Looks strong. How is it testing?
I like Hurkyl's Recall in the board.
Double Tendrils is probably overkill. When would you bring them in?
Good points. Entomb may be the weak link. Gamble may be better. It finds Underworld Breach and SB cards.Quote:
- Entomb is always card disadvantage
- Entomb doesn't work well with most sideboard card we want to tutor for post-sideboard
- Entomb does nothing but thinning against permanent graveyard hate
- Entomb forces the black splashes since it can't be just cast off rocks reliably
- Gamble is better than Entomb regarding these 4 points, but is sorcery
Drawbacks:
-Gamble is also card disadvantage (-2 cards, get 1 to hand)
-Gamble can discard Underworld Breach, protection, or mana sources (you can't afford to lose those, and they tend to stay in hand till going off)
-Gamble is nondeterministic, making it harder to plan mulligans and when to go off because you don't know if you have enough
-Gamble can't be cast at EOT or at instant speed midcombo to find an answer
Gamble is strong, but those are downsides worth thinking about.
Not needed. 95% of the time you don't even kill with Brain Freeze, Wish -> Grapeshot -> Grapeshot again is enoughQuote:
- Stifle can counter the Eldrazi shuffle trigger
Another protection slot is probably better. Protection stops disruption in the first place. Disruption is why you'd need to keep Breach, otherwise you win that turn.Quote:
- Stifle can counter the sacrifice trigger from Underworld Breach
Yes. Efficient solution.Quote:
- Burning Wish functions as both an alternative kill condition as well as a hate-permission, hence the 2 copies
Tome Scour and Memory Sluice do it better, without making you Hellbent.Quote:
- Breakthrough theoretically functions as additional copies of Brain Freeze but leaves you Hellbent which I don't like when playing with reactive permission as opposed to proactive permission like discard spells
Sluice was suggested to Entomb off LED for BBB to enable a resource-light winning line, otherwise Tome Scour digs deeper.
-Both protect from Abrupt Decay on Breach or LED (Silence before playing them)Quote:
- Veil of Summer can function as a Silence
- Veil of Summer protects from Abrupt Decay
- Veil of Summer forces through a Chalice of the Void on 0 or 2
-Silence prevents Surgical Extraction, Veil doesn't
-Silence stops nonblack disenchants on Breach (e.g. Wear / / Tear, Force of Vigor)

