Re: [Deck] Solitaire (Enchantress)
Since this is my first post ever on MTS it would be nice to get some comments on my deck. I've been working on my Enchantress deck for some time now and here is the current decklist;
4 Windswept Heath
2 Savannah
1 Taiga
2 Serra's Sanctum
7 Forest
3 Plains
3 Elvish Spirit Guide
4 Argothian Enchantress
4 Enchantress's presence
4 Utopia Sprawl
2 Wild Growth
2 Exploration
3 Sterling grove
1 Sylvan Library
4 Elephant Grass
2 Solitary Confinement
3 Ground seal
3 Replenish
1 Moat
1 Oblivion Ring
1 Aura of Silence
1 Karmic Justice
1 Words of War
1 Sigil of the Empty Throne
Sideboard
3 Warmth
2 Choke
2 Runed Halo
2 Seal of Primordium
2 Karmic Justice
1 Oblivion Ring
1 Aura of Silence
1 Wheel of Sun and Moon
1 City of Solitude
Some thoughts about card choices;
Sterling Grove; I sometimes miss the 4th but I just don't know what to cut to fit it in.
Sylvan Library/Mirris's Guile; Like them both but now and then Library's extra cards are worth the loss of life.
ESG; I think this deck needs the possibility to play Argothian on your first turn and ESG is better than Chrome Mox. ESG is also nice against Daze.
I'm thinking of splashing U for In the Eye of Chaos (SB) and maybe Soothsaying instead of Library, has anybody tried the U splash without changing the original decklist too much? Another card I was thinking about trying is Abundance, it's a bit expensive but it could work quite nicely with Soothsaying or Library. Thoughts?
Re: [Deck] Solitaire (Enchantress)
Your list looks pretty good, although I' ve always seen Wild Growth as pretty underwhelming. I would try Gaea's Touch in its place (although if you do this, you may want to up the Forest or Savannah count). I'm also not a fan of having 2 win con's in the MD game one, if they counter or destroy the first one you can just Replenish it back. No one plays Extripate main game one.
I've never missed the 4th Sterling Grove. Unless your one of those people who love to take their dear sweet time and start slow rolling once you get Confinement online, you shouldn't have any trouble winning once you get whatever wincon you are using to start doing its thing.
If you want to splash U, I would consider really revising the deck list, like, starting with 4 Argothian/4 Presence and going from there.
Re: [Deck] Solitaire (Enchantress)
Hi,
Been lurking for a couple of months and was finally ready for a first post! :tongue:
I know it has been discussed before but i am trying to build a blue splash version of enchantress and was thinking about the following cards:
- Energy Field
- Lilting Refrain
- Trade Routes
- Mystic Remora
- Counterbalance
- Soothsaying
- In the Eye of Chaos
- ...
I'm sure you guys immediatly think about a number other blue cards that need to come into the picture when constructing a blue splashed version of the deck?
I would be very happy see what was used/tested before, i've not seen a blue version in my meta (yet).:rolleyes:
Re: [Deck] Solitaire (Enchantress)
Has anybody ever considered running 2-4 Suppression Field in this deck? I know it shuts down Heath, our Tutor and one of our win condition.
It obviously would need some rework. It's just all theory, but could it work?
Cutting Heaths for either Basic lands or some other Duals/Filter/Pains/whatever or even Land Grant. (we really don't need Heath's shuffle effect anyway).
Heath is only good to search for a basic forest to enchant, which might be too important.
Cutting Sterling Grove would make the deck too bad, but as this deck generates a lot of mana it could still be good enough under the Field.
And as win condition, we could run Dovescape/Throne.
It's all theory though, but Suppression Field shuts/slows down so many things. (most notable: Survival, Loam engine/cycle lands, Fetchlands, Equipment, Pridemage, Wasteland, Sensei's Divining Top, Deed, Explosives, Relic)
Re: [Deck] Solitaire (Enchantress)
ElOrso: Not sure about the blue splash. Some of those cards seem sideboard only (like Mystic Remora) and then again only good on the draw and in certain matchups (combo,thresh, control).
Trade Routes is good as a one of, Energy Field sort of sucks, Counterbalance+Soothsaying could be strong, and Lilting Refrain could be good (would be much better if it cost U). Try it out, tell us how it plays. Go for straight G/U if you can, with Dovescape being the wincon. I don't think this deck can function without Confinement, Moat, Grove, and Replenish though.
ScoOter: Suppression Field could be a great sideboard card. Enchantress sideboards are 100% up to you though, so if its great for you where you live, run with it.
Re: [Deck] Solitaire (Enchantress)
Quote:
Sterling Grove; I sometimes miss the 4th but I just don't know what to cut to fit it in.
Sylvan Library/Mirris's Guile; Like them both but now and then Library's extra cards are worth the loss of life.
ESG; I think this deck needs the possibility to play Argothian on your first turn and ESG is better than Chrome Mox. ESG is also nice against Daze.
@Sterling Grove: You should run 4. Kut the MD Karmic Justice, it's dead MD more often than Grove anyway. Sterling Grove is just too versatile not to run 4. It protects your 'chants from 'chant removal especially Pridemage, it finds your silver bullets and win conditions, and it finds Enchantress's Presence. Very versatile.
@Library vs. Guile: Library is definitely stronger than Guile. I used to run Library, but I found that Guile is faster and thus more needed. Library is good at coming up ahead, but it's not very good when you're being attacked. Either way, Guile's selling point is that it costs one mana. I'm actually able to keep one-land hands thanks to Guile. My build has only 20 lands.
@ESG: Chrome Mox is better. ESG is good at giving you fast mana, but it's not permanent, which is a big deal since Enchantress doesn't usually win that quickly. Perhaps even more important than that, ESG can't potentially give you white mana, whereas Mox can (if you run Mox, you need to run 4 Grove), or in rare cases, you can imprint Blood Moon to cast another or imprint WoW and cast Blood Moon and then take your time with Angel beats.
Quote:
Suppression Field shuts/slows down so many things. (most notable: Survival, Loam engine/cycle lands, Fetchlands, Equipment, Pridemage, Wasteland, Sensei's Divining Top, Deed, Explosives, Relic)
The problem is that you don't really have anything to back up the Fields. Opponents can normally shrug off a single Field.
Re: [Deck] Solitaire (Enchantress)
i think guile is better because you can re-arrange the top 3 cards under confinement and this way, you can be sure not being out of gaz
Re: [Deck] Solitaire (Enchantress)
First, thank You all for your comments :smile: I think I'll try Guile in stead of Library and see how it works out. Considering wild growth vs. gaea's touch I think that growth is better the first 2-3 turns whereas touch is better lategame (makes replenish cost you 1w...) so? Actually I would like to play all three (exploration, touch and growth) and use 5 slots for them but I'm not sure which combination is the best and what to cut. I might go 2x exploration, 2x touch, 1x growth and cut the MD Karmic Justice, I'm staying with ESG instead of moxes though since I AM a stubborn Finn (who's english has gone quite bad btw, sorry for that).
Has anybody done any Match-up analyses lately? If so I would be very thankful for a post on them.
Maby it's because I haven't tested it but I can't see how the benefits of Suppression Field can make up for all the downsides, playing without hetah seems kinda awkward (finding your taiga, thinnig, synergy with guile/library...), I have also never heard of a GW enchantress build without Grove.
Re: [Deck] Solitaire (Enchantress)
I want to make this deck, but gear it towards Multi-player formats. Should I start a new thread?
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Pltnmngl
I want to make this deck, but gear it towards Multi-player formats. Should I start a new thread?
But you can play this just fine in multiplayer format.
Grasses help you slow down aggro or something.
However, if there is enough people ganging up on you, there isn't much you can do about it.
Re: [Deck] Solitaire (Enchantress)
Any cards not worth having in a multiplayer game? Which win con would be best?
Re: [Deck] Solitaire (Enchantress)
Best win con would be just anything. I like the win con in this deck of slowrolling with 2 sterling groves out, at least 2 enchantress effect's out, and a words of something or sigil of the empty throne or sacred mesa or words of worship + test of endurance (last one is terrible btw unless you really have problems with burn or lightning fast aggro in your meta but that's why warmth is played in the SB). Then no one can do anything at all to you while you build up a pegasi or angel army that no one can beat and you alpha strike someone and they die. But if they gang up on you (as in 3 people trying to kill you) you really want to land multiple elephant grass.
I should really go back to the gaea's touch since I run a lot of basic forests and sacking it for it's casting cost is awesome when you need some green mana....also has great synergies with replenish sack it to replenish and get it back with replenish and that also allows you to play one more basic forest.
Re: [Deck] Solitaire (Enchantress)
The best wincon I can think of in multiplayer is either Sigil or Helix Pinnacle. In my experience though Enchantress is too good of a multiplayer deck.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Meister_Kai
In my experience though Enchantress is too good of a multiplayer deck.
This. I got this deck banned in multiple playgroups.
Moat effects, and ghostly prison effects(not grass, although you should run grass anyway) are good in the deck, and should be run as 1 of, at least. Karmic justice is really good in Multiplayer, and should be maindecked. So is Replenish. Someone will blow you board up, and you want to com back from it as soon as possible. ORings for Problem permanent are also very handy, as well.
To sum it up, Keep yourself alive, have answer to sweepers, and try winning the game ASAP.
Re: [Deck] Solitaire (Enchantress)
You know, I think that Mindbreak Trap might be just what Enchantress needs.
Our absolutely worst matchup is combo, fast turn 1-2 combo. We have extremely good hate cards, but we have a hard time getting them to stick on the board until turn 3, turn 2 at the very earliest.
With Mindbreak Trap post sideboard, we have a chance to respond to them going all broken on the first or second turn and then we can put down a lock piece and stop them altogether.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Pizzatog
You know, I think that Mindbreak Trap might be just what Enchantress needs.
Our absolutely worst matchup is combo, fast turn 1-2 combo. We have extremely good hate cards, but we have a hard time getting them to stick on the board until turn 3, turn 2 at the very earliest.
With Mindbreak Trap post sideboard, we have a chance to respond to them going all broken on the first or second turn and then we can put down a lock piece and stop them altogether.
I just saw Mindbreak Trap, and it looks pretty spicy, but way way WAY too expensive and out of color to be a relevant card to stop them.
Edit - Did not read, my bad. just looking like an idiot.
Re: [Deck] Solitaire (Enchantress)
Quote:
I just saw Mindbreak Trap, and it looks pretty spicy, but way way WAY too expensive and out of color to be a relevant card to stop them.
It's not out of color. You can play it for nothing, so it's essentially a colorless FoW that only works against Storm decks.
However, ANT runs chants, and they're going to start keeping them in rather than siding them out solely because of that card, so I'm not sure how much use it will actually be.
Re: [Deck] Solitaire (Enchantress)
New possible card for my favorite deck in Legacy.
Luminarch Ascension 1W
Enchantment - Rare
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
1W: Put a white 4/4 angel creature token into play with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
I think this could potentially replace sacred mesa or be run alongside sacred mesa perhaps.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
monopoman
New possible card for my favorite deck in Legacy.
Luminarch Ascension 1W
Enchantment - Rare
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
1W: Put a white 4/4 angel creature token into play with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
I think this could potentially replace sacred mesa or be run alongside sacred mesa perhaps.
I think this card is spicy enough to bring back some Solitary Confinement action. Honestly, it seems almost too perfect: You wanted a better win condition anyways, you wanted to prevent a shitload of damage to yourself anyways, dragging things to the late game, and once you have an Enchantress in play and can start chaining into enchantments with that, the drawback for Confinement should be pretty easy to work around.
I think this, Words of War, and Sigil of the Empty Throne should be the kill conditions of choice for this deck after this comes out.
Re: [Deck] Solitaire (Enchantress)
It's good only when your already winning (unlike Sigil). Before killing your opponent it takes AT LEAST 5 turns, that it's quite a bit of time to find some solutions.
I'd say it's a big NO.