Originally Posted by
Goaswerfraiejen
I fully realized that it was an EXT version of the deck, and as such it had some card choices that would be sub-optimal in Legacy. On the other hand, it looks to me like the deck has a little more cohesion in the EXT version proposed.
One of the choices that was particularly interesting, I thought, was using PtE. Again, I fully realize that it grants basic lands, and that this goes against the ideal Wayfarer-Wasteland tech combo. On the other hand, it also helps you to keep Wayfarer viable, since it helps your opponent's land count. The thought was that, to a large extent, the advantage given might be negligible if you consider how many and which basics most Legacy decks run, and if you consider that you're still disrupting the non-basic side of things. If the observation that one-power dudes are usually the ones that break through was accurate, then that helps to prevent Time Walking yourself four+ times with StP. I mean, it seems to me that creatures are only going to be cast on the other side of the board when the Wasteland tech starts to wear thin or become ineffective: at that point, your concern is less about how many lands your opponent has than it is with having your creatures connect quickly.
It was just a point of interest, nothing more. I'm not committed to saying it's better (or worse) in Legacy, just that it was a thought.