Re earlier discussions:
A) it has been my experience that this deck actually mulligan's really well. A three card hand of cavern lackey any big thing (though preferably ringleader) is already better than most 4 or 5 card hands. I have been mulliganing pretty aggressively with the deck for hands with a vial or a lackey (consistent with Allen Wu's article over on CFB about his theory on mulligans (
https://www.channelfireball.com/arti...lligan-enough/) and I have been very happy with that plan. A five card hand with land vial and a ringleader is just so much better than a 6 card hand without those things that the games you lose by mulling to oblivion and doing nothing are easily counteracted by the games you win by having your best openers more often.
B) Re the list at the top of the page I'm curious as to the choice to only play 3 cavern. I think its the third most important card to the deck (after vial and ringleader) and I don't see how it could possibly be right to play less than 4. Obviously money might be an issue or theres something I'm not thinking about so I'm interested to hear your perspective.
C) This deck could be really good if the meta shapes out in the right way, and it could be bad if it does not. If the meta shifts dramatically to storm and RUG delver (other goyf decks) goblins becomes poorly positioned, but if the meta becomes stoneforge decks I think we're in legitimately very good shape. And my hope is that the meta settles somewhere around where it was before DRS where legacy once again returns to being a format impossible to metagame, which would make goblins totally defensible all the time.
Interested in people's thoughts.