You win instead of drawing the card. Right. That's super dumb, but if that's what the card does, we'll keep it on the banned list. :tongue:
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Looks like we're complete on the deadline, so here we go!
DECKS FOR ROUND 9 OF SEASON 7: Pauper Bannathon
1. Asthereal (TO): Mountain, Jackal Pup, Lightning Bolt, Crack the Earth
2. Reeplcheep: Plains, Bonesplitter, Law-Rune Enforcer, Healer's Hawk
3. alphastryk: Rugged Highlands, Mountain, Mogg War Marshal, Sparksmith
4. GoblinSmashmaster: Forest, Gladecover Scout, Ornithopter, Primal Cocoon
5. H: Forest, Lush Growth, Wild Nacatl, Lightning Bolt
6. Wrath of Pie: Khalni Garden, Selesnya Sanctuary, Selesnya Evangel, Qasali Pridemage
7. dte: island, Tidal Warrior, Piracy charm, Spindrift Drake
8. FTW: Swamp, Dead Weight, Pharika's Chosen, Typhoid Rats
9. maxx!: Sandstone Needle, Burning-Tree Emissary, Burning-Tree Emissary, Tremble
10. silkster: Swamp, Ornithopter, Tendrils of Despair, Vile Rebirth
11. Tylert: Plains, Akrasan squire, Akrasan squire, Sacred cat
Please post your scores and cross-check with the opponents.
I'll update the Google Spreadsheet for the season, so you can enter your scores there as well: https://docs.google.com/spreadsheets...it?usp=sharing
8. FTW: Swamp, Dead Weight, Pharika's Chosen, Typhoid Rats
1. Asthereal (TO): OTP I play a deathtouch guy. If you Crack now, you lose. If you Bolt it, I play the other one (and again, if you Crack now you lose). When you play the Pup, I Dead Weight it, and then I can win with my 2nd creature (sacrifice my land if you Crack now).
OTD you play Pup. I play a deathtouch guy. You Bolt it. I play the other guy. You Crack, and I sacrifice my creature so I can Dead weight the Pup to draw. WD 4-1
2. Reeplcheep: Dead Weight kills Healer's Hawk. Then Chosen attacks while Rats defend. If one trades with Enforcer, the other kills you. WW 6-0
3. alphastryk: Dead Weight kills Sparksmith. Then it's 2 1/1s vs 2 1/1s, but I can't trade with MWM so you get the first attack. LL 0-6
4. GoblinSmashmaster: Dead Weight kills Ornithopter. Chosen attacks while Rats defend. Scout never gets through. WW 6-0
5. H: If you Lush Growth me, I can only play 1 creature, but you can't Bolt, so it trades with Nacatl to draw. If you Lush Growth yourself, you can Bolt one guy and Dead Weight is too weak to kill Nacatl, so Nacatl still trades with my other guy. DD 2-2
6. Wrath of Pie: Dead Weight kills Evangel. Chosen attacks while Rats defend. Pridemage never gets through. WW 6-0
7. dte: One way or another, Piracy Charm trades with a Rat (either in hand or on the board), Warrior forces me to Dead Weight it before you play Drake, then Drake flies over my 1/1 to race me. LL 0-6
9. maxx!: OTP I play Chosen. You play tapped Needle. I play Rats. Then you go off. We both lose our lands and our creatures trade. OTD I can only play out one guy before you destroy my land. DL 1-4
10. silkster: Any card I keep trades with Vile Rebirth for the draw. DD 2-2
11. Tylert: I can only kill 3 bodies, but you have 4. LL 0-6
27 points (7 wins, 6 draws)
6. Wrath of Pie: Khalni Garden, Selesnya Sanctuary, Selesnya Evangel, Qasali Pridemage
1. Asthereal (TO): Mountain, Jackal Pup, Lightning Bolt, Crack the Earth DL
2. Reeplcheep: Plains, Bonesplitter, Law-Rune Enforcer, Healer's Hawk WW
3. alphastryk: Rugged Highlands, Mountain, Mogg War Marshal, Sparksmith LL
4. GoblinSmashmaster: Forest, Gladecover Scout, Ornithopter, Primal Cocoon WW
5. H: Forest, Lush Growth, Wild Nacatl, Lightning Bolt WW
7. dte: island, Tidal Warrior, Piracy charm, Spindrift Drake LL
8. FTW: Swamp, Dead Weight, Pharika's Chosen, Typhoid Rats LL
9. maxx!: Sandstone Needle, Burning-Tree Emissary, Burning-Tree Emissary, Tremble LL
10. silkster: Swamp, Ornithopter, Tendrils of Despair, Vile Rebirth LL
11. Tylert: Plains, Akrasan squire, Akrasan squire, Sacred cat WW
8w1d = 25 points
Qasali Pridemage is responsible for most of my points.
GoblinSmashmaster Results for Round "Surprise, more LD"
1. Asthereal (TO): Mountain, Jackal Pup, Lightning Bolt, Crack the Earth
Scout Smash! 6-0
2. Reeplcheep: Plains, Bonesplitter, Law-Rune Enforcer, Healer's Hawk
Thopter Smash! 6-0
3. alphastryk: Rugged Highlands, Mountain, Mogg War Marshal, Sparksmith
Scout Smash! 6-0
4. GoblinSmashmaster: Forest, Gladecover Scout, Ornithopter, Primal Cocoon
That's me!
5. H: Forest, Lush Growth, Wild Nacatl, Lightning Bolt
Scout Smash! 6-0
6. Wrath of Pie: Khalni Garden, Selesnya Sanctuary, Selesnya Evangel, Qasali Pridemage
Pridemage crash 0-6
7. dte: island, Tidal Warrior, Piracy charm, Spindrift Drake
Thopter Smash! 6-0
8. FTW: Swamp, Dead Weight, Pharika's Chosen, Typhoid Rats
Aww rats 0-6
9. maxx!: Sandstone Needle, Burning-Tree Emissary, Burning-Tree Emissary, Tremble
Thopter Smash! 6-0
10. silkster: Swamp, Ornithopter, Tendrils of Despair, Vile Rebirth
Thopter smashes, then Despairs 3-3
11. Tylert: Plains, Akrasan squire, Akrasan squire, Sacred cat
Thopter blocks 2-2
Total: 41 points
Asthereal's scores for round 9:
1. Asthereal (TO): Mountain, Jackal Pup, Lightning Bolt, Crack the Earth
That's me. Simple deck is simple. Probably not very good though.
2. Reeplcheep: Plains, Bonesplitter, Law-Rune Enforcer, Healer's Hawk
Crack will stop you from using Bone Splitter, but I can't kill both Hawk and Enforcer, so I'm guessing we draw both games. 2-2
3. alphastryk: Rugged Highlands, Mountain, Mogg War Marshal, Sparksmith
OTP I can make my threat and then kill your land. OTD I don't think I have more than just killing your land. 4-1
4. GoblinSmashmaster: Forest, Gladecover Scout, Ornithopter, Primal Cocoon
Hmm, so you drop Forest, Scout and Thopter on T1. If I wait, you put Cocoon on Scout and I lose. If I Crack before Bolting, you sac Thopter and Cocoon the Scout again. If I Bolt, I can only Botl Thopter and you'll have time to Cocoon the Scout again. I don't see a way around this, so I guess I just lose both. 0-6
5. H: Forest, Lush Growth, Wild Nacatl, Lightning Bolt
OTP I make Pup, you can either make Growth or Nacatl. Catl gets a Bolt, after which Crack wins it. If you go for Growth I can immediately Crack and also win. OTD you're faster though, and will have time to land Growth fast enough to be able to Bolt my guy as well as me Bolting yours, so I think we'll draw that one. 4-1
6. Wrath of Pie: Khalni Garden, Selesnya Sanctuary, Selesnya Evangel, Qasali Pridemage
EDIT-OTD: You: Garden. Me: Mountain, Bolt the 0/1. You: Sanctuary. Me: Crack, we both lose our land and no one has cards left that can win it, so we draw.
OTP I should have better chances: Me: Mountain>Pup. You: Garden, make 0/1. Me: Bolt the 0/1, attack. You: Play Sanctuary. Me: Crack, kill the Sanctuary. Win from here. 4-1
7. dte: island, Tidal Warrior, Piracy charm, Spindrift Drake
Hmm. So there's a ton of ways to draw. You can kill my Pup, and I can kill both your land and your Warrior. I don't really see a line hwere we don't get to trade all of our resources. For now I'll chalk up a 2-2.
8. FTW: Swamp, Dead Weight, Pharika's Chosen, Typhoid Rats
OTP: Mountain, Pup. Swamp, 1/1DT dude. Bolt the dude, attack. Now if you Dead Weight, I have to Crack for the draw. If you make your guy, I still Crack. Then you can also sac your guy and Dead Weight still gets a draw.
OTD this looks worse for me, as I can't really use Crack. Swamp, 1/1DT. Mountain, Bolt the guy. New 1/1DT. Now I have to play Pup, then you Dead Weight my Pup and the 1/1 guy kills me. Should be 1-4.
9. maxx!: Sandstone Needle, Burning-Tree Emissary, Burning-Tree Emissary, Tremble
A both faster and slower version of my deck. Interesting. OTP I make Pup and Crack your land the turn after for the win. OTD I think I have to Crack your land immediately for the draw. 4-1
10. silkster: Swamp, Ornithopter, Tendrils of Despair, Vile Rebirth
Oh there's still double discard. But I can keep Mountain and Pup/Bolt anyways and draw. Don't think I have more than that though. For now I'll write up 2-2.
11. Tylert: Plains, Akrasan squire, Akrasan squire, Sacred cat
Nice, 4 threats. OTD you always have a threat you can sac to Crack, and the 4 threats beat my 3 interactions. OTP it's different. I start Mountain, go. You play a threat. End of turn I Bolt the threat and play Crack the turn after. Now you don't have a guy to sac to Crack and you lose your land and we draw. Should be 1-4. Nice deck though.
Total: 24 points.
1. Asthereal (TO): Mountain, Jackal Pup, Lightning Bolt, Crack the Earth
a. Whoever is losing can always trade everything 2-2
2. 2. Reeplcheep: Plains, Bonesplitter, Law-Rune Enforcer, Healer's Hawk
a. Me
3. 3. alphastryk: Rugged Highlands, Mountain, Mogg War Marshal, Sparksmith
a. Don’t think I am fast enough. 0-6
4. 4. GoblinSmashmaster: Forest, Gladecover Scout, Ornithopter, Primal Cocoon
a. Cocooning the thopter loses, so its just a race
b. OTP
i. Hawk/scout+thopter 20/20
ii. Bonesplitter/Cocoon 21/19
iii. Equip, thopter blocks/ 2/2 elf 24/19
iv. Enforcer / 3/3 elf 27/16
v. Until your elf is at least a 6/6 you lose for sure by blocking, so enforcer attack is free. Attack all / 4/4 elf 30/12
vi. Attack all / 5/5 elf 33/8
vii. Attack all / 6/6 elf 36/4
viii. 12 turns vs 2 turns means you die for sure
c. OTD
i. You are so far behind OTP don’t think it changes much
d. 6-0
5. 5. H: Forest, Lush Growth, Wild Nacatl, Lightning Bolt
a. Hawk + equipment wins the race vs nacatl, so you have to bolt it.
b. OTD
i. Nactal / hawk
ii. Growth / Enforcer 19/18
iii. Bolt hawk / splitter 18/15
iv. Attack / Equip, can’t win race so hold draw 18/12
c. OTP
i. Hawk/nacatl 20/20
ii. Bonesplitter/growth 18/19
iii. Equip / bolt 18/16
iv. Enforcer / attack 15/16
v. You have head start, so equip and hold draw
d. 2-2
6. 6. Wrath of Pie: Khalni Garden, Selesnya Sanctuary, Selesnya Evangel, Qasali Pridemage
a. I think I am too slow 0-6
7. 7. dte: island, Tidal Warrior, Piracy charm, Spindrift Drake
a. Trade charm with my 3/1 & drake with my 3/2. 0-6
8. 8. FTW: Swamp, Dead Weight, Pharika's Chosen, Typhoid Rats
a. Deadweight my flyer then win the 2 v 1 0-6
9. 9. maxx!: Sandstone Needle, Burning-Tree Emissary, Burning-Tree Emissary, Tremble
a. Can’t get hawk equipped in time 0-6
10. 10. silkster: Swamp, Ornithopter, Tendrils of Despair, Vile Rebirth
a. You always have to tendrils t1 or you lose
b. OTP hawk races the 2/2 with a 4 life headstart
c. OTD hawk races the 2/2 with a 2 life headstart
d. 6-0
11. 11. Tylert: Plains, Akrasan squire, Akrasan squire, Sacred cat
a. You can attack for 3 even through tapping but I can attack for 3 lifelink
b. 6-0
22 (3 wins 2 draws)
Yeah, that occurred to me when I was getting a drink just now.
You: Garden, make 0/1. Me: Mountain, Bolt the 0/1. You: Make Sanctuary, bounce Garden. Me: Crack, we both lose our land, and you're left with just the Garden and the new 0/1, which can't win the game.
So we draw that one. I'll adjust my scores.
Why does Cocooning the Thopter lose? Law-Rune Enforcer can only tap CMC 2 or greater (not power 2 or greater, not CMC 2 or less). You can't tap the Ornithopter. As early as 2/4 it eats the Hawk.
It can sit there and grow until it's big enough to both eat the Hawk and race the guy on the ground. I don't see how you can possibly win. I think you're too slow to even force a draw.
Same problem. You can't tap the cat.
Edit: Tylert got there first. Looks like you can just attack with both to race.
1. Asthereal (TO): Mountain, Jackal Pup, Lightning Bolt, Crack the Earth
OTP: I play my tapped land, you can Crack to force a draw or play Jackal Pup. Lets say you play Pup. I then play Sparksmith, after which you can Bolt Sparksmith or Crack the Earth. Crack loses you the game, so lets try Bolt. Then I play MWM, and if you Crack I just lose a land. Then I can always attack with 1 Goblin and leave the other back to block & trade. Cracking to force the draw is the best you can do. D
OTD: Crack the Earth is fast enough to get rid of my second land after you make Jackal Pup. L
1-4
2. Reeplcheep: Plains, Bonesplitter, Law-Rune Enforcer, Healer's Hawk
Sparksmith burns your team. WW
6-0
3. alphastryk: Rugged Highlands, Mountain, Mogg War Marshal, Sparksmith
This is me, being uncreative again
4. GoblinSmashmaster: Forest, Gladecover Scout, Ornithopter, Primal Cocoon
Can't beat the Scout. LL
0-6
5. H: Forest, Lush Growth, Wild Nacatl, Lightning Bolt
Really cool deck - Lush Growth for fixing, Nacatal pumps or land destruction. Bolt beats Sparksmith, and 3/3 Nacatal beats my Goblins. LL
0-6
6. Wrath of Pie: Khalni Garden, Selesnya Sanctuary, Selesnya Evangel, Qasali Pridemage
I think Sparksmith is always just fast enough to stop your 2 mana threat. WW
6-0
7. dte: island, Tidal Warrior, Piracy charm, Spindrift Drake
Piracy charm in removal spell mode beats Sparksmith, and I can't race both Tidal Warrior and Spindrift Drake with my Goblins. LL
0-6
8. FTW: Swamp, Dead Weight, Pharika's Chosen, Typhoid Rats
Dead Weight can always kill Sparksmith, but as long as I pay for Echo, I have 3 1/1s which beats your 2 1/1s. WW
6-0
9. maxx!: Sandstone Needle, Burning-Tree Emissary, Burning-Tree Emissary, Tremble
I didn't realize Burning-Tree Emissary had been turned into a common via reprints - nice.
On your turn 2 you always get 2 2/2s and kill one of my lands. The best I can do before that even on the play is to play a single Goblin, and neither of my Goblins wins on its own. LL
0-6
10. silkster: Swamp, Ornithopter, Tendrils of Despair, Vile Rebirth
I wrote down Tendrils of Despair before we started this season but forgot about it since then. Can't beat double discard with my slow deck. LL
0-6
11. Tylert: Plains, Akrasan squire, Akrasan squire, Sacred cat
Lots of threats, but Sparksmith grinds them all out. WW
6-0
Total: 25 points
H: Forest, Lush Growth, Wild Nacatl, Lightning Bolt
1. Asthereal (TO): Mountain, Jackal Pup, Lightning Bolt, Crack the Earth
Growth doesn't do much here, I can't win, even on the Play, but I can force a draw. On the Draw, I am just way too slow. 1-4
2. Reeplcheep: Plains, Bonesplitter, Law-Rune Enforcer, Healer's Hawk
Again, Lush doesn't do much, but I can make a 3/3 and Bolt the Hawk, the problem is I can't get through the equipped Enforcer though. 2-2
3. alphastryk: Rugged Highlands, Mountain, Mogg War Marshal, Sparksmith
I have enough time to fix my mana so a 3/3 can win it here. 6-0
4. GoblinSmashmaster: Forest, Gladecover Scout, Ornithopter, Primal Cocoon
I can't beat Scout with a Cocoon. 0-6
5. H: Bye, myself.
6. Wrath of Pie: Khalni Garden, Selesnya Sanctuary, Selesnya Evangel, Qasali Pridemage
Growth is not good here either, I can't really win in any case, since I have to Bolt the Evangel. 0-6
7. dte: island, Tidal Warrior, Piracy charm, Spindrift Drake
On the Play, I can run out Nacatl, then if dte Charms, we draw. Of dte plays Warrior, I can Growth the Island, but Warrior would still allow Charm and Drake to be played, so I'd lose. So, I think I lose in any case. 0-6
8. FTW: Swamp, Dead Weight, Pharika's Chosen, Typhoid Rats
Deathtouch is not good for me. We can only really draw though. 2-2
9. maxx!: Sandstone Needle, Burning-Tree Emissary, Burning-Tree Emissary, Tremble
Growth finally does something real here. 6-0
10. silkster: Swamp, Ornithopter, Tendrils of Despair, Vile Rebirth
I can work a draws here, since Swamp needs to be played out to do anything. 2-2
11. Tylert: Plains, Akrasan squire, Akrasan squire, Sacred cat
That is just way too many bodies. And they all cost :w:. 0-6
19 maybe? Deck way too cute for it's own good.
But if I Growth my own land, wouldn't Wrath just Pridemage it, then I can't Bolt Evangel?
1. Asthereal (TO): Mountain, Jackal Pup, Lightning Bolt, Crack the Earth
DD. No other possibilities than double draw here I am afraid.
2
2. Reeplcheep: Plains, Bonesplitter, Law-Rune Enforcer, Healer's Hawk
WW. 2 creatures each and a removal for me.
8
3. alphastryk: Rugged Highlands, Mountain, Mogg War Marshal, Sparksmith
WW. piracy the sparksmith and race.
14
4. GoblinSmashmaster: Forest, Gladecover Scout, Ornithopter, Primal Cocoon
LL. Killed by a cocooned thopter.
14
5. H: Forest, Lush Growth, Wild Nacatl, Lightning Bolt
WW. Tidal Warrior is quite fine here, as is charm.
20
6. Wrath of Pie: Khalni Garden, Selesnya Sanctuary, Selesnya Evangel, Qasali Pridemage
WW. The Tidal Warrior works even OTD here.
26
7. dte: island, Tidal Warrior, Piracy charm, Spindrift Drake
Me
8. FTW: Swamp, Dead Weight, Pharika's Chosen, Typhoid Rats
WW. The dead weight has to take Tidal Warrior out.
32
9. maxx!: Sandstone Needle, Burning-Tree Emissary, Burning-Tree Emissary, Tremble
WL. OTP Tidal Warrior wins, OTD I lose.
35
10. silkster: Swamp, Ornithopter, Tendrils of Despair, Vile Rebirth
WW. OTP I lead island, drake which races. OTD I keep island, drake and play it before the vire rebirth.
41
11. Tylert: Plains, Akrasan squire, Akrasan squire, Sacred cat
WW. Tidal Warrior does some work, as do charming the cat. The drake wins after.
47
maxx!: Sandstone Needle, Burning-Tree Emissary, Burning-Tree Emissary, Tremble
1. Asthereal (TO): Mountain, Jackal Pup, Lightning Bolt, Crack the Earth
OTP you have to Crack immediately and we sit there with no lands. OTD you get to play Pup and then Crack before I can do anything. 1-4
2. Reeplcheep: Plains, Bonesplitter, Law-Rune Enforcer, Healer's Hawk
OTP you can play a single creature before you lose your land and then the 2/2s kill you. OTD you play both creatures (you could play Bonesplitter but no chance to equip it), but my two creatures beat yours. 6-0
3. alphastryk: Rugged Highlands, Mountain, Mogg War Marshal, Sparksmith
This deck looks familiar. OTP you can't play anything. OTD you can play one goblin, but that's not enough to beat both BTEs. 6-0
4. GoblinSmashmaster: Forest, Gladecover Scout, Ornithopter, Primal Cocoon
You can always Cocoon something before I get your land, and my bears can't race you. 0-6
5. H: Forest, Lush Growth, Wild Nacatl, Lightning Bolt
You've gotta be kidding me. 0-6
6. Wrath of Pie: Khalni Garden, Selesnya Sanctuary, Selesnya Evangel, Qasali Pridemage
Your lands are too slow. 6-0
7. dte: island, Tidal Warrior, Piracy charm, Spindrift Drake
OTP you either play 1 creature and then lose your land, or Piracy Charm me and I discard a BTE. OTD you lock me out with Tidal Warrior. 3-3
8. FTW: Swamp, Dead Weight, Pharika's Chosen, Typhoid Rats
OTP I can make two threats to your one. OTD all our guys trade. 4-1
9. maxx!: Sandstone Needle, Burning-Tree Emissary, Burning-Tree Emissary, Tremble
This is me : ]
10. silkster: Swamp, Ornithopter, Tendrils of Despair, Vile Rebirth
I'm pretty sure there's no way for this to play out besides two draws. 2-2
11. Tylert: Plains, Akrasan squire, Akrasan squire, Sacred cat
OTP my Emissaries beat whatever single creature you play. I think I win OTD too but that might need some math.
OTD (2 Squires)
T: Squire
m: Needle
T: Squire, attack (m: 18)
m: play everything
T: attack with one Squire (m: 15)
Now you kill me in 5 attacks, but I kill you in 5 attacks and I get to attack next. You can chump once, but that reduces your clock by a turn. I think I barely get there with this line.
OTD (Squire then Sacred Cat)
T: Squire
m: Needle
T: Cat, attack (m: 18)
m: play everything
T: attack with cat (m: 16, T: 22)
You're ahead in the life totals now, and we each can attack for a 4-point life swing, so I lose this race. I need to hold back a BTE to block. Unfortunately, that will leave me with a single 2/2 against your Exalted 1/1, and with you ahead in life I have to stay back to block again. This doesn't seem appreciably different if you play the Cat first, so we draw.
4-1
1+6+6+0+0+6+3+4+2+4 = 32
The first Squire attack is for 3, not 2, so your life total should go to 17 then 14. That 1 extra damage is enough that Tylert can chump with a Squire without losing a turn on his clock. Tight race!
Life totals (Maxxx / Tylert) with you OTD
20 / 20
17 / 20 (precombat Squire means double Exalted)
14 / 16
11 / 12
8 / 8
5 / 4
2 / 2 (he chumps one with the untapped Squire)
0 (2/2 is enough to win)
You holding back a creature to chump the 3/3 Squire doesn't help your clock.
WL 3-3?
Both players agreed on this one but I don't quite see it. Reep can always play the Enforcer before Tidal Warrior goes online, and can play Bonesplitter through it. Piracy Charm can't remove Enforcer either, so a 3/2 Enforcer on the ground seems inevitable. How does dte force the correct trades to win? Attacking with Drake alone lets Enforcer counterattack for more, and attacking with both would let the Enforcer eat the Tidal Warrior. If dte tries to combine damage from Tidal Warrior with Piracy Charm to kill Enforcer, then the Hawk comes online and can carry the equipment. This looks like 2-2 to me.
Piracy Charm trades with Hawk one way or another.
If the Hawk is in play, Piracy Charm gives it +2/-1 to kill it.
Otherwise if it is in hand, Charm uses the discard mode and Reep discards Hawk over Bonesplitter because it can't be cast through Tidal Warrior's mana denial.
Then it's just a matter of 2 creatures beating the 3/2.
If 3/2 Enforcer attacks back, dte attacks with both creatures for 3 damage and it becomes a 3 damage race. dte gains tempo because the 3/2 can't attack when Drake is untapped, and Warrior can chump once.
1. Asthereal (TO): Mountain, Jackal Pup, Lightning Bolt, Crack the Earth
2. Reeplcheep: Plains, Bonesplitter, Law-Rune Enforcer, Healer's Hawk
3. alphastryk: Rugged Highlands, Mountain, Mogg War Marshal, Sparksmith
4. GoblinSmashmaster: Forest, Gladecover Scout, Ornithopter, Primal Cocoon
5. H: Forest, Lush Growth, Wild Nacatl, Lightning Bolt
6. Wrath of Pie: Khalni Garden, Selesnya Sanctuary, Selesnya Evangel, Qasali Pridemage
7. dte: island, Tidal Warrior, Piracy charm, Spindrift Drake
8. FTW: Swamp, Dead Weight, Pharika's Chosen, Typhoid Rats
9. maxx!: Sandstone Needle, Burning-Tree Emissary, Burning-Tree Emissary, Tremble
10. silkster: Swamp, Ornithopter, Tendrils of Despair, Vile Rebirth
11. Tylert: Plains, Akrasan squire, Akrasan squire, Sacred cat
1. Asthereal: OTD: I allways have a threat on the board to sac to crack the earth and I have 4 threats compared to your 3 answers. I'll sac the cat to Crack the earth if you ever cast it and attack with my 2/2 lifelinker into your pup for the win. OTP You can bolt my threat EOT and crack the earth both our lands for the draw. 4-1 --> 4
2. Reeplcheep: You have a 3/3 lifelinker. ALthough it comes late online, at some point, i'll be doing 3 lifelink damage to you while you'll do 3 lifleink damage + 1 from enforcer that I can't block because i'll loose a squire and the lifelink race. So You win both 0-6 --> 4
3. Alphastryk: Sparksmith will grind all my boys before i can kill you I guess. 0-6 --> 4
4. GoblinSmashmaster: Attacking with a 3/3 every turn puts too much pressure (Also because my cat will be able to come back) so you have to block with thopter before it can race my 3/3 lifelinker both OTP and OTD. So 2-2 --> 6
5. H: If you bolt a squire, it will be a stand off. I can't attack into your 3/3 nacatl but you can't race because I do a 4 damage differential. 2-2 --> 8
6. Wrath of Pie: I can take you down to 8hp before you start having an attacker and a blocker for each turn. If I don't attack you ust keep doing 1/1s. 0-6 --> 8
7. Dte: Can't win this. 0-6 --> 8
8. FTW: 4 threats vs your 3 answers. 6-0 --> 14
9. Maxx!: 1-4 according to your anlysis and the one from FTW. 1-4 --> 15
10. Silksters: OTP or OTD, I discard cat and a squire and allways embalm cat first. So I allways have a 2/2 lifelinker to attack. You have to block it and looses to the squire I have left. 6-0 --> 21.
Total 21. Damn. 5 minutes of thinking and I do more points than my last two attempts :)
Me: silkster: Swamp, Ornithopter, Tendrils of Despair, Vile Rebirth
1. Asthereal (TO): Mountain, Jackal Pup, Lightning Bolt, Crack the Earth
I can hold you to 2 cards, but Pup or Bolt will trade with my threat. DD for 2 points
2. Reeplcheep: Plains, Bonesplitter, Law-Rune Enforcer, Healer's Hawk
Even on my play, you get to 21-19 before before I can attack, so I'll never be ahead in life. LL
3. alphastryk: Rugged Highlands, Mountain, Mogg War Marshal, Sparksmith
Discard means you can't cast spells. WW for 6 points
4. GoblinSmashmaster: Forest, Gladecover Scout, Ornithopter, Primal Cocoon
On your play, you can make scary Ornithopter. On my play, I can hold you to a lonely 1/1. WL for 3 points
I'm a big fan of this deck, but I'll be real sad if it does better than mine this week.
Edit: No responses. Sadness resolves.
5. H: Forest, Lush Growth, Wild Nacatl, Lightning Bolt
You hold Lush Growth for the draw. DD for 2 points
6. Wrath of Pie: Khalni Garden, Selesnya Sanctuary, Selesnya Evangel, Qasali Pridemage
Even on the draw, discard either gets the Sanctuary or both spells. WW for 6 points
7. dte: island, Tidal Warrior, Piracy charm, Spindrift Drake
I almost played Tidal Warrior + Piracy Charm, but I didn't like any of my threat options. Spindrift Drake locking down my land seemed really awkward. Perhaps I shouldn't have dismissed it so quickly. If only I could have played Shamble Back. Ugh. LL
8. FTW: Swamp, Dead Weight, Pharika's Chosen, Typhoid Rats
Draws all day. DD for 2 points
9. maxx!: Sandstone Needle, Burning-Tree Emissary, Burning-Tree Emissary, Tremble
Oh, this is really cool. You keep a 2/2 for a score of 2-2. DD for 2 points
11. Tylert: Plains, Akrasan squire, Akrasan squire, Sacred cat
Yikes. This looks like it was designed to beat me. LL 0 points
23 points. Ouch.
With 3 rounds left, it looks like it'll be a tight race for second and a tight race for fifth, but a wild upset is not impossible.
I had some silly decks in mind with each of Grim Initiate and Piracy Charm that I was saving for later rounds and didn't expect them to get banned!
That was a great LD deck from DTE though!
I didn't expect to hold my lead with a weak deck. I got lucky that no one else in the top half (from last round) could beat that score except maxx!, who gained by 0.5 but was further back in 4th before. But with 3 rounds left anything can happen!
Standings for round 9:
1. dte: 47 - 4,7
2. GoblinSmashmaster: 41 - 4,1
3. maxx!: 32 - 3,2
4. FTW: 27 - 2,7
5. alphastryk: 25 - 2,5
5. Wrath of Pie: 25 - 2,5
7. Asthereal (TO): 24 - 2,4
8. silkster: 23 - 2,3
9. H: 21 - 2,1
9. Tylert: 21 - 2,1
11. Reeplcheep: 16 - 1,6
Which leads to the following standings in the season:
1. FTW: 32,1
2. maxx!: 28,5
3. H: 28,3
4. silkster: 28
5. GoblinSmashmaster: 23
6. alphastryk: 22,8
7. Asthereal (TO): 22,4
8. Wrath of Pie: 22,1
9. Tylert: 18,5
10. Moosedog: 12,5
11. dte: 7,7
12. Reeplcheep: 7,4
Also this leads to these bannings:
Burning-Tree Emissary
Gladecover Scout
Ornithopter
Piracy Charm
Primal Cocoon
Sandstone Needle
Spindrift Drake
Tidal Warrior
Tremble
ROUND 10 of SEASON 7: PAUPER BANNATHON has started.
I have PM'ed myself my deck for round 10, so you can start sending me your decks.
DEADLINE: Wednesday the 2nd of September, at 11:00AM Central European Time.
(That's my time zone. Pacific Time it'll probably be something like Tuesday night a bit past midnight, so keep that in mind.)
PLEASE NOTE:
The way you send your deck to me matters. Please send it in the way described below, so it doesn't cost me an hour of editing before I can post all the decks.
Please send your deck as follows: Swamp, Swamp, Terror, Dauthi Slayer.
So with card tags around each card, and not above eachother, and with your Username and 4CB S07R10 in the topic.
Don't forget to keep an eye on the banned list. You'll find it in the second post of the thread, or in our Google Spreadsheet.
After the deadline has passed, I will post all decks on the forum here, and you can start puzzling out your scores.
If you have any questions, please read the first two posts of this thread first. If you can't find the answer there, drop a message here. We'll answer a.s.a.p.
Also, if you've been lurking on this thread and looking to join, you can step in anytime, any round. That's no problem at all. Just send me your deck before the deadline, and I'll add you to the competition. :smile:
Happy deck designing everybody! :cool:
The deadline has passed, and I'm missing one of the regulars. I'll give you a few more hours while I do some work things.
It's actually not me this time! (I think...)
It's me. i submit the same deck as last time... sorry about that... Too much work today.
Alright, I'll chalk up the deck from last round for Tylert, and we're off!
EDIT: Second try, as I posted an illegal deck that I already had a replacement for. My bad.
DECKS FOR ROUND 10 OF SEASON 7: Pauper Bannathon
1. Asthereal (TO): Mountain, Jackal Pup, Lightning Bolt, Crack the Earth
2. Reeplcheep: Swamp, Kobolds of Kher Keep, Mana Skimmer, Culling the Weak
3. Wrath of Pie: Khalni Garden, Selesnya Sanctuary, Midnight Guard, Presence of Gond
4. GoblinSmashmaster: Khalni Garden, Swamp, Silhana Ledgewalker, Spinal Graft
5. dte: Swiftwater Cliffs, Conjurer's Bauble, Stream of Thought, Lightning Bolt
6. FTW: Swamp, Mistvein Borderpost, Sinkhole, Esper Stormblade
7. H: Mountain, Ghitu Lavarunner, Forked Bolt, Lightning Bolt
8. alphastryk: Khalni Garden, Selesnya Sanctuary, Qasali Pridemage, Selesnya Evangel
9. maxx!: Swamp, Rakdos Carnarium, Raven's Crime, Gobhobbler Rats
10. silkster: Island, Reef Shaman, Essence Flare, Wind Zendikon
11. Tylert: Plains, Akrasan squire, Akrasan squire, Sacred cat
Please post your scores and cross-check with the opponents.
I'll update the Google Spreadsheet for the season, so you can enter your scores there as well: https://docs.google.com/spreadsheets...it?usp=sharing
I believe I send a later message changing decks, will double check that now.
Edit - it appears that I did, but will wait for official confirmation.
Weird day, with lost of work but also all the news around the new graphics cards from NVidia.
Little room for actual thought about 4CB, but we have 11 decks, so let's do some mathin'.
Asthereal's scores for round 10:
1. Asthereal (TO): Mountain, Jackal Pup, Lightning Bolt, Crack the Earth
That's me, still no inspiration. I apologize for my soulless submissions this season.
2. Reeplcheep: Swamp, Kobolds of Kher Keep, Mana Skimmer, Culling the Weak
Kobolds work. But your Skimmer dies to Bolt and the Pup wins it. 6-0
3. Wrath of Pie: Khalni Garden, Selesnya Sanctuary, Midnight Guard, Presence of Gond
Wait, an infinite combo? Damn. Thankfully I have answers. OTP I make Pup, you make Garden and the 0/1. I bolt the 0/1, you make the Sanctuary. I Crack and Pup wins from here. OTD it gets a little harder. If I try to Bolt the Guard, you just put the Presence on a 0/1 token and still win it. Crack is harder to use because you're a turn faster adding the 0/1s. I guess I just Bolt the first 0/1 and Crack the Sanctuary for the draw, like last round. 4-1
4. GoblinSmashmaster: Khalni Garden, Swamp, Silhana Ledgewalker, Spinal Graft
Garden helps Crack and the Grafted Ledgewalker beats my Pup. OTD I can't stop you, but OTP I can play Mountain-go, and EOT Bolt the 0/1 in order to Crack the turn after for the draw. 1-4
5. dte: Swiftwater Cliffs, Conjurer's Bauble, Stream of Thought, Lightning Bolt
Inevitability. Nice. Thankfully your land is slow. OTP Pup-go. You play the land. I Crack it and win. OTD playing Pup makes no sense as you'll just kill it, so I just Crack your land the turn after you play it. 4-1
6. FTW: Swamp, Mistvein Borderpost, Sinkhole, Esper Stormblade
Same as last times: OTP I play Pup. You play the Post. I Crack it and win. OTD there are actually quite a few lines, but I think they all draw. 4-1
7. H: Mountain, Ghitu Lavarunner, Forked Bolt, Lightning Bolt
We trade resources for two draws. 2-2
8. alphastryk: Khalni Garden, Selesnya Sanctuary, Qasali Pridemage, Selesnya Evangel
OTP I make Pup, you make Garden and the 0/1. I bolt the 0/1, you make the Sanctuary. I Crack and Pup wins from here. OTD I Bolt the 0/1 and then Crack the Sanctuary for the draw. 4-1
9. maxx!: Swamp, Rakdos Carnarium, Raven's Crime, Gobhobbler Rats
EDIT: this plan (I discard Bolt to the Crime. T1 I play Pup, then I Crack the Carnarium as soon as you play it.) doesn't work OTD as maxx! explained - he floats B on turn 2, then plays Carnarium and retraces Crime afterwards. In the line I wanted to play, I would lose Crack and we would draw because maxx! can't attack and if he keeps back the Rats neither can I (regeneration). But I could also just discard both Pup and Crack and Bolt the Rats before he can regenerate. Suddenly all lines draw. 4-1.
10. silkster: Island, Reef Shaman, Essence Flare, Wind Zendikon
Essence Flare is interesting. OTP if I start Mountain-go, you play nothing. So I cast Pup. You Flare it, and I Crack the lands away. OTD you can start with Reef Shaman or Zendicon. I Bolt either, and Crack prevents you from getting anything going anyway. I don't see either of us picking up a win here. 2-2
11. Tylert: Plains, Akrasan squire, Akrasan squire, Sacred cat
OTD you start with the Cat. If I Bolt it, you Embalm it. If I Crack, you sac the Cat to Crack. Four threats is too much for this deck still. OTP I play Mountain, go. EOT I'll Bolt what you play and afterwards Crack for the draw. 1-4
Total: 32 points