Re: [Deck] Death and Taxes
I probably am missing something, but it actually seems like t1 duelist, t2 mystic, t3 jitte, t4 equip, which is about half an eternity in Legacy time. Also, how is that game for Zoo? They have upwards of twice as much removal as your Duelists and Mystics combined; surely they can draw into one before you swing equipped on turn 4.
This all hinges on the assumption that you're opening with a Duelist and a Mystic (in the first 8-9 cards) , which at 3/3 isn't guaranteed.
I think it CAN work wonderfully, but I'm not sure that "double strike when equipped" is consistently good enough to choose it over other options.
Re: [Deck] Death and Taxes
So then they waste a removal spell on a 1/1 creature and not on your Avenger?
Re: [Deck] Death and Taxes
I'll gladly bolt your creature to foil 4 turns worth of development, and I wouldn't consider it a waste. Sure you have the mana to cast another two-drop on the fourth turn, but if we assume a level playing field Zoo would have done more than just cast a single bolt in its 4 turns as well.
In fact, your comment identifies the real threat here: it's not the Duelist or the Avenger, but rather the Jitte on the field. Avenger trades with a Nacatl, but Avenger with Jitte eats entire armies.
Again, I can see that Duelist can be amazingly good in some situations. My question is whether it's consistently good enough to merit three precious maindeck spaces. I'm not yet convinced that it's at that level.
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
kirbysdl
I'll gladly bolt your creature to foil 4 turns worth of development, and I wouldn't consider it a waste. Sure you have the mana to cast another two-drop on the fourth turn, but if we assume a level playing field Zoo would have done more than just cast a single bolt in its 4 turns as well.
In fact, your comment identifies the real threat here: it's not the Duelist or the Avenger, but rather the Jitte on the field. Avenger trades with a Nacatl, but Avenger with Jitte eats entire armies.
Again, I can see that Duelist can be amazingly good in some situations. My question is whether it's consistently good enough to merit three precious maindeck spaces. I'm not yet convinced that it's at that level.
I'd actually beg to differ on your statement that you're foiling "4 turns of development." You aren't foiling it at all. Consider these two situations:
T1 duelist
T2 mystic
T3 equipment
T4 equip, attack, etc.
Obviously as soon as they see the duelist they remove it. Now the second situation:
T1 mom
T2 mystic
T3 equipment
T4 equip, attack, etc.
What's the difference between the two situations? One is "win more," the other is more defensive. But in both situations they they try to remove you're one mana spell ASAP, and in both situations you win with an equipment. Let's consider a third situation:
T1 Vial (assume it's vialing in threats the rest of the game)
T2 mystic
T3 equpment
T4 equip, attack, etc.
You see the pattern, right? You aren't building around the duelist. The duelist is just icing. A T2 mystic is what's causing all the problems with your opponent. Yes, duelist is taking up three valuable slots, but one slot is supposed to be a third mangara in the optimal list, and if you recall I have no Karaki at the moment, making 3 mangara sub-optimal. As for the other two slots, they bring the number of CMC1 creatures up to 6, which helps the mana curve and feeds the vial@1. Just think of them as a replacement for Goldmeadow Harrier (which I do not like).
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
HAL
Obviously as soon as they see the duelist they remove it.
That would be a misplay. Better to tempt them into equipping, and make them lose two mana and a creature instead of just the creature. Mom is another issue altogether: she's more often considered kill on sight because her ability can fire at instant speed.
Ultimately we agree that the equipment is the true threat, and not the Duelist. Without equipment, the Duelist is much less threatening. With any creature (a third of most D&T decks), the equipment can perform well. Instead of having a creature who magnifies (but depends on) equipment, I'd rather have a one-drop that does something else and works by itself. It's a matter of playstyle, and in fact I'm glad that you're trying different things. =)
Re: [Deck] Death and Taxes
I would like to agree with HAL, but he is off in a few small but major ways. Duelist and Mystic are vialed in. This is essential since D+T's lands are being used for mana denial. Kor Duelist gets there more than you think BECAUSE he is never being hardcast. Removal is harder for them to use against your equipped critters when they are being kept off of their W or R mana.
Re: [Deck] Death and Taxes
Mother of Runes is a serious threat (to your opponent's removal engine(s)) as soon as she loses summoning sickness. Kor Duelist has the potential of becoming a threat once he ain't sick no more, is equipped, attacking AND dealing combat damage. And that's really a lot of "ifs" there, actually.
I don't debate that Kor Duelist has no chance whatsoever to be great, or even a deciding factor in a few games where you actually manage to make him hit with something strapped onto his back. But let's face it, there's lots of one-drops that do a lot more, and are a lot less conditional, than Kor Duelist. That's why I wouldn't run it.
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
LegacyDan
I would like to agree with HAL, but he is off in a few small but major ways. Duelist and Mystic are vialed in. This is essential since D+T's lands are being used for mana denial. Kor Duelist gets there more than you think BECAUSE he is never being hardcast. Removal is harder for them to use against your equipped critters when they are being kept off of their W or R mana.
Yes. This.
Anyway, what would you use instead of kor duelist? It's like running the urza lands in an EDH deck. Sure, most of time they're just colorless lands, but what would you use instead? And if that "what if" scenario happens, you're put way ahead of your opponent in mana. Risk vs. Reward. The risk is near 0, and the reward is slightly above that. There's just not a big reason not to use duelist.
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
colo
Mother of Runes is a serious threat (to your opponent's removal engine(s)) as soon as she loses summoning sickness. Kor Duelist has the potential of becoming a threat once he ain't sick no more, is equipped, attacking AND dealing combat damage. And that's really a lot of "ifs" there, actually.
I don't debate that Kor Duelist has no chance whatsoever to be great, or even a deciding factor in a few games where you actually manage to make him hit with something strapped onto his back. But let's face it, there's lots of one-drops that do a lot more, and are a lot less conditional, than Kor Duelist. That's why I wouldn't run it.
So lets take a look at this then. Mom is already used in the deck. Kor Duelist plays well off of the decks equipment package, plus mom protects him very well.
What are the other cards you are talking of? Figure of Destiny? Tried and rejected. He is good, but rarely did it grow beyond a 2/2. Isamaru? It did good things with Karakas but M10 kinda nerfed him. Maybe you can tell us what the other options are?
Re: [Deck] Death and Taxes
I played in at 39-men tournament at my LGS this sunday, with my GW list using the W-tutor toolbox on the side (and 2 Path to Exile). I went:
Round 1: Burn/Mono Red
1st game - He goes out fast, and kills me the turn before I get there.
I side out 4 Arbiters (he doesn't play fetchs) and 1 Vial for 3 W-Tutor, 1 Kor Firewalker and 1 Kitchen Finks.
2nd game - 1st turn W-tutor, 2nd turn Walker, 3rd turn Stoneforge Mystic --> Jitte, Win
3rd game - same as 2nd game.
2-1
Round 2: Rgb Goblins
1st game - A vialed Arbiter in response to him cracking a fetch for Badlands seals the game, as he is holding 3 x Warren Weirding but he is unable to cast them (and I play around his Gempalm Incinerator).
I side out 3 Gaddock Teeg (I know he doesn't play Pyrokinesis) and another card and in goes 3 W-Tutor and 1 Tivadar of Thorn.
2nd game - He kills my 1st mom, but I have a turn 3 Tivadar that gets one Piledriver. I stall the ground until I get a Serra Avenger + Jitte and I win.
2-0
Round 3: Right now I'm pretty motivated, as I get to play on the 1st table. But...of course I'll play against a good player.
1st game - I don't know what he's playing, so I keep what I think is a good hand (no removal or Vial, but Qasali + double Goyf + lands to play them).
Turns out he's playing dredge, so I don't really have a chance without Teeg. I die twice, as Iona rules the sky and a horde of zombies stall the gound.
I wasn't expecting dredge, so I'm pretty bummed as I only have 2 Faerie Macabre and 1 Jötun Grunt to side in; the E-tutor package would give me 1 Tormod's Crypt, 1 Relic of Progenitus and 1 Wheel of Sun and Moon, which is superior against dredge. I side out the 4 Arbiters, 2 Mangaras, 2 Vials for 3 W-tutor, 2 Faerie, 1 Jötun, 2 Path to Exile.
2nd game - Whoa. I've got both Faerie and a W-tutor on my opening hand. I win, as he doesn't expect that from my deck and I cripple him.
3rd game - I suck, and keep a hand with no hate (only gaddock teeg + path) after mulliganing to 6. I kept that because I thought he would keep as slow hand with therapies, but he didn't. He kept a fairly slow hand, and he beats me on his last extra turn.
1-2
Round 4: Merfok 16(?) lords
1st game - he comes out fast, I try to kill his lords but he counters my 3 (!) StP and when I'm going to stabilize, he plays a Sovereign and I lose to an unblockable 5/5 Mutavault.
I side out the Arbiters (he doesn't play fetches) for 2 W-Tutor and 2 Path.
2nd game - He comes out fast again, but this time I block earlier, tax his mana with wasteland. There are good plays:
- I have a Stoneforge Mystic equipped with a SoFaI ready to kick to some fish ass. When I connect, he vials Kira, great glass-spinner. Too bad I have Karakas.
- He has a gigantic Coralhelm Commander killing me. I'm about to lose, but FINALLY I rip Mangara and I win.
3rd game - More or less like game two, but this time he has a a Jitte-equipped Coralhelm Commander vs. my SoFaI Serra Avenger. I win the race thanks to Mother of Runes and Mangara (without Karakas with time).
2-1
Round 5: Mighty Quinn. Wow, I don't want to play this matchup...I'm pretty sure I'll lose, his deck laughs at creatures decks...
1st game - I race, race, race, through 2 Wrath of God and at least 1 StP. I end having a Gaddock teeg with Jitte, and he doesn't have more answers...except for a Runed Halo. I manage to draw lands and another Gaddock while he assembles Painter's Servant + Grindstone and kills me. He's at 1 (!) life.
I side out the StP for more beef (Canonist and True Believer) and W-Tutors.
2nd game - I race, race, race, and manage to win through 2 StP and one Wrath. Phewwwww...
3rd game - Big punt on my part. I have W-Tutor on the opening hand, and I agonize over what to get with it (Gaddock or Qasali)...I choose Qasali Pridemage (in case he has a fast kill). Next turn he plays Humility. I cry. Next turn he plays Moat. I concede.
1-2
Round 6: MonoU (with Volcanic Island and Tropical island for Engineered Explisves). At this point I'm pretty tired since I'm not used to playing 6 rounds of magic, and even I know what he's playing and the matchup is very winnable with the correct cards, I have the vague feeling I'll punt.
1st game - I know that Vial and teeg are vital in this matchup, so I keep a hand with critters and one Teeg. He counters my first two baits, but he also has the counter for my Teeg. The game is lost there, even though I manage to kill a Jace, as he recurs the explosives over and over. I die to Sphinx of Jwar Isle holding a StP.
I side out the StP for...I think it was some Faeries and W-Tutor.
2nd game - I punt, keeping a hand that didn't have Teeg nor Vial, but was pretty good otherwise. He has a grip full of counters and EE, so I don't have a chance.
0-2
Overall, I went 3-3. I know that this isn't spectacular, but hadn't I punted I could have had a much better record (4-2 at the very least). I'll replay the list this Saturday, maybe with minor tweaks on the side.
Any thoughts on creatures that can fight the graveyard other than Jötun Grunt and Faerie Macabre?
Any thoughts on creatures that can fight monoU? I'm thinking of River Boa...
Re: [Deck] Death and Taxes
Guys, I've read for the last few weeks that some (many) of you were sceptical about the inclusion of Leonin Arbiter in the MD.
I have to say that in my experience, he was incredible!
He always annoyed my opponents and stole me games. I can't imagine D&T without him : this card was printed for monowhite decks, playing manadenials like Ports and Wastelands!
I played a tournament last week-end and he was golden! T1 Vial, T2 Port, T3 Vial Arbiter in response to opponent cracking a fetch happened more than once. After that it is difficult for the opponent to recover.
I posted a report for those who'd be interested by it : http://www.mtgthesource.com/forums/s...h-Taxes-31-ppl
Like i've said, Arbiter rocks and i only can recommend you to insert the full playset in your MD, guys.
Furthermore, I've never been annoyed by the bad interractions with Stoneforge Mystic. It surely requires us to adapt our strategy, but that can only improve the deck.
Re: [Deck] Death and Taxes
Creatures (25)
4x Flickerwisp
4x Mother of Ruins
4x Serra Avenger
3x Leonin Arbiter
3x Mangara of Corondor
3x Stoneforge Mystic
2x Jötun Grunt
2x Kor Duelist
Spells (6)
4x Swords to Plowshares
2x Oblivion Ring
Artifacts (7)
4x AEther Vial
1x Umezawa's Jitte
1x Sword of Body and Mind
1x Sword of Fire and Ice
Lands (22)
9x Plains
4x Karakas
4x Rishadan Port
3x Wasteland
2x Flagstones of Trokair
Sideboard
3x Cataclysm
3x Ethersworn Canonist
3x Wing Shards
2x Jötun Grunt
2x Tormod's Crypt
1x Leonin Arbiter
1x Sword of Light and Shadow
Me and LegacyDan were talking at my local and I decided to make a list and possible start building this. This is what Ive came up with between watching the deck be played and seeing what people here are saying. How does this look? Also, how good is the E-Tutor sideboard? I usually use a conventional side, but I did love the Mystical Tutor board of ANT. I also want to find room for +1 Oblivion Ring and +1 Umezawa's Jitte. I dont want to cut the Kor Duelists and I dont want to play Goldmeadow Harrier. Harrier just seems terrible too often.
Re: [Deck] Death and Taxes
I suppose some of my distrust in the manascrewing ability came from the fact I had no ports. I should get a few Flagstones for interests sake.
Re: [Deck] Death and Taxes
Flagstones is a weird part of the deck honestly. They can easily be Plains, but it just feels "off" if they are not in there.
Re: [Deck] Death and Taxes
its completely fine to play flagstones in MD if you are playing cataclysm sideboard, i am playing aura of silence over cataclysm, so i do not need the flagstones main
Re: [Deck] Death and Taxes
Re: [Deck] Death and Taxes
I can't wait to play EXILER!
Seriously, the name change? Why? Anyways, the build only has one glaring flaw. Bonesplitter. That says enough. It also could use some tweakin in other areas, however, I'm fairly positively surprised by the fact that Wizards made an ok pre-con. Too bad it's online only.
I might end up spending the some 45 euros it takes me to get it and tweak it a bit if I ever have it.
Re: [Deck] Death and Taxes
Yes, I agree that thew name is pretty lame, but...the idea is sweet. Also, the list needs some upgrading, but I think that it's a step in the right direction from Wizards to promote Legacy (at least online).
I have an account that I rarely use and I think that I'll buy this. Actually, I'm 99% sure that I'll buy it...
Too bad that this kind of thing will never happen in paper magic... :(
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Lorgalis
Yes, I agree that thew name is pretty lame, but...the idea is sweet. Also, the list needs some upgrading, but I think that it's a step in the right direction from Wizards to promote Legacy (at least online).
I have an account that I rarely use and I think that I'll buy this. Actually, I'm 99% sure that I'll buy it...
Too bad that this kind of thing will never happen in paper magic... :(
Yeah, sadly it won't happen in paper, but we can dream right?
I'm definitely picking up one of the two, I just haven't decided which one yet. I predominately play pauper online, when i play, so it'd be my first break into legacy on MTGO.. I've got like 50 tix i could spend in upgrades, i just haven't decided which deck would be better yet. I've played enough burn in real life and competitively to have a great feel of the ins and outs of the deck, but I might get the D&T deck just for the fact that its' something different that i'd never play IRL due to Karakas.
I know what the advice would be out of this thread, obviously :) but i just wanted to comment on the online deck series, and not necro the old thread for it.
Re: [Deck] Death and Taxes
I know that landstill is a weak matchup but what possible cards in the sb would make it less abysmal?