Originally Posted by
Arianrhod
This might get long.
@Zand -- welcome to the jungle! Here's my thoughts:
-) If Finks is serving a purpose for local meta, that's fine.
-) Ooze is pretty unexciting, but I haven't found anything better yet.
-) You don't need 2 Towers if you aren't running Rector. They allow for more explosive starts, but Rector builds are the only ones that actually need the extra sac outlet. You can safely cut the 2nd Tower and make your mana base better.
-) I'm assuming you just forgot to put GSZ, since your main deck is 34 cards (and there's 0 Zeniths, which is clearly wrong).
-) Dryad Arbor is almost always wrong. We're a Pernicious Deed deck. for every 25% value you get out of Arbor, there's 75% where you'll either miss a useable land drop because of it, or it'll just get Deeded away without doing anything. I'd recommend cutting Arbor, and adding either another basic and a Savannah, or a Savannah and a Scrubland. I like the 8th basic a lot, but your mileage will vary.
-) 2 Hymn feels like a horrible number. In my experience you either want Hymn early or not at all. It doesn't help that it forces you into double black. Consider the following: Swamp, Therapy, go. Bayou, Veteran Explorer, flashback, fetch Swamp and X, Hymn. This isn't a bad sequence at all. But there's a problem with it: your mana. No matter what basic you get with X, you're in a precarious position. If you get a plains, they might Waste your Bayou and lock you off of green. If you get a forest, you don't have access to white, but have double green for Witness. Having to fetch a 2nd swamp with Explorer early is really not preferable unless you're straight g/b. I'd just drop the Hymns completely.
-) 2 Tops isn't enough. Top is a critical card selection engine for a deck that can't play Brainstorm. Bump this up one, to 3 total. If you draw extra, we play enough shuffles that you can cantrip it away. Also don't forget that you can activate a draw off Top, hold priority, and in response crack Deed for whatever, drawing you a card off of Top and letting it go to the graveyard.
-) I'd add a Vindicate. Pulse is better 85% of the time, but that other 15%, you're going to want a source of land destruction. Maze of Ith, Glacial Chasm, Academy Ruins, Volrath's Stronghold, and Gaea's Cradle are all problematic, and Vindicate will sometimes randomly win you a game by knocking your opponent off of a color and then coming back with Witness to make it worse. It also gives you another out to problem permanents, which you're missing due to not running Rector -> Fetters/O-Ring.
-) I don't like Liliana in this deck, but since you're running a full 3 copies, I'm guessing that you do, so you can keep her =)
To summarize:
-2 Hymn
-1 Tower
-1 Arbor
+1 Top
+1 Vindicate
+1 Savannah
+1 Scrubland
This actually gives you an extra dual compared to most versions of the deck, including mine, but I feel that the 2nd Scrubland is important if you want to run Liliana alongside the white splash. Your deck needs GG for Witness, BB for Liliana, and WW for Sigarda/Baneslayer/Titan, in that order of importance (IMO). Green shouldn't be a problem, but having an extra bridge between Liliana and your 5s-6s is important. I'd also look into investing a slot into a Recurring Nightmare -- probably the Qasali, because he's less than exciting right now. You don't have means of tutoring it up, but in a decently long game, you should be able to find it with moderate Top/shuffling. And it will definitely win you games -- just looping two Eternal Witnesses is sufficient incentive IMO, let alone with Thragtusk. Additionally, Nightmare will give you a small number of games where you just play Solar Flare -- discarding something fat to Lily, then bringing it back with Nightmare. That doesn't seem like a bad line of play.
-) What's your board look like? I'm guessing some number of Leyline of Sanctity, since that demolishes both Pox and Burn, which you said you had present in your meta.