Except all the most 10 recent 12post lists on mtgpulse include candelabras...
Trolling?
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I see your point. I personally fear discard much more than wasteland. Islands really are the key. It's rare for me to play a Cloudpost which I will rely on for basic spells. I wouldn't plan on seeing two needles, but the order I listed is the priority list, most often. I also run two, currently. Overall I still struggle with Jund, and I hope others will chime in on their ideas.
The only two red cards I included are Bonfire and Fire//Ice. Bonfire has obvious various utility, and fire/ice can still pitch to force and cycle. Black cards rarely give advantage on their own sadly. Although if a few were unearthed I would certainly consider them. Abrupt decay is the best convincing argument.
2nd on the list
http://mtgpulse.com/event/15121#213347
Hey guys,
Long time reader, first time poster.
First, thanks to all of you, especially to Rock Lee, for all the good job you've done with this deck.
Last week, a UGw post ramp list won a 23 player event in France. I know that's a really small event!
That was the list played:
LAnd (24)
4 Cloudpost
4 Glimmerpost
2 Vesuva
3 Flooded strand
1 Misty rainforest
4 Tropical island
1 Tundra
3 Island
1 Karakas
1 Eye of ugin
Monsters 7
1 Emy
1 Kozy
1 Ula
4 primeval titan
Other Spell (29)
4 Top
4 Brainstorm
4 Crop rotation
4 Repeal
4 Force of Will
4 Show and Tell
3 couterbalance
1 Ponder
1 Candelabra
Side
4 Flusterstorm
2 Swan song
1 Venser
3 Terminus
1 Devastation tide
1 Tabernacle
1 Bojuka bog
1 Glacial chasm
1 Plaine
I'm wondering what you guys think of the inclusion of counterbalance in the deck? Correct me if I'm wrong, but I don't think that the card was already discussed in the topic.
I know it costs UU, which is not negligible.
In his report, the player wrote that he sided them out almost everytime, but he only played once against combo (Sneak show).
If you think that this could be an idea worth working on, what about replacing the maps by sylvan scrying, in order for the deck to have 2CMC spells?
Edit: I'm not discussing about the pros of splashing white, just asking about the pros and cons of playing counterbalance in the UG "classic" list.
Thank you for your comments and sorry if I made many grammar errors!:smile:
Hrm...with the rise of TNN decks, is it viable in a Bant TE build to run Path to Exile as your spot-removal, and Terminus for your mass removal needs?
If you want to use counterbalance, then you should play miracles. Otherwise, in the same matches you would keep counterbalance that might as well be an Ethersworn Canonist. Testing has found however that most of the time it was just better to mainboard Force of Will.
The problem with Sylvan Scrying is that it costs green mana. Colored mana is scarce. Expedition Map is just better.
My argument is that, in a meta with few basic lands, Path is better than StP in most cases because of the fact that, in those matchups, you aren't giving your opponent a buffer against PrimeTime beats. And that would only be in a GUw list (which, i might add, is not the main list and is an offshoot).
For the main list, it would be laughable.
I don't think you fully understand this deck. Primeval Titan isn't a win condition and rarely ever will be. You're playing Primeval Titan for the lands you get from it. I barely even remember that it deals 6 damage anymore. Path to Exile gives your opponent an advantage that is much worse than the life gain.
Primeval Titan isn't a win condition? LOL
Primeval Titan can win, but he is not for that. Primeval Titan fetches lands, those lands generate enough mana to find and/or cast Eldrazi. He's a condition that makes winning easier, but to be more accurate: Primeval Titan is not a finisher.
I agree: while Prime can attack for lethal, most of the time it just reads
"4GG (or 2U): search your library for 2 land cards and put them into the battlefield tapped. Gain 6 life. Your opponent discard a card from his hand and taps a Plain he controls".
Which is often all you need to win the game in the following turns.