Enjoy!
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Enjoy!
@bobmans- I really want a treetop somewhere in the list playing courser and prime time. Id probably slot it in over the fourth grove. Didn't look to see how it would affect your red sources tho.
Running Treetop Village could be a serious consideration. If i where to replace it with a land in this current i would consider either:
Grove of the Burnwillows - the question is, will it lose consitency with the Pfire/Grove interaction. Grove is often the target for Wasteland and people seem to hold Wasteland back cus they try to hold back PFire loop. Running means you van afgord to loose one.
Forest - switching from green to green wouldn't hurt the manabase (expect it coming tapped into play). But a 5 basic manbase with 4 Veteran Explorer maindeck seem excessive. Perhaps it would work better in my previous setup running 3 Vet and 4 Deathrite Shaman.
Phyrexian Tower - altough you'd loose solid interactions and the two tower + eternal witness loop i would say that this would be the safest choice. T1 VetEx into T2 Phyrexian Tower + bomb is good, still pretty random.
Yeah I almost always want one with prime time running around its very tempting to play two but I believe its wrong. I could see testing over the grove or the tower I hold the same reservations about cutting another basic. If your playing sixty I could see going up to sixty one.
Been quietly trolling this thread for a couple months now after a friend recommended Nic Fit as a first Legacy deck. So far having a blast with it. Very interactive and fun stuff to do. I'm playing Junk right now b/c its the cheapest entry point for me (sharing duals with my Karador EDH deck and have several cards from playing Modern).
This is my deck as it currently stands. So far testing on Cockatrice I feel like I'm 50/50 or maybe 55/45 in match ups. Just played a guy that said "nice brew" after beating him twice. Wish I could say I brewed this myself :)
My friend plays Lands, 12 Post, and Infect. Both Lands and 12 Post are silly hard to beat. I get so close to beating him often then he comes out of no where and wins. Any tips on beating those 2 match ups? I have a few more cards to acquire before I can go to my LGS, which I'm looking forward to doing with this.
3 Deathrite Shaman
1 Eternal Witness
1 Grave Titan
1 Qasali Pridemage
1 Scavenging Ooze
3 Siege Rhino
1 Sigarda, Host of Herons
2 Thragtusk
1 Titania, Protector of Argoth
4 Veteran Explorer
3 Abrupt Decay
4 Cabal Therapy
4 Green Sun's Zenith
2 Hymn to Tourach
2 Innocent Blood
3 Pernicious Deed
1 Recurring Nightmare
1 Swords to Plowshares
1 Bayou
4 Forest
1 Ghost Quarter (Eventually will be a Wasteland, just here to deal with Maze, Karakas etc)
1 Overgrown Tomb (Instead of a 2nd Bayou, money and all that. Working out OK so far :/)
1 Phyrexian Tower
2 Plains
1 Savannah
1 Scrubland
3 Swamp
3 Verdant Catacombs
4 Windswept Heath
Sideboard:
2 Carpet of Flowers
1 Dryad Militant
2 Gaddock Teeg
1 Golgari Charm
1 Maelstrom Pulse
1 Melira, Sylvok Outcast
1 Phyrexian Revoker
2 Surgical Extraction
2 Thoughtseize
1 Thrun, the Last Troll
1 Toxic Deluge
Yeah, a couple Tops would be nice here, but again, starting off with a cheaper budget and will move up into more things.
I haven't played this deck in a year or two, but I remember those as being some of the tougher match ups since you don't attack the mana base of either (to prevent 12 post from making a million mana and to stop Lands out of nowhere win). I'm not sure if 12 Post is really a deck that you can make into a winnable match up barring you like playing Sowing Salts or something. I think a lot of the time you will just have to play tight and hope they stumble
What's the card that destroys all nonbasics lands? Ruination? Could just run that.
-Matt
Both of those are good ideas, but would require red, which pushes me towards Punishing Fit unless I get a Taiga or just throw in a basic mountain (or another shock land).
You could play Armageddon, but only use it once you have established a threat (Titania ideally).
Armageddon nukes us. Try ruination.
Just picked up my punishing list on mtgo today.. going to start jamming games heavily with it.. hope to get some dailies in, within the next week. Will post updates.
Nice list! I gave it a try and it has been impressive, those SG main deck helped in many unfavorable MUs...
A thought: what about a Kessig Wolf Run MD? with a lot of mana it might be usefull for a "single" winning attack.
a question I couldn't find an answer: what is the purpose of the Vraska? is it there for the ultimate only?
thanks for sharing!
Thnx, glad you like it. Slaughter Games is awesome. It justs wrecks a number of MU's (if your able to fire it of).
Some people love Kessig Wolf Run, i have tried the card in the past and it seemed like a win more. Next to this it often just clogged in my hand or was just a mana land and it ability was not the effect i was looking for. I find both Volrath's Stronghold and Phyrexian Tower having more value to the deck. Both cards synergies well with the decks main strategy. On one hand it wants to ramp saccing Veteran Explorer enabling really sic plays T2 or later. Stronghold is really good in the grindy/attrition game. On top of they complement each other when you have both in play.
Vraska the Unseen is a house. I must honestly say that i value her more in this deck then Liliana of the Veil. While 5 mana is a lot it is perfectly doable in this list. Plus most games tend to go long. Having a PW that puts on a clock is really nice. The nice thing about Vraska is the psychological impact on the board. If you + her she basicly has deathtouch and her ultimate just takes 2 turns to reach. Will your opponent try to stop her or just attack you to try and race you before she is relevant? Thats just mind games man. It would surprise you how often she rides you to victory, with or without her ultimate. Sometimes you just want to get rid of Batterskull or some other shit (Emrakul could also be that). Having her after -3 the + ability makes that she must be dealt with and that really complements the strategy. Often you will start to gain advatage during mid or lategame and then she helps to reach critical mass. PFire starts to loop, zenith fetches bigger creatures and top keeps floating answers to threats that can show up. Vraska has surprised both me and my opponents often. Yesterday for example i played vs Patriot. G1 he has the advantage, but i was able to stabilize at 7 life and drop her. He only has a Stoneforge Mystic left, while i Therapied a bunch of cards. He decides to race my while i +1 her, not seeing any reason to -3 the SFM. I decayed the SFM when i hit 5 lifepoints. The turn i could Ultimate her i cast a Therapy and naming Stifle. Hit, he casted a TNN the turn before and he untapped as his only out was a Lightning Bolt. He didnt draw it (or ponder/brainstorm) and i won while he still was at around 19 lifepoints.
May I ask why you guys play Primeval Titan over Grave Titan? I see that it can be tutored for, I just do not get why getting two more lands matters more to you than getting 2 creatures. I am confused since there are no "fancy" lands to get ( Dark Depths + Stage or you name it)...
Please... Teach me :)
You can't tutor for grave titan.. but I am going to be honest.. Primetime feels like crap to me.. almost all the time. Most the time he just feels like a 6/6 trample. He only felt semi worthwhile when i could snag a wolfrun with him. then obviously have a ton of land for him to crush in. But I feel like wolfrun is just a winmore lately.. like someone said previously.
One of the biggest reasons I've enjoyed the junk variant so far is not having primey in there... I may burn mine soon.
It really depends on the build, back when I was playing punishing regularly the utility lands would be a kessig wolfrun, phyrexian tower, volrath's stronghold and all the groves. Primeval almost always got some combination of those. If you aren't playing any utility lands then I think broodmate dragon is a better choice.
Primetime just doesn't make the impact on the board as you would wish. Getting more utility lands out can be good, but lately i have been trying out different creatures. Rampaging Baloth is decend. It complements Courser of Kruphix, Veteran Explorer and fetchland. But i am not sold. I also tried Charnelhoard Wurm, when it connects it is awesome. But cmc 7 is pushing it. The problem with Broodmate is that is does not add utility. In the end it is just a double 4/4 flyer. You'd want some double role like all other creatures provide like Thragtusk or Huntmaster. Like i said before Ruric Thar might add some value, but it can conflict with the high amount of non creatures in the deck. Is 6/6 reach vigilance enough to punch thru while punishing the opponent for casting? I had hope for a Red Green something creature out of the last set(s) but nothing shocking was printed. Still in pursuit of the perfect Green (plus red and/or black) 6 drop...
Depends on the version, as is typical of nic fit in general. In Scapewish, Primeval is basically sacrosanct. Myself and a couple of the other older nic fitters tried to cut Primeval from scape a couple of years back, and were immediately and swiftly punished. It doesn't seem like it does a lot, and it frequently comes up in the discussion of where to make room....but it WILL win you games that no other card in the game can win. It always comes through in the end, and it definitely has earned its slot in that version.
Outside of Scape, though, it's definitely lackluster, and I don't generally recommend running it unless you're trying to do something specific with it. The common problem is that the various splash 6s are all better than the mono-G or mono-B options. Sun Titan and Consecrated Sphinx make it really hard to justify running any other 6-drop, imo, when you're in their respective colors. This is if you even choose to run a 6-drop, which is arguably not as mandatory anymore as it used to be due to the proliferation of 5s. I like to have a curve-topper or two at 6, but that's more personal preference than required these days. Red is notably absent from the listing -- the two primary red variants are Scape (which runs Primeval, as mentioned), and Punishing, which frequently doesn't run any 6s at all...or if it does, usually runs something like Broodmate, which isn't mono-R.