Yesterday I finally managed to get some testing with the deck. This is what my list looks like right now:
/Protection\Disruption
:
4 Force of Will
4 Daze
4 Stifle
3 Spell Pierce
3 Spell Snare
3 Ghastly Demise
2 Smother
//Cantrips:
4 Brainstorm
3 Ponder
//Creatures:
4 Dark Confidant
4 Tarmogoyf
4 Nimble Moongoose
//Lands:
3 Underground Sea
3 Tropical Island
1 Bayou
3 Polluted Delta
3 Misty Rainforest
1 Verdant Catacombs
4 Wasteland
[To be honest, yesterday I played a few matches with the full set of smother and without ghastly demise, and my manabase had 2 seas and 2 bayous, basically because I'm missing the 3rd sea and was too lazy to proxy it. Never had color screw problems, anyways, so I guess this accounts for the strength of the deck.]
I only played preboard, against Aggro-Loam and a Countertop+Show and Tell variant. I have to say that the deck is a blast to play, and can get out of seemingly impossible situations with the pure strength of its card quality. As you can see I tried Spell Snare, and I have to say that I quite liked it. I'm still not completely decided on the disruption package, but the card earned a bit more consideration from me.
On the other hand I have to say that sometimes the deck loses steam with victory already in sight. I lost a couple of matches where I almost could ride a goyf to victory, only to have it removed or answered by an opposing goyf I couldn't remove. This is where burn came handily in Canadian versions, I guess. With this problem in mind, I would love to find some space for 2 Cliques or Trygon Predators, that can be useful in different situations while providing a body and evasion.
I will probably have some more testing this evening, and let you know how it goes.

