Originally Posted by
batter-call-skull
Ok, guys, brainteaser/dilemma time. I played in the semifinals of a trial for MKM Series Frankfurt today and was confronted with the following situation.
Context: It's game three, I'm on the play, mulliganed to six. My opponent is on some BUG delver list with stifles, confidants, and the usual stuff. My hand is:
Fetchland, Noble, Noble, Spellskite, Vines, Daze. My scry shows me Inkmoth.
What's the line here:
(1) Play noble, shuffle away inkmoth and hope to draw into a threat/cantrip soon (im on 4 Brainstorms, 0 Ponder)
(2) Play Fetch, pass. Draw inkmoth next turn. Risk to run into stifle.
(3) Mull to five.
I won't spoiler what I did, so you can make an unbiased decision :-)