Re: [Deck] MUD (Metalworker)
I didn't take notes today, but was at a 36 man tournament and split Top 2. The guy in the finals was the same guy I drew with in the last round, we played for fun though and I won/was pretty confident in the match.
Round 1 vs Miracles - 2-1
Round 2 vs Affinity - 2-1
Round 3 vs UWR Delver - 2-1
Round 4 vs UWR Delver 2-0
Round 5 - Draw (Elves)
Round 6 - Draw (D&T)
Top 8
Quarterfinals vs Miracles - 2-0
Semifinals vs Elves - 2-1
Finals vs D&T Split Top 2
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Teluin
I didn't take notes today, but was at a 36 man tournament and split Top 2. The guy in the finals was the same guy I drew with in the last round, we played for fun though and I won/was pretty confident in the match.
Round 1 vs Miracles - 2-1
Round 2 vs Affinity - 2-1
Round 3 vs UWR Delver - 2-1
Round 4 vs UWR Delver 2-0
Round 5 - Draw (Elves)
Round 6 - Draw (D&T)
Top 8
Quarterfinals vs Miracles - 2-0
Semifinals vs Elves - 2-1
Finals vs D&T Split Top 2
What deck and SB did you use? Any advice on SB strategy in these matches?
Re: [Deck] MUD (Metalworker)
It seems REALLY good to me your score of 4-1 vs Patriot cause i always have an hard time to win against that deck (and Canadian too); i play the 12Post version. I'm curious to see your decklist.
Re: [Deck] MUD (Metalworker)
Hey guys, here's what my deck list and SB were:
4 Ancient Tomb
4 City of Traitors
4 Darksteel Citadel
4 Cavern of Souls
4 Wasteland
4 Metalworker
4 Kuldotha Forgemaster
4 Lodestone Golem
3 Steel Hellkite
4 Wurmcoil Engine
2 Spellskite
1 Blightsteel Colossus
4 Chalice of the Void
3 Trinisphere
3 Lightning Graves
2 Voltaic Key
4 Grim Monolith
1 Staff of Nin
1 Spine of Ish Sah
Sideboard:
3 Pithing Needle
2 Tormod’s Crypt
3 Relic of Progenitus
1 Nihil Spellbomb
2 Spine of Ish Sah
1 Meekstone
1 Thorn of Amethyst
2 Ratchet Bomb
Regarding mainboard:
A lot of things are pretty self-explanatory/common, so I'm just going to comment on the things that are a bit different.
2 Voltaic Key - these are amazing with Monoliths and Metalworker, but also with surprise defense and using Kuldotha twice in 1 turn. The majority of the time, I'd say these are best with Monolith though since no one wants to counter either of them.
2 Spellskite - these are awesome. They protect Metalworker so he can win the game, and Colossus from StP so you can win the game.
3 Lightning Greaves - I guess this is a bit more common, but often I only see 2 in a build. I used to use 2, but I always wanted to see them so I went to 3. They're amazing.
Regarding 12Post:
I do not like the 12Post version at all. The beauty of MUD is that it can win on T2, but it has a late game as well because the deck just constantly draws into game-changing cards. Vesuva sucks when it's the only land(s) in your hand, and Cloudpost's ETB tapped can be really slow as well - that's 8 lands I don't want to see in my opening 7. I imagine 12Post mulls a lot more often than the more traditional build. I know that I rarely mull with my deck.
Re: Patriot
Don't rely on Chalice and mulligan to it. A T1 Lightning Greaves can be a lot scarier for them than a T1 Chalice. Also keep in mind that they don't have a lot of card advantage in the deck, so if you present a lot of threats to them they can not answer all of them.
Regarding sideboard:
Ignore the 1 Meekstone - I have NEVER used the card and I should remove it for a 4th Pithing Needle (the card I side in the most).
Miracles I mostly just sided out the Trinisphere (not relevant vs them) and Pithing Needle always came in. Stops Jace and Top which are key, but can also be used on Entreat the Angels.
Affinity I brought in Pithing Needle because he also had Tezzeret in the deck. Can also be used on Cranial Plating.
UWR Delver was (shocking!) Pithing Needle for equipment and Stoneforge.
Elves I don't remember what I sided in against him - maybe 1 Needle. Steel Hellkite is awesome against them.
Re: [Deck] MUD (Metalworker)
I went 2-4 drop in scg open Orlando yesterday. Will post a report as soon as I have time. But in short I blame myself for not practicing enough, mainly bc I work so much. And play too much dota2.
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Re: [Deck] MUD (Metalworker)
Hey,
Last night I went 2-2 at a 10-man local event.
Here is my list:
4x Wasteland
4x Ancient Tomb
4x City of Traitors
4x Cavern of Souls
2x Darksteel Citadel
2x Mox Opal
2x Crucible of Worlds
2x Sensei's Divining Top
4x Grim Monolith
3x Lightning Greaves
4x Chalice of the Void
2x Spine of Ish Sah
1x Staff of Nin
2x Karn Liberated
4x Metalworker
4x Kuldotha Forgemaster
4x Lodestone Golem
3x Wurmcoil Engine
2x Steel Hellkite
1x Sundering Titan
1x Blightsteel Colossus
1x Platinum Emperion
//Sideboard
4x Phyrexian Revoker
2x Duplicant
3x Trinisphere
2x All is Dust
1x Phyrexian Metamorph
1x Silent Arbiter
2x Relic of Progenitus
Some match notes I took:
vs. Affinity 2-1
This was really easy. Chalice on 0 shut him down G1. G2 I felt confident keeping a hand with three ancient tombs and a Karn, but the damage from the tombs added up and Karn by himself couldn't stop the robots. Could have done better. G3 he had no disruption, so couldn't stop a turn three hasty Blightsteel.
vs. RUG Delver 2-0
G1 he scooped to turn 2 chalice on 1. G2 a turn 3 Lodestone Golem with greaves was pressure he couldn't survive. I had another one in my hand for when his nimble mongoose stepped in the golem's path, so I just kept pressuring him.
vs. UWR Delver 1-2
I don't have many notes for this. G1 felt quite slow but I couldn't land anything through his counters and eventually fell to the delvers. G2, I ended up with a wurmcoil and my opponent with a batterskull and that wasn't really a fair fight. Eventually with nothing on the board to equip the skull to, I rode wurmcoil to victory. G3 I kept a crap hand and drew crap. I too wary about taking a mulligan.
vs. Punishing Jund 0-2
My worst matchup of the evening. I couldn't maintain anything on the board. Thoughtseize and Hymn removed my enablers and Maelstrom Pulse and Liliana removed anything I did manage to land. I played a few more practice games while we waited for others to finish and he thrashed me every time.
I feel like the deck should be faster. I took out the Voltaic Keys because most of the time, one of my early plays will be Chalice on 1. It's hard to land any threats without Metalworker or Monolith, so I think in the future I'll be wary about keeping a hand that doesn't have any of those.
Re: [Deck] MUD (Metalworker)
Well what's thev difference between the 2 tipes of mud:
1)12post manabase
2) "standard mud"(even the one with red splash for the welder)
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Hyakumanten
I feel like the deck should be faster. I took out the Voltaic Keys because most of the time, one of my early plays will be Chalice on 1. It's hard to land any threats without Metalworker or Monolith, so I think in the future I'll be wary about keeping a hand that doesn't have any of those.
I know it's a hotly contested card in the archetype, but I really think you need some number of Voltaic Key to be reliably explosive. You mention that you cut them in part because of Chalice, but you're running Sensie's Top, which has the same problem. I think Key is superior to Top in MUD. That being said, my experience is with Welder MUD, so I'm not quite as worried about Chalice stopping my own Keys, b/c I can weld them back if needed.
I also like running more lands/mana sources, and as much as I like Mox Opal, it isn't a reliable turn one mana source. I ended up running single copies of Mox Opal, Mox Diamond, and Lotus Petal. While it happens rarely, the ability to play Petal/Diamond, Opal, & artifact land to enable a turn one Metalworker is a nice bonus. Though I do think Petal is better in Welder buids, as it provides an artifact that you can readily put into the yard to turn on your Welders (being able to weld out Wurmcoil in response to Swords to Plowshares, for example, is a nice spot to be in).
Re: [Deck] MUD (Metalworker)
Sorry I wasn't able to post my report on scg Orlando bc I have been working so much. I plan on writing something up still when I have the time. One note about 12post mud is that when your up against turbo eldrazi there almost nothing you can do. The role right over mud. That was one of my match ups at scg and it ended with in about ten minutes. Its
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Re: [Deck] MUD (Metalworker)
Another brainfart question: How would the deck be affected if the wasteland were exchanged with the caverns of souls?
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Zorker
Another brainfart question: How would the deck be affected if the wasteland were exchanged with the caverns of souls?
It would become better.
No, serious. This is exactly what I am doing at the moment. (Since switching to the 12 post Engine from my old Version).
Chalice at 1 handles the Removal and Cavern the counterspells. It won't get better.
the only bad thing about it: I must now buy foil Cavern of Souls and find another home for the foil Wastelands...
Re: [Deck] MUD (Metalworker)
At SCGColumbus, some MUD player totally kicked my arse round 5! They did a turn 1 Chalice, I countered it, then they did turn 2 Grim monolith I believe, then turn 3 it was like, lightning greaves, metalworker, reveal 8, tap, cast blightsteel colossus, equip lightning greaves DEAD while holding a flusterstorm.
Then game 2 he did a turn 1 lightning greaves and I'm like "I'm not countering that I know what else is in there (Chalice/Trinisphere) So I waited, well it's turn 2 Cavern of souls & uncounterable blightsteel turn 3 means I'm dead again.
To who that was, if you read these forums, congrats again, I will likely remember that game the most from Columbus more than anything else, it was so fast it's why I got food after the match. I felt like I was going to a knife fight with a gun & my opponent pulled out a bazooka, ha ha.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Zorker
Well what's thev difference between the 2 tipes of mud:
1)12post manabase
2) "standard mud"(even the one with red splash for the welder)
Actually there are several more going around I think.
12 post, red splash, white splash, colorless (I don't think there are many blue/green/black splashes versions present at this moment)
And then there are still differences. MUD combo/aggro (mostly red splash), MUD stompy (mostly colorless or 12post).
I myself splash white at this moment for Stoneforge Mystic, Scourglass and Thalia. I like it and it actually works quite well :smile:
Still I'm testing for 12post too, but I can't get it to work against heavily creature based decks at this moment... so I'm sticking to my own version (for now that is!)
Re: [Deck] MUD (Metalworker)
Hey all, I've been playing and tuning MUD for a few months and playing it at local tournaments with a decent amount of success. This past Sunday I also piloted it at SCG legacy open. I ended the day 5-3, had a blast and was Jedi mind tricked to drop instead of playing the final round to win to top 64.
Here's my quick tournament report:
Round 1: U/R Delver 2-1 (1-0)
Round 2: Dredge 2-1 (2-0)
Round 3: UWR Delver 1-2 (2-1)*
My opponent drew his one wear/tear in game three to prevent me from going bananas
Round 4: U/W Miracles 2-0 (3-1)
Round 5: Esper Stoneblade 2-0 (4-1)
Round 6: BUG Delver 0-2 (4-2)**
**game two was double hymn to tourach uggghhhh
Round 7: UWR Delver 2-0 (5-2)
Round 8: RUG Delver 0-2 (5-3)***
*** This was against a friend I have 2-0ed in the past, he just had 3x goyf this time. And a stifle on a war coil death trigger. I also mulliganed to 5 on the play.
Round 9: Drop and eat a hamburger lololol
Here is my list I played:
1x Blightsteel Colossus
4x Kuldotha Forgemaster
4x Lodestone Golem
4x Metalworker
1x Sundering Titan
3x Wurmcoil Engine
1x Myr Battlesphere
2x Steel Hellkite
4x Cloudpost
4x City of Traitors
4x Ancient Tomb
3x Cavern of Souls
4x Glimmerpost
3x Wasteland
2x Vesuva
4x Chalice of the Void
3x Lightning Greaves
4x Grim Monolith
2x Trinisphere
1x Spine of Ish Sah
1x Staff of Nin
1x Staff of Domination
Sideboard
1x Bottled Cloister
2x Tormod's Crypt
2x Sphere of Resistance
1x Platinum Emperion
2x Phyrexian Revoker
2x Spine of Ish Sah
2x Ratchet Bomb
1x All is Dust
1x Wurmcoil Engine
1x Sundering Titan
I chose to maindeck cavern of souls because I seem to always side them in. I also don't like 4 Vesuva because I tend to draw a hand of two of them and no other lands or city of traitors. What do you think? I'm more than happy to explain the logic of some of my choices.
And yes, so much for a diverse metagame since I played delver variants 5 of 8 rounds. What are the best sideboard against them other than ratchet bomb and all is dust?
I'm about ready to switch to the welder build because I want to see which sub archetype I like best. I also want to try a blue Mud brew. I want to cast treasure Mage! :-D
Re: [Deck] MUD (Metalworker)
I have both 12post and reguar MUD built online with GQ instead of 80tixeach wastelands. I was wondering if I could get a glance of decklists that outline the other builds in a concise manner. I read the primer and most of the thread but I saw people discussing archetypes that I hadn't yet seem. Also, Welder version 4-0 a daily the other day. http://mtgpulse.com/event/15803#221398
Thanks in advanced
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Ricardio
I have both 12post and reguar MUD built online with GQ instead of 80tixeach wastelands. I was wondering if I could get a glance of decklists that outline the other builds in a concise manner. I read the primer and most of the thread but I saw people discussing archetypes that I hadn't yet seem. Also, Welder version 4-0 a daily the other day.
http://mtgpulse.com/event/15803#221398
Thanks in advanced
Well u have a few choices to make in MUD. Answer them and choose ur deck!
1. Combo OR stompy?
Combo = forgemaster and maybe also welder.
Stompy = critters and maybe more disruption
2. U like batterskull?
No = cool just play wurm and hellkite
Yes = cool play stoneforge or godo, bandit warlord
3. U like splashing colors?
Red- godo, magus of the moon, blood moon, goblin
White- thalia, stoneforge, porcelain leginoaire
Blue- phyrexian metamorph, card draw
4. So he locks u what u gonna do?
Lock him first- tangle wire, chalice, trinisphere, wasteland, rishadan port, revoker etc
Bring out big guns- spine of ish shah, karn liberated
B cool- ratchet bomb, powder keg
5. H u gonna win?
Beast- wurmcoil batterskull steelhellkite godo lodestone
Combo -colossus, eldrazi, sundering titan, staff of domination
6. Well what the hell is mud anyway???
A archetype based on loads of mana and lots of artifacts.
Mud = anything with metalworker to me
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Airwave
Actually there are several more going around I think.
12 post, red splash, white splash, colorless (I don't think there are many blue/green/black splashes versions present at this moment)
And then there are still differences. MUD combo/aggro (mostly red splash), MUD stompy (mostly colorless or 12post).
I myself splash white at this moment for Stoneforge Mystic, Scourglass and Thalia. I like it and it actually works quite well :smile:
Still I'm testing for 12post too, but I can't get it to work against heavily creature based decks at this moment... so I'm sticking to my own version (for now that is!)
I am also currently testing a white version. Here is my list:
4 Stoneforge Mystic
4 Ethersworn Canonist
4 Wurmcoil Engine
4 Lodestone Golem
4 Phyrexian Revoker
4 Chalice Of The Void
4 Thorn Of Amethyst
4 Mox Opal
4 Grim Monolith
1 Batterskull
1 Umezawa's Jitte
2 Sword of Fire and Ice
4 Ancient Den
4 Darksteel Citadel
4 Ancient Tomb
4 City Of Traitors
3 Plains
1 Karakas
4 Leyline of Sanctity
4 Rest In Peace
4 Trinisphere
3 Slots
The 3 slots in the SB could be Helm Of Obedience. I prefer Thorn over Thalia because of the synergy with Lodestone Golem and Mox Opal + you can put it on the 1st turn with a Sol Land. I was positively surprised by the 4 Canonists even against non combo decks. Stoneforge is a boss and the Monoliths, Moxes + the Sol Lands make it relly easy to fetch an equipment + cast + equip in the same turn if it takes a removal.
Any comments/critics on the deck are welcome!
Cheers.
Re: [Deck] MUD (Metalworker)
Why not run thorn thalia and lodestone? Add some metamorphs for maybe doubling anything staxxy and ratchet bombs for if they do get something out. Maybe even smokestack with flagstones of trokair (!)
Stoneforge could be wincon with sword of fire and ice, batterskull maybe even sword of vengeance. But would it still be mud or staxx?
Re: [Deck] MUD (Metalworker)
Believe me I tried Smokestack in a lot of build! At the moment I am even trying Semblance Anvil in order to cast giant artifacts under Humility!
Re: [Deck] MUD (Metalworker)
@Monkey_Island, I've been playing around with a white list similar to yours, running Metalworker over Mox Opal though. Ran it through a couple dailies online, 3-1'd yesterday (won against burn/burn/elves, lost against UBr Delver), 0-2 dropped today (lost to Elves/RUG delver), and first impression is that all the tax/prison effects make the control/combo/+instant & sorcery based aggro such as burn, pretty easy in general. Tempo feels pretty awful though, maybe with Mox Opal your games would play out differently since certainly a Sol Land>Grim Monolith>Metalworker getting Dazed on my T1 is abysmal. I think if you get paired up against a lot of combo/control the deck can perform well but if you run into tempo delver/tnn decks the results will be poor.
Then again I'm just learning how to play MUD in general, let alone the white version, so my results could also be attributed to my own mistakes.
edit: In several matchups I felt a board sweeper would be useful but All is Dust is fairly anti-synergistic with several of our own cards, especially if we board in any additional white permanents. Scourglass was another consideration but it's a rather slow answer. I think this deck suffers from the same problem most tax/prison decks suffer from which is that it has problems dealing with resolved permanents. I mean in the second daily I played where I went 0-2 drop, I lost against a lone Goyf who got to swing in 6x despite having a CoTV on 1 and two Thorns up in the first couple turns of the game - not to say that example is any evidence of anything but just to state the point that once something like that hits the board, if you don't draw one of your bigger bombs (Wurmcoil, etc) they just beat you down.
edit2: I might try Cavern of Souls instead of Darksteel Citadel in my list - unfortunately there's quite an array of creature types but the Cavern would still produce mana for casting Lodestone/Metalworker/Wurmcoil/Revoker even if I had named Human (canonist) or Kor (stoneforge) and might solve at least a few of the issues I'm having with the tempo decks.
So this is what my list will look like:
4 Ancient Tomb
4 Cavern of Souls
4 Ancient Den
3 City of Traitor
3 Plains
2 Karakas
4 Ethersworn Canonist
4 Stoneforge Mystic
4 Phyrexian Revoker
4 Metalworker
4 Lodestone Golem
3 Wurmcoil Engine
4 Grim Monolith
4 Thorn of Amethyst
4 Chalice of the Void
1 Lightning Greaves
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Batterskull
1 Staff of Nin
Sideboard:
4 Leyline of Sanctity
3 Rest in Peace
1 Helm of Obedience
2 Scourglass
2 Spellskite
3 Disenchant