Threaten! or Grab the Reins! [/joke]
Burning wish makes the deck slower, so I'm not sure if slow cards like rolling earthquake will be worth it.
Printable View
I mildly tested Burning Wish in the pre-Moon days. Didn't work out that great as it made Hellbent harder (is there a sorcery red pitch spell?) to get and gave blue another Spell Snare target. I did like having artifact and land answers mainboard though.
Anyway, I do think it's worth another shot. Let me know any testing results.
That's the beauty though; with 2 mana and three cards in your hand (one of them Wish, other two red) you can achieve hellbent out of nowhere. Hell, you can attack twice with hellbent (that's 10 Raider damage and god knows how much Pit Dragon pain).
It's too bad both cards have to be red though. Bleh.
It's also worth considering that Red cards are almost exclusively threats or blood moons, meaning to cast Fury of the Horde, you're going to basically commit to winning with whatever you have on the table for a spell that doesn't do a lot. It's probably better to just have playable threats/problems.
I tried a wishboard out for a while and generally found that it was a slow answer, and that a wishboard often made postboard matchups worse. This deck has too many needs to throw a bunch of slots away on G1 versatility.
But that's just my opinion.
As for Bladewing, I did consider him, but did not test it. I also have recently tested Red Akroma, and found that she can be a surprise bomb out of the board against control decks. Most of the time they will think she is just another Gathan Raiders. I don't think she will make the final cut, but considering how swingy the Landstill matchup can be, more bombs is good.
I can't advcoate Rorix Bladewing or anything that costs 6+. Maybe in a past Dragon Stompy, as Rorix is a fantastic and underrated creature, but not now.
It's important to remember that the Eight Moons seriously hurt your total mana production (While often smoothing out your red.) Any moon turns your Tombs and Cities into Mountains, which is sometimes a good thing and sometimes not a good thing. I've had times where I've locked myself out of playing Arc-Slogger (Or even Pit Dragon) because of the Moons.
Akroma might be playable due to her Morphableness, and it's kind of disturbing to realize that it wouldn't be far-fetched to get her flipped and swinging on turn two. But still, I think we can do far better than a creature who's generally going to be a vanilla 2/2 for 3. That excess mana is best spent playing threats to keep Hellbent, equipping things, pumping Dragon, or spitting with Slogdor.
EDIT: Also, Burning Wish nabs Rolling Earthquake (Quake for 1 won't kill Magus, and can be reach and awesome removal), and Goblin Lore/Control of the Court if you need desperately to dig for Moon effects or Needles or threats or whatever.
You also have blazing shoal that can pitch a (red) card and be decent on a pit dragon.
Burning wish is an interesting idea, for sure. It will make you think twice before casting a chalice @ 2, though.
EDIT : My bad, shoal is an instant (duh!). Too bad. :(
@ sorcery answer to goyf:
Shivan Meteor??? lulz (just about the only burn spell big enough)
Question: If you play Red Akroma face down, can it be countered? I would assume so.
Just to expand on Sanguine Voyeur's answer (which is correct): it's morphing it (flipping it back up) that doesn't use the stack.
Congrats on the attention the deck has been getting, by the way. It seems to be all I ever face on MWS now--which sucks, because 8 Blood Moon effects = teh yuckzorz for mezorz. :tongue:
Has anyone found that Swords to Plowshares is really annoying when you cast say an arc slogger off gas in your hand? So, I've been trying to mull aggressively into hands with City of Traitors/Ancient Tomb + Chalice of the Void. Besides the obvious hosing of Swords, I've found that many players keep a one land hand hoping to use the brainstorm in their hand to mise into more land. Its a pretty big blow against them. Plus it protects against most hand disruption and combos Rite of Flame/Dark Ritual etc.
Rorix? Well, he is a big fat dragon that can start swinging the turn he comes into play. Even with that though, I'm pretty sure he only belongs at most in the sideboard as a 1-2 of. Akroma is likewise a 1-2 of in the sideboard.
As to the amount of Moon effects? 4-6 has been working wonders for me. Enough to draw into them, but not so often so that they screw over your mana production. I usually drop my fatty before dropping the Moon effect, so that I get to actually play a fatty before locking down my lands.
Fury of the Horde plus Blazing Shoal are great ideas. But they give the deck a All or Nothing characteristic. If they get countered, you've lost the benefit of playing them plus you're left with almost nothing. Dragon Stompy already is kinda all or nothing. If your big threat gets countered or removed you've probably lost a lot of gas, mana, life.
Finally, Burning Wish is a great idea, gives us something to do in the lategame somewhat. But my concern is with Trinisphere, Winter Orb, etc out, how easy is it to play with most of our mana already tied up?
I hate Blazing Shoal because it's too all or nothing. It basically destroys your hand and it WILL be countered. Maybe in the SB against combo/aggro though, so that you can go for the quick kill.
Also, 4-6 Blood Moon effects is really meh. It seems weak post board, as they'll bring in tons of stuff to blow up your moons. Redundancy is your friend here.
Well, 4-6 Moons have been working pretty well for me, remember that the Moons tie up your mana as well, redundancy is a good thing, but too much of good thing can be bad.
Hmm...blazing shoal/fury of the horde should warrant some testing. I've found that sometimes I've loved it, other times I've hated it. Its an absolute horrible topdeck when you've spent your resources playing that arc slogger or something. Other times, its allowed as quick as a turn 2 kill off the Rakdos Pit-Dragon.
Burning Wish probably isn't all that great of a plan.
And Blazing Shoal and Fury of the Horde are both terrible ideas. What's more, Rakdos Pit Dragon can kill turn two without either of those being in the deck.