Originally Posted by
ivanpei
If you're on Sneak Attack plan they DONT KNOW. That's the whole point. Blue players are very unlikely to risk it. They will counter the Overmaster. I think they are many good points being brought up. Yes the deck is slower with Overmaster compared to Misdirection. However Overmaster allows more double/triple protection hands. Too often, It's force pitch Misdirection and Misdirection + Blue card for double protection or something similar. That's 4 card and already really late in the game. With Over Master, you can have Force + Overmaster + Overmaster/Pierce. The extra card really matters.
And as brought up above, you don't care about being a turn slower vs blue decks. RUG Delver may have a quick clock, but its not that quick. They still take 5-6 turns to kill you fastest and that's still plenty of time. Against aggro, you just cycle the overmaster. It's a win win. I think we can't play to many pierces with overmaster. Im not sure what the ideal numbers are but I think 9 pieces of protection should be ok. Ie: 4 Force, 2 Pierce, 3 Overmaster.
I think we don't need the SSG, if you need speed, Overmaster should just be cycled. G1 against Reanimator is Terrible anyway, so Overmaster over Misd shouldn't be such a big deal as it's almost unwinnable. Misd is also pretty bad against Reanimator so it's a pretty near side swap.
(1) Against RUG or UW Miracle/Stoneblade is where Overmaster shines. Ok so you're a turn slower, it doesn't matter against these kind of decks. Like said earlier, you can run it out and if they pierce, it you pay, draw a card and try again next turn. That's pretty fantastic IMO. In these matchups, what matters is card advantage, you need every single card here.
(2) Against aggro, Misdirection is a dead card (not counting discard). Against most Non-blue, it does nothing while overmaster cycles. Ever get those slow, protection heavy hands even after mulling? Yeah they suck, Overmaster makes it easier to keep these hands because you can cycle them away.
(3) So to recap, Overmaster compared to Misdirection is better against Control and most non-discard aggro. It's equally bad against Reanimator, but at least cycles. It's only bad against decks that pack Hymm. Even against Thoughtseize, Misd-ing a Thoughtseize is card parity, even though it does protect the most important cards in your hand and strips your opponent's best card.
I say the pay off is much better than what you're losing.