I'm buying some of the expensive cards hopefully tonight. Are we still running 1 candelabra or are we bumping it to two?
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I'm buying some of the expensive cards hopefully tonight. Are we still running 1 candelabra or are we bumping it to two?
Have a look at the updated list on the first page of this thread, they're 2 atm
Saw that, looks like I need to pick up a 2nd now. shouldn't be hard though. I actually liked the 2nd when I was playing, but not as much when I had both in opening hand unless it was a turn 3 dump hand.
Those turn three dump hands make this deck so much fun. All the joy of a combo win, without the slimy feeling.
Question for you fine folks: Combo Elves and Reanimator are rampant in my meta. Like epidemic level. The event I was at earlier in the month has a total of 34 players, and 14 of them were either Combo Elves or Reanimator. I could use some suggestions on shoring up my game in these match-ups, either in strategy or sideboard choices. I'm currently running the following:
4 [TSP] Vesuva
4 [SOM] Glimmerpost
4 [ZEN] Misty Rainforest
4 [B] Tropical Island
1 [ZEN] Island (2)
1 [WWK] Eye of Ugin
1 [WWK] Bojuka Bog
1 [IA] Glacial Chasm
1 [LG] Karakas
4 [FNM] Cloudpost
1 [ROE] Emrakul, the Aeons Torn
1 [ROE] Kozilek, Butcher of Truth
1 [ROE] Ulamog, the Infinite Gyre
4 [M12] Primeval Titan
4 [UL] Crop Rotation
4 [MM] Brainstorm
4 [CHK] Sensei's Divining Top
4 [ZEN] Expedition Map
3 [SOK] Pithing Needle
2 [AQ] Candelabra of Tawnos
3 [US] Show and Tell
3 [GP] Repeal
1 [MBS] Green Sun's Zenith
SB: 4 [CMD] Flusterstorm
SB: 3 [MR] Chalice of the Void
SB: 2 [MBS] Phyrexian Revoker
SB: 2 [FUT] Venser, Shaper Savant
SB: 2 [VI] Elephant Grass
SB: 1 [LG] The Tabernacle at Pendrell Vale
SB: 1 [NPH] Spellskite
The rest of my meta is mostly aggro(goblins die so hard to this deck), not much storm, almost zero other combo decks, with a core of dedicated RUG. I dont worry too much about RUG.
Thanks guys.
I am just full of ideas today, has anyone tried a GB version and played a rockish plan with deeds/decays. You could use coffers/tomb to accelerate mana and you would have black for disruption options.
how about a MUD version: 7-8 Sol lands, Kuldotha Forgemaster + Blightsteel Colossus
also,
we can call it Turbo MUDrazi.. anyone?
The deck already exists and did "ok" at a SCG. it was basically MUD with a Locus manabase. I've tested it extensively and concluded that it is not as explosive as normal MUD, has more longevity, and still loses too often.
About GB cabal coffers the prior poster mentioned already.
My most interesting newer testing has been a RUG version of Eldrazi that ran Bonfire of the Damnedx3. It was hilarious and made the elves matchup laughably easy. Ultimately it made the deck walk into wasteland even harder though, so it required a specific meta.
updated the list to reflect my decisions about the Junk/Abrupt Decay & Sea Stompy meta that is rising up.
I piloted it to 1st at Danvers, MA today, so it works. Still messing with the sideboard to acommodate it.
So, sure enough, Cursed totem fixed just about everything. I ended up cutting the GSZ, a brainstorm and
an expedition map for a extra repeal and a pair of All is Dust. I swapped out the maindeck pithing needles for cursed totems, per your advice. And blammo-kapow. Elves now roll over and whimper.
I'm really starting to see what you mean when you say this deck requires more choices per turn than most. But man, is it ever satisfying to sit behind an Elephant grass in game two and snicker.
*Edit*
After reviewing your latest decklist it seems I was mirroring you. Lol.
Glad to hear the changes worked out for ya!
I often wonder why others don't play the deck, and the only conclusion I can come to is that Legacy players aren't used to having to think 3, 4, 5 turns ahead. They can do combat math, they can see what the correct order of spells are for this turn, but I've concluded that the vast majority of them just crumple when they have to make game-changing choices on simple decisions like turn 1 land drop, or having the ability to look at 20+ cards off of 3 lands.
I recently had a conversation with some budding Legacy players about what their best deck choices would be and the conversation turned towards what is the "hardest" deck in Legacy to play. When people were debating between Storm combo and U/W Miracles I knew that Legacy simply didn't understand the numbers of permutations that were necessary to win a normal game of magic with this deck, never mind what a complex stack, competent opponent, and facing against an unknown deck does to that number of possibilities. I commend everyone in this thread who pilot this deck successfully, you are the rare players out there.
And yes, I love Elephant Grass.
Some of it is being willing to put the time into learning a deck, too. Nic Fit suffers the same problems in that regard -- there's a few competent players here and there (most of them seem to congregate around me, for some reason....I guess because they see me make it work on a regular basis), but largely, people don't touch it.
I'm slowly working on assembling the pieces for this deck now, as well, so hopefully I can start terrorizing locals with it soon enough. #RampDecksinLegacy4Life.
I just played a local tournament with this deck with a fairly stock list
4x Glimmerpost
4x Cloudpost
4x Vesuva
4x Tropical Island
4x Flooded Strand (mostly to look like miracles when i go strand->island->top)
1x Island
1x Bojuka Bog
1x Glacial Chasm
1x Karakas
1x Eye of Ugin
4x Primeval Titan
1x Ulamog
1x Kozilek
1x Emrakul
4x Expedition Map
4x Crop Rotation
3x Pithing Needle
2x Candelabra of Tawnos
3x Show and Tell
3x Cyclonic Rift
4x Sensei's Divining Top
4x Brainstorm
1x GSZ
SB:
4x Flusterstorm
3x Chalice of the Void
2x Venser, Shaper Savant
3x Elephant Grass
1x The Tabernacle at Pendrell Vale
2x Spellskite
I went 3-1-1 and just missed top 8 due to terrible breakers. My loss and draw were both to Rug. I have to say that the delver, delver, 2x waste, 2x force hands are really hard to beat. I also made 2 play mistakes (at least) that cost me 2 games versus Rug--both times it was me mapping for the wrong land.
As for cyclonic rift--I really liked it throughout the day. I overloaded it a couple of times versus maverick/elves and just cast it for 1U versus delver and turn 2 kotr a couple of times. It's really quite versatile. It really just breaks open board stalemates versus aggro decks that clog up the board--i used it a couple of times to swing in with titan, fetch 2 posts, then rift before blockers. Another time, i hid behind chasm for about 3 turns, eot overloaded rift to buy myself another 2 turns.
I was underwhelmed by both pithing needle and spellskite in my matchups--I never really found a needle early enough to matter; by the time I found it, it was usually after 1-2 wastelands already. Spellskite also didn't seem like it did that much for me: versus Rug it blocked goose, then ate a bolt (which isn't terrible I guess), but it's just useless versus ancient grudge. I think i might substitute cursed totem for the spellskite spots.
Not to grind home this point, but you and I have bounced back and forth about repeal/bounce spells in the past, and Repeal is in the deck specifically for RUG and delver more exactly. Sometimes it takes missing top 8 on breakers to realize that though. =D Still good job on a strong showing.
If you dislike that Spellskite protects you in versatile ways against artifact removal, then I suggest Phyrexian Revoker in its spot. It is a stronger card than Cursed totem. I strongly like Spellskite because it can fix problematic situations, but my most current list doesn't run them anyhow.
Well, I'm still not convinced that repeal is better than rift. However, I think I'll try a 3-3 split of them by tweaking some stuff. As for spellskite--maybe I just didn't play enough games with it (which is entirely possible), but the artifact protection was just rarely relevant. I'm basically torn between revoker and totem--totem is better versus maverick/elves/mud while revoker is better vs storm. I suppose storm is a bigger threat than maverick, so I may end up leaning that way.
You also can bring in revoker against griselbrand and gads of random combo decks. I also consider revoker better than totem against mud. I found my most recently happy split between 6 removal spells to be 2 All is Dust, 4 Repeal for fairly logical reasons, but there is a large area of interpretation here.
Yea, I think revoker will probably get the nod over totem since it has broader applications.
Another question: Have you considered replacing brainstorm with ponder lately? I found brainstorm mediocre a lot of the time--it was great when I could put miracles back on top, but as the deck looks now, brainstorm is useful until top comes online. After that, brainstorm basically just becomes U: dig 1 card deeper. I was finding myself in the mid-late game stuck with 1-2 brainstorms in hand and really wishing that they were some kind of shuffle effect instead.