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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
KobeBryan
I don't agree with this 100%. One is an instant the other enchantment. I'm not sure who exposes their enchantments to get killed or removed just to wait for the card that needs to be removed
I don't agree with the statement that "Not having 2x Cindervines in your 75 is almost certainly just wrong" but I do believe it's much better than Destructive Revelry. It's not helpful to talk about hypotheticals in this way when we need to consider concrete examples in the current metagame. There are salient examples of where Vines is better than Revelry:
- Threat vs control decks (you could board Revelry vs Miracles if you wanted but it seems considerably worse than Vines overall even if they can potentially use Disenchant / CJ on it.)
- Potential anti-storm card (Disenchant/Revelry not even worth considering here)
- Comes down before problematic hate permanents that make it difficult to cast RG removal spells (B2B, Counterbalance, Blood Moon, Trinisphere, Chalice of the Void, Choke)
- Card type enchantment has Tarmogoyf-boosting applications
Where are spots where Revelry is actually better?
You need a confluence of so many things
1. It's a matchup where the Pillar effect is insignificant / irrelevant
or
2. Your opponent is playing Enchantment removal AND You get punished for sandbagging vines to use as 1RG sorcery Revelry
or
3. Your opponent still has Needle/Revoker/Spyglass effects after sideboarding
or
4. RG + 1 is significantly worse than just RG
and
5. You don't care about resolving your kill spell before the targeted permanent OR being able to hide Revelry in your hand to surprise the opponent with it at instant speed is relevant
The most obvious example of a matchup where at least some of these things are true is DNT, which is why I think Cindervines is a complement to Grudge rather than a replacement. I think you can afford the SB slots to do this because Cindervines also has anti-control applications. The net effect is that your Stompy matchup should improve (because now you have 2 Grudge + 1-2 Cindervines) plus you get extra coverage vs other decks like Enchantress and Storm, and at no cost to your other matchups because Vines is hopefully as good against Miracles/Grixis as whatever other card was in that slot beforehand
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
I replaced the single Destructive Revelry with a Cindervines for the short tournament. It was only 3 rounds, which I all won. 2-0 against UB Shadow, 2-1 against D&T, 2-1 against UWR Splinterblade. Cindervines came in against D&T and Splinterblade. In both cases it was good, but did not feel so much better than Revelry. I will try it out some more as your comments have convinced be there is more upside than downside. I like to be able to boost my Goyf in a pinch (targeting itself in dire cases). Thanks for the tips!
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Just remember, when it targets self it becomes an illegal target (in yard) and will not ding you for two. :wink:
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Anyone see the list that went 5–2 with 2 Tarfire main and 3 Cindervines and 2 Entrancing Melody in the sideboard?
I don’t get Entrancing Melody and I wonder if you really want 4 red blast effects, but I like the rest.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
now
You can get a Marit Lage with it. Why would they make the token during their own turn escapes me though. Any other target seems like way too much mana.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
Turboninja
You can get a Marit Lage with it. Why would they make the token during their own turn escapes me though. Any other target seems like way too much mana.
You can also snag Death's Shadow.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
Turboninja
You can get a Marit Lage with it. Why would they make the token during their own turn escapes me though. Any other target seems like way too much mana.
DD always makes Marit on their own turn versus a typical wasteland deck and on endstep versus a typical Jace deck.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
now
This is legacy man...there's gotta be better cards than Entrancing Melody to steal a creature on your side.
Especially when you want to steal something like Emrakul, griselbrand, or others
Entrancing Melody only steals tokens.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
KobeBryan
This is legacy man...there's gotta be better cards than Entrancing Melody to steal a creature on your side.
Especially when you want to steal something like Emrakul, griselbrand, or others
Entrancing Melody only steals tokens.
Gilded Drake, it's your time to shine! :laugh:
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
Fox
I know...i was just being snarky
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
It must be for Marit Lage because if you're stealing any creature that costs 1 or more it's basically a worse Threads (I don't expect you will bring this expecting to steal a creature with CMC 3 or more)
I think you can probably use Wasteland to force them to make Lage in some situations where you have UU for Melody but it seems both difficult to use for this purpose AND an extremely narrow use of 2 sideboard slots
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
kombatkiwi
It must be for Marit Lage because if you're stealing any creature that costs 1 or more it's basically a worse Threads (I don't expect you will bring this expecting to steal a creature with CMC 3 or more)
I think you can probably use Wasteland to force them to make Lage in some situations where you have UU for Melody but it seems both difficult to use for this purpose AND an extremely narrow use of 2 sideboard slots
If that is the case, that is a poor inclusion because this deck has wastelands and stifles
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
KobeBryan
If that is the case, that is a poor inclusion because this deck has wastelands and stifles
Depths is a seriously unfavoured matchup for this deck
Stifle means you have a better matchup compared to e.g. Grixis Delver with no Stifle but it's still definitely not something you want to play against
Its easy for them to combo off without playing any spell so all your Dazes, FoW etc are irrelevant, and you can't deal with on-board Marit Lage at all
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Do you really want a UU sorcery speed answer to Marit Lage when they can often force an EOT activation in a world where Vapor Snag exists?
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
eldub
Do you really want a UU sorcery speed answer to Marit Lage when they can often force an EOT activation in a world where Vapor Snag exists?
Maybe? I mean, I don't think it's definitely a better choice, but if you can chump block and steal it, it's obviously pretty good.
In reality, you are likely right, since Snag can be brought in vs something like Angler and gets into the yard "easier" for 'Mander purposes.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Has anybody contemplated a Noble + Pteramander variant? Noble seems to provide good support to Pteramander by exalting an early flier and providing early mana for tempo plays and a quicker adapt. Some sort of beatdown variant to RUG with less emphasis on the disruption and more on board development that resembles the 8 dork Bant decks but with better standalone threats, more disruption, and Bolts.
Here's what I'm thinking about:
4 Noble Hierarch
4 Delver of Secrets
4 Pteramander
4 True-Name Nemesis
All evasive threats that benefit from exalted. Ptera is also a mana sink and we maximize our chances of enabling T2 TNN.
4 Brainstorm
4 Ponder
2 Preordain
A bunch of cantrips to make sure we flip Delver, fill our GY for Ptera, and use all of our mana to go through our deck faster.
2 Spell Pierce
4 Daze
4 Force of Will
4 Wasteland
Basic Delver disruption suite that capitalizes on cheap threats and fast mana.
4 Lightning Bolt
2 Flex slots for additional removal/disruption
Basic cheap removal suite and reach for our evasive threats.
8 Blue Fetch
3 Volcanic Island
2 Tropical Island
1 Island
As few lands as possible to make our first 2 land drops.
That way there is no messing around with holding mana for counters and we get to develop our board and have an insurmountable position by T4-5.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
As a quick follow up to my last post I did test the deck and it went poorly. Pteramander is slow, vulnerable, and can be really difficult to adapt. He is worse than Mandrills and Angler but has some nice perks such as flying over TNN and pitching to FoW. Pteramander is fine as a 1-2of if you play Mongoose.
On a different note, check out the new Hexdrinker and Wrenn and Six. There are finally some good cards to play RG in legacy! Hexdrinker seems like a strict upgrade to Pteramander. Wrenn basically enables recurring Wastelands, recurring removal, card advantage and a great card type to grind control decks (especially Strix control). Wrenn looks easy enough to protect against Miracles and the emblem wins the game.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Wren looks really strong. Not so sure about the level up guy. You have to spend several mana in sorcery speed to make it anymore than a 1/1.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
JackaBo
Wren looks really strong. Not so sure about the level up guy. You have to spend several mana in sorcery speed to make it anymore than a 1/1.
Hexdrinker starts at 2/1
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Anyone trying the new horizon lands? I replaced one volc with the UR one, also running one wren and six in the main, otherwise pretty stock. the horizon lands hurt daze but help against choke, saved me in a game. and getting to recycle it with WnS was good to in the grindy matches.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Just out of curiosity; why is no one talking about Crashing Footfalls?
For those who don't know:
Sorcery
Suspend 4 - G
Put 2 4/4 Green Trampling rhino tokens into play.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
I've thought about it. It costs 1, flips delver and is a win con in itself. It only starts attacking on turn 6 though, if you played it turn 1. It's probably bad.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Right, but I've been running RUG with the standard creature suit for awhile now and I've had many games where either I had a great disruption hand with no creatures, or 1 goose with no threshold, or a modest disruption hand with a couple creatures that get delt with. I'm thinking RUG wants the game to get to turn 8 and 9 which if you suspend Crashing Footfalls turn 2 or 3 you get a solid bomb after you've wastlanded, stifled, and dazed your opponent down. It seems like this could be back breaking with a fairly empty board. It also goes bigger and tramples over TNN.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
The Colonel
Right, but I've been running RUG with the standard creature suit for awhile now and I've had many games where either I had a great disruption hand with no creatures, or 1 goose with no threshold, or a modest disruption hand with a couple creatures that get delt with. I'm thinking RUG wants the game to get to turn 8 and 9 which if you suspend Crashing Footfalls turn 2 or 3 you get a solid bomb after you've wastlanded, stifled, and dazed your opponent down. It seems like this could be back breaking with a fairly empty board. It also goes bigger and tramples over TNN.
Yeah.
And sometimes you would draw it T4, 5 or 6...
Test will prevail but my feeling is "not good enough".
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
I was quite enthusiastic about the possibility of the Rhino card
- If you suspend it, it goldfishes as fast as a Delver that flips immediately
- You get 2 bodies for 1 card which is good vs spot removal like strix and plow
- Is a sorcery so it flips your delver
- Costs only 1 (unlike e.g. Goyf or TNN) but doesn't get countered by chalice on 1
Of course topdecking it late in the game it is potentially much worse
I think one thing that has made me less enthusiastic about this card over the course of the MH spoiler season and the short period after its release was the immediate adoption and impact of Wrenn and Six. There have been a few people having quite a lot of success online with lists like this:
18 Lands (standard manabase)
4 Delver
4 Goose
2 Tarmo
2 TNN
4 Ponder
4 Brainstorm
4 Force
4 Daze
4 Bolt
2 Wrenn and Six
2 Pierce
One player was on 3 Stifle, 2 Snare, 1 Chain Lightning
another was 4 Stifle, 1 Snare, 1 Forked Bolt
In this kind of list I think that having the immediate creature of Tarmo or TNN (rather than one with suspend) is a significant upgrade because you can deploy it onto the battlefield ASAP to protect your Wrenn and Six.
The fact that W6 provides card advantage in the form of extra lands also helps you to cast the more expensive threats (potentially with open mana behind) so the cheap 1 mana of Crashing Footfalls is a less-relevant upside, and the 2-body factor is also less important when one of the replacement threats is TNN which dodges spotremoval anyway.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Just starting to test with the deck, we have a 1k coming up this coming Saturday I plan on playing with Canadian Threshold. My build is fairly stock with one Wren and Six and a UR horizon land in the main. I managed a 2-0 in testing versus Miracles today between draft rounds. I'll try the rhino card and see how it pans out.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
4 Delver of Secrets
4 Nimble Mongoose
3 Wrenn and Six
4 Brainstorm
1 Counterspell
4 Daze
4 Force of Will
4 Lightning Bolt
1 Spell Pierce
2 Spell Snare
4 Stifle
4 Flooded Strand
3 Polluted Delta
3 Tropical Island
4 Volcanic Island
1 Ghost Quarter
4 Wasteland
2 Chain Lightning
4 Ponder
//Sideboard
4 Winter Orb
2 Cindervines
1 Ancient Grudge
2 Flusterstorm
2 Force of Negation
3 Pyroblast
1 Surgical Extraction
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[Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
Jonathan Alexander
4 Delver of Secrets
4 Nimble Mongoose
3 Wrenn and Six
4 Brainstorm
1 Counterspell
4 Daze
4 Force of Will
4 Lightning Bolt
1 Spell Pierce
2 Spell Snare
4 Stifle
4 Flooded Strand
3 Polluted Delta
3 Tropical Island
4 Volcanic Island
1 Ghost Quarter
4 Wasteland
2 Chain Lightning
4 Ponder
//Sideboard
4 Winter Orb
2 Cindervines
1 Ancient Grudge
2 Flusterstorm
2 Force of Negation
3 Pyroblast
1 Surgical Extraction
How has this been testing? 8 threats sound crazy but you’re the master of threat-light delver. 4 winter orb sound crazy as well, but it is indeed a very powerful card. You wouldnt swap one for null rod as it also chokes artifact mana and vials? My biggest issue is only own 2 BB old art Orbs.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
I'd be putting the Cindervines main over Cspell and Stifle #4. This deck's worst matchups [particularly mainboard] have always been Vial, Hymn/SCM/Kcomm/Strix, CB, Chalice, and ANT. Cindervines helps vs all these things.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
I have been playing test games all weekend, mostly into Death and Taxes, Turbo Depths, Miracles, Grixis Control and UR Delver. I met up with Dan Miller, one of the best Legacy players I know, and he helped me out with some finer tuning and testing. Lots of Modern Horizon stuff going into testing, we have a local 1K going on this coming saturday that ill be playing this in.
Land (19)
1x Fiery Islet
3x Flooded Strand
1x Ghost Quarter
1x Island
3x Misty Rainforest
1x Polluted Delta
2x Tropical Island
2x Volcanic Island
4x Wasteland
1x Waterlogged Grove
Creature (10)
4x Delver of Secrets Flip
4x Nimble Mongoose
2x Pteramander
Instant (23)
4x Brainstorm
3x Daze
2x Force of Negation
4x Force of Will
4x Lightning Bolt
1x Spell Pierce
4x Stifle
1x Vapor Snag
Sorcery (6)
1x Crashing Footfalls
1x Forked Bolt
4x Ponder
Planeswalker (2)
2x Wrenn and Six
Sideboard (15)
1x Ancient Grudge
2x Cindervines
1x Echoing Truth
1x Flusterstorm
1x Ghost Quarter
1x Life from the Loam
2x Pyroblast
1x Rough
3x Surgical Extraction
1x Sylvan Library
1x Winter Orb
Crashing Footfalls can and will most likely be a third Wrenn and Six, as it was the least amusing addition to the deck. I have really been enjoying Wrenn and Six, especially in combination with Ghost Quarter and the new Horizon Lands, netting me a great deal of card draw to help close out games. The sideboard is more local meta oriented but I like it regardless. I have a short work week this week so Ill be grinding more games in preparation for Saturday.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
I jammed some leagues over the weekend with a list around here:
4 Wasteland
4 Flooded Strand
4 Polluted Delta
3 Tropical Island
3 Volcanic Island
4 Delver of Secrets
4 Nimble Mongoose
3 True-Name Nemesis
3 Wren and Six
4 Lightning Bolt
1 Dismember
3 Stifle
3 Spell Pierce
1 Spell Snare
4 Daze
4 Force of Will
Wren and Six is definitely quite good. It certainly has a much larger impact on the board compared to most other two drops. With regard to some of the above posted lists that aren't running True-Name Nemesis, that doesn't seem correct to me. The ability to cast True-Name Nemesis off extra lands from Wren and Six is part of what make the new planeswalker great, IMO. I don't know what hoops I want to jump through to run lands in the maindeck that draw cards; the traditional 18 land manabase is a major strength of this deck. Lonely Sandbar in the sideboard seems like it could be sweet though. Otherwise I'm not really sure what I want in the sideboard, Legacy seems pretty wide open right now.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Well I played some more leagues over the pass couple days. I cut a spell snare from the main for another spell pierce and basically ran this sideboard:
3 Tormod's Crypt
3 Pyroblast
3 Abrade
2 Spell Snare
2 Blazing Volley
2 Lonely Sandbar
Lonely Sandbar was a great success when I could board it in. In one game I was playing against Enchantress. I countered some early Enchantress spells but eventually he resolved an Enchantress's Presence. Fortunately, I had assembled the Wren and Six and Lonely Sandbar combination. Thanks to the extra card advantage, I managed to hang on by Forcing some spells and Stifling draw triggers until I could ultimate Wren and Six. From there, I retraced Force of Will like 10 times on his key spells to win the game. RUG isn't really supposed to have good sources of card advantage, I definitely think Lonely Sandbar is sweet sideboard option for grindy match ups.
What I'm seeing though is that the league metagame is evolving such that it is dominated by Delver decks. Mainly UR Delver, followed by Canadian Threshold and then Grixis Delver. UR Delver definitely has some major upside in playing basic lands and Dreadhorde Arcanist can obviously run away with the game on an empty board, which none of our threats really do. Besides Delver decks, there is a pretty good Death and Taxes presence. I feel like Maverick used to be the Mother of Runes deck before Modern Horizons but the Aether Vials, Sanctum Prelates and now Phyrexian Revoker on Wren and Six are strong in this Delver heavy metagame.
I think Canadian Threshold is pretty 50/50 against UR Delver and Death and Taxes but is pretty effective against the remainder of the meta. So the key is going to be to figure out a way to optimize our match ups against those two decks. Spell Snare seems very good with all kinds of powerful 2 drops in the meta. Not sure what else can be done to improve those match-ups, my sideboard definitely still stinks though and I'm probably going to have to settle for a bunch of 1-of's.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
BKclassic
Well I played some more leagues over the pass couple days. I cut a spell snare from the main for another spell pierce and basically ran this sideboard:
3 Tormod's Crypt
3 Pyroblast
3 Abrade
2 Spell Snare
2 Blazing Volley
2 Lonely Sandbar
Lonely Sandbar was a great success when I could board it in. In one game I was playing against Enchantress. I countered some early Enchantress spells but eventually he resolved an Enchantress's Presence. Fortunately, I had assembled the Wren and Six and Lonely Sandbar combination. Thanks to the extra card advantage, I managed to hang on by Forcing some spells and Stifling draw triggers until I could ultimate Wren and Six. From there, I retraced Force of Will like 10 times on his key spells to win the game. RUG isn't really supposed to have good sources of card advantage, I definitely think Lonely Sandbar is sweet sideboard option for grindy match ups.
What I'm seeing though is that the league metagame is evolving such that it is dominated by Delver decks. Mainly UR Delver, followed by Canadian Threshold and then Grixis Delver. UR Delver definitely has some major upside in playing basic lands and Dreadhorde Arcanist can obviously run away with the game on an empty board, which none of our threats really do. Besides Delver decks, there is a pretty good Death and Taxes presence. I feel like Maverick used to be the Mother of Runes deck before Modern Horizons but the Aether Vials, Sanctum Prelates and now Phyrexian Revoker on Wren and Six are strong in this Delver heavy metagame.
I think Canadian Threshold is pretty 50/50 against UR Delver and Death and Taxes but is pretty effective against the remainder of the meta. So the key is going to be to figure out a way to optimize our match ups against those two decks. Spell Snare seems very good with all kinds of powerful 2 drops in the meta. Not sure what else can be done to improve those match-ups, my sideboard definitely still stinks though and I'm probably going to have to settle for a bunch of 1-of's.
You should try to play the following creature lists:
4 Hexdrinker
4 Delver
4 Tarmo
With 2 or 3 Wren in your 60.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
Ralf
You should try to play the following creature lists:
4 Hexdrinker
4 Delver
4 Tarmo
With 2 or 3 Wren in your 60.
Is Hexdrinker really that much better than Mongoose? 1 mana is vastly less to pay for Shroud than 4, even if you can break it up over a couple turns. I mean, you do eventually get a 4/4, but you open yourself to also possibly to get blown out, spending 3 mana into a removal spell.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
H
Is Hexdrinker really that much better than Mongoose? 1 mana is vastly less to pay for Shroud than 4, even if you can break it up over a couple turns. I mean, you do eventually get a 4/4, but you open yourself to also possibly to get blown out, spending 3 mana into a removal spell.
You do.
It requires to spend only 1 mana/turn and leave 1 mana opened in the beginning but when you get Wren recurring fetchlands it is very nice.
In the mid and endgame if your opponent is hellbent. It is superior to goose.
Not to mention that spot ritual removals are very rare in legacy so that once 4/4, you have a lot of odds to turn him mini progenitus.
Finally 2/1 is better to pressure combo decks than a 1/1 without saying that 75 % of the time it will be a 4/4 before mongoose is a 3/3.
Just saying...
Test will always prevail but we might be impressed.
And with a 3 pierce config, it might be a real contender
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
BKclassic
I think Canadian Threshold is pretty 50/50 against UR Delver and Death and Taxes but is pretty effective against the remainder of the meta. So the key is going to be to figure out a way to optimize our match ups against those two decks. Spell Snare seems very good with all kinds of powerful 2 drops in the meta. Not sure what else can be done to improve those match-ups, my sideboard definitely still stinks though and I'm probably going to have to settle for a bunch of 1-of's.
UR can be difficult if it resolves tnn or pyro and create an army. That is their strength. If you want to increase chances to win, then you must run goyfs. UR simply have only bounce as answers and tnn, that is all. Also goyf is all star for a long time in mirror matches. People tests various things, but goyf remains best choice here.
DNT indeed is very hard to beat, but it can be beaten with strong sideboard. They need vial and equipment things to win. Other strongest card is prelate. So in this math up we need to focus on this 2 things. I found very helpful null rod and izzet staticaster. It is impotent to know that no other mass removal is as good as staticaster. What is so incredible about it? It can appear in eot and do some serious work. It can beat mom on its own. It can provide trades 2 for 0 or even better. Even if they have plow on it, they trades 2 to 1. The card is good also in elves and maverick math ups. When i saw meta full of decks of that kind i run 2 staticasters to max effect.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
Ralf
You do.
It requires to spend only 1 mana/turn and leave 1 mana opened in the beginning but when you get Wren recurring fetchlands it is very nice.
In the mid and endgame if your opponent is hellbent. It is superior to goose.
Not to mention that spot ritual removals are very rare in legacy so that once 4/4, you have a lot of odds to turn him mini progenitus.
Finally 2/1 is better to pressure combo decks than a 1/1 without saying that 75 % of the time it will be a 4/4 before mongoose is a 3/3.
Just saying...
Test will always prevail but we might be impressed.
And with a 3 pierce config, it might be a real contender
Those are some fair points. As you say, testing will be needed. However, what you point out, about late game and opponents hand being possibly empty, makes me wonder if Hexdrinker would be better in the old tap-out Hymn/Liliana BUG Delver decks we used to run, rather than here, where you are looking to keep mana up for Stifle and the like.
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
H
Those are some fair points. As you say, testing will be needed. However, what you point out, about late game and opponents hand being possibly empty, makes me wonder if Hexdrinker would be better in the old tap-out Hymn/Liliana BUG Delver decks we used to run, rather than here, where you are looking to keep mana up for Stifle and the like.
This is a possibility as it may better shine in a BUG shell than a RUG one but the initial idea was to get some synergy with Wren.
Wren does allow us to operate on more than 2/3 lands as most of the time we'll be recurring fetchlands/wasteland:
1) If you are recurring wasteland you should already be in a winning position.
2) If you are recurring fetchlands, you are "thinning" a bit your library while being in a position where you could cast more expensive spells (possibly FOWs or creatures). Some will prefer playing TNNs (which was an obvious choice) and some may try to test something else (Hexdrinker was only a suggestion).
3) Or you are stacking lands in hand to make more value with your BS ...
Goose doesn't synergize well with Wren, IMHO.
As far as testing goes (on my side), the snake is really "nice" but I still miss data to draw any meaningful conclusion.
Ralf
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Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)
People also said Goyf didn’t synergize with DRS. The #1 card holding Goose down was Strix, Wa6 is able to solve this problem multiple times over on a single card which also generates value into what is likely a game-winning emblem.