Eot tricks?
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Eot tricks?
Wait, huh? You still need 3 mana to be be able to cast Snapcaster and Flashback Entomb. I wanted to test Snappy to be able to rebuy other spells (Brainstorm, Discard, etc.) in addition to Entomb, which was the potential advantage I was thinking of over Intuition. Also weird utility with reanimating and getting the trigger too - but that's potentially a problem interfering with Shallow Grave.
You can eot give flash back, untap and cast the spell on your turn just like you can eot shallow grave and not sac him til the end of your turn. This way, you don't have to hit land drop number 3.
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On second thought and some discussion with Richard Cheese, I don't think that works. It doesn't have the same delayed trigger that Shallow Grave and Goryo's Vengeance have that trigger at the End Step.
I don't think it works that way. Snapcaster is worded differently than Shallow/Goryo's.
Snapcaster
Goryo'sQuote:
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn.
I could be wrong, can someone clarify?Quote:
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
Edit: Ninja'd by Koby. Story of my life.
I gotta just start asking rulings here. I was told it works. Seemed all too broken and I should have checked it out further.
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I've continued tweaking the UB version, I'm especially a lot happier with the sideboard. I play exclusively online, so, the SB is tuned to that meta. I'm 18-2 in tournament matches with this build so far:
Main Deck
60 cards
2 Flooded Strand
1 Island
1 Marsh Flats
4 Polluted Delta
1 Swamp
4 Underground Sea
13 lands
1 Children of Korlis
1 Emrakul, the Aeons Torn
1 Griselbrand
3 creatures
4 Brainstorm
1 Chrome Mox
4 Dark Ritual
4 Daze
4 Entomb
4 Force of Will
4 Gitaxian Probe
3 Goryo's Vengeance
2 Lim-DÆl's Vault
4 Lotus Petal
4 Ponder
1 Reanimate
4 Shallow Grave
1 Tendrils of Agony
44 other spells
Sideboard
1 Chain of Vapor
1 Children of Korlis
1 Echoing Truth
1 Flusterstorm
1 Griselbrand
2 Massacre
1 Pact of Negation
2 Pithing Needle
4 Surgical Extraction
1 Swan Song
15 sideboard cards
with so many counterspells what do you do if your entombs get rfg? also with no pull from eternity g2-g3 how would you win if grisel is removed, hes the "ad nauseum" that you need to draw enough cards for the tendrils win.
While I don't think that Pull from Eternity is needed in the current meta (I think you can make a case for it with more Deathrite Shamans around), I do share your concern about no discard spells. Counterspells can be pretty good at protecting your spells on the stack, but you're very much all-in on Entomb without any discard effects. That would worry me a bit.
But that said, I can see why going to 1 Griselbrand main makes a lot of sense if you're intent on forcing your Entomb to resolve via countermagic.
Hey Dan, cool, probably met you before, good to see another Vancouverite on the board, though, as said I don't play paper magic anymore.
As for the questions, well, I i have to say, firstly, I really don't mean to post to say my build is the best, and this is how it should be, just posting my tuning of the list if anyone wants to test it out. Now, to the specific questions, I've never had my Entomb RFG'd (I assume you're talking about surgical extraction or extirpate) , nor would I care if it was. Surgical and Extirpate aren't widely played, and the only way entomb is in my GY is if I put Gris in there or they discarded it. So, the only way they could get my entomb is if they discarded it, then cast surgical, the only real chance an opponent would have is doing that on turn 1.
As for RFG Gris, again, its never happened. Swords yes, but that is a fluke, and if they run swords or surgical, I put and extra copy of Gris in from the side and keep Emrakul in as an alt.
Also, pull from eternity is terrible, it turns the combo into a 3 or 4 card combo on 3 colours, and if they're RFG'ing you, they are playing disruption.
If you are not playing discard, doesn't Gitaxian Probe lose a lot of it's value?
I guess a better question would be why would you play GP over something like preordain in that list? The only advantage probe gives is information. If you are all in on entomb, I would think seeing more cards would be better.
No, Gitaxian probe is still great for a number of reasons:
-It gives you info whether you can combo off or not, and games 2 and 3 what hate your opponent has
-It's awesome with Lim-Dul's Vault and hiding cards with brainstorm. Sometimes I have neither an entomb or reanimation spell, with a probe, I can get both same turn
-Free cantrip, deck-thinner
-Up's blue count for FOW
-Ups storm count for Tendrils
-Free life loss when comboing with Children
-Lastly, very niche case, but it has happened to me twice this week, when Tendrils is last card in deck, it will safely draw it.
Any thought to cutting Tendrils from the main? With counterspells, the case seems especially clear for cutting it - chances are you can draw a counterspell if they try to plow Griselbrand. Karakas can still be a problem, but that can be overcome with Pithing Needle or a boarded Tendrils.
I know, I know, it's really annoying to combo out without Tendrils. It's very doable though.
I'd rather run a 61 md 14 sb configuration before dropping tendrils to the side.
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