWSA with Mystics.
G1. He casts a bunch of QPMs and a Goyfs, I'm able to play the defense for some turns, but I get flooded, and 2x Grunts just die to themselves.
G2. I get blown out by Orzhov Pontiff and Mystic'ed SoLaS.
R3. UGR C/B Top
G1. He gets balance (without top though) really quick and I struggle to resolve anything relevant.
G2. I manage to apply some aggression with 2x Avenger, they're bolted, but I manage to finish the job with Fathom Seer. At some point MoM + Wayfarer are killed by Sulfur Elemental.
G3. Ends on time when I'm one turn short of killing. But draw is a draw.
R4. Progenitus Survival.
G1. Quick jitte does the job.
G2. I get majorly outtempoed, and Spike Weaver prevents my Jitte from going active.
G3. I manage to fly in for the win in turns after a long game where I had to fight through double Spike Weaver (you can imagine 6 turns of fogs).
So 2-1-1, and I'm out of top4.
So, I played this today in a small tournament, I'm not gonna write a report but I figured you might wanna add the results to your data:
GBW Survival
1-0 (went to time)
Dragon Stompy
2-1
Fetchland Tendrils
1-2
(Could have won this one, but my food was getting cold so I played a little rushed^^)
Saito ANT
2-1
My list is more or less the usual,you don't have too many flexible slots here:
// Lands
4 [ON] Flooded Strand
4 [B] Tundra
3 [TE] Wasteland
1 [ON] Windswept Heath
1 [ZEN] Marsh Flats
1 [ZEN] Arid Mesa
1 [UNH] Island
2 [UNH] Plains
// Creatures
4 [TSP] Serra Avenger
4 [UL] Mother of Runes
4 [ON] Weathered Wayfarer
2 [CS] Jotun Grunt
4 [DD2] Fathom Seer
2 [WWK] Stoneforge Mystic
1 [LRW] Spellstutter Sprite
// Spells
3 [NE] Daze
2 [ZEN] Spell Pierce
4 [BD] Brainstorm
4 [AL] Force of Will
4 [R] Swords to Plowshares
3 [DS] AEther Vial
2 [BOK] Umezawa's Jitte
// Sideboard
SB: 1 [CS] Jotun Grunt
SB: 1 [LRW] Spellstutter Sprite
SB: 2 [10E] Aura of Silence
SB: 3 [LRW] Burrenton Forge-Tender
SB: 3 [MI] Enlightened Tutor
SB: 1 [LRW] Thorn of Amethyst
SB: 1 [ALA] Relic of Progenitus
SB: 1 [FNM] Tormod's Crypt
SB: 1 [SHM] Wheel of Sun and Moon
SB: 1 [ALA] Ethersworn Canonist
€dit: I found the Data of the first tournament I played with this deck (earlier this year), I only used it twice so far.
Pro Bant (no CB)
2-0
Zoo
2-0
Reanimator
2-1
Goyfsligh
1-2
Loampox
0-2
Dredge (with LED)
1-2
3-3 8-7
overall