Originally Posted by
cuthbertthecat
Malacoda-Nice work, and cool list! The only card I disagree with is bojuka bog, but if it works, it works. I'm also gonna try out the replica, that's some great tech.
On a sidenote, here's the list I've been testing with. It has a far easier time against scavenging ooze, but swords to plowshares becomes relevant, although not backbreaking if you see a loam/intuition/more than 1 creature. Thoughts/comments are appreciated!
4 Dark Confidant
3 Knight of the Reliquary
1 Eternal Witness
4 Mox Diamond
4 Exploration
4 Intuition
4 Life from the Loam
1 Raven's Crime
1 Zuran Orb
1 Engineered Explosives
4 Maze of Ith
3 Rishadan Port
4 Wasteland
1 Creeping Tar Pit
1 Urborg, Tomb of Yawgmoth
1 Ghost Quarter
3 Tropical Island
1 Bayou
1 Savannah
2 Tolaria West
2 Horizon Canopy
1 Academy Ruins
2 Verdant Catacombs
1 Wooded Foothills
1 Windswept Heath
1 Misty Rainforest
1 The Tabernacle at Pendrell Vale
1 Volrath's Stronghold
1 Karakas
1 Forest
Sideboard
1 Tormods' Crypt
1 Bojuka Bog
1 Glacial Chasm
3 Chalice of the Void
2 Enlightened Tutor
1 Phyrexian Revoker
1 Circe of Protection:Red
1 Ethersworn Canonist
2 Krosan Grip
1 Crucible of Worlds
1 Phyrexian Metamorph
Things that may seem strange:
Creatures- To shut this build of the deck down, your opponent needs creature removal and yard hate. This makes boarding for the opponent hard, as the default plan against lands is -creature hate, +yard hate.
Ravens Crime-This is great at protecting the creatures game 1. You can shred the opponent's hand and drop a knight and lock the game up quickly.
Intuition-With the creatures, stronghold, and raven's crime, you can make some sick piles. It's a bit clunky, but getting 3 knights with a stronghold active is sick.
2 Horizon Canopy-1 is just a flex slot, might be better as another dual or as a tranquil thicket.
No Manabond-It's a card that gets boarded out for every single game 2, and with the advent of scavenging ooze, going all in on a discarded loam gets far riskier game 1.
No Tranquil Thicket-A card that is good with manabond and postboard against yard hate, but there are no manabonds in this deck and loam isn't as important to this build, so it doesn't make the cut. Could definitely take the slot of one canopy though.
No glacial chasm MD-I can't recall the last time I played this card or drew it and was happy about the situation I was in. In the opener, it's horrible, without manabond or 2 explorations you're just delaying the inevitable, and relying on it against wasteland aggro gives them more topdecks that blow you out, and it implies that you played poorly at some point to back yourself into such a corner. It's a fine board card against burn, belcher, and wasteless aggro though.