This argument wasn't about Stifle vs. Hymn. it was about the reasons to not be playing Lightning Bolt.
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correct, but the stifle argument he presented was going towards playing RUG, which means to play bolt. In rug you do not play hymn. Then the counter argument was if you play stifle in bug, you cannot play hymn.
Hence, you need to consider the hymn factor when deciding to play RUG or BUG, or Stifle/hymn/bolt
Yes, I believe you are correct. When playing BUG I do feel like you need to decide whether to play Stifle or Hymn. However, whichever one you choose is going to change your mana base accordingly. When playing Stifle there is no need to play Bayou, and that's the entire reason why I don't bother playing Hymn in BUG.
1) I don't have to play Bayou which doesn't cast my blue spells or bounce for Daze.
2) Hymn doesn't impact the board when drawn. Stifle is marginally better at this.
3) With the increase of people running Wasteland again, it's nice to be able to protect our lands with Stifle from opposing Wastelands
4) Stifle pitches to Force of Will
5) Stifle still allows for free wins from time to time alongside Wasteland and Daze
6) I can also run less lands (18) as opposed to the hymn lists that want 19 or 20 lands in their lists.
So my personal testing and opinions lean more towards the stifle build than towards the hymn build.
Vs the D&T / Maverick decks, TNN is also problematic for them as the have very few ways to deal with it.
Vs Maverick, I also particularly like Virtue's Ruin since it deals with KoTR and they're less swarmy than D&T. You also have a better chance getting to more mana since you don't have to fight Port.
For those of you who have tested Tasigur, what is the consensus for sideboarding him vs Goyf in certain MU's? Tasigur relies on the GY to get INTO play, while Goyf relies on the GY to be effective while IN play. If you suspect RIP or some GY hate, is it best to sideout Tasigur because he might not make it to play? I am picking up 2 copies of Tasigur for MB, and I currently am trying 2 copies of VClique in the SB, so thinking ahead if I should just swap Tasigur for VClique in any match I suspect GY hate.
Expanding upon @Fallacy's suggestion, could the Tasigur testers also note the ratio of actually using Tasigur's ability to the number of times Tasigur is resolved. Is it 1 in 2? 1 in 4? 1 in 10? This might help with the Tasigur versus Tombstalker debate.
Instead of Tasigur why wouldn't you just put 2 Green Sun's Zenith in the build to function as Goyf and DRS 5 and 6 or to make a singleton Scavenging Ooze more likely to emerge when you needed him?
Tasigur doesn't look bad but he's not as good as Goyf and DRS 5 and 6 or having the ooze around for when you need him.
I'm not convinced you even need threats 13 and 14 in the build but if you do you'd be better off making them more flexible. Tasigur can be cast for just :b: but GSZ for :1::g: gets you a DRS and for :2::g: gets you a Goyf or an ooze.
Ok, I asked this in the shardless thread and I will ask in this one as well. Has anyone put anymore thought into the counter/top engine in this deck? It seems like locking someone out of the game and beating them with goyf/drs/delver is a solid game plan.
First of all: a huge upside of Tasigur is dodging Abrupt Decay, as well as surviving a single Bolt. GSZ is fine, but the threat you'll get with it might not be so robust in the BGx matchups -- which will become fairly commonplace now with Treasure Cruise gone. Also, his ability *does* become relevant later on.
The reason a lot of BUG lists benefit from running 13-14 threats instead of just rolling with 12 is because none of them have Shroud and you ultimately need at least one to finish the game. RUG's Nimble Mongoose is a bit more resilient in some matchups. Additionally, RUG tends to run more copies of Spell Pierce, which often get used to protect their threats. UWR often runs even fewer threats, but often 2-3 of these are True-Name Nemesis, which again are fairly resilient. Both decks also have the advantage of running Burn, which can often finish off an opponent after their first few creatures have landed a few swings.
Tarmogoyf, Delver and DRS, despite their vulnerability to most removal, are still the most efficient and aggressively costed threats available to BUG. Sure, we could run Nimble Mongoose, but it has tension with DRS and we also don't typically fill the graveyard as quickly as RUG.
Thus, against a deck that packs a fair amount of removal, running only 12 creatures is often not quite enough to consistently close out the game in the right timeframe. The way BUG plays out is to deploy a threat, disrupt their hand/mana/counter relevant spells/kill their creatures, and race to the finish. This is made a lot easier if you don't have to spend a lot of your Ponders/Brainstorms searching for creatures, and instead are utilizing them to draw into the appropriate disruption.
So then run 4 DRS, 3 Goyfs, 1 Scavenging Ooze, 1 Nimble Mongoose and 2 GSZ. You've got your choice of options as to what to pull up with the GSZ and your additional threat does not shrink the GY for your other creatures the way Tasigur will.
I just don't see what's so special about a 4/5 without evasion for :b: in the overall game plan, particularly given that he's Legendary and you can't put two of him down to decide a match if that's what it comes too. The GSZ's still flip delver and they give you sideboard options against certain matchups that might be useful, such as Reclamation Sage against Batterskull and Dosan against Miracles.
It's also going to be bad against Submerge. Maybe it's actually going to be a plus card but it seems like there are a lot of different threats that would also be a plus card in the slots it will take up. That's why I'm thinking GSZ is a better option for the additional threats. It's more versatile and harder to hate against and it flips delver.
BUG Delver is already playing the two best standalone green creatures in the meta in DRS and Goyf. How could having 2 more ways to pull them up not be a good option if the alternative is a 4/5 beater without evasion?
You are kidding, right? This is what people said about Tarmogoyf a few years back. We all see how that went. A 4/5 Legendary Creature for :b: is arguably the most aggressively costed power/toughness to mana cost ratio in this game. I would like to point out that while I did not play in SCG Indy (I was judging) I did see a couple Tasigur, the Golden Fangs in the top tables in both BUG and Grixis decks. The resounding consensus was that he was a mid game 4/5 for :1::b: or :b:. Just some food for thought. If you think running 1-2 copies of a Delve :5: spell is a problem, then you clearly never played this deck with 3-4 Treasure Cruises or Dig Through Times... and if you weren't playing with these spells with higher Delve costs, how would you have any (let alone an educated/worthwhile) basis for comparison?
Probably not. We really only run enough lands to cast our spells. Also, Sylvan Library is better than Top because it can generate real card advantage.
If you want an extra threat that also flips Delver, why not run Unearth? It costs one instead of 2-3 and cycles if it's dead. It also gets back every creature other than Tasigur and Tombstalker, including TNN and Clique.
Reclamation Sage costs 3G to GSZ for, is always sorcery speed, doesn't have Split Second like Grip, and can't kill Planeswalkers or Creatures like Maelstrom Pulse. It doesn't even put an odd card type in the graveyard like Seal of Primordium.
Because Unearth requires a creature in your graveyard, which in a meta infested by Swords to Plowshares and Terminus and GY hate after game 1 is no sure thing. GSZ will always find you a creature, and it will find you the creature you want, not the creature that happens to be in your GY.
However it is both an answer and a damage source. Which none of your solutions are. And nothing says you can't run pulse in the sideboard with it also. I wouldn't main list Reclamation Sage, I'm just saying that once you are running a couple of GSZ it's a decent sideboard option.
BTW, GSZ is even better in the tapout version than it is in the Stifle version. Turn 2 Hymn followed by turn 3 Liliana or Goyf is really nasty and with 2 more ways to get Goyf up on turn 3 you're getting to the point that one or the other is virtually certain.
In some old Team America lists (back in the 4x Sinkhole, 4x Tombstalker days, with Snuff Out as removal), the deck sometimes ran 1 copy of Reanimate as a pseudo-threat and additional hate against some graveyard-centric decks. This was usually in the sideboard.
I think Unearth and Reanimate would be better in some sort of Snapcaster Mage midrange build, as the current iteration of BUG Delver wants to minimize the number of situationally dead cards. I think it's probably bad to become even more susceptible to Rest in Peace, plus I see plenty of White decks in my local metagame. StP obviously makes reanimation cards even worse.
All of this recent discussion seems to be mostly just conjecture -- if you want to test a Green Sun's Zenith build, go for it! I encourage you to do so and find your own conclusions. I've tested it before, and it's fairly solid in the maindeck and can open up various sideboard options.
I have definitely been very happy with Tasigur, as a 4/5 creature for B slots well into this deck's overall plan of efficient threats backed up by disruption. The activated ability is just icing on top that can occasionally give you inevitability if the game goes long.
Simply put, this deck can be successful as long as you're sticking with about 48~ of the main cards... Regardless of whether or not you go with Hymn or Stifle (and in some metagames, even Sinkhole is savage, as is Spell Pierce), how much and what kind of removal you run, whether you roll with 12 creatures or more, and whether those creatures are any among many solid options: True-Name Nemesis, Tasigur, Snapcaster Mage, Dark Confidant, Vendilion Clique, Tombstalker, Baleful Strix, GSZ, etc. Hell, even fringe stuff like Kitchen Finks, Terravore or Courser of Kruphix could be really great in the right circumstance.
One thing I would definitely encourage people to run is the singleton Sylvan Library, or at least definitely if you're not running Dark Confiant (though even with Bob it's great, perhaps even better). This card more than any other seems to be the key to winning the UWr Miracles matchup.
Terravore is one option I was thinking of as a 1-of for the trample. It's not better than Goyf though and including it seems like a weaker option except in specific metas. It would take the Scavenging ooze slot which I think is also a weaker choice.
I was thinking 4x Delver of Secrets, 4x Deathrite Shaman, 3x-4x Tarmogoyf, 0x-1x Scavenging Ooze, 2x Green Sun's Zenith and 2x Liliana of the Veil as the "dudes". You can do that and still have 26 spells that flip Delver and 20 blue spells for FoW and 20 lands. Then you have 1x Dosan, the Falling Leaf and 1x Reclamation Sage in the SB for specific high end matchups. Dosan for Miracles and Reclamation Sage for the inevitable blade matchups. Pull Ooze against Miracles for Dosan and something else against blade for Reclamation Sage and then do your normal jimmying around with the instants/sorceries depending on how your SB is constructed.
I was looking hard at Tasigur as Goyf 5 and 5 when I realized what I really wanted was more Goyfs, not slightly worse Goyfs. Then putting 2 GSZ in made me realize that 3 Goyfs and a Scavenging Ooze was a bit more flexible and with 2 GSZ very doable.
I don't usually post in this thread since it's not my expertise, but if you're not running AT LEAST the Sylvan Library as a singleton in the maindeck, you're stone retarded. That is all.
-Matt