-
Re: [Primer] UWx Miracle Control
Here in Brazil we had yesterday the CLC (Legacy Circuit), a championship with several monthly stages in several different cities. Yesterday was the last stage and we had a Miracles as champion.
The deck pilot was Stefano, the current Brazilian Legacy champion. There were about 30 players and the list was the following:
03 Snapcaster Mage
02 Jace TMS
04 Force of Will
04 Counterbalance
02 Soothsaying
02 Predict
02 Counterspell
04 Swords to Plowshares
04 Terminus
01 Council's Judgement
02 Monastery Mentor
04 Brainstorm
04 Ponder
02 Portent
04 Polluted Delta
04 Flooded Strand
01 Arid Mesa
04 Islands
02 Plains
03 Volcanic Island
02 Tundra
Sideboard:
02 Containment Priest
01 Engineered Explosives
01 Wear // Tear
01 Disenchant
01 Red Elemental Blast
02 Pyroblast
03 Flusterstorm
02 Blood Moon
02 Surgical Extraction
-
Re: [Primer] UWx Miracle Control
I played in MKM Barcelona yesterday, thought I'd do a quick write up of it. I wasn't taking notes but I'll try to remember the games roughly.
Ended up 9th with a difference of 1.5% in breakers, bit of a bummer. Especially annoying as I lost a win and in for Modern the day before.
This is the list
3 Snapcaster Mage
3 Jace, the Mind Sculptor
1 Search for Azcanta
1 Engineered Explosives
4 Ponder
3 Portent
3 Terminus
2 Entreat the Angels
1 Council's Judgment
4 Brainstorm
4 Force of Will
4 Swords to Plowshares
3 Counterspell
3 Predict
1 Flusterstorm
3 Tundra
2 Volcanic Island
4 Island
2 Plains
4 Flooded Strand
2 Scalding Tarn
1 Polluted Delta
1 Misty Rainforest
1 Arid Mesa
Sb
2 Monastery Mentor
2 Surgical Extraction
2 Disenchant
2 Pyroblast
2 Ethersworn Canonist
2 Blood Moon
1 Flusterstorm
1 Containment Priest
1 Pyroclasm
Round 1 vs Death and Taxes 2-0
G1: Opponent is on the play and leads with a vial which gets forced, without it he's only able to curve out and I can easily remove all the threats and Jace takes over. Search for Azcanta made an appearance but only after the game was locked up.
+2 Monastery Mentor
+1 Pyroclasm
+2 Disenchant
-3 Coutnerspell
-1 Flusterstorm
-1 Search for Azcanta
G2: They lead again with Vial off a Port, my hand has a bunch of StP, cantrips and lands so I'm OK with it for now. They then drop another which I force as I'd found a CJ for the first, they then play another. Two turns later they play the fourth. All these vials left them low on creatures so I wasn't under any pressure letting Jace and soon after a Mentor take over.
Round 2 vs 4c Pile (Tomas Mar) 0-2
G1: He simply played better than me this game. I played passively while he used Brainstorms early to get Snapcasters out there, with the damage adding up I was forced to fight over things that usually wouldn't matter in the matchup.
+2 Monastery Mentor
+1 Pyroclasm
+2 Pyroblast
+1 Flusterstorm
-2 Force of Will
-2 Terminus
-2 Swords to Plowshares
It's probably a mistake to not bring in Blood Moons, but I know he plays a lot more decays than usual. He said after he was leaving up decay almost all the time.
G2: I wasn't able to answer a turn two Sylvan Library before it'd drawn three extra cards, discard into Jace then ran me over.
Round 3 vs Bant Deathblade 2-1
G1: Coming off the back of playing badly for a loss so early I kept a sketchy one. Tundra, Brainstorm, Counterspell, Counterspell, Predict, Jace, Swords. I lead with Tundra intending to Brainstorm eot vs almost anything, opp plays Island go. I think maybe it was a mirror, but he didn't seem like a Miracles player. The Brainstorm gets Spell Pierced, I fail to draw a land and then the Tundra gets wasted. I die after not finding any more land for too long, but see enough of his deck to know what I'm against. Crucially they Dazed a Swords on a Clique which didn't matter as I was dead to a TNN anyway, which was great info to have.
+2 Pyroblast
+2 Blood Moon
+1 Pyroclasm
+1 Disenchant (hadn't seen SfM g1, would otherwise bring in 2)
-1 Entreat the Angels
-1 Flusterstorm
-2 Counterspell
-1 Force of Will
-1 Swords to Plowshares
G2: They have Noble into Meddling Mage on Terminus, then SfM grabbing skull which hits the table along with a DRS and a second Noble soon after. This leads to a blowout turn 6 of Pyroclasm into Jace bounce the germn with double force backup. A Daze on the Jace gets forced as does a followup TNN on their turn, Jace easily buries them from there.
G3: Opp kept a threat light hand which I realise after they pass turn 3, I Portent them and get Jace onto an empty board soon after.
Round 4 vs Elves 2-1
This is vs a friend from Germany who is a very skilled player with the deck. While Elves is generally a good matchup, it's not one I'm excited to face here.
G1: They have a hand that goes all in on turn three on the play with a GSZ for 8, but I have the Fluster for it and an EE to mop up the board on my third turn. Jace takes over from there.
I'm still unsure on Canonist in this matchup, I decided not to bring them in this time.
+1 Containment Priest
+1 Flusterstorm
+2 Monastery Mentor
+1 Pyroclasm
+1 Disenchant (hedge for Choke)
-1 Plains
-2 Counterspell
-1 Search for Azcanta
-1 Force of Will
-1 Entreat the Angels
G2: He plays the value game this time and after forcing a Glimpse I run out of gas quickly and can't find a Sweeper or Jace, the little green men swarm me.
On the draw I bring the Force of Will back in for the last Counterspell.
G3: Similar to game two, except my deck decided I shouldn't lose this match, despite trying my best to anyway. This game I truly played terribly, but there's no justice in this world. After grinding until about turn ten, I'm facing lethal on board with just a land in hand. I draw a Ponder which shows me Predict, Scalding Tarn, Terminus. Well then. I Terminus with them attacking for lethal, but they unload the rest of their hand following it, presenting lethal again. The second card I'd drawn off the Predict was another Terminus which I hardcast. I'm now at 3 life and my opponent drew a Llanowar Elf for their turn with a Pendelhaven in play. I draw a Portent, showing me Entreat, Swords, EE. Well then pt 2. This is the first of two attempts to lose the game. I'd missed a Swords to Plowshares a few turns before, putting them on 21, but I had 19 down. So I cracked a fetch to Entreat for 5 angels in their upkeep, shuffling away the other removal to set up lethal. I realise this in their turn, so I'd given them an out of DRS or GSZ, but they don't get it. They draw a 1/1. Following that, I then attack with 3 Angels on my turn, which then also gives them an out of an Abrupt Decay to remove one of the two angels on defense. I again realise straight after, but there's no punish. If you read this Jan, sorry!
Round 5 vs Miracles (Johannes Gutbrod) 1-1-1
Before pairing went up were we joking about hopefully avoiding each other, womp womp. Since there were so many interactions this match I don't remember too many details unfortunately.
G1: I'm able to cantrip into a bunch of counterspells and snapcasters with a followup Jace while avoiding drawing white cards, which is ideal for g1 of this matchup. An EOT snapcaster draws out a Counterspell letting me untap on T6 with Jace, counterspell of my own and a force. Jace resolves and takes over.
-4 Swords to Plowshares
-1 Engineered Explosives
-2 Plains
+2 Pyroblast
+2 Monastery Mentor
+1 Flusterstorm
+2 Surgical Extraction
I actually think Surgical as a 1 or 2 of, depending on configuration, is pretty good in the mirror. I knew I'd be facing 3/3 Fluster/Pyroblasts after board vs my 2/2, so felt quite unfavoured going into these games.
G2: We both cantrip the first few turns until they cast a Mentor turn 3, which I Counterspell. I cantrip for a proactive play, but find a Terminus and sense with the 'slam' of Mentor t3 and no fighting over it there was another to come. Sure enough, another mentor comes down which is OK to resolve, the Terminus then resolves too. I surgical the Mentors while he's tapped out and see a truly disgusting hand of Blast, Blast, Fluster, Force, Force, Jace and Snap. I found a spot with an Entreat to deplete all the cards, but he'd drawn another blue card for the turn so was able to keep Jace. I had a Brainstorm to dig for a blast but didn't find it, Jace quickly does what he does best.
G3: Both games had gone pretty long, so we're low on time and play fast from the beginning. I have a T2 Search for Azcanta which he's forced to aggressively find a blast for, which doesn't happen. It flipped turn 4 letting me play a Jace with Fluster/Blast backup. After a Brainstorm, J gets blasted. He plays a Jace of his own which also gets blasted after an activation. We carry on trading resources until time is called. We're both almost empty handed, with the flipped Search looking like it'd take over the game, but it's too hard to say for sure. We discuss one of us conceding, but end up thinking a draw here and both of us winning out might be good for T8.
Round 6 vs Moon stompy 2-0
I won't split up the games here as they weren't too interesting. I had answers for everything and made Angels quickly, the match was over in about 10 minutes.
-2 Terminus
-1 Portent
-1 Flusterstorm
+2 Disenchant
+2 Monastery Mentor
Round 7 vs BG Depths 2-0
My memory starts to get a bit hazy here.
G1: I'm able to float a Swords on top of my deck with cantrips until all their discard spells are depleted, Marit goes farming and I'm able to play Jace on a board of an Urborg.
-1 Terminus
-1 Entreat the Angels
-1 Search for Azcanta
-1 Counterspell
-1 Force of Will
-1 Jace, the Mind Sculptor
-1 Predict
+2 Blood Moon
+1 Flusterstorm
+2 Surgical Extraction
+2 Disenchant
G2: Again I use cantrips to float useful cards until turn 6 where my opponent has a board of a Dark Confidant and the combo, I brainstorm into a Blood Moon with a second Brainstorm and a Terminus in hand. They are forced to make Lage in resp, letting me upkeep the terminus. Jace then fateseals any Abrupt Decays away.
Round 8 vs Grixis Delver 2-1
I knew even with a win this'd be a sweat.
G1: I don't know what my opponent is on, so keep a fine hand of cantrips and lands. They lead with a DRS on the play, followed by a Delver, Young Pyromancer and a TNN. EE takes care of the Delver and DRS, the Pyro goes farming but I can't find an answer for the TNN. I get wasted twice this game as I'm left at 1 and 1 mana short of Portenting a Terminus on the last turn.
+2 Monastery Mentor
+1 Pyroclasm
+2 Pyroblast
+1 Flusterstorm
+2 Blood Moon
-3 Counterspell
-2 Entreat the Angels
-1 Search for Azcanta
-1 Jace, the Mind sculptor
-1 Predict
G2: I have a double stp and snapcaster hand and am able to remove everything they play, brainstorm plays around some therapies and a Mentor hits the table. It gets bolted fairly quickly, but snaps and tokens finish up.
G3: I have a fairly nice hand with a swords, some cantrips and fetches for basics. They lead with a Delver, and when I crack a Strand for an Island exclaim 'oh, you don't have the swords this time'. This tells me they don't have a Daze in hand which was quite crucial for how the game played out. With a Portent I find a basic plains, Flusterstorm and Pyroclasm, perfect. Delver doesn't flip and they play fetch go. I draw the fluster and play Plains pass, they Brainstorm end of turn. In response I cast the Swords and get rewarded, they crack the fetch to Pierce the Swords and Fluster eats both the Pierce and Brainstorm. They apparently had a land heavy hand, Mentor soon hits the table, a bolt gets forced and they concede.
End result 6-1-1
Thoughts on a few choices
Search for Azcanta - the jury is still out on this as I rarely drew it. I still think it has a lot of potential, needs to be played more.
EE maindeck over a 4th Terminus - I think the 4th Terminus is better. EE didn't really perform much this day.
2 Volcs - This was a mistake, a third Volc over a blue fetch is likely better.
Pyroclasm - I think this card is phenomenal at the moment, would even like access to a second somehow.
C Priest - This was a bit of a meta call, I'd seen a lot more SnS at the last MKM than I expected. Also Europe has some very strong Elves players, I generally don't like it in our sb though.
-
Re: [Primer] UWx Miracle Control
Quote:
Originally Posted by
Whitefaces
EE maindeck over a 4th Terminus - I think the 4th Terminus is better. EE didn't really perform much this day.
This is also my conclusion but for different reason. EE can't deal with Gurmag, while StP is often spent on DRS. EE can't deal with Nissa from Elves, or opposing Jace. Ever since Hans won EW with Jace SB, this strategy appears to be gaining popularity. I don't think EE and 4th Terminus are interchangeable. The configuration is often 1 EE + 1 CJ. Currently 2 CJ might be better off in this meta, as in -1 EE +1 CJ.
-
Re: [Primer] UWx Miracle Control
Very good result.
Imho is a mistake do not sideboard-in Moon vs 4c because of his intense non basic mana base.
EE imho is in maindeck ALSO as mass removal, but his power is destroy Chalice.
I don't think that Terminus and EE have the same use.
-
Re: [Primer] UWx Miracle Control
Quote:
Originally Posted by
twndomn
This is also my conclusion but for different reason. EE can't deal with Gurmag, while StP is often spent on DRS. EE can't deal with Nissa from Elves, or opposing Jace. Ever since Hans won EW with Jace SB, this strategy appears to be gaining popularity. I don't think EE and 4th Terminus are interchangeable. The configuration is often 1 EE + 1 CJ. Currently 2 CJ might be better off in this meta, as in -1 EE +1 CJ.
Quote:
Originally Posted by
Hrothgar
Very good result.
Imho is a mistake do not sideboard-in Moon vs 4c because of his intense non basic mana base.
EE imho is in maindeck ALSO as mass removal, but his power is destroy Chalice.
I don't think that Terminus and EE have the same use.
Yes you're both right, I should have expanded a bit more on the EE vs Terminus thing. They're not totally analogous. The Pyroclasm in the sideboarded also comes into the equation as another sweeper to have five, where before I had four Terminus in the main and an EE in the sideboard. I went for this configuration to have two maindeck answers for Chalice, but after thinking about it some more, Search is also a very good proactive card to find what we need to combat it game one too.
Council's Judgment was really solid for me on Sunday, in my head two feels super clunky, but it's not unreasonable.
And I agree with you Hrothgar about Moon. Despite him holding up Decay for it, it's still a correct card to sideboard in, a mistake for sure.
-
Re: [Primer] UWx Miracle Control
So recently I saw https://www.mtggoldfish.com/articles...-mkm-barcelona MKM Barcelona result, which has Rip-Helm Miracles.
Most people in the community would believe that Rip-Helm is a less competitive version. However, given the current meta game, is it?
I'm personally not a fan of RiP + EF. Even if you hide behind that mini-combo with that Moat in that list, you could still just die to a Flickerwisp. The combo itself is rather clunky. Most people dislike E-Tutor, and E-Tutor in RiP-Helm build makes sense, is it possible to apply it to other builds?
Land
1x Arid Mesa
4x Flooded Strand
5x Island
1x Karakas
1x Mountain
2x Plains
3x Scalding Tarn
2x Tundra
1x Volcanic Island
Enchantment
1x Blood Moon
1x Counterbalance
1x Leyline of Sanctity
Creature
3x Monastery Mentor
3x Snapcaster Mage
Instant
4x Brainstorm
1x Counterspell
2x Enlightened Tutor
2x Flusterstorm
4x Force of Will
1x Predict
1x Kozilek's Return
4x Swords to Plowshares
Sorcery
1x Council's Judgment
4x Ponder
3x Portent
2x Terminus
Artifact
1x Engineered Explosives
Planeswalker
1x Jace, the Mind Sculptor
I know Jace, CS, Council, CB, and Karakas appear to be greedy due to the UU and the WW. However, every time I took out Karakas, I got run over by opponent's Leovold/Thalia. Leyline of Sanctity is surprisingly good if your LGS has a lot of Turbo Depths and Storm.
See how many times you surprise your opponent by EoT E-Tutor up Blood Moon/White Leyline and then cast an enchantment on your turn with Flusterstorm back up.
-
Re: [Primer] UWx Miracle Control
Hei guys
I played my lovely Miracle again in a Tournament. 1k Legacy Lucerne @Gameplace.
I did top 8 with but i lost the quarter:(
anyway 6 Rounds Undeafetet.
2:0 Dark Dephts Reanimator
1:1 Jund (Without Pif but more Bolts and Discard) I would probably win it if there would be no time, Had a Jace on 5 but can't do the Ultimate at this Point.
2:0 Lands
2:0 Czech Pile
2:0 Foodchain
ID
Top 8:
1:2 Aluren https://go.twitch.tv/videos/200658573 at 5:30 i think.
It was a really strange version and i did not know that he played aluren until he won g1 with double aluren into win. I would play completly different! i was a little confused in the end haha..
G2 I have to much cards.. I mean basically every removal is pretty strong.
G3 Was a fight. In the end he was on 4 Life and i had a snap on the field and 2 mana open for a second snapi and i go for the win route and he had a random decay in hand. I never saw one so i have to do it.
Anyway after a few turns he found more business than me with the library and i drow 3 Lands in a row in the end that cost me the game:(
My List:
// UWR Portent Miracle 2
// 60 Hauptdeck
// 7 Creature
4 Snapcaster Mage
3 Monastery Mentor
// 19 Instant
4 Force of Will
3 Predict
4 Brainstorm
2 Counterspell
4 Swords to Plowshares
2 Flusterstorm
// 20 Land
3 Volcanic Island
3 Tundra
3 Island
2 Plains
4 Flooded Strand
3 Polluted Delta
1 Arid Mesa
1 Misty Rainforest
// 3 Planeswalker
3 Jace, the Mind Sculptor
// 11 Sorcery
4 Ponder
3 Terminus
3 Portent
1 Council's Judgment
// 15 Sideboard
// 2 Artifact
SB: 1 Relic of Progenitus
SB: 1 Engineered Explosives
// 2 Creature
SB: 1 Containment Priest
SB: 1 Vendilion Clique
// 10 Instant
SB: 2 Wear // Tear
SB: 1 Flusterstorm
SB: 3 Pyroblast
SB: 3 Surgical Extraction
SB: 1 Kozilek's Return
// 1 Sorcery
SB: 1 Pyroclasm
The List is really Strong! But i have to say i never played a Deck that is harder to play than this. You really have to know other Decks and how they work. One wrong small decision can cost you the Game.
Anyway Great Tournament and my Teammate won with my Bug-List so i'm happy for him:)
Greets Pascal
-
Re: [Primer] UWx Miracle Control
Quote:
Originally Posted by
Whitefaces
Search for Azcanta - the jury is still out on this as I rarely drew it. I still think it has a lot of potential, needs to be played more.
My first thought when someone mentioned trying this card in Legacy was that in a format that has Abrupt Decay and more importantly Wasteland this seems like a bad choice, especially in a deck with no other worthwhile Abrupt Decay targets and lots of basic lands.
What was I missing? :eyebrow:
-
Re: [Primer] UWx Miracle Control
Quote:
Originally Posted by
Kobal
My first thought when someone mentioned trying this card in Legacy was that in a format that has Abrupt Decay and more importantly Wasteland this seems like a bad choice, especially in a deck with no other worthwhile Abrupt Decay targets and lots of basic lands.
What was I missing? :eyebrow:
I thought the same at first. I tested it a Little bit (of course i Need more testing). I Cutted 1 snapi and 3 Mentor and put the Mentors in sided. I added 2 EOT und 2 Search.
EOT as a random one off feels really bad without a top engine. This Enchantment/Land generate you some specific advange.
+ Better topdeck controll..+predict Combos)
+ If it's flipped you can choose a Card of the top 4 and put 1 in Hand. (probaly the best of the 4 and put the other bad Cards bottom to draw maybe a new good Card in the drawstep)
+Tempowin with the mana. T4 Flip with a land in Hand are t4 jace with flusterstorm backup in somesituation.
+Tempo lose for the oppenent when he have a wasteland(for example we have t4 the flip and already 4 lands in Play, now if he not already used the wasteland he uses his wasteland for the free land and we can still search a Card:)
+Better entreat enabler even if you put it in the Hand then you need just a Combo Piece for put it back on top.
+you can choose to flip. If he has wasteland in some Situation you can just not flip it
-Maybe bad topdeck in some Situation. It can also be a good topdeck.
-Decay or REB are probably the worst Situation for it. But i mean Mentor eats decay also and snapi eats REB. i think it is Fair.
That are my thoughts about it.
Greets Pascal
-
Re: [Primer] UWx Miracle Control
Two lists from Miracles heavy hitters and a couple of talking points:
Anuraag Das' most recent list from SCG Team Event this weekend - https://www.mtggoldfish.com/deck/833493#paper
Search for Azcanta - Anuraag is playing three copies of the card! This is also a big departure from his Eternal Weekend list, which featured none.
Entreat the Angels - He chose to play two copies, which brings us to...
Daniel Miller's most recent list, from the Classic at this SCG Event (2nd place) - https://www.mtggoldfish.com/deck/833560#paper
Entreat the Angels - two copies here
Counterbalance and Back to Basics - two copies MD of each; this keeps with what Daniel has been playing for a month now.
Would love to have some discussion on these card choices, especially Search for Azcanta!
-
Re: [Primer] UWx Miracle Control
Quote:
Originally Posted by
korstructure
Two lists from Miracles heavy hitters and a couple of talking points:
Anuraag Das' most recent list from SCG Team Event this weekend -
https://www.mtggoldfish.com/deck/833493#paper
Search for Azcanta - Anuraag is playing three copies of the card! This is also a big departure from his Eternal Weekend list, which featured none.
Entreat the Angels - He chose to play two copies, which brings us to...
Daniel Miller's most recent list, from the Classic at this SCG Event (2nd place) -
https://www.mtggoldfish.com/deck/833560#paper
Entreat the Angels - two copies here
Counterbalance and Back to Basics - two copies MD of each; this keeps with what Daniel has been playing for a month now.
Would love to have some discussion on these card choices, especially Search for Azcanta!
Miller is my new hero. He's been running 2 CB and 2 B2B for a while now, I remember he has them for EW, if my memory still serves me correctly. Noticeably, he hasn't jump on the Search bandwagon, yet.
-
Re: [Primer] UWx Miracle Control
Quote:
Originally Posted by
twndomn
Miller is my new hero. He's been running 2 CB and 2 B2B for a while now, I remember he has them for EW, if my memory still serves me correctly. Noticeably, he hasn't jump on the Search bandwagon, yet.
Out of interest, why do you think it's a 'bandwagon'?
-
Re: [Primer] UWx Miracle Control
Quote:
Originally Posted by
Whitefaces
Out of interest, why do you think it's a 'bandwagon'?
It's a new card, people want to experiment with it, I get it, it's fine to try, as I do with fringe cards from time to time.
However, the more I tried Miller's Back to Basic game plan, the more I incline to agree with that philosophy of centering around basic lands. This commitment means that you have the non-bo (anti-synergy) with Karakas and... Azcanta land. But as I've mentioned earlier, Karakas in a necessary evil, especially when Leovold is so brutal.
-
Re: [Primer] UWx Miracle Control
While we are talking about experimental new cards ...
Has anyone tested Abrade in a Miracles sideboard (or maindeck?) yet? It seems like an ideal hedge card, like when you don't know whether your Delver opponent will board in Winter Orb etc.
-
Re: [Primer] UWx Miracle Control
Quote:
Originally Posted by
twndomn
It's a new card, people want to experiment with it, I get it, it's fine to try, as I do with fringe cards from time to time.
However, the more I tried Miller's Back to Basic game plan, the more I incline to agree with that philosophy of centering around basic lands. This commitment means that you have the non-bo (anti-synergy) with Karakas and... Azcanta land. But as I've mentioned earlier, Karakas in a necessary evil, especially when Leovold is so brutal.
Right...I don't get the problem? The card is powerful, it's new and being experimented with, so hardly 'fringe'?
Karakas is a terrible answer to Leovold. Since you have no way of punishing the tempo loss, you're giving them cards and never actually dealing with the issue.
-
Re: [Primer] UWx Miracle Control
Quote:
Originally Posted by
Whitefaces
Right...I don't get the problem? The card is powerful, it's new and being experimented with, so hardly 'fringe'?
Karakas is a terrible answer to Leovold. Since you have no way of punishing the tempo loss, you're giving them cards and never actually dealing with the issue.
If you're committed to Miller's list, Search is not attractive at all. It can allow you to Predict better at best. The Impulse part, which is deemed powerful by many, is just anti-synergy with B2B.
If your hand is full of cantrips, no Jace, no removal, the only way to "unlock" this board state is to bounce the Leovold, so that you can play the cantrips to find an answer. Either to counter Leo on its way down, or find that removal. I'm sure you don't need me to point that out. Karakas by itself is versatile enough in many match-ups, and the popularity of Leovold in the recent meta made the card even more important, as evident in Miller's list. Funny thing is, with the rise in the popularity of Leovold, I still see people running Predict, including Miller. When Leovold in play, your predict can draw you a card at best, it's so underwhelming. If I really want to dig for an answer for Leovold and I know the card is popular in my LGS, I would rather run Impulse instead.
With all the reasonings I have listed, I don't get the problem.
-
Re: [Primer] UWx Miracle Control
Quote:
Originally Posted by
twndomn
It's a new card, people want to experiment with it, I get it, it's fine to try, as I do with fringe cards from time to time.
However, the more I tried Miller's Back to Basic game plan, the more I incline to agree with that philosophy of centering around basic lands. This commitment means that you have the non-bo (anti-synergy) with Karakas and... Azcanta land. But as I've mentioned earlier, Karakas in a necessary evil, especially when Leovold is so brutal.
I am unsure the philosophy of centering around basic lands necessitates Back to Basics. They work well together but one does not demand the other. That being said, having a high quantity of basics is absurdly appealing.
Regarding Search, the card has been insane. It snaps open the control matchups, gives you something more impactful to do vs Delver in the earlier turns, and is almost a better Jace in the combo matchups. I am pretty sure it will become standard, though maybe 3 is a bit much.
-
Re: [Primer] UWx Miracle Control
random thoughts. enjoy if you're a sicko like me
https://i.imgur.com/4Cm27CG.png
-
Re: [Primer] UWx Miracle Control
So I wrote a small FAQ for the deck. Since people seem to return to the same questions in cycles every few months. Anyone is free to comment in the document if they find typos, if they disagree with something, or want me to add something (maybe I forgot some question?). You can find it Here!
-
Re: [Primer] UWx Miracle Control
^
Very in-depth. Good work, sir.
-
Re: [Primer] UWx Miracle Control
Excellent post It is Unfair!
-
Re: [Primer] UWx Miracle Control
Originally was gonna post this on the Reddit post but I figured this is a better platform for discussion.
One thing I'd like more detail on if you're able to elaborate is the section on RiP. Your arguments seem to boil down to 1) Reanimator is too fast for RiP to matter, 2) BUGx graveyard decks or mongoose decks are not as prevalent as they were before, 3) Lands brings in Grip so Surgical is better, and 4) the dissynergy with Snapcaster is too much to overcome.
As far as 1 goes, a single RiP in an otherwise clunky opener does fold to a fast draw from Reanimator. But those aren't really the hands you should keep: it's better to treat Reanimator as a Storm deck where you need Force and then have secondary answers like Canonist to lock it up. You wouldn't keep a Forceless hand against Storm with only a canonist, and you shouldn't keep only RiP hands against Reanimator. Also, Reanimator is far less prevalent than Lands in the last few months, which I'll address later. Surgical is definitely far superior to RiP in this matchup though, I'll agree.
For #2, I disagree with this wholeheartedly and this is the crux of my argument in favor of RiP. Czech Pile is the single most prevalent deck online and still widespread in paper, and it gets seriously hosed by RiP. With a RiP in play their Deathrites, Snapcasters, delve threats, and Kess if they play it are all neutralized. Random 1/2s and 2/1s get ignored or swept up easily so that means you literally only have to worry about 2 Leovold and 2 Jace, maybe 1 Liliana if they have it. The fact that they are a Deathrite deck and also a much better Snapcaster deck than you are means RiP is a house. This is, in my mind, the main reason to play RiP. Most lists only have a single Decay and maybe a Golgari Charm in their 75 to answer it.
Point #3 makes sense but I honestly like both cards for different reasons in the matchup. RiP, even if immediately Gripped, at least acts as a Relic and deals with whatever is going on at the current moment. Even if I knew all my RiPs would be removed instantly I'd still be able to time them to eat a few loams, a few combo pieces or fires, etc. And of course if left unanswered it is very easy to win with a RiP out. Surgical is really good at cutting off one specific line of play, be it Fire or Depths, but today's decks have lots of backup plans including Tracker and sometimes a manland. Loam is obviously the best Surgical target but they often have ways to save it with Thickets, and good lands players don't expose their Loam to Surgical often. So again RiP plays the role of "permanent hate that needs to be answered" while still generating some advantage even if answered, and Surgical fills the reactive role of answering something once. I view them like Canonist/Fluster against Storm.
The 4th point about dissynergy with Snapcaster is something I agree with and I would try to avoid if possible, but I've recently come to a more developed viewpoint. There was an article a while back about why "nonbos" aren't necessarily to be avoided at all costs. In the matchups where Snap is good and RiP isn't, you leave RiPs out, and vice versa. But in the matchups where both are good, you have to play kind of carefully around the dissynergy. Usually I'd burn a Snapcaster early on to flashback a cantrip before I play Rest In Peace, or use my RiP as a bait spell if I'm sure it'll be countered/answered then set up Snapcaster later. As a heavy cantrip deck you have ways to get rid of the cards if they're situationally bad as well. If you do have the utter misfortune of having a resolved RiP that's unanswered and draw a Snap with no way to get rid of it, it's still a 2/1 flash and in the matchups where your opponent is crippled by RiP that's probably good enough. Against Czech Pile Snapcaster is one of your best cards, but under a RiP a lot of their stuff is less scary so you can afford to have a shittier Snapcaster in exchange for turning off a large portion of their threats.
Anyway, props for the awesome in-depth FAQ and thanks in advance for any discussion that can be had!
-
Re: [Primer] UWx Miracle Control
You are correct that I had to write some shorter answers to most of the questions. And I agree that this is a good place to maybe go into depth on those worth discussing more. I also like how you structured your post, it makes a discussion easier.
I may have been a bit harsh on RIP, I mostly don't like how some people seem to play it as the only graveyard hate.
Regarding comparing reanimator against storm. I think reanimator is a lot faster than storm on average, at least one whole turn, especially RB. So I value turn 0 interaction much higher in that matchup than I do against storm. I also think they are much worse at playing the longer game, so if I just survive a few turns I can fall back on cards like snapcaster and counterspells, maybe even CB or such depending on the list. This is the main matchup I really wanted hate against a few months ago, but maybe the meta is changing? A let's change could certainly be a reason to change the hate around.
Still on the topic of reanimator, if you however play both than yes it is good, it can close out the game on the same way as CB could. But is it better than containment priest here as the secondary hate? I'm unsure, and priest had some valuable applications against sneak & show, also, I do think playing all three of these is over kill and requires to many slots.
I do like how GY hate for value functions in the pile matchup. I have cast Ground Seal against them with other decks in the past and that was very good. On the other hand it is slow, and needs to stop multiple cards before you get back the card advantage, so of they just curve out with hymn->Leovold I would feel kind of had about drawing this. I'm not going to say it is bad here, because it obviously isn't. I'm just not convinced that it is really the best sideboard card we could have of we wanted something that was "anti pile". I could very well be wrong there though. I have in the past played rip or relic of progenitus for these decks but it was quite a while ago, maybe it is time to revisit that idea.
Regarding noboes I also like that article, and your are correct that I should probably have addressed that or mentioned how this is maybe not that big? Also the cantrips point you bring up is certainly correct. It is just the fact that I value snapcaster as one of our best cards in grindy matchups, as one of the primary ways to recuperate value after a hymn or refuse a CJ on Leovold and such. But maybe I value out to highly? I do like the idea of playing to the board against hymn decks in general, it makes it so that if we do gain advantages they are more robust and easier to keep.
-
Re: [Primer] UWx Miracle Control
Hi everyone!
i'am new to miracles in the current form and still trying to find a list that fits my playstyle the most. It seems like there are two different lists that perform quiet well, one with usually 2 entreat and 2 search for azcanta and one with 4 snapcaster and 3 mentors. The lists with entreat usually are splashing red for blasteffects in the sideboard to deal with jace, snapcaster, the lists with mentor are usually straight UW and try to play a more proactive game.
The decklists with entreat sometimes seem to be a little bit light on outs to chalice since they can randomly win games with entreat against chalice-decks. Mentor is more depending to actually casting and resolving spells so they usually have 2 answers main and another 2 in the board.
As "It is unfair" wrote in his excellent primer red cards like pyroclasm-effects usually involve playing a basic mountain which has its disadvantages too. To me, that is just to much investment for this type of effects. Blasteffects are obv. great but every nonbasic-land makes you more vulnerable to wasteland. even in a deck with jsut 3 nonbasics, i lost severall games to wasteland, especially against delver or d'nt.
Cards like Counterbalance don't seem to be as accepted, although the effect is still quiet powerful. In theory Counterbalance should be most powerful in the lists involving Mentors. I found it really powerful against basically all decks revolving around Brainstorm and Ponder so all Delver-Decks, Pile and most Combodecks.
This is my current decklist:
3 Snapcaster Mage
2 Monastery Mentor
4 Brainstorm
4 Ponder
3 Portent
3 Predict
4 Force of will
2 Counterspell
1 Flusterstorm
4 Swords to Plowshares
3 Terminus
1 Councils Judgement
1 Unexpectadly Absent
3 Jace, the Mindsculptor
2 Counterbalance
4 Flooded Strand
3 Scalding tarn
2 Arid Mesa
3 Tundra
6 Island
2 Plains
Sideboard
3 Vendilion Clique
2 Flusterstorm
2 Back to basics
2 Disenchant
2 Surgical Extraction
1 Search for Azcanta
1 Leyline of Sanctity
1 Rest in Peace
1 Countainment Priest
as of now, i'm not that happy with the cliques since most decks with jace play balefulstrix too these days. Against Combo, most of the time it is crucial to find a fast clock, so in there matchups the cliques really shine. Against Jace the Cliques are quiet strong too and a good answer when you don't have blastseffects available but these are still up for testing.
I would be very interested in the current list from it is unfair, and of course the experiance with the different lists of everyone else too;)
-
Re: [Primer] UWx Miracle Control
Quote:
Originally Posted by
Wurst_
Hi everyone!
i'am new to miracles in the current form and still trying to find a list that fits my playstyle the most. It seems like there are two different lists that perform quiet well, one with usually 2 entreat and 2 search for azcanta and one with 4 snapcaster and 3 mentors. The lists with entreat usually are splashing red for blasteffects in the sideboard to deal with jace, snapcaster, the lists with mentor are usually straight UW and try to play a more proactive game.
The decklists with entreat sometimes seem to be a little bit light on outs to chalice since they can randomly win games with entreat against chalice-decks. Mentor is more depending to actually casting and resolving spells so they usually have 2 answers main and another 2 in the board.
As "It is unfair" wrote in his excellent primer red cards like pyroclasm-effects usually involve playing a basic mountain which has its disadvantages too. To me, that is just to much investment for this type of effects. Blasteffects are obv. great but every nonbasic-land makes you more vulnerable to wasteland. even in a deck with jsut 3 nonbasics, i lost severall games to wasteland, especially against delver or d'nt.
Cards like Counterbalance don't seem to be as accepted, although the effect is still quiet powerful. In theory Counterbalance should be most powerful in the lists involving Mentors. I found it really powerful against basically all decks revolving around Brainstorm and Ponder so all Delver-Decks, Pile and most Combodecks.
Sideboard
3 Vendilion Clique
2 Flusterstorm
2 Back to basics
2 Disenchant
2 Surgical Extraction
1 Search for Azcanta
1 Leyline of Sanctity
1 Rest in Peace
1 Countainment Priest
as of now, i'm not that happy with the cliques since most decks with jace play balefulstrix too these days. Against Combo, most of the time it is crucial to find a fast clock, so in there matchups the cliques really shine. Against Jace the Cliques are quiet strong too and a good answer when you don't have blastseffects available but these are still up for testing.
I would be very interested in the current list from it is unfair, and of course the experiance with the different lists of everyone else too;)
To address each of your points:
1. 2 entreat and 2 search for azcanta
This is not correct. To be specific, Daniel Miller started the 2 EtA + 2 CB + 2 B2B, with Mountain http://www.mtgtop8.com/event?e=17612&d=309110&f=LE . This is very specific to his play style and it runs zero Search. The jury for Search is still out there. If you are committed to Search, then you're probably committed to Predict. If you're committed to both Search and Predict, it would make a lot of sense to run multiple Mentors MD. While it's fine to experiment with Search, as seen here http://www.mtgtop8.com/event?e=17702&d=309671&f=LE , I don't believe 2 EtA and 2 Search pairing is definite or optimal at this point in time.
2. The Wasteland argument and r splash
This losing to wasteland argument is weak, when considering R splash or not. When Decay was at its peak, people still run 4 CB. The argument of "I would lose to card X so I don't run card Y" is just not a convincing one. I would argue that R is more important than ever. Before Leovold, Red Splash can already save you from opposing Jace, TNN on stack. Now Red splash can actually Free your Ponder and cantrips when opponent has Leovold in play.
Fundamentally, if you keep losing to Wasteland, run more lands, run more blue Cantrips, fetch Basics even though rest of your hand encourages you to get that 2nd U or 2nd W via Tundra. I doubt getting Waste out of a game is a direct causality of splashing R.
3. To CB or not CB
This argument is very theoretical, and I don't want to go too in-depth. Here's the shorter version: if you MD 3~4 Mentors, CB is probably not integral to your game plan.
4. Your SB
I don't understand the one Leyline. I might be able to overlook 2 Leylines setup. If I intend to run that card, I would start with 3 in the SB, and then trim if appropriate.
5. Clique
As we know, Clique is great against combo. What exactly is Clique's role in fair deck MUs? Well, a well-time Clique can take away SFM's activation. Also, many BUG decks now have Jace in their SB. Clique is one of few evasion creatures that can get to opponent's Jace and/or Liliana. Again, using Strix as the argument is weak. For all we know, Clique might just die immediately upon resolving, but you have to try if your opponent has a Jace or Liliana in play. Most opponents would SB-out creature removal against Miracles in SB games, hence Clique performs better against sloppy opponents, like the ones who would send Leovold into attack.
-
Re: [Primer] UWx Miracle Control
Quote:
Originally Posted by
twndomn
To address each of your points:
1. 2 entreat and 2 search for azcanta
This is not correct. To be specific, Daniel Miller started the 2 EtA + 2 CB + 2 B2B, with Mountain
http://www.mtgtop8.com/event?e=17612&d=309110&f=LE . This is very specific to his play style and it runs zero Search. The jury for Search is still out there. If you are committed to Search, then you're probably committed to Predict. If you're committed to both Search and Predict, it would make a lot of sense to run multiple Mentors MD. While it's fine to experiment with Search, as seen here
http://www.mtgtop8.com/event?e=17702&d=309671&f=LE , I don't believe 2 EtA and 2 Search pairing is definite or optimal at this point in time.
I don't understand this reasoning at all. Either you want predict and a bunch of cantrips (and UA). In that shell you will make sure you know what's on top of your deck and therefore play well with terminus and EtA and to a certain degree counterbalance. Pedict also offers another way to instantly draw a card to trigger Terminus (and EtA).
If you run Azcanta you will seldom know what's on top of your deck (except when it's not flipped, and then you will only know in your upkeep) since you will put the other 3 cards on bottom. But you will be better at digging for silverbullet cards to put into your hand. Also with Azcanta the need for predict goes down as you have another card engine. To me Azcanta would seem to work better with silverbullets that are played from the hand, such as loads of instant speed removal and counters. For that reason i think Azcanta is actually better in a Grixis/kcommand Shell than in a UWx Shell.
-
Re: [Primer] UWx Miracle Control
Quote:
Originally Posted by
JackaBo
I don't understand this reasoning at all. Either you want predict and a bunch of cantrips (and UA). In that shell you will make sure you know what's on top of your deck and therefore play well with terminus and EtA and to a certain degree counterbalance. Pedict also offers another way to instantly draw a card to trigger Terminus (and EtA).
If you run Azcanta you will seldom know what's on top of your deck (except when it's not flipped, and then you will only know in your upkeep) since you will put the other 3 cards on bottom. But you will be better at digging for silverbullet cards to put into your hand. Also with Azcanta the need for predict goes down as you have another card engine. To me Azcanta would seem to work better with silverbullets that are played from the hand, such as loads of instant speed removal and counters. For that reason i think Azcanta is actually better in a Grixis/kcommand Shell than in a UWx Shell.
Search for Azcanta and Counterbalance sparked my interest in the deck once again and I've been trying a lot of different versions last couple of weeks. Search is a lategame card that let us compete with the other durdly decks of the format. I Think it belongs in either shell as it's just about drawing cards, regardless of what those cards are. I would like to Point out that the Sunken ruin is a great way to set up ETA if your deck is 3-4 cards :-)
I am not sure about Counterbalance but I like it so far... Both ETA and Mentor suck maindeck but both belongs in the 75. It's probably unreasonable to have all the wincons in the sideboard so we'll see...
Predict, snapcaster, search, portent and counterspell all belong in my deck but I need to figure out the numbers.
Oh, and Null rod in the board is fantastic. If you don't run Rod I think relic of progenitus is a must have moving forward do have the snapcaster/search advantage aswell as hosing dredge/reanimator/lands.
-
Re: [Primer] UWx Miracle Control
Quote:
Originally Posted by
JackaBo
I don't understand this reasoning at all. Either you want predict and a bunch of cantrips (and UA). In that shell you will make sure you know what's on top of your deck and therefore play well with terminus and EtA and to a certain degree counterbalance. Pedict also offers another way to instantly draw a card to trigger Terminus (and EtA).
If you run Azcanta you will seldom know what's on top of your deck (except when it's not flipped, and then you will only know in your upkeep) since you will put the other 3 cards on bottom. But you will be better at digging for silverbullet cards to put into your hand. Also with Azcanta the need for predict goes down as you have another card engine. To me Azcanta would seem to work better with silverbullets that are played from the hand, such as loads of instant speed removal and counters. For that reason i think Azcanta is actually better in a Grixis/kcommand Shell than in a UWx Shell.
I've found that it doesn't really matter about synergy or not when it comes to Search, it's not really its purpose. The cuter you get and more silver bullets you include the weaker your deck will be overall. Why it's so great in this deck is because we're the best draw go deck in the format. Once flipped Search will find what you need, either off the activation or from cantrips and this feeds into the other engines. Search and Predict can coincide fine, currently I'm playing two of each and really happy with them. I'd hazard against cutting lower than these two Predicts for ways to draw Terminus at instant speed if anything, but alongside two copies of Counterbalance and the two Searches, card advantage hasn't been an issue.
This is what I'm playing right now and quite happy with.
3 Snapcaster Mage
2 Entreat the Angels
3 Jace, the Mind Sculptor
4 Ponder
4 Brainstorm
3 Portent
2 Predict
2 Search for Azcanta
2 Counterbalance
4 Terminus
4 Swords to Plowshares
4 Force of Will
2 Counterspell
1 Council's Judgment
3 Tundra
3 Volc
4 Island
2 Plains
4 Flooded Strand
3 blue fetch
1 Arid Mesa
SB
3 Surgical Extraction
3 Flusterstorm
2 Pyroblast
1 Red Elemental Blast
2 Monastery Mentor
1 Councils Judgment
1 Disenchant
1 Ethersworn Canonist
1 Vendilion Clique
-
Re: [Primer] UWx Miracle Control
Quote:
Originally Posted by
JackaBo
I don't understand this reasoning at all. Either you want predict and a bunch of cantrips (and UA). In that shell you will make sure you know what's on top of your deck and therefore play well with terminus and EtA and to a certain degree counterbalance. Pedict also offers another way to instantly draw a card to trigger Terminus (and EtA).
If you run Azcanta you will seldom know what's on top of your deck (except when it's not flipped, and then you will only know in your upkeep) since you will put the other 3 cards on bottom. But you will be better at digging for silverbullet cards to put into your hand. Also with Azcanta the need for predict goes down as you have another card engine. To me Azcanta would seem to work better with silverbullets that are played from the hand, such as loads of instant speed removal and counters. For that reason i think Azcanta is actually better in a Grixis/kcommand Shell than in a UWx Shell.
Regarding which shell, it's entirely possible Grixis shell is better than UWx shell, I haven't test that so I don't know.
Regarding Search, most of time, if you actually get to flip the enchantment, I consider that you have navigated the early game and you're at least in parity against your opponent. That's usually not how you lose the game. In other words, if you get to almost-impulse at opponent's EOT, I would say you've weathered the scary part already. Your paragraph seems to focus on the flipped land, while I am not. What about the MUs in which flipped land won't even last, like DnT or Lands? What if you need an immediate answer mid-game say Leovold, and you top-deck a Search?
-
Re: [Primer] UWx Miracle Control
Regarding Search for Azcanta, i think the card is quiet powerful but somewhat polarized in its performance. It usually is a quiet bad topdeck and, depending on the matchup it is either crazy strong, like against 4c leovold, or really bad, like against d'nt, lands and most of the time against delver-decks as well. When your gameplan works it should be the only nonbasic in play if you manage to flip it so you won't get more than one activation out of it. The problem i have with those type of cards is, that miracles as an archtype is somewhat polarized since you have a huge set of cards that is either great in a matchup or really bad. This biggest problem with miracles seems to be the consistancy so i currently prefer cards that are maybe less powerful, but better in a wider field of matchups. I guess you could say that about counterbalance too, but it currently seems to work better for me. Also i absolutly twndomn is right that if you get to activate a flipped search multiple times you propably managed the scary part already. I do like the 2 Predict, 2 Search split that whitefaces suggested and will try that.
to all tha stuff that twndomn wrote: sure there is that one list from daniel miller that plays enreat, balance and btb maindeck but when you look at the mtgo-metagame from the last 2 weeks, and the results from the european-scene, what i said is correct. Regarding my reasoning about beeing more vulnerable to wasteland when playing more nonbasicslands all your arguments seem to be rather weak. The Problem is usually not that you get screwed by getting wasted once but more that you no longer can play around cards like spell pierce or daze and sometimes loose to those cards. According to your reasoning it seems like playing more nonbasics comes with no downside at all, since you just can play more fetches/lands which seems to be absolute garbage from my point of view.
About the Leyline, i get that 1 leyline seems strange and you are probably right that it should be either zero or at least 2. i wanted one more permanent card that is good against discard besides balance but didn't want another balance in the sideboard so i choose a leyline for that slot.
About the Cliques i don't get your reasoning at all. Sure Clique is still good vs Jace and Combo but still the amount of baleful strix that gets played is still a problem. especially vs 4c leovold where you need a good answer to jace, you can't always count on clique to do the job since there usually is a strix in your way which would be a good argument for playing the red splash again if you have trouble beating jace in that matchup.
-
Re: [Primer] UWx Miracle Control
With Monastery Mentor moving to the SB, which match-ups are you guys bringing him in for?
-
Re: [Primer] UWx Miracle Control
I will play my old 4 predict/2 ua today but will try whitefaces 2predict/2 azcanta/1 CJ/1 extra counterspell next time.
-
Re: [Primer] UWx Miracle Control
Can someone explain Search for Azcanta to me. Obviously I can read the card, I know what it does. What I'm seeing is a card that puts you down until you've invested 2+4 mana into it. Why would I want to play this over predicts or Counterbalance, which seem much better tempo plays? Unless you're expecting a bunch of very grindy games (mirror and Czech). I assume, of course, you're not all idiots and this card is good, so I would very much appreciate a clear explanation of why.
-
Re: [Primer] UWx Miracle Control
Quote:
Originally Posted by
phg22
Can someone explain Search for Azcanta to me. Obviously I can read the card, I know what it does. What I'm seeing is a card that puts you down until you've invested 2+4 mana into it. Why would I want to play this over predicts or Counterbalance, which seem much better tempo plays? Unless you're expecting a bunch of very grindy games (mirror and Czech). I assume, of course, you're not all idiots and this card is good, so I would very much appreciate a clear explanation of why.
It really is a case of you need to try it I think, I completely breaks open midrange/control matchups and if unanswered will take over a game. I was skeptical but optimistic at the beginning, but it's overperformed. Flipping into a land is very relevant a lot of the time too, we're a mana hungry deck with a lot of things to do with it.
-
Re: [Primer] UWx Miracle Control
I feel like search has 3 modes:
1. Comes down and is a crappy top every turn (which honestly isn't bad)
2. Flips into an extra land (sorta like a mana dork/enchantment)
3. A slightly worse impulse every turn (which typically wins you the game).
It's surprisingly useful in mode 1 by filtering an otherwise clunky deck. Mode 2 is typically timed so that you can utilize the extra mana that turn, even if it gets wastelanded afterwards. Mode 3 is just gravy--it only happens in the late game, but you get so many extra looks to find answers/win-cons that you just take over the game in about 2-3 turns. I'll keep search unflipped for large parts of the game if I don't need the mana and just want to keep filtering my draws, especially if their deck has wastelands.
-
Re: [Primer] UWx Miracle Control
Miracles took first and second of the last MTGO Challenge - https://magic.wizards.com/en/article...nge-2017-12-11
-
Re: [Primer] UWx Miracle Control
Playing catch up since the rise of Search for Azcanta is getting me back into magic a bit (took a break after top got banned).
I've got 2 questions about Null Rod that I'm seeing in the board now:
1) What matchup(s) are you bringing it in for?
2) Why Null Rod over Stony Silence?
-
Re: [Primer] UWx Miracle Control
Quote:
Originally Posted by
alphastryk
Playing catch up since the rise of
Search for Azcanta is getting me back into magic a bit (took a break after top got banned).
I've got 2 questions about
Null Rod that I'm seeing in the board now:
1) What matchup(s) are you bringing it in for?
2) Why
Null Rod over
Stony Silence?
1) Storm and DnT are the big ones, but there's also stuff like Eldrazi Post, Belcher, Blade decks among some others where it's useful. It's a pretty high impact card in the matchups you want it. Personally I'm not playing one right now, but there's a lot of merit to it.
2) As it's mainly for Storm and DnT, Storm you mostly turn into a URw deck so might bet fetching a Volc over a Tundra early to blast a cantrip. DnT you only want to fetch basics and might not have a W one available. Vs both their answer for cards like this don't care if it's an Artifact or Enchantment.
-
Re: [Primer] UWx Miracle Control
Quote:
Originally Posted by
Whitefaces
1) Storm and DnT are the big ones, but there's also stuff like Eldrazi Post, Belcher, Blade decks among some others where it's useful. It's a pretty high impact card in the matchups you want it. Personally I'm not playing one right now, but there's a lot of merit to it.
2) As it's mainly for Storm and DnT, Storm you mostly turn into a URw deck so might bet fetching a Volc over a Tundra early to blast a cantrip. DnT you only want to fetch basics and might not have a W one available. Vs both their answer for cards like this don't care if it's an Artifact or Enchantment.
It’s also better vs all is dust from big eldrazi.
-
Re: [Primer] UWx Miracle Control
Quote:
Originally Posted by
Mackan
It’s also better vs all is dust from big eldrazi.
Good point!
Doesn't stop Newmrakul though :cool: