http://forums.mtgsalvation.com/attac...7&d=1295500059
New toy for this deck...deserves maindeck space i think...
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http://forums.mtgsalvation.com/attac...7&d=1295500059
New toy for this deck...deserves maindeck space i think...
I must disagree, I think is greater improvement in Spiral tide than Solidarity, since with SPiral Tide you can recurr it with merchant scroll once you have used it once, while in solidarity seems just like an Stroke of Genius that shuffles back into the deck but after resolving... so it makes no real difference I guess.
Greetings,
Iņaki.-
Usually, when you have to Stroke yourself in solidarity, you have a hardtime winning at the spot when there's lethal on the table. With it gong back to your library, you'll be able to find the Blue Zenith after drawing 12ish cards, and finish your opponent with it.
In Spiral Tide, I never had the need to Stroke myself more than once in a turn. Usually, If I do it once, I'll have more than enough fuel to Emrakul or Freeze them to death. If I use it pre-combo, to re-fuel my hand, when I Time Spiral, it'll go back to my library, so I didn't actually lost the card.
BSZ will simply let people rely less on Cunning Wish and more on Scroll, making them run less Wish copies which in my opinion is a bad idea as the deck loses its flexibility. BSZ as a Wish target is also bad because now you are always going to have 2 "draw x's" in the library diluting your draws of what should be tutors or mana enablers.
Aside from the nostalgic art and catchy card name, I'm not replacing Stroke with this card. Call me foolish but I think the shuffling effect is irrelevant because once I am able to stroke for a bunch of tutors and untappers, I'm going to win with or without a second Stroke main. Besides, Time Spiral can shuffle it back anytime if it's the last straw.
If you play a draw X in main deck (which I m not) , then use Stroke as Wish target. Otherwise BSZ is better as wish target in Spiral Tide builds, though I have to admit that are very close and most times you won't appreciate the difference.
Greetings,
Iņaki.-
Hello guys,
I am testing this deck for a while now and it had been great against most other deck. The high
amount of cantrips lets you recover even against heavy discard decks like Gate/Rock, which is
important in my current metagame. Decks that “only” run Forces and some other counters have not
been such an issue but I had serious trouble against CB/Top in testing. I was thinking
about a specific SBcard to stop CB... (in addition to Spell Pierce)
What do you think about -> Annul : Counter target artefact or enchantment spell ?
Even though it is a very narrow card it might help to strengthen our(IMO)weakest MU
What are your experiences about the best way to fight CB?
Best regards,
bob
Response to Counterbalance:
Scoop it up, go get some food.
More serious ideas though:
- run a 1-of Wipe Away maindeck
- splash G for Krosan Grip
- win before CB becomes active
- run more Remand maindeck
Annul is bad. It's only good against CBtop and underrepresented matchups like Stax or Enchantress (the latter one being a bye anyway). Spell Pierce accomplishes almost the same, without being dead against Hymn To Tourach or Sinkhole, cards that are particularly great against High Tide.
Against CB we should have 4 FoW, 4 Spell Pierce, and 2 Wipe Away (1mb, 1 sb, in games 2 and 3).
That *Should* be enough.
Anyway, if CB and top hits, do as follow:
Gather 6 or more islands.
Cast as many Turnabouts (4cc) as you can, and cast Time Spiral (6cc)
Hope to draw something useful, and that their Top sux now, since he shuffled.
Also, with 8 Islands into play, 2 Turnabouts give you an Emrakul...
@bob, If you have Cunning Wishes it is doable. That is why there are 2 Wipe Aways (1 maindeck, 1 in the side). You can always scroll for a Wipe Away, and as Scatman said, wait until you have 6 lands, if EOT Cunning Wish goes through so will Wipe Away. By that time you should also have drawn your own countermagic to power through your opponent when you combo off.
I would board in at least 3 Spell Pierces + 1 Wipe Away. Nevermind Annul it's just a waste of sideboard slot.
http://img831.imageshack.us/img831/8549/sb2k11.jpg
-=Spiral Blue 2k11=-
^My final take on the deck. Added 1 maindeck Impulse instead of 4th Turnabout. It can grab anything including lands unlike Peer Through Depths. Impulse has been errata'd so you don't get to shuffle anymore, amazing with Ponders and Preordain as you dig really deep. I don't play Meditates maindeck because it stops my Time Walk + Obliterate. I simply like casting Emrakul and skip going through the motions of a storm win to save time, but this deck is capable of 20+ storm. Also, a Stroke can just sidestep enemy Stifles or Trickbinds. Brainfreeze doesn't in addition to being a dead draw. 3 Cunning Wish/Stroke/Emrakul are enough for you to survive a Sadistic Sacrament.
Sideboard:
1 Turnabout
1 Meditate
1 Stroke of Genius
1 Brain freeze
2 Wipe Aways
1 Hurkyl's Recall / 1 Rebuild
1 Echoing Truth / 1 Snap
3 Spell Pierce
1 Dispel
1 Divert
ho͝oˈrä!
Alright guys - thanks a lot for the feedback...
MD Wipe Away added! I realy like the idea of replacing the MD Brain Freese with more usefull cards.
If it does not work I will have to try the "Scoop it up, go get some food"-strategy ... ;-)
@death: your deck looks nice
I have nothing against Solidarity, in fact it's considered a bad matchup. But to those unfamiliar with how Time Spiral can usually win
Once an opponent allows you that 4th land drop, things get pretty scary. Not the fastest combo, but very consistent, resilient, and efficient.Code:a. generate 15+ mana, cast Emrakul take an extra turn, annihilate board on turn 4.
b. generate 15+ mana, Stroke yourself, then Wish—Stroke opponent's library for 60+.
c. generate 30+ mana, Stroke yourself, find Emrakul and annihilate with Force backup.
d. chain cantrips, Scroll� Tide/Turnabout/Intuition/Wish—Brainfreeze + Stroke backup.
Just want to say that, while playtesting, I did a T2 kill with this deck, using Stroke.
Damn, it was nice...
(without Retrace Image)
So what's the consensus regarding having emrakul MD? I personally think it's win more, and I'm more open to just having a stroke effect MD for the win...
I really like him.
Generating 15 mana is way easier than 50+.
Also,things like 4 lands, 2 High Tide, Turnabout, Emrakul happen quite a lot.
Now, I was was lucky as hell, but it happened.
T1 - Candelabra
T2 - High Tide + CoF + High Tide + Candelabra untap Lands + Time Spiral.
my ney seven had 2 more High Tides, a Turnabout, and some cantrips, so it went from there.
Again, I'll never expect this to happen on a tournament. I was just testing with a friend playing TES. (I went 4-1 preboard...)
@Meditate:
Do you guys think this card is needed on the SB?
I cut it from the MD already, and am probably going to do that with the SB one too.
This deck don't need it like Spring Tide or Solidarity. We already have 4 Draw7 MD, along with Stroke and Wish. Is it really necessary?
I mean, we really just need 2 cards to combo off (Tide + Spiral), so discard has never been a big issue too...
A while ago, I was trying to optimize the possibility of going off T2 with a deck like this. In order to make it happen T2, you'd need 2 untap effects and 2 high tide effects, 2 lands, and the time spiral.
High Tide, Cof/T1 Candelabra, High Tide, Cof/Candelabra, Time Spiral.
...If you're willing to play Underground Sea, Bubbling Muck is a possible supplement for High Tide. If you commit to T2, Toils of Night and Day is a reasonable secondary untap effect, and Diminishing Returns can stand in for Time Spiral.
Even if you Brainstorm or Portent on turn 1, the chance to find 2 of 8 cards in the top 10 is about 1/4.
I think it's not needed in the SB but i would definetly keep one main deck. It is quite important as it allows you to go off without using Time Spiral at all. I don't sideboard it because Stroke is always better as a wish target.
I wonder how many of you are playing:
- Candelabra / Retraced Image / Springtide package?
Personally i prefer the Springtide package (4 Fearies, 1 Snap, 1 Meditate MD).