yes thats correct. it is very focused, but with about 80% success rate it seems alright for 1 card slot to improve the worst match for the deck...
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How is Creeping Tar Pit winning the Miracles matchup? Never had an opportunity to play this matchup (shame on me) before so I am thinking loudly: First card we need to get rid of is Entreat the Angels as it can kill us quickly, right? Then let's assume we drew another Slaughter Games. What is another target? StP or Terminus? I would say Terminus as Swords to Plowshares give us some free life. On the other hand their 4 StP + Snapcaster Mages > 4 Dark Depths. So you extract Swords to Plowshares to leave them with clunky Terminus? I understand that Terminus'ed Creeping Tar Pit goes back to the library to be searched again. And why is Carpet of Flowers so important in this particular matchup? Don't get me wrong, I like the idea of CArpet of Flowers :).
So first you never attack with creeping tar while you don't have a copy with thespian's stage ;Quote:
How is Creeping Tar Pit winning the Miracles matchup? Never had an opportunity to play this matchup (shame on me) before so I am thinking loudly: First card we need to get rid of is Entreat the Angels as it can kill us quickly, right? Then let's assume we drew another Slaughter Games. What is another target? StP or Terminus? I would say Terminus as Swords to Plowshares give us some free life. On the other hand their 4 StP + Snapcaster Mages > 4 Dark Depths. So you extract Swords to Plowshares to leave them with clunky Terminus? I understand that Terminus'ed Creeping Tar Pit goes back to the library to be searched again. And why is Carpet of Flowers so important in this particular matchup? Don't get me wrong, I like the idea of CArpet of Flowers :).
After extracting entreat of angels second target is sword ; you just fetch tar COPY IT with stage make 4 copy and it can kill jace and him all days.
Carpet of flower is not really important in the miracle matchup ; it is important to have not dead slaughter games after side versus storm and showAndTells. Against these decks without flowers slaughter games would be too slow while here you can have turn 2 slaughter games.
I have also been prefering carpetOfFlowers over pyroblast in the main versus tempo.decks ;
Tar is also particularly good in the stoneblade matchup ; when you can easily control the board with grudge/grip/maze/deluge/clasme and kill him with tar eventually if darkDepth was surgical.extracted. Never forget to have a backup copy with stage.
So I played basically this last night and 4-0'd. I don't have a Top and only 2 Carpet of Flowers and my board was quite different. I played Stoneblade, Omnitell, BUG delver, and I think it was another stoneblade.
Sideboarding has been a decent challenge with this deck and with my newness to Legacy. What are you bringing in and taking out in the main matchups? Most of my sideboarding has been minus a couple sylvan libraries/scryings, needles, mazes/steppe, and sometimes discard.
Good news ! There is a sideboard guide in the primer the list is quite the same except carpet in the reb slots and slaughter games in side ; sideboarding strategy doesn't change much. You just bring slaughter games for miracle/ant/showTell/ maybeATwOffForStoneblade.Quote:
So I played basically this last night and 4-0'd. I don't have a Top and only 2 Carpet of Flowers and my board was quite different. I played Stoneblade, Omnitell, BUG delver, and I think it was another stoneblade.
Sideboarding has been a decent challenge with this deck and with my newness to Legacy. What are you bringing in and taking out in the main matchups? Most of my sideboarding has been minus a couple sylvan libraries/scryings, needles, mazes/steppe, and sometimes discard.
Yeah I often cut discard/libraryVsAgressiveDecks/sejiri/Scrying/Carpet/OneOrTwoMaze/needle
I started testing this deck on MTGO and I must say that Slaughter games is exactly what this deck needed. I really like it ALOT. Since there are such limited threats against this deck it does a really good job. I have even considered running -1 inquisition or duress and having a 2/2 split main deck of carpet and slaughter games. I haven't tested enough really to start thinking with that yet but every time i've drawn it i've been very happy. I played several games against miracles and a few against blade decks. Although it can be discarded, the fact that it's uncountable and works perfectly with the manabase is a really big plus. Slaughter games really helped the miracles matchup and now it seems much better. Not sure creeping tar pit is necessary but as a 1 of it doesn't really hurt either.
I think the original reason we never visitied slaughter games or cranial extraction earlier in our testing was because of its High CMC. against decks like miracles, its fine. Against S&T and omni, not so much. Really only testing will show us.
Awesome! I picked up a top so I'm closer to the most recently posted RGB deck since now I'm just down 1 Carpet of Flowers. I actually looked at picking up the deck on mtgo but depths are too expensive for me to justify spending on a non-existent card. I'll be testing on Thursday again though. People are starting to sideboard more anti-Marit Lage stuff which is making it more interesting.
What is your choice order against Miracles? Stp then Terminus or vice versa? I was thinking at least we have some defense(steppe) against STP but nothing against Terminus.
Edit: So I'm an idiot. Was able to trade some of the stuff I've received from drafting and have all but the 4 mana confluence, 2 maze, 1 gemstone, and 2 toxic deluges. Can't believe Deluges are 25 tickets each! crazy.
ya my version is somewhat budget at the moment because i was skeptical about whether or not i would enjoy playing online. I opted for 2x pyroclasm instead of 2x deluge, and I started with city of brass 1.5 instead of mana confluence 13 each. i also don't have 2x maze of ith which are 17 each. So far so good but since I do like playing online i will buy the cards when i get a chance. Without the aforementioned it cost me like $170 which is unbelievably low for a MTGO legacy deck that is very good.
Yeah, I also have the entire deck built substituting Cities for MC and Pyroclasm for Deluge.
Hi there guys.
Im curently running my personal pure GB version, here are some cards that im testing out
- One card that I played a lot in my old MUD deck was: Lightning Greaves. I often find my self able to make my token, but i need to wait another round because of summon sickenss (make it in the opponents end step). The haste would help a lot and make this deck 1 round faster and shroud protects our token. But this means we cant target our own token, witch makes Shizo, Death's Storehouse and Sejiri Steppe dead cards. But ten again, I think we shouldnt use those 2 lands, our focus is tutor for thespian and depths. I found this card to be great, if you have NOTW in hand, you can forces opponent to STPS or Karakas bounce when you equip. One other thought is also: Concordant Crossroads, is a turn 1 drop (1 cc) wich is important.
- And what about Courser of Kruphix?
- Apostle's Blessing Is also intresting, colorless casting cost, can also protect our artifacts (especialy phitting needle wich is essensial is this build). And it makes our token 'unblockable'.
- Regarding an UB version you all forgot the most safe land-tutor-card in magic (Transmute can not be counterd!!): Tolaria West
- Why do you guys use Reclamation Sage instead of Abrupt Decay? I dont get it?
If you are intrested, this is what I am currently testing:
// 22 Lands
4 Dark Depths
4 Thespian's Stage
4 Urborg, Tomb of Yawgmoth
2 Snow-Covered Forest
2 Snow-Covered Swamp
4 Verdant Catacombs
1 Ghost Quarter
1 Bayou
// 10 tempo cards
4 Elvish Spirit Guide
4 Sylvan Library
2 Lightning Greaves
// 4 Combo enablers
4 Vampire Hexmage
// 12 Tutors
4 Expedition Map
4 Crop Rotation
3 Into the North
1 Sylvan Scrying
// 4 Protection
4 Pithing Needle
// 8 Flexi slots
4 Abrupt Decay
4 Not of This World
// SIDEBOARD: still in progress. Primeraly agains fast combo decks.
4 Duress
2 Thoughtseize
1 Karakas
1 Maze of Ith
2 Bojuka Bog
2 Choke
2 Surgical Extraction
My maindeck answers to relevant issues/threats this deck faces:
- Wasteland, Karakas, Maze of Ith = Pithing Needle
- Swords to Plowshares, Karakas, Maze of Ith, Submerge = Not of This World
- Blood Moon = Basic lands, Expedition Map, Elvish Spirit Guide and Abrupt Decay
- Pithing Needle on Thespian = Abrupt Decay
- Terminus = hmm... shit!
- Surgical Extraction = hmm... shit x2!
I'm recording my legacy daily today. I'll post the videos to youtube and link them once I figure out how to do it. This is my first attempt at recording. Maybe I'll try to stream sometime too if people are interested.
To the post above: I should have definitely tried tolaria west in UB. Would have been useful I think.
Intro: http://youtu.be/lON_RDtDOZQ
Round 1: http://youtu.be/BBiMBd3MpoQ - Lands - I played horribly games 1 and 2.
Round 2: http://youtu.be/FpYuHKO_yjE - RUG delver
Round 3: http://youtu.be/oQrXkBOiRUc - Dredge
Round 4: http://youtu.be/FrgRnLduOBc - Omnitell
Results: http://magic.wizards.com/en/articles...ily-2015-02-15
Have anyone tried Bind as a protection agains waste/karakas/maze etc?
And what about mr Deathrinte Shaman? Gives ut mana, protects us from surgical, and gives us life for Sylvan.
Hhm... i bumped into Into the Wilds and Oracle of Mul Daya?
Btw, I love the Carpet of Flowers and Slaughter Games SB pack against faster combo decks, miracels etc..!!
And one last thing: Steely Resolve has anyone tested this out? I know its been talked about before, but have anyone realy tested it? It will work better then Lightning Greaves since Steely is a continues effect, the opponent can respond to the the activated equip trigger on Greaves. I find Steely to be a verry intresting card!
Steely
+ Opponents don't get the chance to remove the creature in response to equipping
- Much slower
- Redundant in multiples
Lightning Greaves
+ Gives the creature haste, which can make this deck 1 turn faster
+ Colorless cost allows me to more easily
- Creature can be removed in response to equipping
Don't forget Steely and Greaves give shroud thus Marit Lage cannot be targeted be Sejiri Steppe. I remember plenty of games where I needed the protection to swing through flyer or worse flyer /mom.
True.
That is why I so want Stifle to be a green card, thats is what this deck is missing!
I ask again, has anyone tried Bind?
#1 It cost 1 colorless more than Stifle
#2 Dosnt stop a triggerd ability, but is there any important triggerd ability's in legacy format? *look at the botom!
#3 The +1cc can be 'backed-up' by saying that it replaces itself (card draw)
In a multiplayer game, expect this to turn heads.
Player A: I'll fire off my planeswalker's ultimate...
Player B: I'll counter it.
*all eyes stare at the green player*
Player C: ....Wait, you can do that?
Player B: Bind.
My thoughts on U cards that would replace G cards:
Brainstorm/Ponder replaces Crop Rotation/Sylvan Scrying
Dispel,Force of Will, Spell Pierce
#1 protects ut from Swords To Plowshare/Surgical Extraction/Terminus(not dispel)
#2 other relevant spells
#3 stops faster combodecks wich depths have
Stifle
#1 kills Wasteland, stops Karakas and Maze of Ith,
#2 other relevan tiggerd ability
#3 stops Sneak Attack
#4 stops and planeswalker ability
#5 kills fetchlands
#6 stops any 'equip:'
#7 stops Knight of the Reliquary
Hydroblast
#1 might be the perfecf SB card against Blood Moon, except against painter?
But as Adrieng already has pointed out, I agree with his point. G is not worth to swich out with U:
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EDIT:
Wow, I dident know this: Stifle miracle trigger:
The Comprehensive Rules:
702.92a Miracle is a static ability linked to a triggered ability (see rule 603.10). “Miracle [cost]” means “You may reveal this card from your hand as you draw it if it’s the first card you’ve drawn this turn. When you reveal this card this way, you may cast it by paying [cost] rather than its mana cost.”
702.92b If a player chooses to reveal a card using its miracle ability, he or she plays with that card revealed until that card leaves his or her hand, that ability resolves, or that ability otherwise leaves the stack.
Miracle trigger upon actually drawing the card, so the Miracled card is actually in your opponent’s hand (though it is revealed). Then once the trigger resolves, they can pay the Miracle cost to cast it. Then the Miracled card is placed on the stack. The Miracled card is technically in the hand, but physically is not in it. This allows for several differences.
Once your opponent reveals the Miracle card (and is in their hand), the ability triggers and is placed on the stack. Now players have the opportunity to respond. For example, a Vendilion Clique cast in response to the trigger can snatch the Miracle out of the hand of the opponent. Similarly, a Stifle can stop your opponent from paying the Miracle cost. The Miracle card will just stay in their hand and your opponent does not need to pay the mana for the Miracle card, since it’s a cost paid on resolution of the Miracle trigger.
the issue with bind is that it is more narrow than stifle and much slower. Bind does not provide turn 1 against a wasteland and would require you to have 2 more mana when trying to make your token. This extra turn is a big issue when you are under pressure.
additionally, it doesn't hit triggers like miracle, storm, annihilator, Enter the battlefield effects like stone forge mystic, narcomeoba's ability, and tons more. Stifle is superior in every way it could be. with the colorful manabase, it might be better to just run a stifle over bind anyways.
If someone has bind's for me to test with on mtgo ill test with them but i don't think i can place an order for under $1.
I keep losing to Cloudpost. The games are super grindy and relatively close but I can't quite get over the hump. Any suggestions? Only thing I can think of is 2 Life from the Loam in the sideboard to recur ghost quarter. Normally I feel great in the grindy games due to Slaughter Games but he just has too many things I need to take. Repeals, Primeval Titan, Emrakul, Kozilek, Elephant Grass, Show and Tell....
its not a good matchup but it appears that practice would help you considerably. All you want to take is the bounce spells. Primeval titan is good but its not a fast clock. maybe it is S&T into play on t3 and then kills you after 4 attacks on t7. The deck does not have much in the department of card advantage either. The main way they get their threats is through eye of Ugin, so ghost quarter that or pithing needle it. Karakas enables infinite turns and bouncing our token so that hurts two. Fortunately, the 12 post does not run recursion so they cannot get back a destroyed land. The deck only has a few threats. Primeval titan, Emrakul, ulamog, and sometimes Kozelik. Some versions have started running trinket mage. So maybe slaughter games their titans, and discard their bounce spells. You can control when you make a token and hold off until you get a discard spell, but you can't control when they top deck a titan.
If you have a lot of 12 post in your meta you can warp your sideboard accordingly. Elephant grass slows us down obviously but even 12 post can't pay it forever. So if you are taking away their primeval titans that will slow them down a lot since they have to draw into them.
Ok, I see your points. But every time I splash blue into the deck, it realy feel that the deck looses continuity and focus. It turns into a more controlish deck, witch this is not. This is a combo deck! The deck main focus and priority is to assemble and protect the combo without the use of (somtimes) dead 'one-funtion-only' cards. Stalling/controlling the opponent dosn't suite this deck. The land base is also so sweet when only going BG, having 4 copies of Urborg are priceless in this deck :smile:
https://31.media.tumblr.com/73ef5672...lEn1rvk5ll.jpg
"Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls."
—Halvor Arenson, Kjeldoran Priest
These are some thoughts on the cards I think is a 'must-have' in the deck. All cards has a combo related function and also multi purposes, so it doesnt become a dead-card:
TUTORS:
4 Expedition Map (turn 1 drop):
- Main function: Tutor for the missing combo land-piece
- Alternative use: Colorless castingcost tutor (works under Bloodmoon and Back to Basics)
- Alternative use: 'Swiss army knife' that gets Maze, Ghost, Sejiri
4 Sylvan Scrying:
- Main function: Green Demonic Tutor for the missing combo land-piece, enought said!
- Alternative use: Gets any land, witch Into the North dosn't.
- Alternative use: 'Swiss army knife' that gets Maze, Ghost, Sejiri
4 Crop Rotation:
- Main function: Green Vampiric Tutor for the missing combo land-piece, that puts it into play, enought said!
- Alternative use: Instant 'swiss army knife' that gets Maze, Ghost, Sejiri
- Alternative use: Instant protection from surgical/extirpate, by getting this copy in the safe zone of the battlefield.
- Alternative use: Instant protection from Wasteland, sacrifice in response as (casting cost of crop rotation) and get a new land
4 Sylvan Library:
- Main function: Rearrange the drawstep-card
- Alternative use: Translate life into cards
- Alternative use: Swords to Plowshares on token equals more carddraw
- Alternative use: Fetchland & tutor cards shuffle away non wanted cards
RAMP/SPEED:
4 Deathrite Shaman (turn 1 drop):
- Main function: Manaramp of any color
- Alternative use: Works under Bloodmoon/Back to Basics
- Alternative use: Protects us from Surgical/Extirpate buy always eating you own depths/thesipan
- Alternative use: If opponent has +21 life, we can damage opponent so Marit is '1-hit kill'
- Alternative use: Gains us life to use on Sylvan Library
- Alternative use: Wincondition no 2 (works under Solitary Confinement/Glacial Chasm/Ensnaring Bridge etc)
- Alternative use: Graveyard hate main deck
- Alternative use: Target for opponents Swords to Plowshare, witch is 1 less card to worry about for our token
PROTECTION:
4 Pithing Needle (turn 1 drop):
- Main function: Protects our token from Karakas/Maze/Wasteland
- Alternative: Stops Planeswalkers/Sneakattack/equip:jitte and swords/fetchland/Griselbrand/Vial/Deathrite/Knight of the Reliquary/Thopter etc.
4 Abrupt Decay:
- Main function: Protects us from Blood Moon/Back to Basics/Pithing Needle/Ensaring Bridge etc.
- Alternative use: Removes flying blockers
- Alternative use: Uncounterable spell that removes amost any legacystaple non-land permanent.
4 Duress
- Main function: Removes Swords to Plowshares/Blood Moon/Surgical/Extirpate/Back to Basics/Pithing Needle/Ensaring Bridge etc. from opponents hand
- Alternative use: Shows us if the 'area is clear' to attack with token
- Alternative use: Removes hi-cost (wich Inquisition and decay doesn't) enchantment/artifacts from opponents hand, slows down combo decks
- Alternative use: Stops faster combodecks
COMBO
4 Hexmage:
- Main function: Part of combo
- Alternative use: Kills planeswalkers
- Alternative use: Slows down Vial
- Alternative use: First strike chumpblocker
LANDS:
4 Dark Depths
4 Thespian's Stage
4 Urborg, Tomb of Yawgmoth
4 Verdant Catacombs
2 Mana Confluence
1 Ghost Quarter
1 Sejiri Steppe
1 Bayou
1 Swamp
1 Forest
1 Maze of Ith
- 24 lands: 8 green land sources and 12 black (counting only 1 pr Urborg).
- 4 Deathrite should be tanken as an considiration here, he also counts as mana source.
- 1 Basic Forest and Swamp for decay and crop, against Bloodmoon, Wasteland and Back to Basics.
- Only 1 forest and 3 Mana Confluence as protection against submerge.
- Maze can give vigilance to the token by untapping the attacking, witch after you dealt damage but while you are still in the attack step.
- Copy a basic land with Thespian to make it immune to wasteland.
* This post is beeing updated as I progress with my deck-brew.
http://hydra-media.cursecdn.com/mtgs...Marit_Lage.jpg
"Our world has not felt her thundering steps in lifetimes, but Marit Lage's presence is still with us."
—Halvor Arenson, Kjeldoran Priest
The hand disruption is basically never dead. In the slots left I'm running 6 discard(4 inquisition, 1 duress, 1 slaughter games) and 3 carpet of flowers. Carpet of flowers originally was performing amazingly. The problem is a lot of the decks I want it against are also running black so they can use their fetches as swamps when Urborg is out. Maybe I'll try DRS as an accelerant for every match instead of feast or famine with Carpet. I'm loving the Slaughter Games main. Comes out of no where in some grindy matchups game 1.
Ive been giving Deathrite some serious testing now. He works flawlessly for my play style and this deck! Try him out!
And yes Komodor, Slaughter Games sounds werry pormising on the paper. I havent been able to test him out yet, i think Deathrite is enough for Slaughter Games to work...?
What do you use feast or famine for?
I know the landdrop Sejiri Steppe cant be responded to, but have you guys ever thought about this:
Card Name: Urborg, Tomb of Yawgmoth
Types: Legendary Land
Card Text: Each land is a Swamp in addition to its other land types.
and then I show you this Nighthaze :cool:
Pro:
token becomes unblockable
spell replaces itself (card draw)
only 1cc
Cons:
Needs Urborg in play to bee 100% sure
is sa dead card without the token.
Slow speed (sorcery)
There is also the faster bigbrother Funeral Charm?
Funfacts:
Essence Harvest is also a 'safe' Fling
The Tabernacle at Pendrell Vale dosnt hurt our token, she is indestcurtible
I realy miss Thrun, the Last Troll, but Deathrite is is a better second wincon.
Does this work: ??
1. Tap thesipian, target Detphs
2. Activated ability resolves
3. Legendary state-based action triggers
4. Respond
5. Tap Ghost Quarter targeting Depths
6. Resolves
7. Find basic land
8. Legendary state-based action resolves (no depths)
Hmm, that dosnt do anything. There must be a way to cheat the legendary rule. Bounce Depths backt to your hand?
essence harvest is not safe. The reason fling / rite of consumption was considered was to make the token, and then cast fling without passing priority so that removal would be ineffective and the only way to defend would be to counter fling.
essence harvest rules - which clearly state it is susceptible to removal. Although it allows you to keep the token if the spell is countered it does nothing to help against removal which was the main point of fling's testing.
5/1/2012 The value of X is determined when Essence Harvest resolves. If you control no creatures that time, no life will be lost or gained.
5/1/2012 Essence Harvest targets only the player. It doesn't target any creatures. If that player is an illegal target when Essence Harvest tries to resolve, it will be countered and none of its effects will happen. No life will be lost or gained.
Deathrite shaman is questionable even though you have raised good points. The traditional list being discussed on this forum does not use fetch land because they weaken the manabase by forcing you to run "forest". Forest leaves you vulnerable to submerge which is free removal in a deck that already poses enough threats, wasteland, stifle, blockers, and a fast clock. Without fetch lands he would be maybe usable half the time, and certainly not reliable.
Even with fetch lands, are the benefits outweighed by the vulnerability it creates? probably not. Although it does draw some removal, the only real removal we care about is swords to plowshares. 12 post won't repeal a DRS. It can hedge the life gain of some decks which is nice and could possibly help put pressure on decks like miracles. Keeps Snapcaster in check.
Also, he enables additional very narrow and circumstantial T2 token generation.
t1: Fetch / bayou / forest -> DRS
T2: Dark depths, {T} DRS (if fetch in grave) -> hexmage; OR
T2: Land - > crop rotation into depths. {T} DRS (land you sacrificed)-> hexmage; OR
T1: Urborg -> DRS
T2: Dark depths, Float :2: {T} DRS (if fetch available) -> crop rotation -> stage
idk maybe further testing is required. I just don't like opening ourselves to more removal since submerge is very prevalent.
I dident read the errata on essence harvest, its clearly not suited.
Intresting DRS<->token generation cicumstances you have come up with. Espesialy the last one, didnt thin of that, nice. I played alot against ur delver with 3 submerge SB the other day, and I had 1 bayou and 1 forest in my deck. It was not that hard, just have to play around submerge. I used DRS a lot to get my missing green mana, and eating my Depths was nice since he also borded inn 2 surgical and never got to use them on my 'precious'. DRS also won me a game against MUD with Ensaring bridge on the table and won me a game against mono-red burn the same day. I realy like DRS in this deck! Give him a thourow testing apple713, and be posetive while doing so :cool:
I think the basic forest is important so we can cast savage/decay/korsan in case of bloodmoon/b-t-basics.
Aha, ok, Dident know that :) Yea Carpet is feast or famine, DRS are much more stabile pluss MANY more areas of use.
feast or famine
1.(idiomatic) A situation in which something is always either extremely abundant or in extremely short supply
Awsome komondor, you are gonna like him! Me neither, but the other day I played against UR delver, and they have 3 in SB. Read my previous comment on how to evade Sub.
BTW, I would love to have karakas in main deck, but cant see to find any other use for it (except colorless mana) than to bounce opponensts legendary creatures.
Link to serach: http://magiccards.info/query?q=%28c%...2&v=card&s=cmc
Slaughter Games in condjunction with Carpet of Flovers and/or Deathrite Shaman, I find this card amazing agains faster decks that relies on special cards, especialy combodecks. Its a Thoughtseize and Extirpate in one card.
What if we all contributed to make a 'Slaughter Games Legacy Targets List'?
I can start off by naming some suggestions on .decks -> targets:
Tin Fin: Grisselbrand
RG combolands: Life from the Loam
Sneak/Show: Grisselbrand
Miracle: Sensei Devining Top?
Omnitell: Omniscience
Imperial Painter: Painter's Servant
TES: Ad Nauseam?
Tip: Slaughter Games doesn't target the card, it targets the player, so a card having protection won't keep it from being exiled.
Hmm..
Krosan Wayfarer worth looking into?
-Cump blocker
-Instant land drop
Can he be obused some way with green sun maby? Wow! Dosent that almost become a 1G Sylvan scrying that puts the land into into pay? :rolleyes:
Krosan's sister Sakura-Tribe Scout are probably to slow for us? Or is Exploration just as good?
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Both Deathrite Shaman and Vampire Hexmage are shaman's, maby we need 1 of Cavern of Souls?
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I love using Hexmage as an enabler to the combo, she is fast and has first strike. A B/G 2cc turor for hexmage would be nice!
Eladamri's Call ?
- Green White Demonic Tutor, enought said!
- Shaman and Confluence helps to cast him
- Sejiri Steppe and Karakas can go main deck and help with the W casting cost
Riftstone Portal ?
-also boost out G mana source for the Eladamri's Call and the other G tutorcards
Shred Memory?
- its slow
- uncountreble turtor
- gets the most important hexmage
- but decay might also be nedded
some highlights from Gerry T
http://www.starcitygames.com/article...test-2020.html
It looks very efficient. Congrats by the way @Komondor. I am taking my more Poxy Depths deck I've worked on a lot to a tourney this weekend but will mock up your deck soon and try to gain some familarity with it. I tried the old all in Maritocracy deck, but I still think defence wins championships. However your deck is a honed machine and puts up the results.
What was the single forest in there for again? I get the Submerge thing, and I suppose you could Crop Rotate for it for a green to play a grip against Blood Moon. Fairly narrow, but when you need it you need it.
That's exactly what the forest is for. Also, I think the sideboard is supposed to be 2 Clasm/2 Deluge, but for budget purposes he went with 4 Clasm (I did the same, Deluge isn't cheap on MTGO).
Weird that Deluge would be so expensive. But hey I could afford Tabernacle online, but my Lillies would apparently be even more there.
Went 4-1 in last tornament beating shardless thopter, burn, storm, jund and losing to painter. I played last posted build with carpet.
I am wondering if mishra's factory as one off might be a good idea in the main (leaving the creeping tar pit)
it can answers random things like liliana/edict and is good enough in his own to block creatures and to have a beatdown plan against control decks.
Creeping tar is a bit mana consumming and against control decks they don't have blockers most of the time. So I think I'll try a one off factory in the main cutting maybe a scrying and giving one precious sideboard slot.
I also wonder if choke is a better option than slaughter games ; don't know yet I haven't tested extensively both cards. Slaughter games was ok against miracle but even with carpet a bit slow against combo.decks.
When I look at the options we have against combo the most polyvalent card might be either discard or counters and the more you play the better you stand a chance (but both cards can be answered xantid swarm leyline of sanctity etc...) ; the problem of hate bears is that they are foccused on just one kind off combo even things like containment priest doesn't answer storm/omni.show. gaddock is too colored for our deck and doesn't answer show and tells.
There is also the last rites card which might be good in side against combo but not against miracle maybe a 2/2 split whith slaughter games.
Right now I am brewing a mox opal version don't know yet if it is accurate I mean I just started testing two days ago. I'll tell more if I thik the version is ok.
Mox opal might be better than carpet of flowers if you don't expect so much blue.decks BUT some blood.moon instead.
EDIT : I don't like the mox opal build carpet of flower is way stronger. I played basically tree of tales 2 vault of whisper and 4 relic of Progenitus (in the scrying slot) 3 top main. Mishra's factory seems ok in side in the creeping tar slot.
I am seeing a lot more blood moon myself. Good to have a plan against it.
I met a couple of Bloodmoon's last weekend, the 4 maindeck DRS with 4 abrupt makes bloodmoon no big deal. The basic lands also helps the 'mana screw'. But I do see apoint with the mox. But you do need 2 cards in your hand for it for be played/work.
** EDIT: i see Adrieng was working on a mox opal version, i was sure he ment mox diamond! So Adrieng, tell us about your artifact brew :)