Wow, what a beating for Stax and Lands, that's SB material. Reanimator just jizzed itself too for that matter.
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It says the destroyed permanents controller may put the token onto the battlefield, why are you jizzing all over yourself?! It's you who has to clean it :S
Since I am not questioning your dredge expirience and am myself quite the dredge newbie I still have to say that Lands is a very unpopular deck that I haven't seen since years played against me.
(Though it appears to see more play recently despite tabernacles being quite expensive.)
angel of despair still seems better to me
Loom decks are starting to appear moreQuote:
Since I am not questioning your dredge expirience and am myself quite the dredge newbie I still have to say that Lands is a very unpopular deck that I haven't seen since years played against me.
(Though it appears to see more play recently despite tabernacles being quite expensive.)
relm razor > lands.
Plus it is good vs. enchantress.
Wanted to post my list and sb. Comments are welcome!
I would like to add some dredgers to mulligan less and be more stable, but there isn't any space.
3 Undiscovered Paradise
4 Cephalid Coliseum
1 Dakmore Salvage
4 City of Brass
2 Gemstone Mines
4 Putrid Imp
2 Tireless Tribe
3 Bloodghast
3 Ichorid
4 Narcomoeba
1 Flame Kin Zealot
1 Iona
4 Golgari Grave Troll
4 Stinkweed Imp
2 Golgari Thug
1 Darkblast
3 Breakthrough
3 Careful Study
4 Bridge from Below
4 Cabal Therapy
3 Dread Return
Sb:
4 Chain of Vapor
3 Unmask
3 Firestorm
3 Ancient Grudge
1 Anchestor's Chosen
1 Woodfall Primus
Thought and comments on md and sb?
The list seems to work btw..
Why only 3 Paradise? There are so important to recover Bloodghast!
I canīt understand running less than 4 ichorids in the favour of Blooghasts. BG isnīt nearly as good as Ichorid is when it comes to fight Crypts because heīs just not that much of a threat since heīs 2/1 without haste and doesnīt provide us any tokens. I tried hard to like him but imho he just makes the deck worse.
Is the land match up that bad ?
I've played 2 times recently versus it, and won 2-0 each games.
If they don't have Glacial Chasm in play, you should win most of the times.
Game one, you keep an agressive hand with, Land, Breakthrough/careful study/ Cephalide coliseum, PImp/Tireless Tribe, Dredger.
You have enough land so you're Tireless tribe will most likely survive (Except if they have Tabernacle, wasteland and one of their enchantement.
You just try to combo out with FKZ as soon a possible, even if it's for low damage... and then you do the ichorid beatdown.
Its harder without fkz.
Went 6-0 at a local 21man tourney.
This is my list:
4x Cephalid Coliseum
4x Gemstone Mine
4x City of Brass
4x Tireless Tribe
4x Putrid Imp
4x Narcomoeba
4x Stinkweed Imp
4x Golgari- Grave Troll
3x Golgari Thug
3x Ichorid
1x Flame-Kin Zealot
1x Iona, Shield of Emeria
4x Bridge from Below
4x Breakthrough
4x Careful Study
4x Cabal Therapy
3x Dread Return
1x Deep Analysis (appears to be an oops I win card when in a stalemate)
Sideboard:
4x Pithing Needle
4x Ancient Grudge
3x Chain of Vapor
1x Ancestor's Chosen
1x Wispmare
1x Woodfall Primus
1x Sadistic Hypnotist
Had to play:
Round 1: BW Clerics against a random scrub. 2-1. Didn't see the ensnaring bridge coming...
Round 2: mirror. 2-0 Iona on black wins the game twice
Round 3: the Secret Force v2.0 (sort of MGCA) 2-1. Waited to long to force him to break his Relic and made an error by dissing my two dredger in stead of 1. Game 3 was mine.
Round 4: Dragon Stompy. 2-0 DDD due to Chalice@1&2. Ichorid beats face, game 2 I block his magi of the moon and activate my coliseum for the win.
Round 5: RGb AggroLoam. 2-0 Game 1 he wished for a DD, I therapied the devastating sorcery and went to win from thereon. Game 2, he was manascrewed.
Round 6: MonoR gobbo. (2-1) Totally forgot about the ravenous trap. That's how I lost game 2... but no sweat to be honest.
Won a couple of zendikar boosters with a arid mesa, foiled marsh flats, ob nixilis and a bloodchief ascension... could've been worse ;)
In my meta everyone is running Ravenous Trap instead of Crypt and Relic. For this reason I was thinking of cutting Ancient Grudge. Thoughts? Is it a bad idea?
you will need grudge.... trap can only get used once and gives you a chance to recover.. It would seem poor judgement for them to remove crypt and relic from their boards just to play trap and hope to "one time" you for the win. I run 3 relic and 2 trap in my goblins board and that works well against anything with a grave, running just 4 traps would be inviting you to make a comback at aome point. Just run some discard. My current Ichorid SB:
2 Wispmare
2 Ray of Revelation
3 Duress
1 Realm Razer
4 Ancient Grudge
3 Firestorm